For the 1.8 update, I've added a UI Size slider to the main menu settings. Changing the UI Size to 90% fixes the issue. Here's a screenshot.
@Awsomur @ColonelStriker @DemonSniper8 @RailfanEthan @CRJ900Pilot @Rodrigo110
@pilotElijah Honda has asked us to remove all Honda airplanes from the site. It was removed because it "potentially infringes Honda’s trademark and trade dress rights." Sorry about that.
@FinnDia The intake will be a separate part so you can adjust its position. It's not procedural, so it won't auto-adjust its mesh but you can build your own piping out of fuselages if you want to go the extra mile for that kind of detail.
@MonsNotTheMonster To keep things simple, engines are configured using size and cylinder count and this allows the player to get a wide range of size, horsepower, rpm, and mass.
Hey @MOPCKOEDNISHE, this is really impressive work. The level of detail and quality you’ve put into the models is outstanding.
You’re right that mods with executable code can’t be distributed through the Play Store, which is why Android doesn’t currently support them. At this point, we don’t have plans to add new modding tools or systems to SimplePlanes 1 since our focus is on SimplePlanes 2.
That said, when SimplePlanes 2 releases next year, we’d love to explore more flexible modding options. Would you be interested in porting your mod to SP2 when it’s out? It would be great to see your work make its way into the next generation of the game.
This is still one of my favorite planes on the site, especially in VR. I love the way it handles and it looks amazing, of course. Here it is flying in SP2 with our new pilot, Chad. Still handles just the way I remembered it!
@porgpilot crossplay between mobile and PC is something we hope to be able to accomplish, but there are some things to consider such as the terrain, water, etc may have different physics than between the two platforms so players will be experiencing the world differently so that's one of the challenges we'll have to figure out to make that possible.
@PlanariaLab We've updated our policy since that earlier comment. Players are no longer restricted to fuselage and block parts and are now allowed to use exported crafts from SimplePlanes in both personal and commercial projects under the following conditions:
Permission from Creators: If you plan to use community-created models, you must obtain explicit permission from the original creators who uploaded the airplanes, weapons, or other vehicles.
Proper Attribution: Please ensure that credit is given to both the original model creators and SimplePlanes within your project, such as in the credits section of your game.
Commercial Limitations: The exported models cannot be sold individually or distributed outside the context of your project.
We appreciate your interest and dedication to the SimplePlanes community. If you have any more questions, feel free to reach out.
@MrPigee Also, if all goes well, we will roll 2FA out to more players over the coming weeks. We are limiting access right now to a small number of players make sure everything is solid before rolling it out to everyone.
@DogedogebreadWithAnAK47 Yes, we will release it on mobile after the Steam release. It may be as late as 2026 for the mobile version. Your accounts and points will remain the same. This website will host content for both SP1 and SP2 content.
@Ashdenpaw1 We're focusing on the Steam release for now, but we do plan to have multiplayer support on mobile as well. We hope to have support for cross play so you can hop join a server that has both desktop players and mobile players. This will have a lot of challenges however and we can't make any promises at this time.
@Danidude88 Oh, I see. I'm sorry the game isn't working on your device any more but it appears to be another casualty of the sliding window of device support. I feel terrible that the game is not working on your device anymore. I might be able to get you Steam key so you can get SP on Steam for free. If you're interested, send an email to me at games@jundroo.com.
@Dragoranos This is fixed in v1.12.103, which is rolling out to mobile today. Once you get the update, please let me know if it is working for you when you get the update.
@EternalDarkness @windshifter1 Thanks! I can't reproduce the delete part bug. Was the keyboard binding removed for Delete Selected Part? Do you have any error messages in the dev console when this happens? (You'll need to make sure the dev console is open before entering the designer otherwise it might not capture the error messages.)
Interesting. He looks strangely familiar and I almost felt like I could trust him...and then it was too late when I realized he was just a tactical nuke in disguise.
@Alisuchanka Thanks for the link! Can you copy and paste your craft instructions in a comment here or on pastebin.com so we can see what text you are using when you encounter the error? There might be a special character or maybe it's just the length that causes the issue, but if we have the exact text it might help us recreate the issue here so we can fix it.
Thanks for the feedback guys. I was able to repro it by tapping and holding on the flight stick, and then minimizing the game. When I bring the game back, the virtual stick will no longer provide input to the airplane. I can still control it by grabbing the flight stick in the cockpit, but the virtual stick no longer works.
Very creative idea and beautifully executed. Question: I spilled a little biomatter when plugging the bio pod in. Is it still okay to use or should I switch to the electronic backup?
Great chopper! I'd love to curate this, but it really needs a VTOL control in the cockpit to be usable in VR. If you ever add one to the cockpit, please let me know and I'll review it again for curation.
Nice build. The gauges in the cockpit are not working correctly. Ensure that you are selecting Preset instead of Gauge Face in the Part Properties for the gauge parts.
@Chancey21 :D Actually, it was Kevin who took the screenshot with your plane. He didn't upvote it either!
+3We removed SP from Amazon Underground quite a while ago, however it is still available on the Amazon App Store.
+3For the 1.8 update, I've added a UI Size slider to the main menu settings. Changing the UI Size to 90% fixes the issue. Here's a screenshot.
+3@Awsomur @ColonelStriker @DemonSniper8 @RailfanEthan @CRJ900Pilot @Rodrigo110
This will be fixed in 1.8
+3@Notaleopard Okay, let me know if you can log in tomorrow (say....after 7AM CST).
+3@DerekSP Right after we finish the SimpleWheels MMORPG enhancements.
+3@Awsomur Not likely. That would require me to look at the BridgeBasher code again and I'm not sure I could stomach that.
+3@KidKromosone Kevin made the shuttle in SimpleRockets 2.
+3@KidKromosone Yep, we'll take some pictures and videos and share it on here during and after the event.
+3@Tully2001 Oh ya, that's my job. I guess I should get one started, eh?
+3@destroyerP I can do that. In fact, winner will get a SP Steam Key and a SR1 Steam Key.
+3Now, this is how to suggest an idea. Nice post!
+3Sorry but I can't allow this crap on our website.
+3I wouldn't worry too much about the reptiles taking over.
+3How many potatoes can it grow?
+3This build is sizzling hot!
+3@pilotElijah Honda has asked us to remove all Honda airplanes from the site. It was removed because it "potentially infringes Honda’s trademark and trade dress rights." Sorry about that.
+3Nice and simple and flies great. This one has my vote as a new stock plane.
+3@Rakoval500k yes, engines have a throttleResponse attribute in XML.
+2@FinnDia The intake will be a separate part so you can adjust its position. It's not procedural, so it won't auto-adjust its mesh but you can build your own piping out of fuselages if you want to go the extra mile for that kind of detail.
+2@MonsNotTheMonster To keep things simple, engines are configured using size and cylinder count and this allows the player to get a wide range of size, horsepower, rpm, and mass.
+2@DustofPrey We do have a thrust vectoring nozzle on the procedural jet engines.
+2Thanks for letting us know. I have removed ads from the login and register pages.
+2MONTY HAS SEEN SOME THINGS
+2Hey @MOPCKOEDNISHE, this is really impressive work. The level of detail and quality you’ve put into the models is outstanding.
You’re right that mods with executable code can’t be distributed through the Play Store, which is why Android doesn’t currently support them. At this point, we don’t have plans to add new modding tools or systems to SimplePlanes 1 since our focus is on SimplePlanes 2.
That said, when SimplePlanes 2 releases next year, we’d love to explore more flexible modding options. Would you be interested in porting your mod to SP2 when it’s out? It would be great to see your work make its way into the next generation of the game.
+2Chad approved
+2This is still one of my favorite planes on the site, especially in VR. I love the way it handles and it looks amazing, of course. Here it is flying in SP2 with our new pilot, Chad. Still handles just the way I remembered it!
+2@porgpilot crossplay between mobile and PC is something we hope to be able to accomplish, but there are some things to consider such as the terrain, water, etc may have different physics than between the two platforms so players will be experiencing the world differently so that's one of the challenges we'll have to figure out to make that possible.
+2@PlanariaLab We've updated our policy since that earlier comment. Players are no longer restricted to fuselage and block parts and are now allowed to use exported crafts from SimplePlanes in both personal and commercial projects under the following conditions:
We appreciate your interest and dedication to the SimplePlanes community. If you have any more questions, feel free to reach out.
Also, nice job with this mod!
+2@MrPigee Also, if all goes well, we will roll 2FA out to more players over the coming weeks. We are limiting access right now to a small number of players make sure everything is solid before rolling it out to everyone.
+2I showed my daughter and the look of confusion on her face was priceless, lol. I guess I’m a shark?
+2@DogedogebreadWithAnAK47 Yes, we will release it on mobile after the Steam release. It may be as late as 2026 for the mobile version. Your accounts and points will remain the same. This website will host content for both SP1 and SP2 content.
+2@Ashdenpaw1 We're focusing on the Steam release for now, but we do plan to have multiplayer support on mobile as well. We hope to have support for cross play so you can hop join a server that has both desktop players and mobile players. This will have a lot of challenges however and we can't make any promises at this time.
+2@Majakalona You should be able to just copy the files over and SP2 will be able to load them.
+2@TheMouse 25
+2@Danidude88 Oh, I see. I'm sorry the game isn't working on your device any more but it appears to be another casualty of the sliding window of device support. I feel terrible that the game is not working on your device anymore. I might be able to get you Steam key so you can get SP on Steam for free. If you're interested, send an email to me at games@jundroo.com.
+2@Dragoranos This is fixed in v1.12.103, which is rolling out to mobile today. Once you get the update, please let me know if it is working for you when you get the update.
+2This should be fixed in the next update for mobile (v1.12.103.1), which will be rolling out later today. It is currently fixed in the Steam version.
+2@EternalDarkness @windshifter1 Thanks! I can't reproduce the delete part bug. Was the keyboard binding removed for Delete Selected Part? Do you have any error messages in the dev console when this happens? (You'll need to make sure the dev console is open before entering the designer otherwise it might not capture the error messages.)
+2Interesting. He looks strangely familiar and I almost felt like I could trust him...and then it was too late when I realized he was just a tactical nuke in disguise.
+2@Zaineman Very nice work on the X-Wing!
+2@Alisuchanka Thanks for the link! Can you copy and paste your craft instructions in a comment here or on pastebin.com so we can see what text you are using when you encounter the error? There might be a special character or maybe it's just the length that causes the issue, but if we have the exact text it might help us recreate the issue here so we can fix it.
+2I’m sorry to hear that. Please send us the craft and the craft instructions and we will investigate.
+2@HuskyDynamics01 Thanks for playing so many of our games!
+2Thanks for the feedback guys. I was able to repro it by tapping and holding on the flight stick, and then minimizing the game. When I bring the game back, the virtual stick will no longer provide input to the airplane. I can still control it by grabbing the flight stick in the cockpit, but the virtual stick no longer works.
+2Very creative idea and beautifully executed. Question: I spilled a little biomatter when plugging the bio pod in. Is it still okay to use or should I switch to the electronic backup?
+2That's a good point. I have increased the unlisted upload limit to 20. Hopefully, that will help.
+2Great chopper! I'd love to curate this, but it really needs a VTOL control in the cockpit to be usable in VR. If you ever add one to the cockpit, please let me know and I'll review it again for curation.
+2Nice build. The gauges in the cockpit are not working correctly. Ensure that you are selecting Preset instead of Gauge Face in the Part Properties for the gauge parts.
+2This is a really nice build but unfortunately, the cockpit is far too large to work in VR.
+2