[text you want to show here](url goes here)
For example, typing [this link](https://www.simpleplanes.com/) creates this link to the main page of the website.
I won't speak for the general "what it's like" part since that's (pretty clearly, see below) dependent on where in the country one is as there are a lot of geographical, political, etc. changes as you move from one place to the next.
As for the military aircraft part, it depends on where you live, but most major population centers have at least one military airbase in the vicinity, so it generally varies from "once in a while" to "a few times a week" to "it's more notable when there aren't jets flying over for more than a day or two".
When I'm off at college, for example, I'm not far from a National Guard base so I get to watch some nice low flyovers of F-15s returning from training and whatnot. At home though, I'll hear them once or twice a week but they're a lot higher up so it's rarer to actually see them. There was a four-ship flight of Chinooks that came beating over a few weeks ago (still not sure what that was about but it was quite cool... and very loud), but that's pretty rare.
The default TAS, IAS, GS, GEFORCE, AngleOfAttack, etc. functions are all defined based on the primary cockpit or flight computer. However, the cockpits and flight computers can also have several of these defined as individual variables on a per-cockpit basis, allowing you to get data from each cockpit or flight computer independently. I haven't experimented with this enough to give you a proper walkthrough but the Prydwen by @Bogey makes great use of this concept with its Vertibirds.
@PX41SERUM01 To do that, you'll need to have each engine have its own output, which is then read by that engine's gauge. Select the engine part, open the Rotate Part menu, and hit the button that has an (x) in it, and you'll see the part's possible outputs. Set one of those to a custom variable by entering text in the Variable Name section, and then set the input of the gauge to that same variable. You may need to adjust the settings on the gauge (or divide the input by something) to get the right range of motion.
You could try putting a smooth() operator on the input, though you won't want it to be too much or else it'll affect regular operational readings as well.
For instance, if the engine RPM was outputting to the variable EngRPM, one possible smooth() function could look like smooth(EngRPM, 0.1). The number following the parameter to be controlled is essentially how much you want the parameter to be allowed to change per second (so 0.1 will make it take 10 seconds to go from 1 to 0, 0.5 will make it take 2 seconds, etc.).
Honestly as long as you're not, like, unhealthily underweight, you don't need to worry about it. Eat as much or as little as you need. Trying to get to a certain weight just because you think you should in order to "fit in" is how you can end up with eating disorders down the line.
@Graingy No yeah absolutely, there's no justification for breaking into someone else's account because one doesn't like what they post (or for any other reason, for that matter). For the record I'm also not interested in that style of build, though I must say that FoxG's were notably impressive even if you look past the anime part because the builds themselves are genuinely impressively complex and well-made. I just thought it was kinda funny that you spent like half of the post dunking on anime.
no you see you've made some incorrect assumptions here
why would a 15000 pound trailer exist if there are no vehicles to pull it? problem solved.
need to take a fridge home? call your friends and zip tie the fridge across the back of like six bikes, easy peasy.
biking across canada to get to alaska? there's a ferry for that because you can't really drive there in a car easily either
(in case it wasn't clear this is mostly just meant to be funny, though the last one is at least somewhat accurate)
I bought Fallout 4 last month when it was on sale so I've been playing a fair amount of that recently. Also recently got into Trackmania Nations Forever which is a nice change of pace.
@Graingy No, you use the tug's anchors for the tug. You drop the anchors on the seaward side, then use the drag winches to put tension in the cables between the tug and the ship you're trying to haul off the rocks. Then you just pull, probably with both the winches and the tug's engines. The anchors are there to keep the tug from being dragged backwards.
The AA tank (and convoy truck) are like the USS Tiny and the other ships in that they are world objects, not spawned builds. They can't be saved to your aircraft folder.
@FOXHOUND26 If someone has things that people want to download, they should avoid doing things that would get them banned even more carefully than the average user. Note that both Zaineman and Guyfolk adhere carefully to the rules as is expected of any user, but particularly those who have achieved such prominence.
@Graingy I mean I could but after 1200 hours on the Steam version I'm pretty used to my controls being the way they are (and having throttle down being somewhere other than throttle up would just get confusing). I've rebound crouch in a few other games to CapsLock and that actually works pretty well but it would be weird for SP.
@Graingy If the blueprints are drawn on a pride flag then they are not in compliance with most typical engineering drawing standards and therefore are likely inaccurate.
That being said, this sounds like something that y'all need to deal with privately instead of spreading it across the forums.
This goes for both of you.
+1Calmest day on the SP forums:
+1Watch your language. There are children here.
+1he's in
+1
+1[text you want to show here](url goes here)
For example, typing
[this link](https://www.simpleplanes.com/)
creates this link to the main page of the website.@Graingy Heh heh. Not a chance, rock, not a chance.
+1It's probably meters per second, but I'm not 100% certain off the top of my head.
+1Not if it can't run iOS 12.0 or later. That's the reason I can't play it anymore on the old iPad I started on back when the game first came out.
+1What species of whale?
+1Well, your username implies that you are in fact a dinosaur, not a man, but your profile picture complicates things.
+1I don't think anyone on this website can help with that :(
+1I just hope I have the time available to actually play it...
+1Andrew, purely by definition.
+1I won't speak for the general "what it's like" part since that's (pretty clearly, see below) dependent on where in the country one is as there are a lot of geographical, political, etc. changes as you move from one place to the next.
As for the military aircraft part, it depends on where you live, but most major population centers have at least one military airbase in the vicinity, so it generally varies from "once in a while" to "a few times a week" to "it's more notable when there aren't jets flying over for more than a day or two".
When I'm off at college, for example, I'm not far from a National Guard base so I get to watch some nice low flyovers of F-15s returning from training and whatnot. At home though, I'll hear them once or twice a week but they're a lot higher up so it's rarer to actually see them. There was a four-ship flight of Chinooks that came beating over a few weeks ago (still not sure what that was about but it was quite cool... and very loud), but that's pretty rare.
+1The default TAS, IAS, GS, GEFORCE, AngleOfAttack, etc. functions are all defined based on the primary cockpit or flight computer. However, the cockpits and flight computers can also have several of these defined as individual variables on a per-cockpit basis, allowing you to get data from each cockpit or flight computer independently. I haven't experimented with this enough to give you a proper walkthrough but the Prydwen by @Bogey makes great use of this concept with its Vertibirds.
+1ba
+1No, SimplePlanes and SimplePlanes VR are separate purchases; buying one does not give you access to the other for free.
+1@PX41SERUM01 To do that, you'll need to have each engine have its own output, which is then read by that engine's gauge. Select the engine part, open the Rotate Part menu, and hit the button that has an
+1(x)
in it, and you'll see the part's possible outputs. Set one of those to a custom variable by entering text in the Variable Name section, and then set the input of the gauge to that same variable. You may need to adjust the settings on the gauge (or divide the input by something) to get the right range of motion.You could try putting a smooth() operator on the input, though you won't want it to be too much or else it'll affect regular operational readings as well.
+1For instance, if the engine RPM was outputting to the variable
EngRPM
, one possible smooth() function could look likesmooth(EngRPM, 0.1)
. The number following the parameter to be controlled is essentially how much you want the parameter to be allowed to change per second (so 0.1 will make it take 10 seconds to go from 1 to 0, 0.5 will make it take 2 seconds, etc.).if that's an official jacket then I am in pain because that'll stretch it out and make it not fit well anymore
(if that's not an official jacket then do whatever you want to it lol)
+1@Graingy Cave Johnson mindset
+1I mean ok
+1also known as the replacement for the plane that made the US build arguably the most successful air superiority fighter in history
+1I mean... ok
+1https://translate.google.com/?sl=auto&tl=en&text=aure&op=translate
+1@Graingy Superpowers do not originate from the wall socket
+1@intruder72 hey you can't dox me like that man
+1surely there was a better acronym for this
+1Honestly as long as you're not, like, unhealthily underweight, you don't need to worry about it. Eat as much or as little as you need. Trying to get to a certain weight just because you think you should in order to "fit in" is how you can end up with eating disorders down the line.
+1only one Wiimote?
+1@Graingy No yeah absolutely, there's no justification for breaking into someone else's account because one doesn't like what they post (or for any other reason, for that matter). For the record I'm also not interested in that style of build, though I must say that FoxG's were notably impressive even if you look past the anime part because the builds themselves are genuinely impressively complex and well-made. I just thought it was kinda funny that you spent like half of the post dunking on anime.
+1Done. No idea if FoxG was a localized case or if there's something broader going on but it's a good idea either way.
+1no you see you've made some incorrect assumptions here
why would a 15000 pound trailer exist if there are no vehicles to pull it? problem solved.
need to take a fridge home? call your friends and zip tie the fridge across the back of like six bikes, easy peasy.
biking across canada to get to alaska? there's a ferry for that because you can't really drive there in a car easily either
(in case it wasn't clear this is mostly just meant to be funny, though the last one is at least somewhat accurate)
+1Asking for a recommendation for a psychic on a website for a ten year-old indie airplane building game is a bold move.
+1@LM0418 @DaddysTruck1234 @xCarlosProMCandSP999x Well this is awkward, isn't it?
+1I bought Fallout 4 last month when it was on sale so I've been playing a fair amount of that recently. Also recently got into Trackmania Nations Forever which is a nice change of pace.
+1Passenger-1 moment
+1@Graingy No, you use the tug's anchors for the tug. You drop the anchors on the seaward side, then use the drag winches to put tension in the cables between the tug and the ship you're trying to haul off the rocks. Then you just pull, probably with both the winches and the tug's engines. The anchors are there to keep the tug from being dragged backwards.
+1a-
HUH?
+1The AA tank (and convoy truck) are like the USS Tiny and the other ships in that they are world objects, not spawned builds. They can't be saved to your aircraft folder.
+1@SheriffHackdogMCPE That's a good idea.
+1You should, like, not do that or something
+1Idk man you've been here long enough to know what the rules and expectations are
@FOXHOUND26 If someone has things that people want to download, they should avoid doing things that would get them banned even more carefully than the average user. Note that both Zaineman and Guyfolk adhere carefully to the rules as is expected of any user, but particularly those who have achieved such prominence.
+1I think the point of the poll wasn't which track should be included in SP2, but which track the SP2 soundtrack should take the most inspiration from.
SP2 shouldn't have any songs from SP1 in my opinion. It deserves its own full OST.
+1@Graingy I mean I could but after 1200 hours on the Steam version I'm pretty used to my controls being the way they are (and having throttle down being somewhere other than throttle up would just get confusing). I've rebound crouch in a few other games to CapsLock and that actually works pretty well but it would be weird for SP.
+1@Graingy you heard me
+1or read me
or whatever
@BeastHunter oh wait yeah good point, I forgot about that lol
+1@Graingy allow me to introduce.....
+1my printer which cannot do colors
language
+1@Graingy If the blueprints are drawn on a pride flag then they are not in compliance with most typical engineering drawing standards and therefore are likely inaccurate.
+1