3,269 DumbPlaneMaker Comments

  • I made this in 69 seconds at a hospital 1.6 years ago

    This masterpiece is a national treasure and must be preserved at all costs

  • P-52B Serpent 1.6 years ago

    @LeonardorHD1 Yeah, I just wanted to go crazy on this one with those stupidly overpowered guns. There are a lot more unrealistic things on this plane, I built it in only like 5 hours, so..

  • car 1.7 years ago

    Masterpiece

  • First Glider That has no name 1.7 years ago

    @U2 Thx

  • First Glider That has no name 1.7 years ago

    @U2 Looks great!
    Do you mind if I upload an improved version?

    +1
  • Supermaneuverable Pigpen 1.7 years ago

    @GUEVANAERONAUTICS
    Thanks!

    You make the nose lighter so the CoM will be behind the CoL. This will make the plane very aggressive on the pitch axis and almost impossible to control.


    To fix this issue, you create canards or control surfaces with Funky Trees codes to create artificial stability.
    The code is something like AngleOfAttack/180+Pitch/6, the rotation angle is 180 degrees and rotation speed is 100%.
    AngleOfAttack/180 creates that additional stability, as it tries to level the plane if it detects the Angle of Attack is too high.
    Pitch/6 is just to control the Pitch axis.


    To sum it up, you just make the plane so maneuverable that it is impossible to control, and then add artificial stability.

  • FD-17A "black hunter" supersonic close air support aircraft 1.7 years ago

    Great-looking plane with good armament. I especcially like how thicc it is, it would certainly scare enemy infantry.
    Only problem is, it flies very heavily, as the CoM is too much ahead of the CoL. Would fly a lot better if you made the tail 1000 - 1500 kg heavier.

    +1
  • F-9 Mosquito II 1.7 years ago

    Excellent plane. I'd just suggest that you make the vertical stabilisers bigger to increase stability on the yaw axis. It wobbles a bit when rolling sharply.

    Other than that, the plane flies great, it's very maneuverable.

    +1
  • Is it possible to synchronize intersecting propellers? 1.8 years ago

    @ReinMcDeer That could be solved by taking RollRate into account, my actual problem is that RotorRPM doesn't work on plane props

    +1
  • Who is your favourite f1 driver ever? 2.0 years ago

    Definitely Goatifi. This guy and Schumacher have a total 7 WDC's. He also cost Hamilton an 8th WDC. Do I need to say more?

  • Is it possible to synchronize intersecting propellers? 2.0 years ago

    @SPAircraftOfficial I have tried that, but when the props don't turn very fast it looks ultra weird.
    Anyway thanks for the quick response!

    +2
  • Small Feature Wish List for v1.11 Update 3.2 years ago

    New weapons lile the Tactical Laser or the Pulse Laser from Ace Combat and more realistic Cleaver homing.
    Cleaver is a cruise missile. In SP, the Cleaver flies ditectly at its target. In real life cruise missiles fly at a constant altitude, then strike their targets from above.

    +5
  • "Pass-through" to missiles? 3.2 years ago

    @NaeNaeKing The collisions on most parts are disabled, but disableAircraftCollisions only disables collisions between the part and other parts of the same creation.

  • Small Feature Wish List for v1.11 Update 3.3 years ago

    Ability to set an mp3 file or an mp4 file's audio as an engine's or cannon's sound

    +7
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    As you're working on cockpit elements and have already made gauges, can you please add HUD and MFD parts as well?
    Also a customizable flight column (with options like type=yoke or stick, size, buttons, etc), throttle lever (with options like engine count, reverse thrust, flaps and airbrake levers on it), yaw pedals and other control elements would be awesome.

    +4
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    Please add an option to change on-screen controls.
    Why are there 2 round virtual joysticks?
    There should be throttle and yaw sliders and only one virtual joystick only for pitch and roll, just like in every other flight sim.

    +3
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    I don't know if this is possible, even if it's possible it'll probably be very difficult to implement, but...
    Please add better drag and air pressure simulation to fuselage blocks, hollow and glass fuselages and remove the default wing pieces so we'll only use those fuselage parts to make the whole airframes of our planes. In real life air pressure acts on the whole airframe of planes, not just the wings.

    +2
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    Multiple selection for Overload

    +4
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    Please add a strength slider to the part connections.

    +14
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    Magnets that actually create magnetic fields, would be very useful for making railguns, etc

    +2
  • Found another bug 3.3 years ago

    I've had this issue too, but in my case it gets fixed if I tap on the screen.

  • How to zoom in the designer on a laptop without a mouse? 3.3 years ago

    @VolcanicAsh I've tried that, but it doesn't work

  • Is stealth real in SimplePlanes? 3.4 years ago

    @BaconEggs And the drone is quite strong, it doesn't fall apart when I pull tens of G's on it.

  • Is stealth real in SimplePlanes? 3.4 years ago

    @BaconEggs The game still shows the drone. After the lock breaks, the missile locks again but the lock again breaks and so on.

  • Is stealth real in SimplePlanes? 3.4 years ago

    @BaconEggs Didn't understand. Can you please make it clearer?

  • Max altitude, max speed 3.6 years ago

    You can actually go so fast that it will show Infinity on the airspeed indicator

    +1
  • Please forgive me.. 3.6 years ago

    omg this is creepy

  • G-Wagon Chassis on Night Cruise 3.6 years ago

    Reminds me of BeamNG

    +1
  • Is it possible to survive a hit from a missile? 3.6 years ago

    Maybe try setting partCollisionResponse to none and disableAircraftCollisions to true on all the parts.

    Also, there was a glitch that the glass is indestructable. As far as I remember this was fixed in an update, but if not, you can cover your creation's whole body with 0% opacity glass and it will become indestructable.

    If these methods don't work then I don't know.

    +1
  • Is it possible to survive a hit from a missile? 3.6 years ago

    Set the health of parts to enormous numbers using Overload

  • Accidental optical illusion? 3.6 years ago

    Bottom

  • AH-14 DRAGONFLY - Attack Helicopter Challenge 3.6 years ago

    No problem @TMach5

  • Is my Xenoblade addiction too excessive? 3.6 years ago

    aegisssss go brrrrrrrrr

  • should i build this? 3.6 years ago

    YESSSSSSSSSS
    (and pls tag me if you build and upload it)

  • IGNORE THIS (or read My comment) 3.7 years ago

    those who scroll all the way down to the comments deserve a cookie

    +6
  • T/W vs Actual Speed 3.7 years ago

    Remove drag points maybe?

  • Bug i found 3.7 years ago

    The 1st one is known and developers are probably working on fixing it
    The 2nd happens only on mobile (it happens to me very often) and it is SUPER MEGA HYPER ULTRA annoying
    The 3rd one idk

  • Is SimplePlanes Abandoned?!?! 3.7 years ago

    Most probably yes
    sad DumbPlaneMaker noises

  • F47-1N... 3.7 years ago

    T

    +1
  • New XML properties 3.7 years ago

    @Axartar I've tried them, but it is still limited by the max seeking range.
    Thanks for your response

    +1
  • Supermaneuverable Pigpen 3.7 years ago

    @mLk17 Ok! I'll try.

    +1
  • New XML properties 3.7 years ago

    @WNP78 Is there any way to see targets that are more than 10 miles away?

    +1
  • [Teaser] Northrope YF-23 3.7 years ago

    T

  • Dear devs, 3.7 years ago

    They say that they will not update SimplePlanes as often as SimpleRockets 2 because SimpleRockets 2 is newer, easier to work with and has more potential.

  • why 3.7 years ago

    @BombBoi1822 The link isn't supposed to work because it refers to a location in your computer

    +1
  • What happened with my rotator? 3.7 years ago

    If that was real life I'd say that when you turn the turret to the left the left of the tank becomes heavier and creates more drag and the tank veers to the left
    But in SimplePlanes there might be another reason idk