It happens in real life, but I'm pretty sure it's just a glitch tho. If it was intentional things like helicopters would need to have a functional tail rotor to stay stable but the propellor doesn't torque the helicopter around like it would in real life. You're totally right that it happens in real life, it's just the SP physics simulation isn't that in-depth
Gotta love how a group where the requirements for membership are skill and kindness, and whose only purpose is fun and improving the members' skill, can make a post saying just as much and still get a whole load of crap for it. Also I'm curious, who is in the Masters chat?
@F104Deathtrap I don't have experience with fixing that, but I've seen other users complain about that problem too. It's much worse on low physics settings, but increased weight makes it happen on higher settings (which I assume you're running). My best guess at a fix would be clipping another set of wheels (with collisions disabled) inside the ones already there to share the load between the wheels, but I haven't tested that so it might not work. Also I think it was BaconEggs who I saw talk about this first and I'm pretty sure he found a fix
I'd love this. If not, putting a range attribute in the XML at least so we can build our own missiles around the existing ones. Too bad they didn't leave in the glitch that allowed scaled cockpits to have further radar ranges
@F104Deathtrap I've noticed the engines acting funny like that too. Like deactivating them locks them at whatever the throttle input was when they were deactivated instead of turning them off. To solve your problem, look at the current wing loading of your plane and add weight and wing area until the acceleration is where you want it but the wing loading stays the same (which will leave the stall speed and other characteristics virtually untouched)
Part connections get messed up when mirroring, so normally rotating a part (4 times to get it back where it was) or moving it but placing it where it just was will connect it to whatever is right there
If you press the share button on imgur posts (in app) you can copy the address or open in strait in your web browser and copy the images individually from there
Unfortunately, if a plane goes more than about 150 blocks from the center it crashes mobile devices. It doesn't matter about part count. (A long row of fuselage blocks with maybe 30 parts will do it
@Blue0Bull I should be able to do that. Some early tests with guided missiles went well enough. I'll need a really light warhead though, could you make that for me? It would be a x0.25 scale boom 25 with nearly no weight
Also, could you XML mod something for me? It's really simple and i could make a custom rocket or something for you in return. I saw your profile said you like custom weapons
The CoT needs to be in line vertically with the CoM (but put a gyroscope on it and then you'll just need to get it close) and the CoL doesn't matter that much. Pretty much just put a typical tail section ( rudder and tail wings) and you'll be fine
It might be the suspension on the wheels themselves causing it to be weak. You can use these wheels with your stronger shocks and disable the suspension on the wheels.
Use blocks with disabled collisions for the fairings. A set can be found here
Reduce the traction on the front wheel until it is stable
Again, use a fuselage block with the collisions disabled and it'll go right through
@geekr idk how it would be possible, I'm not good at coding or anything. I just know that virtually every aspect of the game could be changed through mods
@CoBros2 did you mean Northrop Grumman? Unless there's a gumdrop variant I don't know about lol
It happens in real life, but I'm pretty sure it's just a glitch tho. If it was intentional things like helicopters would need to have a functional tail rotor to stay stable but the propellor doesn't torque the helicopter around like it would in real life. You're totally right that it happens in real life, it's just the SP physics simulation isn't that in-depth
@EternalDarkness oh awesome, I didn't know that still worked
How did you get the missiles to lock on to targets outside the lock-on circle???
@EpicPigster1 I bet this will look awesome with a livery, and np!
Gotta love how a group where the requirements for membership are skill and kindness, and whose only purpose is fun and improving the members' skill, can make a post saying just as much and still get a whole load of crap for it. Also I'm curious, who is in the Masters chat?
The window lights are genius!
@F104Deathtrap np!
@F104Deathtrap glad I could help, hopefully you solve the problem!
@F104Deathtrap I don't have experience with fixing that, but I've seen other users complain about that problem too. It's much worse on low physics settings, but increased weight makes it happen on higher settings (which I assume you're running). My best guess at a fix would be clipping another set of wheels (with collisions disabled) inside the ones already there to share the load between the wheels, but I haven't tested that so it might not work. Also I think it was BaconEggs who I saw talk about this first and I'm pretty sure he found a fix
I'd love this. If not, putting a range attribute in the XML at least so we can build our own missiles around the existing ones. Too bad they didn't leave in the glitch that allowed scaled cockpits to have further radar ranges
Upload the image to some public site, copy the images URL (needs to have .PNG or some other kind of image tag on it) and then type
![](image URL)
@TheNightmare811 true, my friend's 6s can handle bigger. A lot can't though
@F104Deathtrap I've noticed the engines acting funny like that too. Like deactivating them locks them at whatever the throttle input was when they were deactivated instead of turning them off. To solve your problem, look at the current wing loading of your plane and add weight and wing area until the acceleration is where you want it but the wing loading stays the same (which will leave the stall speed and other characteristics virtually untouched)
Was your goal to be popular or did you just enjoy making planes and eventually end up where you are now?
I like both the green ones
Part connections get messed up when mirroring, so normally rotating a part (4 times to get it back where it was) or moving it but placing it where it just was will connect it to whatever is right there
These are getting better and better!
@Gemista yeah sure, I'll upload and tag you in it
@Visify thanks, and I was too! It didn't for the first few (hundred) tries
If you press the share button on imgur posts (in app) you can copy the address or open in strait in your web browser and copy the images individually from there
I think you already know that I like them :)
Awesome!
Yep, flies really nicely
Unfortunately, if a plane goes more than about 150 blocks from the center it crashes mobile devices. It doesn't matter about part count. (A long row of fuselage blocks with maybe 30 parts will do it
I can't think of anything that's not on this list
@EpicPigster1 awesome!
Nice! PS: make the nose gear turnable so I can pretend I landed on the middle of the runway :P
@FlyingThings that is an excellent idea
That would be really cool. Maybe a little too in depth for the stock game, but a mod like that would be neat
@Blue0Bull I should be able to do that. Some early tests with guided missiles went well enough. I'll need a really light warhead though, could you make that for me? It would be a x0.25 scale boom 25 with nearly no weight
@Gemista Sweet. It'll have to be a tiny bit thicker than its supposed to be (like 1/16 of a block) but I'll get to work on it!
Is that an AI controlled drone turret or just one that you set up?
@Razor3278 thank you!
@Razor3278 yeah I think that's the one he was taking about
@Razor3278 ok, thanks so much. Here it is
@Gemista this one?
Also, could you XML mod something for me? It's really simple and i could make a custom rocket or something for you in return. I saw your profile said you like custom weapons
The CoT needs to be in line vertically with the CoM (but put a gyroscope on it and then you'll just need to get it close) and the CoL doesn't matter that much. Pretty much just put a typical tail section ( rudder and tail wings) and you'll be fine
Congrats!
Congrats!
@AudioDud3 the propellors are in the back
Drivey McDriveFace
@geekr idk how it would be possible, I'm not good at coding or anything. I just know that virtually every aspect of the game could be changed through mods
I'm sure it's possible, but probably quite difficult
1.6 happened
@KSPFSXandSP you can get a different code (like for Android or iOS) if you already own the steam version
Pretty sure I saw someone working on one a long time ago. You could search the mod page and see
We can tell because your plane shows up as a successor, so you don't need to make a post about it