@asteroidbook345 i know) thats what i do right now. Any idea how to write it into a file? Instead of repetedly writing down 5 variables from screen by hand?
@WarHawk95 well, i know the debug command. I'm currently just testing it that way, pause the game in right moment (when aircraft is stabilized by me manually) and write down all the data to excel. That's like 25 data points in more than an hour. Do you know, is there a command so it not only shows the debugged parameter on display but also writes to a file? Or may be you know some kind of appropriate external program? i've tried ArtMoney, was able to find the required addresses in memory, but this old program is bugged and do not seem to have a logging option
@SemedianIndustries Well, i was trying to use your code for automatic trim and roll controll, i basically changed pitch input for trim input in your code:
So when AG4 is active and trim = 0 they should fly more or less level and hold altitude change rate = 0 or close.
but cant find the reason why with pretty much the same code 2 planes (for example this one !tu-104d-3 ) when trim=0 hold altitude change rate pretty close to zero (between -0.2 an -0.2 m/s) while 2 other ones (!Tu-114) cant hold altitude change rate near 0 - this one usually holds +2m/s when accelerating and -2m/s when decelerating at least a bit, and even when more or less stable - at best deviates from 0 for at least 0.8 m/s.
@SemedianIndustries well, i think i found a walkaround using vanilla airbrakes and smooth function so they don't pop up instantly. They do not pitch up an airplane (though it is not very realistic, real wing mounted spoilers/airbrakes do pitch up the plane, but on most planes it is compensated automatically
@SemedianIndustries Like that? (Activate5=1)?((Pitch=0)?((PitchAngle>0)?(sqrt(rate(PitchAngle)0.1)):(-sqrt(rate(-PitchAngle)0.1))):0):0
Apart from the ineffective code, i've just understood that the main problem is that i've trying to use that code to compensate the spoilers deployment at AG5. When i activate ag5 - spoilers (not vanila airbrakes but small wing pieces) deploy 30degrees up and that makes the plane pitch up. Code allowed the plane to at least stay at stable pitch angle after pitch up, but when AG5 is deactivated, plane pitches down violently, and spoilers take some time to get down, but any code stops working immediately making the pitch down even more violent.
@asteroidbook345 Yep, i totally see. Your new creations are totally top. And i was basically not playing for a year or so, after a dead SSD with all the stuff. Yet i got interested again when funky trees and XML dragratio was added. It allows for more realistic planes.
Hi! your scripts for autothrottle, and trim and roll are amazing! Can i ask for a help?
I'm trying to wright an elevator control script based on PitchAngle variable that stabilizes a plane vertically when no Pitch input is present. Basically - that moves an elevator to minimize rate(PitchAngle). Kinda works, but... Sluggish and bouncy. May be you can do better? My current code (Pitch is on another rotator, this is for adjustable stabiliser):
daaam! Wow! that landing gear is amasing! I've tried the same before my SSD died, but wasn able to make it moove that smooth. may i use it to finish tu-114 model we've tried to make together like 2 years ago?
@ChiChiWerx well, i had not yet understood how to use funky trees, and now just playing with my old creations. Simplewings mod is actually very useful as it allows to tune flight modell a lot more than stock ones, especially stall specs. An it also adds good visual effects for airflow separation. I'm truing to make flaps more realistic now. Also it allows for exeptional programming interceptors with several inputs (instead of 9 rotators in my cv880). And drag tuning allowed to make planes glide at last, and made airbrakes really useful.
About the car - it is kinda amg of 80s. Amg was an independent company then, so for this model Cosworth is an official factory tuner with 190e 2.3-16 (mine) and 2.5-16 being like current c45 AMG (cheeper variant) and 2.5-16 Evolution as current top C63 amg. But essentially it is not AMG which is more like a luxury musclecar, but is a mercedes version of BMW M3 - torally much more a true racecar. It is very light (1 250 kg), very stiff suspension and no luxury features. Handles amasingly, it drives a lot better than my current daily driver - 2013 cls 350d. There was also an AMG version too, with a 3,6 inline 6 engine, but it handles a lot worse due to heavy engine. And there is still a lot work left with a car. Its in not so bad condition, but far from mint. It still needs some paintjob, interior restoration and a gearbox is whining, it works but definitely asks for a rebuilt. And there is a lot of tuning planned, very least i want to buy a torsen differential, adjustable shockabsorbers and a new engine intake.
@ChiChiWerx HI! Yes, it me) Since we all work from home due to the quarantine i have some more time. Also, the new update that allow editing drag gave me some interest in the game again. Unfortunately, my SSD died last fall, along with several new creations, since than i've lost some interest to play. and also, i've bought a 1988 sporty Mercedes 190e Cosworth as a hobby car, so that was probably the main time consumer))) Mercedes photos
@asteroidbook345 Yes, but hope these are just rumors. At leas they are going around for 2-3 years an yet nothing happened. Anyway, rumors tell that they are not going to tear down the museum, but to unite it with tank museum in Kubinka. Still there is a question how they can move those bigger planes if so.
@asteroidbook345 unlikely) all three are in museums. And a bill for restoration of such an old 190 tonn plane would probably be not less than the same 190, but in million USD))) or half a billion easy)))
@asteroidbook345 a, yaeh. There are three left, all in nice condition, and there are spare parts more or less available, but unlikely there is a billionaire eager to buy and restore them....
@asteroidbook345 what do you mean?
p.s. i think i gonna finish it one day, 2years passed)))) Unfortunately, i've lost all the progress since this version with my SSD along with 2 new planes - giant flying boat and a cargo plane (with hollow fuselage and loading equipment) based on tu-114 ((( It had an updated cockpit with better visibility and partially finished landing gear. Cant say i have more time now, but last update allowed to change drag on the planes, so they finally fly like they should and can glide, that restored some interest. I've already remade tu-104a, tu-104d-3 and myasichev 3m with lower drag, will post soon
Can you please fix the fuel consumption?... so 4 engines do not consume as one... or make it at least adjustable?... And can you make so that if an engine have an activation group, it starts rotating, whining and smoking with 0 thrust as soon as it activated? that way it looks cooler. Thanks!
@Gameboi14 just load this one, it will say the mod missing, smoke trails will disappear but it will work just fine. Save afterwards, it will save without modded parts. P.s. i may upload another tu-104 fantasy in a week-two
@MaxB17 thanks! Last Cv880 is my most complex design yet, unfortunately sich a high number of wing parts and rotators make it lag a lot... I have some much cooler projects unfinished, but have no time... also the last update somwhat messed the way they fly, dont know yet why
@XjayIndustrys i use an option of throttle governor in engine settings + Throttle controlls a pitch not engine throttle. You can actually make it reversable (though that means that on 0 throttle it will push the plane back). On my creation 0 throttle = 0 pitch angle (blades stay perpendicular to airflow) - that makes the plane decelerate very fast. I found the nice settings by trial and error. Try using my
I wont promise, but i may upload in 2-3 weeks. Though it will be just my old model but with updated controls, wings and i gonna make a cockpit interior at last.
I finally fulfilled my dream and had a ride on a real tu-134!!! It was actually awesomе. A group of plane enthusiasts rented a 1983 Tu-134ak-3 (former soviet "business jet" configuration) operated by Roskosmos (Russian NASA) and made a trip from Vnukovo airport around moscow on low altitude, than we made a low pass over the runway Zhukovsky Airfield (research airfield with 6 KM long runway for testing new airplanes, where the MAKS aviation exhibition is held), landed there, made a photo session of the most preserved Tu-144 that was rolled out for us, and had flown back to Vnukovo. The Tu-134 was 35 years old, but had only flew 17 000 hours from designated 55 000, and it really was almost new. I expected it to feel dated and unusual, but in fact you wouldn't be able to tell it from any small modern airliner. It may be even better actually. It was extremely quit, soft flying, and it has unbeliavably soft landing gear. Compared to b737 or a320, it goes over bumps on runway and taxyways like a mercedes compared to some kind of chippo budget car. And it makes totally no sounds like screeks or bumps. It only differed from new planes by old-styled interior and HUGE round windows. Like 1,5 times wider and 1,2 times higher than an a320. Here is some videos: !Полет рад полета, Ту-134
@Jacobdaniel How about using my 3m/m-4 as a base for VM-t? !Myasichev M-4 Bison 1952 strategic bomber? I actually have a much updated version, can upload tomorrow. It is detailed above average and exttremely realistic regarding landing gear? flexible wing physics and general flight behaviour
i will try, but not sure will have time. BTW, 2 weeks ago i've flew a real one in a kind of a retro flight. Was cool. Although the plane expreience was quite usual. No difference from modern planes except for big round windows and old school interior design. We also had a photo session with a supersonic tu-144
@KerlonceauxIndustries Thanks. Mine lags too, a bit, Dont really understand which way it is different from my other planes. Suspect its physics calculations regarding spoiler and spoilerons. It started when i added them. And there are 6 sets with 5-8 rotators each, while on tu-104d-3, where i first tried this system - only 3 sets. It helps if you set "real time" priority to simpleplanes process in windows.
About 2707 - i thought of making something like that, and i can. But realitically, i play only seldom, just dont have enough time due to total job overload and some personal matters. Also we try to make a game of our own with friends. For example, cant finish a Tu-114 for several months. And i just have to finish ;anding gear and cockpit.
If you you want a collab on 2707 - we can start, but it will be real slow.
@Sunnyskies i suspect game engine is lagging behind some calculation in that case, when calculating a curved motion. So on slow speed it makes the smaller mistake
@ConnorB same block as input, right after it. like in example below
+1@ArabicboiYT well, the link is right above the comments section...
https://www.simpleplanes.com/Mods/View/486932/Smoke-Trails
@ArabicboiYT sorry, so late... what mod is missing?
@asteroidbook345 i know) thats what i do right now. Any idea how to write it into a file? Instead of repetedly writing down 5 variables from screen by hand?
@asteroidbook345 thats exactly what i need. Any info?
@WarHawk95 well, i know the debug command. I'm currently just testing it that way, pause the game in right moment (when aircraft is stabilized by me manually) and write down all the data to excel. That's like 25 data points in more than an hour. Do you know, is there a command so it not only shows the debugged parameter on display but also writes to a file? Or may be you know some kind of appropriate external program? i've tried ArtMoney, was able to find the required addresses in memory, but this old program is bugged and do not seem to have a logging option
@SemedianIndustries Hm. Actually they all do not hold altitude too well, i understood after carefully testing most variants...
@SemedianIndustries
Well, so far nothing. I've tried 2 variants:
1)
(Activate4=1)?clamp(pow((270-IAS)/270,0.5)*(atan((rate(Altitude)-smooth(Trim,0.5)*38)/5)/90+atan(-PitchRate/5)/90),-1,1):(-Trim*0.5)
2)
(Activate4=1)?clamp(pow((270-IAS)/270,2)*(atan((rate(Altitude)-smooth(Trim,0.5)*38)/5)/90+atan(-PitchRate/5)/90),-1,1):(-Trim*0.5)
Both made it work much worse( the plane that did held altitude at AG4+ Trim=0 stopped that...
@SemedianIndustries thanks, i'll try and report the result
+1@SemedianIndustries any advise how to add that? I thing something connected to the speed is more realistic...
@SemedianIndustries Well, i was trying to use your code for automatic trim and roll controll, i basically changed pitch input for trim input in your code:
(Activate4=1)?clamp(atan((rate(Altitude)-Trim*20.32)/5)/90+atan(-PitchRate/5)/90,-1,1):(-Trim*0.7)
So when AG4 is active and trim = 0 they should fly more or less level and hold altitude change rate = 0 or close.
but cant find the reason why with pretty much the same code 2 planes (for example this one !tu-104d-3 ) when trim=0 hold altitude change rate pretty close to zero (between -0.2 an -0.2 m/s) while 2 other ones (!Tu-114) cant hold altitude change rate near 0 - this one usually holds +2m/s when accelerating and -2m/s when decelerating at least a bit, and even when more or less stable - at best deviates from 0 for at least 0.8 m/s.
Any ideas how to fix that?
@SemedianIndustries well, i think i found a walkaround using vanilla airbrakes and smooth function so they don't pop up instantly. They do not pitch up an airplane (though it is not very realistic, real wing mounted spoilers/airbrakes do pitch up the plane, but on most planes it is compensated automatically
@SemedianIndustries Like that?
(Activate5=1)?((Pitch=0)?((PitchAngle>0)?(sqrt(rate(PitchAngle)0.1)):(-sqrt(rate(-PitchAngle)0.1))):0):0
Apart from the ineffective code, i've just understood that the main problem is that i've trying to use that code to compensate the spoilers deployment at AG5. When i activate ag5 - spoilers (not vanila airbrakes but small wing pieces) deploy 30degrees up and that makes the plane pitch up. Code allowed the plane to at least stay at stable pitch angle after pitch up, but when AG5 is deactivated, plane pitches down violently, and spoilers take some time to get down, but any code stops working immediately making the pitch down even more violent.
@asteroidbook345 Yep, i totally see. Your new creations are totally top. And i was basically not playing for a year or so, after a dead SSD with all the stuff. Yet i got interested again when funky trees and XML dragratio was added. It allows for more realistic planes.
Hi! your scripts for autothrottle, and trim and roll are amazing! Can i ask for a help?
I'm trying to wright an elevator control script based on PitchAngle variable that stabilizes a plane vertically when no Pitch input is present. Basically - that moves an elevator to minimize rate(PitchAngle). Kinda works, but... Sluggish and bouncy. May be you can do better? My current code (Pitch is on another rotator, this is for adjustable stabiliser):
(Activate5=1)?((Pitch=0)?((PitchAngle>0)?(sqrt(rate(PitchAngle)0.1)):(-sqrt(rate(-PitchAngle)0.1))):0):0
daaam! Wow! that landing gear is amasing! I've tried the same before my SSD died, but wasn able to make it moove that smooth. may i use it to finish tu-114 model we've tried to make together like 2 years ago?
@ChiChiWerx well, i had not yet understood how to use funky trees, and now just playing with my old creations. Simplewings mod is actually very useful as it allows to tune flight modell a lot more than stock ones, especially stall specs. An it also adds good visual effects for airflow separation. I'm truing to make flaps more realistic now. Also it allows for exeptional programming interceptors with several inputs (instead of 9 rotators in my cv880). And drag tuning allowed to make planes glide at last, and made airbrakes really useful.
About the car - it is kinda amg of 80s. Amg was an independent company then, so for this model Cosworth is an official factory tuner with 190e 2.3-16 (mine) and 2.5-16 being like current c45 AMG (cheeper variant) and 2.5-16 Evolution as current top C63 amg. But essentially it is not AMG which is more like a luxury musclecar, but is a mercedes version of BMW M3 - torally much more a true racecar. It is very light (1 250 kg), very stiff suspension and no luxury features. Handles amasingly, it drives a lot better than my current daily driver - 2013 cls 350d. There was also an AMG version too, with a 3,6 inline 6 engine, but it handles a lot worse due to heavy engine. And there is still a lot work left with a car. Its in not so bad condition, but far from mint. It still needs some paintjob, interior restoration and a gearbox is whining, it works but definitely asks for a rebuilt. And there is a lot of tuning planned, very least i want to buy a torsen differential, adjustable shockabsorbers and a new engine intake.
@ChiChiWerx HI! Yes, it me) Since we all work from home due to the quarantine i have some more time. Also, the new update that allow editing drag gave me some interest in the game again. Unfortunately, my SSD died last fall, along with several new creations, since than i've lost some interest to play. and also, i've bought a 1988 sporty Mercedes 190e Cosworth as a hobby car, so that was probably the main time consumer)))
Mercedes photos
@asteroidbook345 Yes, but hope these are just rumors. At leas they are going around for 2-3 years an yet nothing happened. Anyway, rumors tell that they are not going to tear down the museum, but to unite it with tank museum in Kubinka. Still there is a question how they can move those bigger planes if so.
@asteroidbook345 unlikely) all three are in museums. And a bill for restoration of such an old 190 tonn plane would probably be not less than the same 190, but in million USD))) or half a billion easy)))
Well, i'm plaing with realistic wing mod now and had already made better unmodded wing for similliar tu-134 and tu-134. Will upload tommorow
@asteroidbook345 a, yaeh. There are three left, all in nice condition, and there are spare parts more or less available, but unlikely there is a billionaire eager to buy and restore them....
@asteroidbook345 what do you mean?
p.s. i think i gonna finish it one day, 2years passed)))) Unfortunately, i've lost all the progress since this version with my SSD along with 2 new planes - giant flying boat and a cargo plane (with hollow fuselage and loading equipment) based on tu-114 ((( It had an updated cockpit with better visibility and partially finished landing gear. Cant say i have more time now, but last update allowed to change drag on the planes, so they finally fly like they should and can glide, that restored some interest. I've already remade tu-104a, tu-104d-3 and myasichev 3m with lower drag, will post soon
HM? it's my oldest plane? why do everybody started upvoting it?
There are much better newer ones)
Can you please fix the fuel consumption?... so 4 engines do not consume as one... or make it at least adjustable?... And can you make so that if an engine have an activation group, it starts rotating, whining and smoking with 0 thrust as soon as it activated? that way it looks cooler. Thanks!
@Obtheplanedestroyer it's very physics heavy with flexible wings, mowing flaps and spoilers.
@pheonix9 that was sarcasm i think))))
@asteroidbook345
Totally ok) will take a look)
@asteroidbook345 yep) thats exactly the plane he flew to washington )
@Gameboi14 just load this one, it will say the mod missing, smoke trails will disappear but it will work just fine. Save afterwards, it will save without modded parts. P.s. i may upload another tu-104 fantasy in a week-two
@MaxB17 thanks! Last Cv880 is my most complex design yet, unfortunately sich a high number of wing parts and rotators make it lag a lot... I have some much cooler projects unfinished, but have no time... also the last update somwhat messed the way they fly, dont know yet why
Great!
Sooooo sexy)))))
That is just more than perfect...
except for self-expoliseveness)))
@XjayIndustrys i use an option of throttle governor in engine settings + Throttle controlls a pitch not engine throttle. You can actually make it reversable (though that means that on 0 throttle it will push the plane back). On my creation 0 throttle = 0 pitch angle (blades stay perpendicular to airflow) - that makes the plane decelerate very fast. I found the nice settings by trial and error. Try using my
@LuciferOfPoland Ok, it is officially a tailles aircraft, not a flying wing) anyway, i was just fooling around
@asteroidbook345 yes
tu-134 new wings test
I wont promise, but i may upload in 2-3 weeks. Though it will be just my old model but with updated controls, wings and i gonna make a cockpit interior at last.
@asteroidbook345 whats the dedline?
@asteroidbook345 well, those guys might make another event like this. I would like to fly it again, and can notify you) where do you live?
I finally fulfilled my dream and had a ride on a real tu-134!!! It was actually awesomе. A group of plane enthusiasts rented a 1983 Tu-134ak-3 (former soviet "business jet" configuration) operated by Roskosmos (Russian NASA) and made a trip from Vnukovo airport around moscow on low altitude, than we made a low pass over the runway Zhukovsky Airfield (research airfield with 6 KM long runway for testing new airplanes, where the MAKS aviation exhibition is held), landed there, made a photo session of the most preserved Tu-144 that was rolled out for us, and had flown back to Vnukovo. The Tu-134 was 35 years old, but had only flew 17 000 hours from designated 55 000, and it really was almost new. I expected it to feel dated and unusual, but in fact you wouldn't be able to tell it from any small modern airliner. It may be even better actually. It was extremely quit, soft flying, and it has unbeliavably soft landing gear. Compared to b737 or a320, it goes over bumps on runway and taxyways like a mercedes compared to some kind of chippo budget car. And it makes totally no sounds like screeks or bumps. It only differed from new planes by old-styled interior and HUGE round windows. Like 1,5 times wider and 1,2 times higher than an a320. Here is some videos: !Полет рад полета, Ту-134
@Jacobdaniel How about using my 3m/m-4 as a base for VM-t? !Myasichev M-4 Bison 1952 strategic bomber? I actually have a much updated version, can upload tomorrow. It is detailed above average and exttremely realistic regarding landing gear? flexible wing physics and general flight behaviour
i will try, but not sure will have time. BTW, 2 weeks ago i've flew a real one in a kind of a retro flight. Was cool. Although the plane expreience was quite usual. No difference from modern planes except for big round windows and old school interior design. We also had a photo session with a supersonic tu-144
@KerlonceauxIndustries Thanks. Mine lags too, a bit, Dont really understand which way it is different from my other planes. Suspect its physics calculations regarding spoiler and spoilerons. It started when i added them. And there are 6 sets with 5-8 rotators each, while on tu-104d-3, where i first tried this system - only 3 sets. It helps if you set "real time" priority to simpleplanes process in windows.
About 2707 - i thought of making something like that, and i can. But realitically, i play only seldom, just dont have enough time due to total job overload and some personal matters. Also we try to make a game of our own with friends. For example, cant finish a Tu-114 for several months. And i just have to finish ;anding gear and cockpit.
If you you want a collab on 2707 - we can start, but it will be real slow.
Bloody hell! It is awesome! I suppose it will be also possible to use it for plane turrets?
@JoshuaW wow! will be waiting
May you can script your stabilty control for this mod? So it doesnt use vtol and trim?
Not just Ishak))) Bloody super-duper triple Ishak)))
@Sunnyskies i suspect game engine is lagging behind some calculation in that case, when calculating a curved motion. So on slow speed it makes the smaller mistake
@Sunnyskies i tried such idea, on high revs physics engine brakes and rotating parts start to drift outwards(