26.8k Kendog84 Comments

  • Civic Cruiser Police Car (Simplified Suspension) Ai Police 1.3 years ago

    @DatMaluchGuy19
    Sure, you and me, or KSB and me?
    I should write a quick tutorial on how to remove marker at some point, it's pretty simple & useful.

    +1
  • house o blocks 1.4 years ago

    Nice house!

    +1
  • FT Guided Bomb KLGB-500 1.4 years ago

    Another great FT weapon!

    +1
  • !Me-509 1.4 years ago

    Pleasant to fly even on smartphone, with nice turn rates and such (there are so many planes out there I can't fly on mobile). Nice build!

    +1
  • Lockheed AC-130H Spectre 1.4 years ago

    Love this! Camera aim and nice flight characteristics actually allow me to let it fly in circles and hit things on the ground. Well done.

    +1
  • Gun stabilizer Oct11-1 1.5 years ago

    @DatMaluchGuy19
    Thx lol
    Had to have something there to simulate the rolling/pitching motion, so I figured it may as well be a ship

    +1
  • Gun stabilizer Oct11-1 1.5 years ago

    @Astro12
    Very true. I really needed something like this for a turret that uses autoaim (which is for AI) especially, since it can't even make a manual adjustment unlike a human player.
    .
    I was very lucky to come up with this method (using a secondary cockpit to get the data on how much the ship's roll angle--this is most likely not the first one to use it), since alternatives (like doing crazy calculation based on ship hull's heading, pitch/roll angle, turret rotation etc.) get pretty complex and way beyond my brain's computing power and math skill. lol

    +1
  • Frankenstein (The gauntlet challenge entry) 1.5 years ago

    Love this! It's kinda ugly as an aircraft (sorry, lol), but the build quality is very high.

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @WinsWings
    Thanks, that would make sense.
    I think I'll try to make each class of gun/cannon AA distinct in terms of their effectiveness, based also on era. Looking back, I've made the 85mm flak too capable in the tracking department (rotates too fast).

    +1
  • Shin Godzilla 1.5 years ago

    Really cool build! I especially like the sequenced breath/laser attack. Tried it against some ground targets, and when the laser hit them, they'd just fly like a speck of dust brown by wind! Haha. Glorious stuff.
    .
    I got this issue though, on mobile version where the FireFuns button constantly flickers (perhaps due to something with activationGroups FT?) and never stayed on screen, which made it unable to use the laser. It was easily fixable though, with an extra hidden minigun or wing gun with burstCount of 1 and really long timeBetweenBurst. Not sure if it happens to others as well, but I thought I should let you know nonetheless.

    +1
  • It’s all about the small details… 1.5 years ago

    Thanks for the tag, looking forward to seeing more!

    +1
  • M1126 Stryker 1.5 years ago

    Love how you made this, looks very well polished. Great build!

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @Hannyboy
    Go for it!
    You can use this as the basis if you like. (You can easily remove or rearrange the planes.)
    I'll probably upload the structures in a separate upload as a starter kit.

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @WinsWings
    Mm... But on a second thought, I'd guess it was probably the lighter AAA that were more prevalent post ww2 (I'm not well read on this).. so yeah, you're probably right it's more appropriate for the ww2 settings. Gotta the make the smaller AA guns at some point, haha

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @WinsWings
    Thank you. (And for highlighting that one, too)
    The 52-K flak works in a Vietnam war settings, also! If I'm correct it was among the AAA models used by the North Vietnamese military.
    .
    Edit
    Checked the page I got the info from just in case (I started to doubt my memory), it's listed as 85mm air defense gun M1944... phew, lol
    https://en.m.wikipedia.org/wiki/WeaponsoftheVietnamWar

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @GUGA4721
    You're welcome:)

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @WinsWings
    Thank you very much, glad you enjoyed it!!
    Have you tried this build as well?
    https://www.simpleplanes.com/a/9i7JiL/AI-flak-gun-52-K-85mm-v1
    It's an actual flak cannon made for aggressive AI. Creates a bunch of explosions in the sky, and sometimes hits you. You can spawn multiple of them around the base, and they only attack you or other AI planes.

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @GUGA4721
    I see, thanks for letting me know.
    See if it improves the performance when you delete a couple of vehicles and maybe a barrack or two. (The triangular ones) Add some letters to the name and save as a separate file.
    You can grab the aircrafts by the vertical stabilizers and disconnect them from the detacher. (You can scale them down to 0.1x the size, and rescale them back up to make it easier, but you probably don't need to.)
    .
    Also low-physics for some extra boost in performance.

    +1
  • AI flak gun - 52-K 85mm v1 1.5 years ago

    @Sparky6004
    Took me a looong time to, it was way above my brain-power grade, lol

    +1
  • AI flak gun - 52-K 85mm v1 1.5 years ago

    @VenusLancer
    It was about time!

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @LunarEclipseSP
    Thanks:) Yeah, I got a little greedy with some details, and the "destructible" feature for the buildings. I could save part count by quite a lot if I went with simpler block construction, but I had to keep that feature, lol

    +1
  • AI flak gun - 52-K 85mm v1 1.5 years ago

    Tag redo (this is the last one), AA gun for endmy AI!
    @PlayMinecraft
    @DEADSHOT16
    @kyomunosekai

    +1
  • AI flak gun - 52-K 85mm v1 1.5 years ago

    AA flak cannon for enemy AI, tagging again
    @Hannyboy
    @DimitriIqbal91
    @C47skytrain

    +1
  • AI flak gun - 52-K 85mm v1 1.5 years ago

    @ThomasRoderick
    DHANK YOU, FRIEND!

    +1
  • AI flak gun - 52-K 85mm v1 1.5 years ago

    @Hannyboy
    @DimitriIqbal91
    @C47skytrain
    @DatMaluchGuy19
    @rexzion
    @VenusLancer
    Figured you may be interested in this:)

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @molakesi
    Thanks!

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @worldwaraviations015
    Totally, hehe

    +1
  • ACP-8 1.5 years ago

    Love the design of the vehicle!

    +1
  • [Target Airbase] BSAF 'Camp Poostein' v1 (700 parts) 1.5 years ago

    @Englishgarden
    Right, sure, it's
    X/long 5721,
    Y/alt 71,
    Z/lat -5331

    +1
  • Need help for custom tank track and some teaser 1.6 years ago

    @SiBangsatYa
    https://www.simpleplanes.com/a/CW848d/Automatic-braking-wheels-for-tanks
    No prob, and here's an example:) Thanks for asking me by the way. I could use something like this myself, and this just pushed me to make it.

    I have a detailed explanation in the aircraft instruction.

    +1
  • (Probably not) The First Ever Recorded Naval Battle (against a player built AI ship) 1.6 years ago

    @DatMaluchGuy19
    Use as in, use it in/as a basis for your build (& upload)? If you have the link to it, you can use it:)
    Just give me the credit for the part I made.
    If you don't have the link I'll upload the thing later (not sure if I can immediately)

    +1
  • Refuel station proof of concept 1.6 years ago

    @OrderlyHippo
    Nah, I haven't done anything with the idea. I still think it or a working refuel station would be a cool thing to have, though. Got any new idea for it?

    Also, have you checked DarDragon's KC-10 by the way?
    https://www.simpleplanes.com/a/Ag545d/KC-10A-Extender
    It's a bit tricky to work with, but it works. Really cool proof of concept.
    I think with some modifications, you can make it maintain a certain altitude, follow you, and circle over you when you are landed. This way you don't have to spawn the thing everywhere you go. I have my hands full to do anything with either of these at the moment, but I think these are both worth pursuing as player-build techs.

    +1
  • [AI interceptor] Mig-17 (air) - Swarm AI Fighter! 1.8 years ago

    @DatRoadTrainGuy19
    Haha, thanks. I still barely know anything about FT or coding in general. Most of the stuff on this plane were borrowed from other people's creations. (Credit in the desc!) But even when you can't write codes yourself, you can still make new things if you can combine them in a new different way, so there's that:)

    +1
  • Swarming AI fighters! - "Interception" (tech demo/music video for AI interceptor build) 1.8 years ago

    @TheTomatoLover
    That might be too high of a praise, but thanks! lol

    +1
  • [AI interceptor] Mig-17 (land) v1 - AI fighter that works as a team 1.8 years ago

    @IDNSatyaSlebew
    I'm not sure, but I suspect it won't. Check out SimpleCheats II for more info.
    If the part has the XML parameter, you can add the parameter and change the value. If it doesn't, game just won't save the texts.

    +1
  • [AI interceptor] Mig-17 (land) v1 - AI fighter that works as a team 1.8 years ago

    @DimitriIqbal91
    Thanks!
    I have a couple other mobile-friendly-like things in my WIP limbo, hopefully I can get them out by the.. end of this year. lol

    +1
  • [AI interceptor] Mig-17 (land) v1 - AI fighter that works as a team 1.8 years ago

    @IDNSatyaSlebew
    I'm not familiar with ship building let alone carriers in SP (at all), but I think you might be able to improve on-deck handling by changing the traction values of the aircraft's wheels (you may have to use resizable wheels). I think I might have some info on that on my M103 page, have a look there.

    Here's a note I took before. It may not be 100% accurate, so I recommend you do some research yourself. There were some discussions on this site.

    SimplePlanes resizable wheel
    Traction
    extermum - lower the value, less slippy
    asymptote - high the value, more grip
    .
    .
    Suspension
    Damper (shock) - lower the value, bouncier it is. Higher the value, less bouncier (looks stiffer)
    Spring -
    If the value is too low, wheel will have harder time going over obstacles, even if the wheel looks large enough to cross it.

    +1
  • [AI interceptor] Mig-17 (air) - Swarm AI Fighter! 1.8 years ago

    @GabrielSatori
    Thank you, glad you're having fun with it!
    Target marker thing was a necessary compromise I had to make to make them not shoot each other, but it did inspire me to be creative with it (like the aggro/neutral-mode light thing & contrail to make them easier to find)

    +1
  • Some Random (But Probably Useful) Findings 1.8 years ago

    @ThomasRoderick
    Yeah, the visual effect of the explosion isn't very napalm like. I was working on a modified version of potato's Napalm which uses no AGs and can instead be dropped like any other bombs, but canned the project because of that + immense lag caused by a few hundred rockets n detachers.

    The racks are the Vietnam-post Vietnam era MER/TER type (multiple/triple ejector racks) that can carry up to 6 or 3 bombs. But this one is reusable in that, it's not "built in" to an aircraft. It's also fairly light, and won't flop under low physics. I just gotta finish the description text.

    +1
  • Some Random (But Probably Useful) Findings 1.8 years ago

    @ThomasRoderick

    And so are missiles
    Huh... Ohhh, I see now. I thought missiles never ignite if disconnected, but they had to be active/activated. Just tested this. (Rockets will ignite whether they are active or inactive--I'm talking about the activationGroup input)
    And yeah they tend to be floppy.

    Yes on both accounts
    Makes sense

    +1
  • Some Random (But Probably Useful) Findings 1.8 years ago

    @ThomasRoderick
    Oh--I was mistaken in that case. When does it dispawn?

    +1
  • Some Random (But Probably Useful) Findings 1.8 years ago

    @ThomasRoderick
    I'll be publishing a low-physics proof bomb ejector racks (with some bombs) later btw, would you mind if I tag you on the post? I think you might like it

    +1
  • Some Random (But Probably Useful) Findings 1.8 years ago

    @Leviatham
    Unfortunately there isn't at the moment. It's either the ExplosionScale of rockets can't be changed, or maybe game doesn't even have the parameter for the parts.
    You can make a custom missile that flies straight and doesn't need a target (maybe this is what you mean by the cannon trick?), but it will be less reliable (it will explode upon contact with a plane, but can go through terrain sometimes).

    +1
  • CBU-2/A and CBU-14/A (cluster bomb (munition) dispensers) - custom weapons 1.9 years ago

    @WrightDefense
    Go into cannon's xml (with Overload or something), and you'll find an attribute called "launchVolume." You just need to edit the number and make it 0.

    +1
  • Tactical Washing Machine (piston alarm sound demonstrator) 1.9 years ago

    @Hannyboy
    Yeah, I took a little break from the game, and now I'm taking it slow to avoid burnout. That, and also due to life stuff in general.
    I've been working on each of my SP projects bit by bit though, so the MiG-17, airbase target and some other stuff haven't been abandoned.

    +1
  • FT Guided Bomb KGB 3000 MK.1 1.9 years ago

    Just incredible! Love it!!!

    +1
  • CBU-2/A and CBU-14/A (cluster bomb (munition) dispensers) - custom weapons 1.9 years ago

    @Capitainecheese
    Thanks for the reminder
    I plan to release it eventually, I gotta the finish the build

    +1
  • Instant custom mission / No MODs (AI bomber demo 2) 1.9 years ago

    @DatRoadTrainGuy19
    Hopefully this year
    Been taking breaks to avoid complete burnout, but I've made some progress with some parts of the project. Keep your hopes and expectations low though (both with quality and release date), you don't wanna get disappointed, lol

    +1
  • Sinkable ship damage model (buoyancy) - Description Redone! 1.9 years ago

    @Commander9013
    It can, though you must use cannons for it to work. Cant use minigun or wing gun.
    I was experimenting with it a while ago actually, though I kinda forgot how well it worked. You should experiment with the idea :)

    +1
  • Damage activated buttons/lights 2.0 years ago

    If you don't mind cluttering the weapons menu, you can use a cannon or missile (with very low explosionScale--but not zero) as the trigger for the alarm. To be more precise, their ammo count. Attach them to the part, name them "Wing left" or "Tail", and if they get destroyed with the part, their ammo goes to 0. And that will trigger the alarm.
    (You can use something like "clamp01(ammo("Tail")=0)" for the light's input (not the activationGroup))

    +1