-Hush
But there is more (including Sabaton, Thirty Seconds To Mars, Rise Against, Starset, Skrillex,Thousand Foot Krutch, Perturbator and many more)
...
Oi, and how could i forget the Oven kid thing. Timmy Trumpet & Savage - Freaks.
Ancient Slav Proverb: "I'm not dying in a restroom!"
Well, got sick.
*Darn*.
Thanks for upvotes, spotlights, etc. Leave a comment if there is any problems with the craft p.s. you can tap one of the lore tabs for a link to the previous or newer build in the series
555, lel
69...
730... quite a jump
Ow, 1000 downloads
Ow, so it uses FireWeapon.
Mine outputs FireGuns and uses wing guns and miniguns.
I only tested it on ground vehicle, but maybe with some advanced FT it will work on an aircraft with multiple turrets
Ah, so it is for a label part.
Well.
Try this: {SelectedWeapon= "name" ? "name" : "none" } If you need the selected weapon's name to show up upon selection just add it after the question symbol. If it is not selected the output would be none. In case of multiple weapons duplicate the code like this {SelectedWeapon= "name1" ? "name1" : (SelectedWeapon= "name2" ? "name2" : (SelectedWeapon= "name3" ? "name3" : "none") ) }
Em clamp01(SelectedWeapon!=0)
Just add this bit as a multiplier. Thing under the clamp can be: equal to, not equal to, more than, less than 0 or any other specific value,
@Kerbango Ow.
Now i got what you want to do.
Well, i sought simillar thing done on this.
And maybe there is more of such, but i'm away from my PC and can't really help right now.
@ThomasRoderick Em, smooth on its own only gives a delay before the cannon could shoot.
The code i used gives a delay between shots.
So after the first shot,all cannons deactivate for a brief period of time, and that amount of time gets lower the longer you fire.
By wind-up i meant a gradually rising ROF, yep.
Oh and there was no variables at that time.
Anyways, it's kinda really old thing.
@MrSilverWolf @BaconAircraft
Oh, may the mighty deities accept this lamb and hear my plea.
For i am but a mere creature messing beneath their eternal gaze.
And I am praying for assistance.
...
Welp, can anybody help with making this build into a successor of this post?
And thanks in advance i guess.
It was Wednesday my bruhs
I mean, thanks everyone for stopping by
*pizzatime*
666... Muahhahahahah
Oh ye, over 1000
1234 heh
ye ye... i'm still cooking dangit!
1269. lol
22.12.23 - *breaking chair noises*
@SourDoughBread
* is the multiplication
Uhm.
When you open XML properties of the jet engines using Overload, you'll see 4 sections (i said tabs, previously, yep). Part InputController Engine - the one we need Variables
You open that section, tap on the plus, this will create a new line.
In the name we type throttleResponse, in the value, emm, some big number.
The End.
Type throttleResponse in the Engine tab with some big numbers (10 000).
Type Throttle * tan(Time*1200) in input (time multiplier could be more or less, see for yourself; throttle can be changed to whatever you want as well).
@belugasub Good day/night.
So... i was building my heli and this is a result... I'm pretty sure i could not finish this thing in remaining days. And probably it might be disqualified for not looking like a heli...
Anyways, thanks for motivation and inspiration.
@phrongus yeb, I got used to the fact that we have some military pilots that are way too bored to fly straight.
Plus, the pylons were empty, so not a mil op and i think the pilot would be a bit more serious if it was not just a relocation of vehicle.
I guess the most of our pilots (military, civvies, helis, planes, aerobatics) have a special sense of humor.
Eh, my phone was not dead, but the shark gently waved its gun, flying sideways for like 10 sec, then turning back to the course.
Maybe it was "hi". Ah yes, pylons empty. Funniest thing of past summer it was.
Well, using Overload open the ControlSurface tab of the wing part.
Put
VTOL < 0? VTOL : 0
in inputid.
The End. Actually you may need to change the invert on the mirrored part, don't forget to check it
@Endigo Pics disappeared. Reduced to atoms.
But links to builds are here once again.
@Mousewithamachinegun123
Perhaps.
Stonks.
red text and other formatting things
As for a aim code... don't know.
OUT-BOOT
Ting Kicker
The only proper build from me
*Inhales*
...Everybody get fired up...
-Hush
But there is more (including Sabaton, Thirty Seconds To Mars, Rise Against, Starset, Skrillex,Thousand Foot Krutch, Perturbator and many more)
...
Oi, and how could i forget the Oven kid thing.
Timmy Trumpet & Savage - Freaks.
The only Thing I Know For Real Is...
Coca Cola Espuma!
@iamblazingsquirrel In my medical opinion...
The Heavy is Dead!
@MrCOPTY. another challenger approaches
@ZerkkTheSimper @DatMaluchGuy19
Tags, as requested on this post
Ancient Slav Proverb: "I'm not dying in a restroom!"
Well, got sick.
*Darn*.
Thanks for upvotes, spotlights, etc.
Leave a comment if there is any problems with the craft
p.s. you can tap one of the lore tabs for a link to the previous or newer build in the series
555, lel
69...
730... quite a jump
Ow, 1000 downloads
Ow, so it uses
FireWeapon
.Mine outputs
FireGuns
and uses wing guns and miniguns.I only tested it on ground vehicle, but maybe with some advanced FT it will work on an aircraft with multiple turrets
Finally somebody else found how to do that.
Ah, so it is for a label part.
Well.
Try this:
{SelectedWeapon= "name" ? "name" : "none" }
If you need the selected weapon's name to show up upon selection just add it after the question symbol.
If it is not selected the output would be none.
In case of multiple weapons duplicate the code like this
{SelectedWeapon= "name1" ? "name1" : (SelectedWeapon= "name2" ? "name2" : (SelectedWeapon= "name3" ? "name3" : "none") ) }
Em
clamp01(SelectedWeapon!=0)
Just add this bit as a multiplier.
Thing under the clamp can be: equal to, not equal to, more than, less than 0 or any other specific value,
Lemmons
@Kerbango Ow.
Now i got what you want to do.
Well, i sought simillar thing done on this.
And maybe there is more of such, but i'm away from my PC and can't really help right now.
My Main Goal Is To Blow Up
As i remember there is atleast one propulsion preset for submarines:
This one by MisterT.
@sakkijarven
Axeron just used a machine translation...
@ThomasRoderick Em,
smooth
on its own only gives a delay before the cannon could shoot.The code i used gives a delay between shots.
So after the first shot,all cannons deactivate for a brief period of time, and that amount of time gets lower the longer you fire.
By wind-up i meant a gradually rising ROF, yep.
Oh and there was no variables at that time.
Anyways, it's kinda really old thing.
@ShirakamiShimada
"The game was rigged from the start."
*Pretends to inhale*
I Want Mah Pizza Boneless!
Hmm, well today i've listened to:
-Falling star
-The Rebel path. this one
-Death Squad
-Black Racers
-Demonicity
- Resident Evil theme.This one remix
- The Perfect Girl. This one version specificly
Actually my day started with this. Welp, recommendations are recomemedations...
Using Overload, change parts scale to
0,0,0
warning: Connection editor is the only way to find and modify such part
@TheEpicTrains3rdAccount LG.
Retract Landing Gears so the turret will slide down.
Then just select a target.
@Dathcha @Aviator01 @DatRoadTrainGuy19
You three asked for tags on the release of this build.
@belugasub Welp, better late than never.
Even if it's not worth the wait...
Ahem
My entry's link
@MrSilverWolf @BaconAircraft
Oh, may the mighty deities accept this lamb and hear my plea.
For i am but a mere creature messing beneath their eternal gaze.
And I am praying for assistance.
...
Welp, can anybody help with making this build into a successor of this post?
And thanks in advance i guess.
It was Wednesday my bruhs
I mean, thanks everyone for stopping by
*pizzatime*
666... Muahhahahahah
Oh ye, over 1000
1234 heh
ye ye... i'm still cooking dangit!
1269. lol
22.12.23 - *breaking chair noises*
@SourDoughBread
* is the multiplication
Uhm.
When you open XML properties of the jet engines using Overload, you'll see 4 sections (i said tabs, previously, yep).
Part
InputController
Engine
- the one we needVariables
You open that section, tap on the plus, this will create a new line.
In the name we type
throttleResponse
, in the value, emm, some big number.The End.
throttleResponse
in theEngine
tab with some big numbers (10 000).Throttle * tan(Time*1200)
in input (time multiplier could be more or less, see for yourself; throttle can be changed to whatever you want as well).TopSnort: HotDurger
...
Ok, i'll try to.
Try reducing fuselage thickness for a bit.
@OwO
Always Has Been.
@belugasub Good day/night.
So... i was building my heli and this is a result...
I'm pretty sure i could not finish this thing in remaining days.
And probably it might be disqualified for not looking like a heli...
Anyways, thanks for motivation and inspiration.
@Gestour
O, thanks.
Nobody: ...
TROTT: Sus
@phrongus yeb, I got used to the fact that we have some military pilots that are way too bored to fly straight.
Plus, the pylons were empty, so not a mil op and i think the pilot would be a bit more serious if it was not just a relocation of vehicle.
I guess the most of our pilots (military, civvies, helis, planes, aerobatics) have a special sense of humor.
Eh, my phone was not dead, but the shark gently waved its gun, flying sideways for like 10 sec, then turning back to the course.
Maybe it was "hi".
Ah yes, pylons empty.
Funniest thing of past summer it was.
@tntwiley @Ian_Yashima
Ayo, thanks for ups.
Well, using Overload open the
ControlSurface
tab of the wing part.Put
VTOL < 0? VTOL : 0
in
inputid
.The End.
Actually you may need to change the invert on the mirrored part, don't forget to check it
Welp,
Nothing Stops The Mail.
@Hiimakeplanes @Dathcha @EasternPatrick
Aye, thanks peeps.
@MAHADI yeah, it does, but with it, you know...
Chicken bots inevitably appear.
Anyways, thanks for both up and spotlight.
@Mantha Yeah, they look a bit simillar.
Here lies the names of those who tried to not die of cringe caused by build testing:
@IceCraftGaming
@Sadboye12