Unless your landlord and roommate are both frequent users of this site, I would recommend contacting them in person (or via telephone, email, or other more direct methods), rather than posting something without context to a site for a relatively niche videogame.
Once again... The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
1. Old propeller engines do quite a few funny things actually 2. Not really a glitch, if anything the "can't attach here" system is the problem 3. Not a glitch. All you change when adjusting the scale value is the size of the part model, nothing else is affected (with a few exceptions for physics-heavy parts like wheels). 4. Again, this isn't really a glitch. If you put a rocket in a suitably reinforced box and fire it, the box will probably move if the weapon doesn't detonate. 5. Not necessarily a glitch since it doesn't really break anything, but it does look weird. 6. You actually can, by putting a custom value in the input section for the part (for an elevon, you'd need to enter Pitch + Roll) 7. See #6. 8. Rotator speed is adjustable (you can put custom speed values in Overload for finer control) 9. That's mainly because hydrodynamics aren't really much of a thing in-game. Not a glitch, just something that's not actually coded. 10. This isn't really a glitch either. You can also make infinite-for-all-intents-and-purposes fuel by just setting the numbers really high for the regular fuel tank in Overload, and then making it weigh nothing. 11. Not a glitch, since weapons are not prohibited in challenges. However, shooting down your air race opponent is not very good sportsmanship. 12. Also not a glitch. The carriers (and other ships) have mass like any other object, and if you're strong enough (usually through defiance of the laws of physics), you can move them. 13. As far as the physics engine is concerned, the wing is placed vertically. Aerodynamics simulation is somewhat simplified in the game, hence the name. 14. Not a glitch. You can also get them by changing the part ID in Overload if you really want to. The old parts (original engines, Passenger, the nose cone from the first Twin Prop, etc.) were never removed from the game (since that would break planes that used them), they were just taken off the parts list in the menu. 15. Not a glitch, but that's actually against the site rules and you can get banned for it, so don't do that. 16. Not really a glitch, again just due to the simplified nature of the game. Propellers usually only work properly if you turn collisions off for them, which immediately is unrealistic anyway. 17. See #16.
Well according to the SimpleCheats guide, the maxRange and minRange variables are in meters, not miles. In short, what you've created is an extremely short-range missile, and I think you have a little unit converting to do!
The only way to "mass delete" things is to go into the game's data folder in File Explorer and start deleting things. The folder you'll need is C:\Users\yourUsername\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns. Don't delete anything with an underscore in front of the name (those are all used by the AI for challenges/races), but other than that you should be able to delete anything you want. (There's a "Restore Stock Planes" button in the main menu - I think under Settings - in case you accidentally delete those too.)
If you're on iOS, or (probably) Android or Mac, I'm afraid you're out of luck since I don't think you can access the appropriate folder using their respective file navigation tools. You'd have to delete them one at a time in-game.
Because Google (Android) and Apple (iOS) removed modding support from their platforms several years ago due to... legal concerns? Honestly I don't know why. Short version is, the decision was made by Google/Apple, not Jundroo, and they can't do anything to bring it back.
In real life flares try to counteract heat-seeking missiles (like the AIM-9 Sidewinder, the basis for SP's Guardian missile) while chaff serves to defend against radar-guided missiles (such as the AIM-120, the basis for SP's Interceptor missile), but in SimplePlanes there's no real difference other than flares look a lot cooler, since all missiles in SP use the same type of guidance.
As a side note, though, the Guardian and Interceptor's different ranges and targeting kind of reflect the difference between heat-seeking and radar-guided missiles, to a certain extent anyway. The Interceptor can achieve a lock at long range and has an internal radar allowing for "fire-and-forget", but has a narrow targeting ring and is ineffective at distances under 2 miles. The Guardian, on the other hand, has a much quicker lock time, larger targeting ring, and can reacquire a lock if lost, but has a maximum range of only 5 miles and does not have its own internal radar.
You didn't set your weather to Clear, did you? (It might also have just changed to clear even if you didn't). Either way, changing it in the settings should bring them back unless there's something funky going on.
You get upvotes by posting things that people will choose to upvote. Usually this means either builds that they like, or builds that they think are high quality.
@SyntheticL I believe Artemis I is traveling slower for better efficiency (and more time for experiments and capsule testing, since they aren't really in a hurry anyway).
Hmm... not sure I've seen much along the lines of "flip-and-burn"-type spacecraft (probably because a lot of people would have difficulty controlling them). Theoretically, you could have something with zero drag whatsoever, which should allow (in fact, require) thrusting and reorienting to change directions. You would need to have some sort of method of negating gravity, though (maybe a gyro-stabilized jet engine with some FT code).
If you haven't already, try widening your search to include the GE ES59ACi, which is GE's designation for the same locomotive.
Edit: If you can find a good 3d model of it to download, you can import it into Blender and make your own blueprint that way (I've done that a few times for other projects), but I haven't found any models yet either.
The devs have zero control over what ads are shown on the website.
sales pitch voice
However, you can, by using an adblock! (I personally use uBlock Origin, and I get zero ads on here. It also seems to block them on YouTube and Spotify, at least most of the time).
Well, there's a few ways. You can spawn in something stationary as an AI, start next to it, and fly until you run out of gas, then check how far you are from it (works because the Air-to-Air radar does not have the 10-mile range limit of the Air-to-Ground mode).
Alternatively (if, for example, you're making something that has a very long range), you can fly until your fuel drops by a certain percentage, 10% for example. If you can find the distance you travel with a certain percentage of fuel, you can easily calculate the approximate total range of the aircraft.
Unless your landlord and roommate are both frequent users of this site, I would recommend contacting them in person (or via telephone, email, or other more direct methods), rather than posting something without context to a site for a relatively niche videogame.
+2Once again... The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
+2Just report them and move on.
+2w-
+2wh-
why is the turtledeck part of the canopy
It is not possible to lock on an obscured target.
+2The ability to "pair" VTOL nozzles to VTOL engines (like wheels/car engines), and the ability to customize the inputs for RCS nozzles.
+2@temporaryplanetester Good point! Also, don't forget any unlisted builds you may want to keep.
+2I've already spread the word to a non-SP server I'm in, in case it pops up elsewhere. Everyone stay vigilant and secure.
+2Definitely the legacy nosecone
+2Woah
+21. Old propeller engines do quite a few funny things actually
+22. Not really a glitch, if anything the "can't attach here" system is the problem
3. Not a glitch. All you change when adjusting the
scalevalue is the size of the part model, nothing else is affected (with a few exceptions for physics-heavy parts like wheels).4. Again, this isn't really a glitch. If you put a rocket in a suitably reinforced box and fire it, the box will probably move if the weapon doesn't detonate.
5. Not necessarily a glitch since it doesn't really break anything, but it does look weird.
6. You actually can, by putting a custom value in the
inputsection for the part (for an elevon, you'd need to enterPitch + Roll)7. See #6.
8. Rotator speed is adjustable (you can put custom speed values in Overload for finer control)
9. That's mainly because hydrodynamics aren't really much of a thing in-game. Not a glitch, just something that's not actually coded.
10. This isn't really a glitch either. You can also make infinite-for-all-intents-and-purposes fuel by just setting the numbers really high for the regular fuel tank in Overload, and then making it weigh nothing.
11. Not a glitch, since weapons are not prohibited in challenges. However, shooting down your air race opponent is not very good sportsmanship.
12. Also not a glitch. The carriers (and other ships) have mass like any other object, and if you're strong enough (usually through defiance of the laws of physics), you can move them.
13. As far as the physics engine is concerned, the wing is placed vertically. Aerodynamics simulation is somewhat simplified in the game, hence the name.
14. Not a glitch. You can also get them by changing the part ID in Overload if you really want to. The old parts (original engines, Passenger, the nose cone from the first Twin Prop, etc.) were never removed from the game (since that would break planes that used them), they were just taken off the parts list in the menu.
15. Not a glitch, but that's actually against the site rules and you can get banned for it, so don't do that.
16. Not really a glitch, again just due to the simplified nature of the game. Propellers usually only work properly if you turn collisions off for them, which immediately is unrealistic anyway.
17. See #16.
Well according to the SimpleCheats guide, the
+2maxRangeandminRangevariables are in meters, not miles. In short, what you've created is an extremely short-range missile, and I think you have a little unit converting to do!Can confirm, this has been around for a while and it's kind of annoying.
+2The only way to "mass delete" things is to go into the game's data folder in File Explorer and start deleting things. The folder you'll need is
C:\Users\yourUsername\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns. Don't delete anything with an underscore in front of the name (those are all used by the AI for challenges/races), but other than that you should be able to delete anything you want. (There's a "Restore Stock Planes" button in the main menu - I think under Settings - in case you accidentally delete those too.)If you're on iOS, or (probably) Android or Mac, I'm afraid you're out of luck since I don't think you can access the appropriate folder using their respective file navigation tools. You'd have to delete them one at a time in-game.
+2Then we can add another zero to the store page.
+2No. Vroom vroom.
+2@IMULAerospaceIndustries I don't, unfortunately. Should be pretty simple to figure out though;
+2The VTOL exhaust is "tinted" pink by default, so you'll need to counteract this by adjusting the exhaust color value to be more blue-green.
+2Because Google (Android) and Apple (iOS) removed modding support from their platforms several years ago due to... legal concerns? Honestly I don't know why. Short version is, the decision was made by Google/Apple, not Jundroo, and they can't do anything to bring it back.
+2In real life flares try to counteract heat-seeking missiles (like the AIM-9 Sidewinder, the basis for SP's Guardian missile) while chaff serves to defend against radar-guided missiles (such as the AIM-120, the basis for SP's Interceptor missile), but in SimplePlanes there's no real difference other than flares look a lot cooler, since all missiles in SP use the same type of guidance.
As a side note, though, the Guardian and Interceptor's different ranges and targeting kind of reflect the difference between heat-seeking and radar-guided missiles, to a certain extent anyway. The Interceptor can achieve a lock at long range and has an internal radar allowing for "fire-and-forget", but has a narrow targeting ring and is ineffective at distances under 2 miles. The Guardian, on the other hand, has a much quicker lock time, larger targeting ring, and can reacquire a lock if lost, but has a maximum range of only 5 miles and does not have its own internal radar.
+2You didn't set your weather to Clear, did you? (It might also have just changed to clear even if you didn't). Either way, changing it in the settings should bring them back unless there's something funky going on.
+2You get upvotes by posting things that people will choose to upvote. Usually this means either builds that they like, or builds that they think are high quality.
+2@GotovoYaTut Absolutely!
+2@SyntheticL I believe Artemis I is traveling slower for better efficiency (and more time for experiments and capsule testing, since they aren't really in a hurry anyway).
+2Roses are red, violets are blue.
+2I don't think your joke worked, I'm just kind of confu'e
It looks so happy
+2I love it
https://www.simpleplanes.com/Forums/View/198926/PINNED-Markdown-Formatting
+2💀
+2That guy has so much good stuff.
His editing skills are unbelievable too.
+2SPSP
+2I like the looks of that torpedo bomber! Even if you decide not to finish it, I hope you post it!
+2woh er boh ohl
+2Hmm... not sure I've seen much along the lines of "flip-and-burn"-type spacecraft (probably because a lot of people would have difficulty controlling them). Theoretically, you could have something with zero drag whatsoever, which should allow (in fact, require) thrusting and reorienting to change directions. You would need to have some sort of method of negating gravity, though (maybe a gyro-stabilized jet engine with some FT code).
+2Sorry, I prefer exploiting my natural exothermic properties as opposed to relying on a third-party source.
+2@DISHWASHER2005
Me who saw this in MP probably a month or more ago
SPOTLIGHTS
+2That's a matter of opinion.
+2Well, haven't been able to find a blueprint (yet), but I've found a good side view drawing and some pictures of an HO-scale model from various angles.
If you haven't already, try widening your search to include the GE ES59ACi, which is GE's designation for the same locomotive.
Edit: If you can find a good 3d model of it to download, you can import it into Blender and make your own blueprint that way (I've done that a few times for other projects), but I haven't found any models yet either.
+2Littler Buggerer
+2Check out the doors on my B-25 if you want. Sounds like they do about what you're looking for.
+2All tags were requested.
+2@IceCraftGaming @Bo1233 @DatRoadTrainGuy19
Oh dang. This is incredible!
+2All tags were requested.
+2@IceCraftGaming @Bo1233 @DatRoadTrainGuy19
The devs have zero control over what ads are shown on the website.
sales pitch voice
+2However, you can, by using an adblock! (I personally use uBlock Origin, and I get zero ads on here. It also seems to block them on YouTube and Spotify, at least most of the time).
Stage 5.5
+2Add the structural wings now because I've been working on this thing for a week and a half and I want to see it fly dang it
@IICXLVIICDLXXXIIIDCXLVII @IceCraftGaming
skin't
+2Well, there's a few ways. You can spawn in something stationary as an AI, start next to it, and fly until you run out of gas, then check how far you are from it (works because the Air-to-Air radar does not have the 10-mile range limit of the Air-to-Ground mode).
Alternatively (if, for example, you're making something that has a very long range), you can fly until your fuel drops by a certain percentage, 10% for example. If you can find the distance you travel with a certain percentage of fuel, you can easily calculate the approximate total range of the aircraft.
+2simply get shorter
It's that easy!
+2I'd actually vote against this, because I rather doubt that the "next" fighter jet is going to be a worthy successor to the Mustang title.
Also it wouldn't be made by NAA so :(
+2I believe there's a mod for a fuel truck somewhere. A flying boom-type tanker (and associated hardware) would definitely be cool though.
As a side note, the current probe-and-drogue tanker is based on an Airbus A400M, not a C-130.
+2