@IceCraftGaming Add zeros to everything untill it doesnt flop anyore, then match their speeds by detauching the piston, after that reconnect them and floppy- no more
@KSB24 maybe you can try adding an another dimention with height? so you can make the ai aircraft do the same.
What i learned experimenting with the ai is that it doesn't care about height. its possible to make a blimp do the circuit. So by adding a seperate input for altitude, it might be possible for planes to do aswell.
Is it combustible?
I want to see blimps go nuclear when I hit ‘em
+1Will the cars be tested on a track?
like something like maywar airport to mirage speedway?
You XML modded the liftscale didn’t you?
Or weight
+1@IceCraftGaming sure
+1@IceCraftGaming i will try doing so after completion
+1@Cloud03 right now, 900 or so
+1@IceCraftGaming I’ll be releasing my mechagodzilla using the same principles soon
+1@SilverStar you mean the Youef playcraft BB9201?
I still got it
(It was my uncle’s locomotive)
It seems simpleplanes is very touchy about its planes
+1@IceCraftGaming Add zeros to everything untill it doesnt flop anyore, then match their speeds by detauching the piston, after that reconnect them and floppy- no more
+1Use joystick bases, you can disable the floppyness on them
This stuff is just 5 mins of work I do in my breaks
@Mosasaurus88 my maths exams are my priority right now
@Monarchii there’s an auto-aim turret in the nose, when the angle is 3 degrees or less it activates the cannons
@IceCraftGaming but still, 70% if the work is made for them
+1@AndrewGarrison
Well, how interesting
ice skate godzilla?
+1nice
@JuanShot2Go Well, I do exist to make nightmares, it’s kinda my shtuff, glad to know I am terrorizing people
@AWESOMENESS360 tried xml modding em via overload?
If they can make Godzilla walk (freaking heavy) they should also be adequate for a planes tail
@AWESOMENESS360 also have you ever tried Joystick bases?
They’re flat better rotators since you can adjust the Wobbliness of them. You can make non-wobble rotators.
+1@AWESOMENESS360 lower the ‘liftScale’ on the wings or make the craft heavier
@Monarchii mind if i turn it into nightmare fuel?
not evil enough, made it chase the tax payments (It does)
+1@MIDNIGHT ![alt text](image url)
Anyone who wants to join is allowed to
@Mosasaurus88 I cannot read minds, please repeat?
Make it do a nuclear fusion if you go from 5 to 1 on high speed
@whereby add a second cannon I presume
@Singaporeairlinesguy you can't win every battle.
Make something in word and use it in blueprints
@5 it also needs to be able to spin at ridiculous speeds after accelerating.
+1hail
@KSB24 you can use the steering input as roll, then pitch as the new variable.
+1@KSB24 maybe you can try adding an another dimention with height? so you can make the ai aircraft do the same.
What i learned experimenting with the ai is that it doesn't care about height. its possible to make a blimp do the circuit. So by adding a seperate input for altitude, it might be possible for planes to do aswell.
+1Hmm yes
@DISHWASHER2005 any idea how to do this?
@JJHowley the overload mod, it’s a stock mod.
looks like that one old volvo car everyone upnorth used to have
@KAIST I don't mind if you upgrade or use others creations, but please mention the original creator of the creation next time .
My emil is not perfect and is recognisable due to the rear most panel not lining up correctly.
@Randomplayer just tinkercad and microsoft word for the design.
found an image of the locomotive and scaled it to the length (1/87) in word.
Then took my calippers and measured it out. That's how i made it.
If you're into model trains, i've got this
@Majakalona that's correct
+1You shoud call it the cattinator
it looks like a flying cucumber
+1ERROR 409
InputNotCorrect
What the thing you want to know??
top cinematography
Turn it into a working missle, it will share your common interest
+3@ToeTips it has to be done in the code of the aircraft itself. not overload, if someone knows how to do it, please tag me
@ToeTips rotators get more floppy the longer your craft gets.
disableInertiaTensors
disables the floppy stuff.I am trying to use
+1DisableInertiaTensors
to fix it, however i realy do not know how its used.