@Mina88 Also, if you haven't already, enable suspension and make it really soft if you want offroading. All wheels must be in contact with the ground in rough terrain
Firstly, dont use a piston, use the label in the cockpits tab. To write a FT code, put it in {}. To write an "if" function, write the condition, then "?", then what happens if your condition is true, then ":", then what happens if your condition isn't true. So the text in the label should look like
{-AngleOfAttack>10?"WARNING":"-"}
Or something other than WARNING, you decide that.
Btw it's -AngleOfAttack because in SP an angle of attack of say 10 degrees would give -10 as an output.
@elliotjuk I checked your plane out. While it flies great for a high alpha demonstrator, you can make a plane that can both turn very well and pull a lot of alpha using canards and a much simpler code. Basically when there is no pitch/roll input, the canards follow the AOA of the plane and don't generate any lift, and when there is input they turn in the correct direction. This makes a plane that is statically stable when there is no input because the CG is technically in front of the CL, and statically unstable when turning because now the CL is ahead. Then you can write a simple code to reverse the ailerons past a certain AOA to retain roll control at extreme attitudes.
You need to put the center of gravity exactly on or slightly behind the center of lift and make a fly by wire system which is a bunch of coding in the input tab of control surfaces.
Basically if you're a new player, i think trying to build your own F-16 with a realistic flight model would be too difficult, I wouldn't wanna get myself into that too.
@52REX Any chance for a simpler version with ~400-500 parts? I'm only gonna be able to run this after 1-2 months when i buy myself a proper PC. If you decide to make a mobile friendly version I'd greatly appreciate that, if not, then no problem, i'm just gonna have to wait a bit
First, you make the necessary variables (Battery,FuelPump,Primers,Starters) and write the variable names in the input fields of the switches. You then make the rotor check if all the variables are true. If you control the rotor with throttle the code looks like this: Throttle*(Battery*FuelPump*Primers*Starters=1?1:0)
If the all your switches are set to true (or 1), the second part of the code will output 1 or else 0.
If you want the rotor to only work after a certain sequence of the switches being activated, the second switch has to check if the first is true (for example FuelPump*(Battery=1?1:0), the third one has to check if the second one is true, etc.
I suggest reading Snowflake0s's guide on FunkyTrees (the link is in the Useful links post), it's the best way to learn to do things like this
In the website, when you go to the Buy or VR pages, the site says Register / Log in even when you were logged in before, but after going to another page, it still shows your username and says you're logged in
@Carbon2128 That's the catch of manually controlling the prop pitch, you have to set a value that both gives adequate acceleration and doesn't overspeed
@LeonardorHD1 Yeah, I just wanted to go crazy on this one with those stupidly overpowered guns. There are a lot more unrealistic things on this plane, I built it in only like 5 hours, so..
You make the nose lighter so the CoM will be behind the CoL. This will make the plane very aggressive on the pitch axis and almost impossible to control.
To fix this issue, you create canards or control surfaces with Funky Trees codes to create artificial stability.
The code is something like AngleOfAttack/180+Pitch/6, the rotation angle is 180 degrees and rotation speed is 100%. AngleOfAttack/180 creates that additional stability, as it tries to level the plane if it detects the Angle of Attack is too high. Pitch/6 is just to control the Pitch axis.
To sum it up, you just make the plane so maneuverable that it is impossible to control, and then add artificial stability.
@NaeNaeKing The collisions on most parts are disabled, but disableAircraftCollisions only disables collisions between the part and other parts of the same creation.
Part count is two and the only visible part is the cockpit, means that the tiny block exists
+1Btw I can't find it
Kinda like a Cub... but with shorter wings.
+1THANKS!
This helped me
+1A LOT
Disable collisions of the prop with Overload XML Editor. Its on Windows and Android, idk about iOS and MacOS.
+1@Mina88 Also, if you haven't already, enable suspension and make it really soft if you want offroading. All wheels must be in contact with the ground in rough terrain
@FlightFun No, if it's in these things " " the game should recognize it as text
@Randomplayer I'm glad i'm not the only one who spends half their time on wt test flying top tier jets lol
Jundroo didn't remove mod support. Google play did. So unless Google decides to add mod support back to apps on google play, mods aren't gonna happen.
Plug-ins, however, don't change anything in already existing game files so they are still supported. You can still use this kind of mods on Android.
Firstly, dont use a piston, use the label in the cockpits tab. To write a FT code, put it in {}. To write an "if" function, write the condition, then "?", then what happens if your condition is true, then ":", then what happens if your condition isn't true. So the text in the label should look like
{-AngleOfAttack>10?"WARNING":"-"}
Or something other than WARNING, you decide that.
Btw it's -AngleOfAttack because in SP an angle of attack of say 10 degrees would give -10 as an output.
Yay I got upvoted by a dev!
Thanks @AndrewGarrison
@Seeras Thanks a lot
T h a t ' s
o n e
p r e t t y
b i r d
@LM0418 Dude mind your life lmao, the guy said himself that this is a reupload because he was testing something in VR
@Seeras Can you make this a successor to this please
Excellent build. Looks and flies very well.
Also nice to finally see someone who understands how drag points work and doesn't upload a plane with a 10:1 power to weight and 10k drag points
I just realized i forgot to add the exhaust and supercharger intake and can't update the XML, says file is too large. Anyone know what I can do?
100% realistic 747
@elliotjuk I checked your plane out. While it flies great for a high alpha demonstrator, you can make a plane that can both turn very well and pull a lot of alpha using canards and a much simpler code. Basically when there is no pitch/roll input, the canards follow the AOA of the plane and don't generate any lift, and when there is input they turn in the correct direction. This makes a plane that is statically stable when there is no input because the CG is technically in front of the CL, and statically unstable when turning because now the CL is ahead. Then you can write a simple code to reverse the ailerons past a certain AOA to retain roll control at extreme attitudes.
l o o o n g cannon
Looks like a Churchill and Mark 5 baby but fatter
@bybochka Yeah, i tried to make the handling as close to wt as possible, as that was my only source at the moment
This is a good idea. The devs are going to make a forum sometime where you write what feature you want in SP 2, write this in there.
You need to put the center of gravity exactly on or slightly behind the center of lift and make a fly by wire system which is a bunch of coding in the input tab of control surfaces.
Basically if you're a new player, i think trying to build your own F-16 with a realistic flight model would be too difficult, I wouldn't wanna get myself into that too.
Start here
Browser extension that blocks images?
T
I tried to put a big blue T in the middle of Daytona but failed miserably lol
@52REX Any chance for a simpler version with ~400-500 parts? I'm only gonna be able to run this after 1-2 months when i buy myself a proper PC. If you decide to make a mobile friendly version I'd greatly appreciate that, if not, then no problem, i'm just gonna have to wait a bit
Interesting concept
I love the 4x4 R8
those thicc wings tho
Damn. It's beautiful. Definitely one of the prettiest WW2 aircraft
T
t o n k
Btw 12 rounds per second, not minute
Credit to @ChiChiWerx for the insignias - the best pack for USAF aircraft on SP.com!
Simply amazing plane, apart from a small mistake. The D version of the Fw 190 was powered by the Jumo 213 inline engine instrad of the BMW 801 radial.
First, you make the necessary variables (Battery,FuelPump,Primers,Starters) and write the variable names in the input fields of the switches. You then make the rotor check if all the variables are true. If you control the rotor with throttle the code looks like this:
Throttle*(Battery*FuelPump*Primers*Starters=1?1:0)
If the all your switches are set to true (or 1), the second part of the code will output 1 or else 0.
If you want the rotor to only work after a certain sequence of the switches being activated, the second switch has to check if the first is true (for example
FuelPump*(Battery=1?1:0)
, the third one has to check if the second one is true, etc.I suggest reading Snowflake0s's guide on FunkyTrees (the link is in the Useful links post), it's the best way to learn to do things like this
Yes I'm too late, but
t u t e l
In the website, when you go to the Buy or VR pages, the site says Register / Log in even when you were logged in before, but after going to another page, it still shows your username and says you're logged in
@NARGII It's already released, here is a link
@32 Increase propeller pitch when it overspeeds
@Carbon2128 That's the catch of manually controlling the prop pitch, you have to set a value that both gives adequate acceleration and doesn't overspeed
I'd like to see a P-47 or a Douglass AD (not from WW2, but still a cool plane)
This masterpiece is a national treasure and must be preserved at all costs
@LeonardorHD1 Yeah, I just wanted to go crazy on this one with those stupidly overpowered guns. There are a lot more unrealistic things on this plane, I built it in only like 5 hours, so..
Masterpiece
@U2 Thx
@GUEVANAERONAUTICS
Thanks!
You make the nose lighter so the CoM will be behind the CoL. This will make the plane very aggressive on the pitch axis and almost impossible to control.
To fix this issue, you create canards or control surfaces with Funky Trees codes to create artificial stability.
The code is something like
AngleOfAttack/180+Pitch/6
, the rotation angle is 180 degrees and rotation speed is 100%.AngleOfAttack/180
creates that additional stability, as it tries to level the plane if it detects the Angle of Attack is too high.Pitch/6
is just to control the Pitch axis.To sum it up, you just make the plane so maneuverable that it is impossible to control, and then add artificial stability.
Definitely Goatifi. This guy and Schumacher have a total 7 WDC's. He also cost Hamilton an 8th WDC. Do I need to say more?
@NaeNaeKing The collisions on most parts are disabled, but disableAircraftCollisions only disables collisions between the part and other parts of the same creation.
I've had this issue too, but in my case it gets fixed if I tap on the screen.
@VolcanicAsh I've tried that, but it doesn't work
@BaconEggs And the drone is quite strong, it doesn't fall apart when I pull tens of G's on it.