@soldier289 For reference, pull out a new seat from the part list and see how the camera is positioned relative to the seat. I plan to open up updating XML to gold users soon, so if you wanted to make a tweak like that it would be very easy to just upload the new XML to this post.
Some suggestions for VR: The seat is too far back and I can't reach any of the buttons in VR. The throttle and flight stick are a little too far forward in relation to seat. The HUD looks very cool. I think the attitude indicator might be rotating backward. Very cool craft and if you make a new post with the seat and controls moved forward then I'll look at again for curation.
This is a good build, but I did notice some issues in VR. The airplane is very hard for me to take off on low physics. If I don't hit the throttle immediately on entering the level, the plane will rock back and flip over. If I hit the throttle too aggressively then it will nose dive. If I can keep it level, then I can get up to speed, but I have to retract the gear to take off. The gunner doesn't rotate in VR unfortunately. I do really enjoy it while in the air, but it's just a little too difficult to take off for me to curate as is. If you make a new build, tag me in the post and I'll check it out for curation.
@AWESOMENESS360 I know and completely understand. I'm just trying to provide some advice to players on how things could be improved for VR since not many have access to SPVR yet. The craft is still flyable in VR but the small size does break the immersion a little. I think if the joystick, throttle, and seat were closer to 100% size and the cockpit was a little deeper on the y-axis (so the chair could be moved down a bit) it would be improved a lot for VR. These are just suggestions, so feel free to disregard. I'm just trying to help and I really appreciate you players who are taking the time to make amazing crafts in our game.
@Falkenwut It's tough to know how things will look unless you strap on a VR headset, so that's why I'm trying to help give players feedback because not many have access to SPVR yet. I will make a post sometime soon with some general tips on making a cockpit feel comfortable in VR.
This is a very nice build and I enjoyed trying it out tonight. I do have some suggestions that might improve it for VR. The cockpit is too small and it looks like the seat has been scaled down to 70%. Seats and flight controls should ideally be left at 100% scale to feel best in VR. The button layout is really cool, but unfortunately, it's a little dense in front of the throttle and it can be hard to be accurately push those buttons. Also, tooltips on the buttons would be helpful for the pilot. Clever idea with the landing assist function.
I tried this in VR tonight. The flight stick is way too high and the seat is a little too tall. Looks like you scaled it vertically. Seats and flight controls should stay at 100% scale to look best in VR. Other than that, it's a nice build.
@jamesPLANESii Performance cost is an attempt to measure the computational intensity of a craft in terms of straight blocks. For example, if a craft has a performance cost of 500, then you might expect it to affect framerate about the same as a craft that was made of 500 straight blocks. It's still very much just an estimate, but hopefully, it is a better estimate than part count.
Each part type has a constant performance cost associated with it. Some part types have an additional cost depending on their settings. For example, wings will have more performance cost if they are larger because that requires more sections of wing physics. Bladed engines have additional cost with each blade. Labels cost more if they use expressions.
Thanks for letting us know. I have bought a (used) Chromebook that reproduces the issue and we will investigate and see if there's anything we can do to fix the issue. It's difficult when platforms have a sliding window of supported devices, but we'll see what we can do.
@BeastHunter yes, we are making a special version just for Oculus Quest devices so you can play it without a PC. That version will be available on the Oculus Quest store through their App Lab program. We'll post more about that later.
If you rename your AN2Felllla account to something else like AN2FellllaOld, you can remove the Previously Known as entry for AN2Felllla from that account and then rename your primary account to AN2Felllla. However, your SR2 account will then be AN2FellllaOld. There's no way to join your current AN2Felllla SR2 account with your current JamesieMcPlanesieThe2st SP account.
Next time it crashes, can you send us the player.log file? You can find it by going to the Files app -> SimplePlanes. Or, even more helpful might be to send us the _ _ editor _ _ file under SimplePlanes -> AircraftDesigns.
After this happens again, can you get us your player.log file? You can find it in the Files app under SimplePlanes. Please, email that to us at games@jundroo.com
@sheepsblood You don't have the newest version, which is 1.10.105. Try closing Steam and reopening. Sometimes Steam won't grab the update right away, but that will force it. (Also make sure you are on the beta branch).
@Brields95 No, this beta just has a small number of changes because we are about ready to finally release v1.10. Ideally, each round of beta should have fewer and fewer changes as we get ready for release.
@Gameboi14 Thank you. Your device has an Intel Celeron N3050, which has an x86 architecture. Since we removed x86 architecture, I'm not surprised you are having issues. Actually, I am surprised the game runs at all. I'll talk with Nathan about this when we get back from the winter break (Jan 2nd) and see what, if anything, we can do.
@MephilesTheDark We stream the tournament live on Twitch and then we upload the video to YouTube when it's over. We started doing this before YouTube had streaming. Maybe someday we'll just do it all on YT.
Hmmm, not sure. Did you request the desktop version of the site? If so you should be able to just close that tab and open up a new one and download it.
I removed the MaxRpm rule that was eliminating a few players. I looked into it a bit more and the violations were a problem with our upgrade code that updates a prop engine to version 1.8.305. The violations were also just barely above the expected RPM and I don't think that will cause an issue in an unlimited tournament with jet engines. I plan to re-enable it in future tournaments. In order to avoid the max RPM issue in the future, you should replace your airplane's prop engines with a brand new prop engine from the part list.
@Kieks123 yes, we added a new in-game airplane browser so you can download airplanes right from within the game.
+2@DESMONTHEWOLFIE $9.99 USD
+2@soldier289 For reference, pull out a new seat from the part list and see how the camera is positioned relative to the seat. I plan to open up updating XML to gold users soon, so if you wanted to make a tweak like that it would be very easy to just upload the new XML to this post.
+2Yep, good enough.
+2Some suggestions for VR: The seat is too far back and I can't reach any of the buttons in VR. The throttle and flight stick are a little too far forward in relation to seat. The HUD looks very cool. I think the attitude indicator might be rotating backward. Very cool craft and if you make a new post with the seat and controls moved forward then I'll look at again for curation.
+2This is a good build, but I did notice some issues in VR. The airplane is very hard for me to take off on low physics. If I don't hit the throttle immediately on entering the level, the plane will rock back and flip over. If I hit the throttle too aggressively then it will nose dive. If I can keep it level, then I can get up to speed, but I have to retract the gear to take off. The gunner doesn't rotate in VR unfortunately. I do really enjoy it while in the air, but it's just a little too difficult to take off for me to curate as is. If you make a new build, tag me in the post and I'll check it out for curation.
+2@LieutenantSOT yes, you can switch between cameras and what you are suggesting will work in VR.
+2@AWESOMENESS360 I know and completely understand. I'm just trying to provide some advice to players on how things could be improved for VR since not many have access to SPVR yet. The craft is still flyable in VR but the small size does break the immersion a little. I think if the joystick, throttle, and seat were closer to 100% size and the cockpit was a little deeper on the y-axis (so the chair could be moved down a bit) it would be improved a lot for VR. These are just suggestions, so feel free to disregard. I'm just trying to help and I really appreciate you players who are taking the time to make amazing crafts in our game.
+2@Falkenwut It's tough to know how things will look unless you strap on a VR headset, so that's why I'm trying to help give players feedback because not many have access to SPVR yet. I will make a post sometime soon with some general tips on making a cockpit feel comfortable in VR.
+2This is a very nice build and I enjoyed trying it out tonight. I do have some suggestions that might improve it for VR. The cockpit is too small and it looks like the seat has been scaled down to 70%. Seats and flight controls should ideally be left at 100% scale to feel best in VR. The button layout is really cool, but unfortunately, it's a little dense in front of the throttle and it can be hard to be accurately push those buttons. Also, tooltips on the buttons would be helpful for the pilot. Clever idea with the landing assist function.
+2I tried this in VR tonight. The flight stick is way too high and the seat is a little too tall. Looks like you scaled it vertically. Seats and flight controls should stay at 100% scale to look best in VR. Other than that, it's a nice build.
+2Nice plane. I tried it in VR and the only problem I have is the cockpit camera is too low and too far back. I can't reach any of the controls.
+2@Sjwnwbwnjwjwjjw that’s the thing, in VR I will put it on myself.
+2@Default4 sure thing. Thanks!
+2@jamesPLANESii Performance cost is an attempt to measure the computational intensity of a craft in terms of straight blocks. For example, if a craft has a performance cost of 500, then you might expect it to affect framerate about the same as a craft that was made of 500 straight blocks. It's still very much just an estimate, but hopefully, it is a better estimate than part count.
Each part type has a constant performance cost associated with it. Some part types have an additional cost depending on their settings. For example, wings will have more performance cost if they are larger because that requires more sections of wing physics. Bladed engines have additional cost with each blade. Labels cost more if they use expressions.
+2Thanks for letting us know. I have bought a (used) Chromebook that reproduces the issue and we will investigate and see if there's anything we can do to fix the issue. It's difficult when platforms have a sliding window of supported devices, but we'll see what we can do.
+2@SajabAerospace Thanks for the feedback.
+2@BeastHunter yes, we are making a special version just for Oculus Quest devices so you can play it without a PC. That version will be available on the Oculus Quest store through their App Lab program. We'll post more about that later.
+2@BeastHunter I think 128GB is plenty of storage space.
+2@V We are going to rework most of the stock crafts to have new cockpits so they will work well in VR. Also, might add some new ones, but not sure yet.
+2Yes, that's fine with us and I think think it's reasonable for you to put links to your Patreon on your profile page as well as your mod pages.
+2A few things you can try:
1) Disable all mods and try restarting
+22) Disable Anti-aliasing
3) Update video card drivers
If you rename your AN2Felllla account to something else like AN2FellllaOld, you can remove the Previously Known as entry for AN2Felllla from that account and then rename your primary account to AN2Felllla. However, your SR2 account will then be AN2FellllaOld. There's no way to join your current AN2Felllla SR2 account with your current JamesieMcPlanesieThe2st SP account.
+2Next time it crashes, can you send us the player.log file? You can find it by going to the Files app -> SimplePlanes. Or, even more helpful might be to send us the _ _ editor _ _ file under SimplePlanes -> AircraftDesigns.
+2@KnightOfRen Good luck catching me now! :D
+2After this happens again, can you get us your player.log file? You can find it in the Files app under SimplePlanes. Please, email that to us at games@jundroo.com
+2@sheepsblood You don't have the newest version, which is 1.10.105. Try closing Steam and reopening. Sometimes Steam won't grab the update right away, but that will force it. (Also make sure you are on the beta branch).
+2Hehe...sure, we believe ya ;)
+2@Alta2809 What device are you using and how much of a performance drop have you noticed?
+2@Brields95 No, this beta just has a small number of changes because we are about ready to finally release v1.10. Ideally, each round of beta should have fewer and fewer changes as we get ready for release.
+2@Halodude117 I forgot to update the blog post, but the iOS version is now available. Sorry for the confusion.
+2I went ahead and removed the beta flag for you so it should be good to go when you release it.
+2Okay, I was able to fix it. I emailed you the fixed XML. It was due to an invalid part connection as @randomusername suggested.
+2@SuperSix I guess there was a silver lining to this April fools joke after all!
+2@Roswell Yes, we can an additional 1GB of downloadable RAM for every $0.99/month.
+2@Nerfaddict Yes, I have considered it. It would be a lot of work, but it might make some things easier.
+2@SupremeDorian ha, whoops! Getting my SR2 and SP versions mixed up...
+2It appears that airbrakes might be causing the game to crash. Are some you using some kind of trickery with airbrakes for propulsion?
+2@Gameboi14 Thank you. Your device has an Intel Celeron N3050, which has an x86 architecture. Since we removed x86 architecture, I'm not surprised you are having issues. Actually, I am surprised the game runs at all. I'll talk with Nathan about this when we get back from the winter break (Jan 2nd) and see what, if anything, we can do.
+2@Armyguy1534 He flew UH-1C in Vietnam. He talks here a bit about the different aircraft he flew after the war.
+2@Brendorkus Your airplane had weapons, so it was disqualified since that is against the rules.
+2Congrats!
+2@MephilesTheDark We stream the tournament live on Twitch and then we upload the video to YouTube when it's over. We started doing this before YouTube had streaming. Maybe someday we'll just do it all on YT.
+2Hmmm, not sure. Did you request the desktop version of the site? If so you should be able to just close that tab and open up a new one and download it.
+2@Minecraftpoweer Yep, that's one upside.
+2@Ironturtle Yes, I think the Samsung Galaxy A50 should be able to run it. Launch price will be $4.99.
+2@Chancey21 Yes! Great work!
+2I removed the MaxRpm rule that was eliminating a few players. I looked into it a bit more and the violations were a problem with our upgrade code that updates a prop engine to version 1.8.305. The violations were also just barely above the expected RPM and I don't think that will cause an issue in an unlimited tournament with jet engines. I plan to re-enable it in future tournaments. In order to avoid the max RPM issue in the future, you should replace your airplane's prop engines with a brand new prop engine from the part list.
+2I was planning on adding the ability for the author to pin a comment to the top. You could then put your description in the pinned comment at the top.
+2@AnonymousUser99 You can get the Tournament Validator mod to check if your design is okay.
+2