@marcox43 I've been wanting to build something like this for quite some time actually. Would be better if it had more torque though, but that requires longer strokes.
@Mod I just sent you a request and yes, that buggy we made is still on my profile.
@Hayhayjam664 I noticed I actually also need the ID to add you. You see it in Discord when you go into the settings, right next to your name and starting with #.
@marcox43 I never messed around with pushrod in SP, but I also find it very interesting. It's just hard to get the connections right in SP. I'd be happy to hear what you think about the design. Just need your discord name and ID.
Btw. of course you can delete them from here once I added you to prevent random people seeing this and adding you.
@Nerfenthusiast It seems that it's now necessary to also know the ID. Behind your name in the settings there should be a # and then four numbers, that's the ID. Btw. the difference won't be the performance, only that one requires the lights mod and the other doesn't (iOS doesn't allow mods). It's relatively light with below 600 parts.
@SalemASaberhagen You should read the description. The suspension of the wheels needs to be on, even when you have a custom suspension with shocks. Just turn it on and put it on maximum strength, then you won't have any invisible bumps on the Interstate anymore.
But I guess if topspeed is taken seriously important, planes will crash in turns in case there are some...So I'm not really sure what to focus on. 65 km...probably a race from one island to another, maybe Yeager - Maywar or Wright - Maywar. Wright - Yeager and Yeager - Snowstone or Wright - Snowstone should be just a few km.
@Visify I've seen a piston engine where the pistons were rotated very slightly, so they push the crankshaft in the right direction even when the pistons are topped or bottomed out (fully extended, fully retracted).
@Visify Power of pistons shouldn't be a problem. They can output infinite force I believe. They will always hit the set speed, no matter how much resistance you put against them.
@JakeTheDogg No, they don't. There's just a guy in the back of the plane giving you instructions (actually females are preferred in this job, because their voice keeps pilots more calm). Everything has to be done manually. I also do this in simulators. You simply need a joystick and throttle or something equally precise. IRL a lot of jets have a mode with lower sensitivity for this. I recommend reducing the agility of your plane for refueling. Either by making it less maneuverable in general or by using AGs to activate/deactivate control surfaces. Also your engines should have just enough power to match the speed of the tanker at 50% or more throttle for more precise control. I use AGs to deactivate engines aswell.
It's by far the hardest part about flying fighter jets and you need to stay really calm, using just tiny control inputs and always waiting for the plane to react before giving further inputs. The biggest mistake you can make is overcorrecting, it will always throw you off.
@aircraftarsenal123 @Stampede @TakicraftCorporation @Spikerya @SkullsAndCrossbones @CWhat016 @WNP78 Thanks to all of you! I put a few sleepless nights into this to get it as close to perfect as possible and to get rid of some glitches.
And yes, I'm already thinking about a car I could do next. I've got some requests, but I'm not sure yet.
@aircraftarsenal123 That thing on the top is a spoiler. I don't know if it really has a use, but quite a few Escort MKII Rally cars have it. This one for example.
I did some more work on it. I personally like the a lot now. For some reason it's pulling to the left while accelerating and to the right as it reaches a certain speed though. I checked weight balance, symmetry of the suspension and all of it's parts and everything. I removed the decals, seats, even put a big intake on the opposite side to create a lot of drag as an opposing force. It all changed absolutely nothing.
I uploaded it unlisted for others to test. Any help is appreciated.
@aircraftarsenal123 It has 468 parts currently. I built it large to get it more detailed, right now it's around 5 m wide and 12 m long. I'll scale it down to half the size and then tune engine and suspension settings.
The problem with these rally paintjobs is that I feel like they really need those decals.
1. There's probably copyright on all of them 2. They are hard to make 3. They are even harder to copy to both sides of the car
I probably have to come up with some fictional decals that look good while still beeing easy to make and mirror. I'm out of ideas. :/
@vonhubert Yes, it's hard to get a good balance between acceleration and speed. The engines are pretty weak by default in my opinion, atleast for realistic jets with realistic weight and size. But keep in mind that airliners take off with only 60-80% throttle. One reason for that is noise, but the more important reason is that airflow isn't high enough during take off to keep the engines cool. Most propeller planes have vents that have to be open until you're in the air and at decent speed. Jets don't have that. But SP isn't a simulator and most people want to be in the air as quick as possible. Afterall you spend more time in the air, so realistic speed is more important.
@aircraftarsenal123 The Mk1 and Mk2 were very successful rally cars. When the Audi Quattro came along, they needed to develop a new car with 4WD and more power to keep up, the RS200. And in the consumer market they were followed by the Ford Fiesta, which now also became a very successful rally car.
@vonhubert I think you forgot that SP is always showing groundspeed in MPH. The numbers you got there seem more like airspeed in knots to me. From my flight sim experience, tankers normally fly between 280 and 330 knots indicated airspeed. For every 1000 ft. above sea level, GS increases by roughly 2% (because indicated airspeed is relative to air density). At 20000 ft. with 300 KIAS that's a GS of 420 knots or 483 MPH. The tankers in the mod definitely fly at the upper end of the speed range, but they aren't unrealistically fast. Even the KC-130 has a higher cruise speed of 348 KIAS and is often used at much lower speeds to refuel helicopters. For 300-350 MPH GS they'd have to fly at 10000 ft. though. WNP could possibly put in a fourth tanker for slower aircraft or make the KC-130 slower.
I have to admit that I made a mistake on the landing speeds, I took them off of the Su-27 and that's in km/h. For western aircraft that's 120-190 knots.
And I tried making my own tanker. It doesn't work, the AI will fly them around like normal planes. You'd need to tell the AI to fly straight and level.
@vonhubert Jets normally land at around 200-300 MPH, how are they supposed to fly behind a tanker at that speed? :P On all planes I've tested, I had to reduce thrust to have proper control to match the speed of the tanker. Best is to reach 530 MPH between 50 and 100% thrust. If you reach that speed below 50% thrust, it's too sensitive and you're going to constantly fly forwards and backwards in relation to the tanker.
@Smasher I guess you mean that this one is missing the axles (basically the wheels are unpowered now). I tried putting some on after doing the suspension, but they always broke it. I could probably get it right, but messing with the connections in SP is rarely worth the effort and I never sacrifice function for realism. Atleast it now doesn't always jump around and roll over. :D
@AccipitrisEnterprises Got it done. Also tweaked weight balance, traction and engine a bit. The engine is now a small piece in the air intake. Shall I upload it as a successor or upload it unlisted and give you the link?
@DatGuy117 By using a detacher and editing the XML-file to connect everything together. I wouldn't recommend it to beginners, they should start with some easier XML editing.
@aircraftarsenal123 Sure, they just have to be mounted horizontally. If the large top and bottom sides face into the direction of movement, they will just increase drag a lot.
@aircraftarsenal123 Yep, I know that. Thanks for the tip anyway. Most of the time I use flat bottom wing panels and change their orientation in the XML, so instead of lift they provide downforce with speed.
@Chancey21 Thank you very much! :D
+1@Hayhayjam664 Yep, that worked :)
+1@marcox43 I've been wanting to build something like this for quite some time actually. Would be better if it had more torque though, but that requires longer strokes.
@Nerfenthusiast @Mod @Hayhayjam664 @marcox43
Thanks for your participation!
The mod it's using is this one: https://www.simpleplanes.com/Mods/View/773231/Lights
@Mod I just sent you a request and yes, that buggy we made is still on my profile.
@Hayhayjam664 I noticed I actually also need the ID to add you. You see it in Discord when you go into the settings, right next to your name and starting with #.
@marcox43 I never messed around with pushrod in SP, but I also find it very interesting. It's just hard to get the connections right in SP. I'd be happy to hear what you think about the design. Just need your discord name and ID.
Btw. of course you can delete them from here once I added you to prevent random people seeing this and adding you.
@Roadrunner232 https://www.simpleplanes.com/a/UXXp9c/Ford-Escort-MKII-RS1800-Rally
@Nerfenthusiast It seems that it's now necessary to also know the ID. Behind your name in the settings there should be a # and then four numbers, that's the ID. Btw. the difference won't be the performance, only that one requires the lights mod and the other doesn't (iOS doesn't allow mods). It's relatively light with below 600 parts.
@SalemASaberhagen You should read the description. The suspension of the wheels needs to be on, even when you have a custom suspension with shocks. Just turn it on and put it on maximum strength, then you won't have any invisible bumps on the Interstate anymore.
@D0M1N4T0R No Problem :)
@Flightsimulator Sure. I'm not actively playing SP anymore, otherwise I would probably update it and put Gestours instruments in myself.
@Dylanspin Nice idea! :P
@JMaxGamer11 Thanks for the nice words! I'm glad you and your viewers like it :)
looks pretty good IMO
@GenrichTitov Sure, but the force will be so high that your creation will blow up as soon as the piston moves.
But I guess if topspeed is taken seriously important, planes will crash in turns in case there are some...So I'm not really sure what to focus on. 65 km...probably a race from one island to another, maybe Yeager - Maywar or Wright - Maywar. Wright - Yeager and Yeager - Snowstone or Wright - Snowstone should be just a few km.
@Visify I've seen a piston engine where the pistons were rotated very slightly, so they push the crankshaft in the right direction even when the pistons are topped or bottomed out (fully extended, fully retracted).
@Visify what kind of reliability problems? I never had an issue. it can probably be solved. :)
@Visify That's wrong. If you scale them to double the length they will be exactly the same speed. Increasing the range also increases speed.
@Visify Power of pistons shouldn't be a problem. They can output infinite force I believe. They will always hit the set speed, no matter how much resistance you put against them.
Is there a specific reason to use two pistons? You're on Windows, so download FineTuner and scale the pistons to double the length. :)
It would look better with fuselage cones on front and back with 0.25 or 0.5 length.
No idea how tight it is, but I can probably fit a proper suspension in there. Otherwise I'll tweak the wheel suspension until it works nicely.
Super accurate, looks like a plane from a simulator!
Nice work! Probably the first proper pushrod suspension I've seen on SP.
That cockpit is insane!
@AdrianFlyingAce Drifting? Yeah, rally cars are somewhat optimized for that. Atleast on loose terrain like mud, gravel or dirt roads.
More like the baby of Dassault Rafale and Su-33 :D
@icolubrids Me too. Thinking about maybe doing a Lancia 037, but I fear Group B cars are too low for serious driving on terrain in SP.
@JakeTheDogg No, they don't. There's just a guy in the back of the plane giving you instructions (actually females are preferred in this job, because their voice keeps pilots more calm). Everything has to be done manually. I also do this in simulators. You simply need a joystick and throttle or something equally precise. IRL a lot of jets have a mode with lower sensitivity for this. I recommend reducing the agility of your plane for refueling. Either by making it less maneuverable in general or by using AGs to activate/deactivate control surfaces. Also your engines should have just enough power to match the speed of the tanker at 50% or more throttle for more precise control. I use AGs to deactivate engines aswell.
It's by far the hardest part about flying fighter jets and you need to stay really calm, using just tiny control inputs and always waiting for the plane to react before giving further inputs. The biggest mistake you can make is overcorrecting, it will always throw you off.
@aircraftarsenal123 @Stampede @TakicraftCorporation @Spikerya @SkullsAndCrossbones @CWhat016 @WNP78 Thanks to all of you! I put a few sleepless nights into this to get it as close to perfect as possible and to get rid of some glitches.
And yes, I'm already thinking about a car I could do next. I've got some requests, but I'm not sure yet.
@CWhat016 Or weeks. :)
@zap210 Thanks! :)
@BaconAircraft Thanks! :) For some reason I see four comments of you, three of them say nothing. :D
@aircraftarsenal123 That thing on the top is a spoiler. I don't know if it really has a use, but quite a few Escort MKII Rally cars have it. This one for example.
I did some more work on it. I personally like the a lot now. For some reason it's pulling to the left while accelerating and to the right as it reaches a certain speed though. I checked weight balance, symmetry of the suspension and all of it's parts and everything. I removed the decals, seats, even put a big intake on the opposite side to create a lot of drag as an opposing force. It all changed absolutely nothing.
I uploaded it unlisted for others to test. Any help is appreciated.
@aircraftarsenal123 It has 468 parts currently. I built it large to get it more detailed, right now it's around 5 m wide and 12 m long. I'll scale it down to half the size and then tune engine and suspension settings.
The problem with these rally paintjobs is that I feel like they really need those decals.
1. There's probably copyright on all of them 2. They are hard to make 3. They are even harder to copy to both sides of the car
I probably have to come up with some fictional decals that look good while still beeing easy to make and mirror. I'm out of ideas. :/
How appealing is this?
@vonhubert Yes, it's hard to get a good balance between acceleration and speed. The engines are pretty weak by default in my opinion, atleast for realistic jets with realistic weight and size. But keep in mind that airliners take off with only 60-80% throttle. One reason for that is noise, but the more important reason is that airflow isn't high enough during take off to keep the engines cool. Most propeller planes have vents that have to be open until you're in the air and at decent speed. Jets don't have that. But SP isn't a simulator and most people want to be in the air as quick as possible. Afterall you spend more time in the air, so realistic speed is more important.
@aircraftarsenal123 The Mk1 and Mk2 were very successful rally cars. When the Audi Quattro came along, they needed to develop a new car with 4WD and more power to keep up, the RS200. And in the consumer market they were followed by the Ford Fiesta, which now also became a very successful rally car.
I'm still open for suggestions about looks. :)
@vonhubert I think you forgot that SP is always showing groundspeed in MPH. The numbers you got there seem more like airspeed in knots to me. From my flight sim experience, tankers normally fly between 280 and 330 knots indicated airspeed. For every 1000 ft. above sea level, GS increases by roughly 2% (because indicated airspeed is relative to air density). At 20000 ft. with 300 KIAS that's a GS of 420 knots or 483 MPH. The tankers in the mod definitely fly at the upper end of the speed range, but they aren't unrealistically fast. Even the KC-130 has a higher cruise speed of 348 KIAS and is often used at much lower speeds to refuel helicopters. For 300-350 MPH GS they'd have to fly at 10000 ft. though. WNP could possibly put in a fourth tanker for slower aircraft or make the KC-130 slower.
I have to admit that I made a mistake on the landing speeds, I took them off of the Su-27 and that's in km/h. For western aircraft that's 120-190 knots.
And I tried making my own tanker. It doesn't work, the AI will fly them around like normal planes. You'd need to tell the AI to fly straight and level.
@jamesPLANESii I could possibly make a Marlboro paintjob. That's not too hard and looks great.
@jamesPLANESii Yep, but I probably won't put any stickers on it. That would take me just as long as building the whole car. :D
@jamesPLANESii Ford Escort Mk2 :D
@vonhubert Jets normally land at around 200-300 MPH, how are they supposed to fly behind a tanker at that speed? :P On all planes I've tested, I had to reduce thrust to have proper control to match the speed of the tanker. Best is to reach 530 MPH between 50 and 100% thrust. If you reach that speed below 50% thrust, it's too sensitive and you're going to constantly fly forwards and backwards in relation to the tanker.
@Smasher I guess you mean that this one is missing the axles (basically the wheels are unpowered now). I tried putting some on after doing the suspension, but they always broke it. I could probably get it right, but messing with the connections in SP is rarely worth the effort and I never sacrifice function for realism. Atleast it now doesn't always jump around and roll over. :D
+1@AccipitrisEnterprises Got it done. Also tweaked weight balance, traction and engine a bit. The engine is now a small piece in the air intake. Shall I upload it as a successor or upload it unlisted and give you the link?
@AccipitrisEnterprises Want me to build a working suspension for this? It's the only thing missing and it's no challenge for me.
@DatGuy117 By using a detacher and editing the XML-file to connect everything together. I wouldn't recommend it to beginners, they should start with some easier XML editing.
@aircraftarsenal123 Sure, they just have to be mounted horizontally. If the large top and bottom sides face into the direction of movement, they will just increase drag a lot.
@aircraftarsenal123 Yep, I know that. Thanks for the tip anyway. Most of the time I use flat bottom wing panels and change their orientation in the XML, so instead of lift they provide downforce with speed.
Pretty nicely done, should get more attention.
@VisableAce217 Just look for less detailed Tomcats with low part count, there are many of them.
@RyneKuczy Oh yeah, I just noticed it was uploaded 7 months ago. Makes sense then.