@EternalDarkness Fixed, thank you for spotting that! Yeah, set opacity at 95%, but it could be even higher. The cockpit is definitely a casualty of the part limit, but I'm glad you enjoyed it!
@AndrewGarrison Excellent note! I'll tweak it; I just wish I could see it properly. Does the VR perspective use the exact same camera position? Also relevant to making sure the gun sight works properly!
@AndrewGarrison Thank you for your kind words! Let me know if this runs well in VR (I don't have a headset) and I'll go ahead and publish.
Edit: Shoot! I updated this with a forgotten catapult connector and deleted the old one, but you beat me to it. Can't see the comment on that one now! Did it work?
@laSoul thanks! Yeah, it's such a cool cockpit design that I must have gotten a little carried away... If only I could figure out how to get the pistons to fully retract every time they're deactivated. "zeroOnDeactivate" doesn't seem to have that effect.
@ZHUAREVONI Nice! I'll give it a try, although I haven't had explosion issues. Definitely runs best with physics set to high... Also check the attachment points on the forward-most of the three cross-braces on the nose gantry. It might be loose and contributing to those pesky explosions.
@atgxtg probably the best part of "You Only Live Twice"
@EternalDarkness Fixed, thank you for spotting that! Yeah, set opacity at 95%, but it could be even higher. The cockpit is definitely a casualty of the part limit, but I'm glad you enjoyed it!
This is awesome! Love an autogyro
This is awesome! Really nice build.
@Freerider2142 thank you!!
@Engine440 that's next now that the new Savoia is finished! Going to try and reduce the part count a little bit.
@AndrewGarrison Okay, this is more like it!
@AndrewGarrison Excellent note! I'll tweak it; I just wish I could see it properly. Does the VR perspective use the exact same camera position? Also relevant to making sure the gun sight works properly!
@AndrewGarrison I've got an update out that I'm pretty happy with!
@AndrewGarrison Thank you for your kind words! Let me know if this runs well in VR (I don't have a headset) and I'll go ahead and publish.
Edit: Shoot! I updated this with a forgotten catapult connector and deleted the old one, but you beat me to it. Can't see the comment on that one now! Did it work?
@DrGoat thank you! Can't take credit for the looks - that goes to Denis Villeneuve, Sam Hudecki, and the rest of that design team.
@laSoul thanks! Yeah, it's such a cool cockpit design that I must have gotten a little carried away... If only I could figure out how to get the pistons to fully retract every time they're deactivated. "zeroOnDeactivate" doesn't seem to have that effect.
@Swinly Thanks! It was such a good bit of prop design that I couldn't resist having a go at it
@gingerbreadman yeah, go for it!
@ZHUAREVONI Nice! I'll give it a try, although I haven't had explosion issues. Definitely runs best with physics set to high... Also check the attachment points on the forward-most of the three cross-braces on the nose gantry. It might be loose and contributing to those pesky explosions.
@Subnauticafan1 😄 It's a classic!
@Skelly There should be a button if you scroll down to where the other upvotes are listed. Thank you!!
Thanks, folks! Glad you like it - I put way too much time into it...
@Treadmill103 Thank you! Glad you like it. Your work is amazing!
@Skelly sorry for the delay! I know it's an awful lot to puzzle out otherwise.
@jamesPLANESii Thanks! That's much tidier. Also I googled Tiger Moth and your comment makes way more sense. facepalm