p.s.s. take a resizable wheel, xml edit its scale (in Part tab) to 0.1,0.1,0.1 and size (in ResizableWheel tab) to 5 (or more). Set a name to the Forward Slip variable output of that wheel then connect it to a piston to go up or down. Place that as an subassemble on any simplistic car (wheel rotation gotta be 0,any number,0 for best result). Hit play and debug function clamp01(rate(name)!=0). Play with a piston a bit, check how function changes from 0 to 1. Wonder what the hell it all means. (contact sensor receipt from chef) upd. i forgor. Set the suspension on wheel part to true for the exploit to work
I set another variable for the aim... sum(speed * clamp(TargetSelected?code: var. name,-1,1))
If things rotate in wrong direction change j. base axis or put minus before code p.s. j. base and rotators can be connected to one the same part - it allows to use variable output of rotators, same with suspension part
upd. there should be an deltaangle(code, var. name) instead of clamp ( i used clamp with flight computer mounted on a turret)
Em, there are two things:
1) As far as GearDown is in input controller it should go max and zero throttle instantly.
2) Jet engines have a specific XML property called throttleResponse (it is supposed to be manually written in Engine section using Overload). It controls how fast the jet gets its thrust up or down.
Just write that throttleResponse thing with a pretty chonky numbers, like something over 9000 could be just fine.(lol)
Try changing positionSpring and slerpSpring to a greater numbers
maybe do the same with slerpMaximumForce and positionMaximumForce In a ControlBase tab
can't consider myself as a pro-mecha-oriented-builder, but i experimented much with the mechanical "things". Through years i've made some things and now i'm just remaking them according to my new skills...
Will upload such stuff as soon as it's completed.
The mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the slaughter
Objection!
Monarchii Picklin' ballin!
How GForce and VerticalG is calculated in-game? Is it possible to calculate them for a local flight computer?
+1PC
@ollielebanania Please, can you show how?
(your Discord name is same as on the site right now, right?)
Tag me.
I'll try to see what is wrong.
@ollielebanania Interesting.
Console commands?
@Graingy Yes, the one and only Garrison.
Fix? SP2 may fix it (the problem is in unity engine...)
It happens because there are two different cameras from which we see all in-game things. (Mr. G said that)
+1p.s.s. take a resizable wheel, xml edit its scale (in Part tab) to
0.1,0.1,0.1
and size (in ResizableWheel tab) to 5 (or more). Set a name to theForward Slip
variable output of that wheel then connect it to a piston to go up or down. Place that as an subassemble on any simplistic car (wheel rotation gotta be 0,any number,0 for best result). Hit play and debug functionclamp01(rate(name)!=0)
. Play with a piston a bit, check how function changes from 0 to 1. Wonder what the hell it all means. (contact sensor receipt from chef)upd. i forgor. Set the suspension on wheel part to
true
for the exploit to work4 gauge...
I set another variable for the aim...
+1sum(speed * clamp(TargetSelected?code: var. name,-1,1))
If things rotate in wrong direction change j. base axis or put minus before
code
p.s. j. base and rotators can be connected to one the same part - it allows to use variable output of rotators, same with suspension part
upd. there should be an
deltaangle(code, var. name)
instead ofclamp
( i used clamp with flight computer mounted on a turret)nuh uh x2
+1@RavenOverlord lol.
+1oke.
I use imgbb now.
Em, there are two things:
1) As far as
GearDown
is in input controller it should go max and zero throttle instantly.2) Jet engines have a specific XML property called
throttleResponse
(it is supposed to be manually written inEngine
section using Overload). It controls how fast the jet gets its thrust up or down.Just write that
+2throttleResponse
thing with a pretty chonky numbers, like something over 9000 could be just fine.(lol)@RussianAce Я помню. Может еще кто-нибудь из старожил сайта.
Try changing
+1positionSpring
andslerpSpring
to a greater numbersmaybe do the same with
slerpMaximumForce
andpositionMaximumForce
In a ControlBase tab
this might help
Use that codes.
And these:
asin(V_Lat/V_Long)
- local AngleOfSlipasin(V_Vert/V_Long)
- local AngleOfAttackWhenever i see a combination of States and Federation in one sentence
+1This pops out in my mind
Ye olde Federal States of Murica, eh, memories
I want my pizza boneless!
+1*thug life*
+2Smonkweeberyday
*thousand yard stare*
+1@Rb2h Nope.
Hmm...
+1*Sees tentacles*
jungles flashbacks
oiiaoiia
There is no truth in the Force
can't consider myself as a pro-mecha-oriented-builder, but i experimented much with the mechanical "things". Through years i've made some things and now i'm just remaking them according to my new skills...
+1Will upload such stuff as soon as it's completed.
I can
Perfectly Based,
As all things should be...
+1Hail to the King! Hail to the One!
Kneel to the Crown! Stand in the Sun!
Hail to the King!
Simply ballin
+1In TF2 Heavy's voice:
"Very yes."
+2Triglavian
@IceCraftGaming
Shadow wizard money gang moment
+3@Noname918181 Welp...
No pain = No Gain
lol
or not
+2The mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse behind the mouse
behind the slaughter
Disconnect.Redact.Re-connect.
+2Profit.
+5Nobody can hear you pranking in space.
@LunarEclipseSP Eet ees waht eet ees...
+1Atleast such things may make my builds less boring...
@Mousewithamachinegun122
Yep, homebrewn
Keep Kalm.
+1Do Hacc.
Status: "Acceptable"
Babality!
MK stuff...
Desktop
@Endigo Pics disappeared. Reduced to atoms.
But links to builds are here once again.
@Monarchii Protein-Blasted!
+1*internal wheeze*
One Pound+One Pan=One Tasty Meal!
+4@Mousewithamachinegun123
Perhaps.
@Mousewithamachinegun123 @TTL Papa went for the milk...
+1He'll be back, any moment, aaany moment.