@engineer40k I just realized your profile name. You should check out my Valkryie. I have a gyroscope-stabilized version somewhere. Just search "Valkryie Assault Carrier GM"
Great looking plane, doesn't feel too maneuverable like some planes I've seen on here. However, it accelerates way too fast. The takeoff roll is almost nonexistant, and it accelerates to its top spped much too quickly. To compound this, its top speed is very low: I haven't even gotten it supersonic. Maybe some of the blocks can have their drag coefficients XML modded or something.
Edit: I haven't noticed that the VTOL slider seems to be an afterburner
@WNP78 Is there a way to make it show a heightmap? Can the zoom scale also be made linear? For fine adjustment, I have to use the Tank Gun Mouse control mod and set my mouse to the lowest DPI to move the VTOL slider that little bit.
@PhantomBladeCorp My bomb cannon just started to not work so I decided to try your Gun Cannon instructions using Overload. I made a new line for bulletWeightKg and set the number to 15.1(found by searching Google for 105mm cannon shell weight and using the weight of this British light artillery). Well, I saved it and came back, and the new line I made was gone. This also occurred for my (useless) caliber modification. I've made new lines before using firingDelay and it worked. Know what's going on?
@PhantomBladeCorp I just found the magic of that when modifying someone's F9F Panther. Comes in handy when making sure not to accidentally remove some pretty cool fuselage block art.
@PhantomBladeCorp The velocity and the rocket trail is annoying. The tank I'm working on just won't do with guns because it'll probably have 3 machineguns and a cannon. I figured out a bomb cannon and had it perfectly centered but the mirror tool mirrors it anyway. Hey, its double ammo for each mirror, but is risky when editing for a while.
@PhantomBladeCorp I find that Rocket Pods can be quite effective for cannons. For one, they do experience a ballistic trajectory. Secondly, you can work around their insanely fast reload rate with the firingDelay option in XML. By putting a number such as 5 after it, you can simulate a realistic reload time.
Im on my phone, so I can't try it out yet. Otherwise, I like the basic but effective look created. I will test it on the M. Corp. Armored Games map sometime.
@Gestour Yes. I have used them for a while without interference. They include a few maps and some missions so I'll skip those for now, unless you want them. They are: Hyperloop (editor design, not enabled) Overload (the obvious, enabled) Refuel (enabled) TimeManipulation (enabled) Tournament Validator(enabled) Weapons Bay Fuselage(enabled) Xray(enabled)
I got to see this too from a lake near my house but I couldn't see the stage sep due to one larger cloud. Watched the landings on youtube. Question: did the core stage actually land successfully? Also, I heard the thing's orbit around the Sun will have a high eccentricity. Is the payload using the Mars flyby as a gravity assist to lose some velocity?
I like this kind of mod. Works like timewarp in KSP. This is the kind of thing I always wanted to make long boring stuff take little time but without horribly modifying planes.
My only comment(as pertains to most modern scifi shows): IT DID NOT USE PROPER ORBITAL MECHANICS!!!! No meticulously planned hohmann transfers is sight or even a MENTION of delta v
I need this. Example: i fly my Über Assault vehicle mk 2(on profile page) and release the vehicle from air carrier. The fuel always drains from the ground vehicle first. This is also always on similar drop craft.
@HellFireKoder Thanks, this is really neat. Now I want to add furlongs per fortnight as an option too
+2My carrier modification is complete. It is available here: http://www.simpleplanes.com/a/21Q2OY/Jug-of-Milk-Carrier-Based
+1Once I let the base run out of ammo and the lasers started shooting me.
+1@engineer40k I just realized your profile name. You should check out my Valkryie. I have a gyroscope-stabilized version somewhere. Just search "Valkryie Assault Carrier GM"
+1At firstI thought this was the roadblo----- APC that was recently added in Warhammer 40,000.
+1Looks great. Cant wait do download and explore on my laptop
+1Great looking plane, doesn't feel too maneuverable like some planes I've seen on here. However, it accelerates way too fast. The takeoff roll is almost nonexistant, and it accelerates to its top spped much too quickly. To compound this, its top speed is very low: I haven't even gotten it supersonic. Maybe some of the blocks can have their drag coefficients XML modded or something.
Edit: I haven't noticed that the VTOL slider seems to be an afterburner
Flies great, It's a wonderful dogfighter too! I'll try to make it carrier-operable too.
How did you make the bow and hull pointy/curved?
@DerekSP I think the option shouldn't be hardcoded though. I hope that this could be a new option to add in an update.
@Destroyerz117 Do you have a better performance one? This lags out my computer like crazy.
Just gonna see what happens If I put one of these on a PT boat.
@WNP78 Is there a way to make it show a heightmap? Can the zoom scale also be made linear? For fine adjustment, I have to use the Tank Gun Mouse control mod and set my mouse to the lowest DPI to move the VTOL slider that little bit.
@EliteArsenals24 I was asking because I wanted to change the action group. I mean, if its company secret, I'm fine with that.
The maps Automotive, Skyscraper, and Hide really remind me of the game Warzone 2100 but from the vehicle's perspective.
@EliteArsenals24
Which part has the action group setting?
This is going in my tank for engine effects.
I dont know yet. It might be a few hours before I can get on simpleplanes.
@MIWTheGamer thanks
@PhantomBladeCorp My bomb cannon just started to not work so I decided to try your Gun Cannon instructions using Overload. I made a new line for bulletWeightKg and set the number to 15.1(found by searching Google for 105mm cannon shell weight and using the weight of this British light artillery). Well, I saved it and came back, and the new line I made was gone. This also occurred for my (useless) caliber modification. I've made new lines before using firingDelay and it worked. Know what's going on?
@PhantomBladeCorp I just found the magic of that when modifying someone's F9F Panther. Comes in handy when making sure not to accidentally remove some pretty cool fuselage block art.
An article in Air&Space Magazine made me find this. I put the proper guns(XML) on it and six rockets.
@PhantomBladeCorp The velocity and the rocket trail is annoying. The tank I'm working on just won't do with guns because it'll probably have 3 machineguns and a cannon. I figured out a bomb cannon and had it perfectly centered but the mirror tool mirrors it anyway. Hey, its double ammo for each mirror, but is risky when editing for a while.
This is as long as a PT Boat.
@PhantomBladeCorp I find that Rocket Pods can be quite effective for cannons. For one, they do experience a ballistic trajectory. Secondly, you can work around their insanely fast reload rate with the firingDelay option in XML. By putting a number such as 5 after it, you can simulate a realistic reload time.
@Charizaxis Thanks. I have a PT boat I've wanted to fix.
Looks decent with effective design and minimal extra stuff to slow game. How did you get the engines to work underwater?
Looking at it makes me so happy.
@Haydenator21 I'm working on a cannon myself. How do I make firing a weapon activate a detacher?
Nice controls, runs smoothly. I approve
@Haydenator21 Cool. Time to try it. I'm just getting into making tanks myself, though rather horribly as seen in the new airplanes tab.
Looks nice. Controls?
Im on my phone, so I can't try it out yet. Otherwise, I like the basic but effective look created. I will test it on the M. Corp. Armored Games map sometime.
@Gestour Yes. I have used them for a while without interference. They include a few maps and some missions so I'll skip those for now, unless you want them. They are: Hyperloop (editor design, not enabled) Overload (the obvious, enabled) Refuel (enabled) TimeManipulation (enabled) Tournament Validator(enabled) Weapons Bay Fuselage(enabled) Xray(enabled)
1073 DOWNLOADS!!! First time I checked this stuff in a while too.
All it took was two or three spotlights and a successor challenge.
698 downloads now
I got to see this too from a lake near my house but I couldn't see the stage sep due to one larger cloud. Watched the landings on youtube. Question: did the core stage actually land successfully? Also, I heard the thing's orbit around the Sun will have a high eccentricity. Is the payload using the Mars flyby as a gravity assist to lose some velocity?
Amazing map. Just one question: why is the grass glossy? Did someone apply a clear coat to it?
@EternalDarkness Thanks for showing that to me. I'll try to use it and see how it works.
I like this kind of mod. Works like timewarp in KSP. This is the kind of thing I always wanted to make long boring stuff take little time but without horribly modifying planes.
@RailfanEthan Do you think I could solve this problem by creating a new part? If so, how?
@RailfanEthan Do you know of a way to decrease the explosion size?
@RailfanEthan Using Overload, I changed the mass and size scale to .05. Is that considered the same as changing the size?
@Awsomur thanks. Yeah, before the edit it was half a misspelled title
@WEAPONSMITH You can tell how much I play KSP right here.
Woops aciddentally hit submit after a typo :P
@Awsomur Soo... Trying to land @AntiSphere's B-29 on USS tiny?
My only comment(as pertains to most modern scifi shows): IT DID NOT USE PROPER ORBITAL MECHANICS!!!! No meticulously planned hohmann transfers is sight or even a MENTION of delta v
I need this. Example: i fly my Über Assault vehicle mk 2(on profile page) and release the vehicle from air carrier. The fuel always drains from the ground vehicle first. This is also always on similar drop craft.
NOTICE: The J-4 and J-5(Concept) variants will be uploaded at a later date due to the 3 submissions rule.