@Shiraina Every shot has its own custom setting. Global illumination/Ambient occlusion/Blur effect has the most visual impact on scene, and has been adjusted for each scene. And I used Photoshop to edit the overall color and tone.
@BogdanX If I can use 2 parts or more, it would be easy. with just 1 part, Probably I can, but I don't find reason to do that. it takes too much effort. The text label has a lot of possibility, Basically it can be used as a vector drawing tool. But it's not made for drawing. It has no layer, masking, proper alpha blending or render priority options, so we have limitations on the shape we can draw.
@DaKraken I've learned from books and websites in Korean... You don't have to be a professional or expertise level to making SP car. Everything you need will be available on youtube or wikipedia.
@jamesPLANESii It takes me longer to make a fictional build. Because I have to concern about almost every single tiny part. ofc I refer many forms of real things, however It takes a hell of a long time to thinking. What does that part function in real plane? Does it have proper shape in my build? Is the position appropriate? Nevertheless, thinking like that is the most amusing part when playing SP. When I building replica I just pasting things and it's not fun to me.
Fictional. To me, making replica is boring. Just fitting the blueprint, specs, and there's no fun factors of create something. Just playing with other user's replica build is enough.
@ThomasRoderick Exactly that's right. I've just come up with an idea that would have been better to hide one more gun for set the bullet's average velocity.... the real PKMT's muzzle velocity is around 850m/s, but I set it in game to 1000m/s, same with the shell's speed, for lead calculate.
@Hyattorama I recommend you to examine this build.
it's my very old swashplate heli without finetuner nor overload, so you can easily understand how it works.
@Hyattorama longer mast affects not much. 2blade coax will theoretically more stable, I've tested but it was more unstable... maybe there's a mistake in blade or somewhere but idk now. if you suffering trouble with helikit, try to save its engine and rotorunit to subassembly and attach to your completed plane body. not to make 'from' helikit, if you working in that way, rotorblades will attached to other parts unintentionally.
@Hyattorama base hinge rotator is for mast tilt. most helicopter's masts are tilted to front for forward flight. it's hard to tilt and editing the whole rotor set, so I put it on the hinge. I'm pretty sure that 3 blades will more stable. and scaling with fine tuner might work but you'll have to tune and adjust for some hours.
@Hyattorama I don't have but it's easy to make so I can give you if you want
I need detailed specs to make it, like diameter, max lift, scale of mast, etc..
@Minecrafteum You can disable basic gyro with AG8. basic gyro has 100%/100% of speed/stability, but the heli weighs over 20t. nothing dramatically changes even if you disable all the gyros. quite stable without any gyro.
KATUSA F-15K pilot? maybe a joke. never heard of them. KATUSA belong to Army(and dispatched to US 8th army), and all of them is enlisted men. not Airforce nor officer. and ROK Army doesn't use any fixed wings.
Here's double wishbone push rod suspension test car. it's quite old design, so I didn't know about modding yet. full in-game build. looks ugly but actually works. Link
exhaust effect size is fixed to world's xyz axis of coordinates.
just only 'longer' effect can't be done...
I think you may can scale down the engine and set it hide in nacelle
@Schiwi17 Select the CM Dispenser part and find '[(x)]' shaped button in the right side menu. When the Variable Outputs window opens, fill in the Ammo - Variable Name as desired. You can import the specified variable into the text label.
@Shiraina Every shot has its own custom setting. Global illumination/Ambient occlusion/Blur effect has the most visual impact on scene, and has been adjusted for each scene. And I used Photoshop to edit the overall color and tone.
+1@BogdanX If I can use 2 parts or more, it would be easy. with just 1 part, Probably I can, but I don't find reason to do that. it takes too much effort. The text label has a lot of possibility, Basically it can be used as a vector drawing tool. But it's not made for drawing. It has no layer, masking, proper alpha blending or render priority options, so we have limitations on the shape we can draw.
+1@p6284 it's not the Beast, from this map
+1
+1F-clamp(ceil(x),1,117)
@IceCraft https://en.wikipedia.org/wiki/Attitude_indicator
+1@Panzerfaust2121
+1Clouds, Ocean, Zoom
@MetallicFox
+1Wave size 15+-2
Ocean speed 0.8
Number of grids 4
Other settings are default value
quite rough but overall proportion and design is very nice. I thought that this is a real model, not created...
+1neat and brilliant work, I like this plane!!!
+1you can add
name
for assign different roles to each missileExample image
I've never knew that the cannon can be used for Anti-Air
+1
+1delta(x)
@CruzerBlade yes
+1@DaKraken I've learned from books and websites in Korean... You don't have to be a professional or expertise level to making SP car. Everything you need will be available on youtube or wikipedia.
+1this deserves 100+
+1finally
+1its performance is quite unrealistic but the design is cool and having good proportion.
+1I love the design
+1@jamesPLANESii It takes me longer to make a fictional build. Because I have to concern about almost every single tiny part. ofc I refer many forms of real things, however It takes a hell of a long time to thinking. What does that part function in real plane? Does it have proper shape in my build? Is the position appropriate? Nevertheless, thinking like that is the most amusing part when playing SP. When I building replica I just pasting things and it's not fun to me.
+1Fictional. To me, making replica is boring. Just fitting the blueprint, specs, and there's no fun factors of create something. Just playing with other user's replica build is enough.
+1@KRAYTEK999 sure
+1@ThomasRoderick Exactly that's right. I've just come up with an idea that would have been better to hide one more gun for set the bullet's average velocity.... the real PKMT's muzzle velocity is around 850m/s, but I set it in game to 1000m/s, same with the shell's speed, for lead calculate.
+1@Stonewarrior272 just use, no patent
+1can't wait
+1quite over-scaled and difficult to control, but it has devoted modeling and unique sound..
+1@TitanIncorporated @Chancey21 @AWESOMENESS360 thanks :) I've learned just a little..
+1@xXRaindropXx playing on mobile? I didn't tested on mobile...
+1@Hyattorama helping people is rewarding, just credit me when it's done
+1@Hyattorama combined with your design
+1adjust blue parts if you want
@Hyattorama Okay, any specific or reference model?
+1@Hyattorama yup sure
+1@Hyattorama you can try with THIS
almost perfect for you.... I think..
the blue mast part is safe for edit or attach to others
+1@Hyattorama I recommend you to examine this build.
+1it's my very old swashplate heli without finetuner nor overload, so you can easily understand how it works.
@Hyattorama longer mast affects not much. 2blade coax will theoretically more stable, I've tested but it was more unstable... maybe there's a mistake in blade or somewhere but idk now. if you suffering trouble with helikit, try to save its engine and rotorunit to subassembly and attach to your completed plane body. not to make 'from' helikit, if you working in that way, rotorblades will attached to other parts unintentionally.
+1@Hyattorama
+1@Hyattorama base hinge rotator is for mast tilt. most helicopter's masts are tilted to front for forward flight. it's hard to tilt and editing the whole rotor set, so I put it on the hinge. I'm pretty sure that 3 blades will more stable. and scaling with fine tuner might work but you'll have to tune and adjust for some hours.
+1@Hyattorama
+1@Hyattorama okay I got it.
+1@Hyattorama I don't have but it's easy to make so I can give you if you want
+1I need detailed specs to make it, like diameter, max lift, scale of mast, etc..
@Minecrafteum You can disable basic gyro with AG8. basic gyro has 100%/100% of speed/stability, but the heli weighs over 20t. nothing dramatically changes even if you disable all the gyros. quite stable without any gyro.
+1@Strikefighter04
+1Pilot Cpt. Phil-yeong, Choi (spells might be Pil or Young) and WSO 1st Lt. Ki-hoon, Park
RIP
@jamesPLANESii dead pilots was captain and first lieutenant. and posthumous promoted to major and captain.
+1Simple but nice proportion, like it
+1KATUSA F-15K pilot? maybe a joke. never heard of them. KATUSA belong to Army(and dispatched to US 8th army), and all of them is enlisted men. not Airforce nor officer. and ROK Army doesn't use any fixed wings.
+1Here's double wishbone push rod suspension test car. it's quite old design, so I didn't know about modding yet. full in-game build. looks ugly but actually works.
+1Link
@ThomasRoderick motivated by Bf 109Z
+1exhaust effect size is fixed to world's xyz axis of coordinates.
+1just only 'longer' effect can't be done...
I think you may can scale down the engine and set it hide in nacelle
@Dragoranos Sure
@Schiwi17 Select the CM Dispenser part and find '[(x)]' shaped button in the right side menu. When the Variable Outputs window opens, fill in the Ammo - Variable Name as desired. You can import the specified variable into the text label.
@GSair That's fine. but this is not the design I created, just a replica of real one.
2024.05.08 Added engine nozzle movement when A/B is on, that I missed at first release.