@LeonardorHD1 Yeah, I just wanted to go crazy on this one with those stupidly overpowered guns. There are a lot more unrealistic things on this plane, I built it in only like 5 hours, so..
You make the nose lighter so the CoM will be behind the CoL. This will make the plane very aggressive on the pitch axis and almost impossible to control.
To fix this issue, you create canards or control surfaces with Funky Trees codes to create artificial stability.
The code is something like AngleOfAttack/180+Pitch/6, the rotation angle is 180 degrees and rotation speed is 100%. AngleOfAttack/180 creates that additional stability, as it tries to level the plane if it detects the Angle of Attack is too high. Pitch/6 is just to control the Pitch axis.
To sum it up, you just make the plane so maneuverable that it is impossible to control, and then add artificial stability.
Great-looking plane with good armament. I especcially like how thicc it is, it would certainly scare enemy infantry.
Only problem is, it flies very heavily, as the CoM is too much ahead of the CoL. Would fly a lot better if you made the tail 1000 - 1500 kg heavier.
Excellent plane. I'd just suggest that you make the vertical stabilisers bigger to increase stability on the yaw axis. It wobbles a bit when rolling sharply.
Other than that, the plane flies great, it's very maneuverable.
New weapons lile the Tactical Laser or the Pulse Laser from Ace Combat and more realistic Cleaver homing.
Cleaver is a cruise missile. In SP, the Cleaver flies ditectly at its target. In real life cruise missiles fly at a constant altitude, then strike their targets from above.
@NaeNaeKing The collisions on most parts are disabled, but disableAircraftCollisions only disables collisions between the part and other parts of the same creation.
As you're working on cockpit elements and have already made gauges, can you please add HUD and MFD parts as well?
Also a customizable flight column (with options like type=yoke or stick, size, buttons, etc), throttle lever (with options like engine count, reverse thrust, flaps and airbrake levers on it), yaw pedals and other control elements would be awesome.
Please add an option to change on-screen controls.
Why are there 2 round virtual joysticks?
There should be throttle and yaw sliders and only one virtual joystick only for pitch and roll, just like in every other flight sim.
I don't know if this is possible, even if it's possible it'll probably be very difficult to implement, but...
Please add better drag and air pressure simulation to fuselage blocks, hollow and glass fuselages and remove the default wing pieces so we'll only use those fuselage parts to make the whole airframes of our planes. In real life air pressure acts on the whole airframe of planes, not just the wings.
Maybe try setting partCollisionResponse to none and disableAircraftCollisions to true on all the parts.
Also, there was a glitch that the glass is indestructable. As far as I remember this was fixed in an update, but if not, you can cover your creation's whole body with 0% opacity glass and it will become indestructable.
The 1st one is known and developers are probably working on fixing it
The 2nd happens only on mobile (it happens to me very often) and it is SUPER MEGA HYPER ULTRA annoying
The 3rd one idk
They say that they will not update SimplePlanes as often as SimpleRockets 2 because SimpleRockets 2 is newer, easier to work with and has more potential.
If that was real life I'd say that when you turn the turret to the left the left of the tank becomes heavier and creates more drag and the tank veers to the left
But in SimplePlanes there might be another reason idk
This masterpiece is a national treasure and must be preserved at all costs
@LeonardorHD1 Yeah, I just wanted to go crazy on this one with those stupidly overpowered guns. There are a lot more unrealistic things on this plane, I built it in only like 5 hours, so..
Masterpiece
@U2 Thx
@U2 Looks great!
+1Do you mind if I upload an improved version?
@GUEVANAERONAUTICS
Thanks!
You make the nose lighter so the CoM will be behind the CoL. This will make the plane very aggressive on the pitch axis and almost impossible to control.
To fix this issue, you create canards or control surfaces with Funky Trees codes to create artificial stability.
The code is something like
AngleOfAttack/180+Pitch/6
, the rotation angle is 180 degrees and rotation speed is 100%.AngleOfAttack/180
creates that additional stability, as it tries to level the plane if it detects the Angle of Attack is too high.Pitch/6
is just to control the Pitch axis.To sum it up, you just make the plane so maneuverable that it is impossible to control, and then add artificial stability.
Great-looking plane with good armament. I especcially like how thicc it is, it would certainly scare enemy infantry.
+1Only problem is, it flies very heavily, as the CoM is too much ahead of the CoL. Would fly a lot better if you made the tail 1000 - 1500 kg heavier.
Excellent plane. I'd just suggest that you make the vertical stabilisers bigger to increase stability on the yaw axis. It wobbles a bit when rolling sharply.
Other than that, the plane flies great, it's very maneuverable.
+1@ReinMcDeer That could be solved by taking RollRate into account, my actual problem is that RotorRPM doesn't work on plane props
+1Definitely Goatifi. This guy and Schumacher have a total 7 WDC's. He also cost Hamilton an 8th WDC. Do I need to say more?
@SPAircraftOfficial I have tried that, but when the props don't turn very fast it looks ultra weird.
+2Anyway thanks for the quick response!
New weapons lile the Tactical Laser or the Pulse Laser from Ace Combat and more realistic Cleaver homing.
+5Cleaver is a cruise missile. In SP, the Cleaver flies ditectly at its target. In real life cruise missiles fly at a constant altitude, then strike their targets from above.
@NaeNaeKing The collisions on most parts are disabled, but disableAircraftCollisions only disables collisions between the part and other parts of the same creation.
Ability to set an mp3 file or an mp4 file's audio as an engine's or cannon's sound
+7As you're working on cockpit elements and have already made gauges, can you please add HUD and MFD parts as well?
+4Also a customizable flight column (with options like type=yoke or stick, size, buttons, etc), throttle lever (with options like engine count, reverse thrust, flaps and airbrake levers on it), yaw pedals and other control elements would be awesome.
Please add an option to change on-screen controls.
+3Why are there 2 round virtual joysticks?
There should be throttle and yaw sliders and only one virtual joystick only for pitch and roll, just like in every other flight sim.
I don't know if this is possible, even if it's possible it'll probably be very difficult to implement, but...
+2Please add better drag and air pressure simulation to fuselage blocks, hollow and glass fuselages and remove the default wing pieces so we'll only use those fuselage parts to make the whole airframes of our planes. In real life air pressure acts on the whole airframe of planes, not just the wings.
Multiple selection for Overload
+4Please add a strength slider to the part connections.
+14Magnets that actually create magnetic fields, would be very useful for making railguns, etc
+2I've had this issue too, but in my case it gets fixed if I tap on the screen.
@VolcanicAsh I've tried that, but it doesn't work
@BaconEggs And the drone is quite strong, it doesn't fall apart when I pull tens of G's on it.
@BaconEggs The game still shows the drone. After the lock breaks, the missile locks again but the lock again breaks and so on.
@BaconEggs Didn't understand. Can you please make it clearer?
T
You can actually go so fast that it will show Infinity on the airspeed indicator
+1omg this is creepy
Reminds me of BeamNG
+1Maybe try setting partCollisionResponse to none and disableAircraftCollisions to true on all the parts.
Also, there was a glitch that the glass is indestructable. As far as I remember this was fixed in an update, but if not, you can cover your creation's whole body with 0% opacity glass and it will become indestructable.
If these methods don't work then I don't know.
+1Set the health of parts to enormous numbers using Overload
Bottom
No problem @TMach5
aegisssss go brrrrrrrrr
Cool Story
YESSSSSSSSSS
(and pls tag me if you build and upload it)
those who scroll all the way down to the comments deserve a cookie
+6Remove drag points maybe?
The 1st one is known and developers are probably working on fixing it
The 2nd happens only on mobile (it happens to me very often) and it is SUPER MEGA HYPER ULTRA annoying
The 3rd one idk
Most probably yes
sad DumbPlaneMaker noises
T
+1T
@Axartar I've tried them, but it is still limited by the max seeking range.
+1Thanks for your response
@mLk17 Ok! I'll try.
+1@WNP78 Is there any way to see targets that are more than 10 miles away?
+1T
They say that they will not update SimplePlanes as often as SimpleRockets 2 because SimpleRockets 2 is newer, easier to work with and has more potential.
@BombBoi1822 The link isn't supposed to work because it refers to a location in your computer
+1If that was real life I'd say that when you turn the turret to the left the left of the tank becomes heavier and creates more drag and the tank veers to the left
But in SimplePlanes there might be another reason idk
Bombardier
+1