@EngineerB I don't use it. That's probably the reason you can't touch down I guess? The problems are probably because I set the drag points to 2000 ish. That makes the aircraft kind of glidy but that's the only way to have realistic performance aircraft, sp physics works that way
@EngineerB well during making this , i dont have a problem on landing either powered or unpowered and never have the wheel explode on landing. But then, thanks for making improvement
@Bellcat I understand your concern. But again, this is just kind of banter to the rules. I completely understand the risk if you break the rules before I upload this. Again, this is the kind of rule-breaking that I didn't gain anything from it. It didn't even affect other people. I purposely put something that I quite pour my resource in the ugly presentation. So yes, I completely have that in mind. I did it because I wanna lol. I will do this one time only.
For profanity, pretty sure its mild considering minimal age for the web is 13 years old.
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the thumb looks different, but the aircraft will be the one on the video when yall download it.
. Radar Station by Eternaldarkness ZSU-23-4 Shilka by MysteryTimeTraveler
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I cut my fingertip a couple days ago. It makes my days a lot harder, including recording and editing this vid. So...enjoy the blood of my works lol
This thing is something that I have planned before, that is "nudging" the website rules that stated 'While we allow photoshoped thumbnails, post with misleading thumbnails will be removed'. I take this in the context of click-baiting. In this post, I do a "reverse clickbait", whereas the thumbnail and the post depict some horse shit quality build, but when you download it, what comes out is marginally better. I know it may be against the rules, so...
.
Mods, if you think this is removed worthy violation, then remove it, it's alright. No hard feeling and I can just upload the proper one.
.
In the meantime, enjoy. ps, pls no ban mods :(
@Brayden1981
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@SMILEE You have to copy some variables. Using this as a guide, you have to access the variable list (green outline), and then copy each line of variable. The red outline is for HUD. The yellow is for radar. Theres some of the radar variables that contain variable from HUD
@Prince1747 I somewhat encounter it too after I tested it, but it happened only to 1 missile and after I activate and deactivate it repeatedly (maybe more than 10 times). Im pretty sure the code is right so probably its the SP physic that cannot handle rapid activativation-deactivation.
@CptLiar Thanks!, for the flaperon which is also a pitch control surface, I just follow how the flap works, deflected downward when aircraft need to pitch. Is it wrong? Also for pitch down then up problems, its on the Glimiter code. Idk wheres the line that makes it that way. I just make the down-up problems happen faster cuz the unedited one will happens much slower, making it more dangerous.
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But in anyway, thanks for the insight :)
You can by detaching ± half the amount of your parts count. You will registered dead in the game so won't get locked on. You still can fly and launch missiles
@Gx Thanks! I will keep that in mind for my future builds. but for inlet, I could do it if it has f22 style inlet. I don't know how to do the platform alignment if it uses dsi type of inlet. For the clipping part, yeah Im aware of it but i was lazy to fix it cuz it need some nudging and stuff, so sorry lol. But thanks for the feedback and all
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@Dxii makasihh
@Walvis Thanks! for the drag thing, I kind of forgot about it until the parts are too much. I probably could use the script thingy but I was too lazy back then lol.
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@S1lly u r right it's probably better to use that lol
@V I see, I will keep that in mind for my future builds. Also for aft, where are the general location for aft button? I think I put AG1 on button in throttle yoke but I'm not sure.
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@tomlin5412 Thanks dude you make my works easier
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@ReinMcDeer Thanks!
@TRD6932 you have to weak the rotator
@MRLATTSOO eh gak nyadar menuhin request lo wkwkwkw
@urIbee
@Brayden1981
@BeastHunter
@Lerkov1991
@TRD6932
@Winterfield
@HighMike
@ValkyrieXB71
@Titaninfernal1
@CaptainSquadronLeaderX
@ValkyrieXB71
@Titaninfernal1
@CaptainSquadronLeaderX
@TRD6932
@Winterfield
@HighMike
@Brayden1981
@BeastHunter
@Lerkov1991
@flightdesigner Its WIP fighter
Its teaser for 2 aircraft
@Smarty I use photoshop
+1nice, what map is that?
@EngineerB I don't use it. That's probably the reason you can't touch down I guess? The problems are probably because I set the drag points to 2000 ish. That makes the aircraft kind of glidy but that's the only way to have realistic performance aircraft, sp physics works that way
+1@EngineerB well during making this , i dont have a problem on landing either powered or unpowered and never have the wheel explode on landing. But then, thanks for making improvement
+1@EngineerB Can you tell me how you land it? I always nailed the landing both in high and low physics
+1@Bellcat I completely aware of that. But thanks for reminding nonetheless
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@JS01 thanks!
@Bellcat I understand your concern. But again, this is just kind of banter to the rules. I completely understand the risk if you break the rules before I upload this. Again, this is the kind of rule-breaking that I didn't gain anything from it. It didn't even affect other people. I purposely put something that I quite pour my resource in the ugly presentation. So yes, I completely have that in mind. I did it because I wanna lol. I will do this one time only.
+2For profanity, pretty sure its mild considering minimal age for the web is 13 years old.
Link:
B-28T Jingo
B-28T Jingo brrrt
.
the thumb looks different, but the aircraft will be the one on the video when yall download it.
.
Radar Station by Eternaldarkness
ZSU-23-4 Shilka by MysteryTimeTraveler
.
I cut my fingertip a couple days ago. It makes my days a lot harder, including recording and editing this vid. So...enjoy the blood of my works lol
wanjir wkwkwk
+2@Brayden1981
+1@BeastHunter
@ZeroWithSlashedO
@SMILEE depends on the code of the hud
+2This thing is something that I have planned before, that is "nudging" the website rules that stated 'While we allow photoshoped thumbnails, post with misleading thumbnails will be removed'. I take this in the context of click-baiting. In this post, I do a "reverse clickbait", whereas the thumbnail and the post depict some horse shit quality build, but when you download it, what comes out is marginally better. I know it may be against the rules, so...
.
Mods, if you think this is removed worthy violation, then remove it, it's alright. No hard feeling and I can just upload the proper one.
.
In the meantime, enjoy. ps, pls no ban mods :(
nice, see you on front page bre
+6@Brayden1981
+2.
@SMILEE You have to copy some variables. Using this as a guide, you have to access the variable list (green outline), and then copy each line of variable. The red outline is for HUD. The yellow is for radar. Theres some of the radar variables that contain variable from HUD
fun to fly
+2@1939Sins fictional, but when I'm building this I use the build style of f35 with russian color scheme
+2@Wamelon nih diagramnya
+1very aggressive-looking plane, nice!
+2bruh
+4@JS01 for aircraft with rich details like this, I think things like that aren't necessary lol. Its hidden after all
+1You even build the inlet duct even tho its hidden, very nice
@LlamaIndustries yes
T for the bomber
+1@Choppercharlie16 make this thing subassembly first
+3I like the aft shot. The fire looks very cool
+1@Choppercharlie16 Pylon bellow cockpit. That the part that you want to attach to your plane
+1ehek
+1Update 8/6/2022, modified GBL-25. Increased accuracy, should be more likely to hit the target
that's some nice wheelie landing
@FeatherWing I use Xbox game bar
+1@Prince1747 I somewhat encounter it too after I tested it, but it happened only to 1 missile and after I activate and deactivate it repeatedly (maybe more than 10 times). Im pretty sure the code is right so probably its the SP physic that cannot handle rapid activativation-deactivation.
+1@CptLiar Thanks!, for the flaperon which is also a pitch control surface, I just follow how the flap works, deflected downward when aircraft need to pitch. Is it wrong? Also for pitch down then up problems, its on the Glimiter code. Idk wheres the line that makes it that way. I just make the down-up problems happen faster cuz the unedited one will happens much slower, making it more dangerous.
+4.
But in anyway, thanks for the insight :)
You can by detaching ± half the amount of your parts count. You will registered dead in the game so won't get locked on. You still can fly and launch missiles
@Gx Thanks! I will keep that in mind for my future builds. but for inlet, I could do it if it has f22 style inlet. I don't know how to do the platform alignment if it uses dsi type of inlet. For the clipping part, yeah Im aware of it but i was lazy to fix it cuz it need some nudging and stuff, so sorry lol. But thanks for the feedback and all
+3.
@Dxii makasihh
@Walvis Thanks! for the drag thing, I kind of forgot about it until the parts are too much. I probably could use the script thingy but I was too lazy back then lol.
+2.
@S1lly u r right it's probably better to use that lol
@WojakArgento Thanks! sure go ahead
+2.
@TRD6932 lol I'm sorry
@V I see, I will keep that in mind for my future builds. Also for aft, where are the general location for aft button? I think I put AG1 on button in throttle yoke but I'm not sure.
+1.
@tomlin5412 Thanks dude you make my works easier
.
@ReinMcDeer Thanks!
@LlamaIndustries speed=INF
@BlackThuNDR
+2