@EternalDarkness I really appreciate the thoughtful feedback! The envelope on the original ship is covered with a grid of what I believe are lines or cables. It's difficult to tell in the old photographs, but they likely play a role in securing the fabric coverings on the bow and keel, as well as helping to give the pressurized envelope shape. It definitely came out looking more like a rigid-frame-under-canvas hull, but I kept it for the visual interest! Part count is always the limit, yeah. I like to build on my phone, so I try to keep most of my designs at least kinda mobile-friendly.
@EternalDarkness Thank you! I really appreciate the feedback! Fixed both issues; I definitely uploaded an older save file. Smoothing is somehow a feature I hadn't played with, but I love it!
@spectre118 Thank you for both the compliment and the feedback! I've updated the .xml file to fix that and a couple other bugs with the label attachments; please re-download and give it a try!
I know this is huge; a much more parts-efficient version with modern building techniques and a more functional bridge is in the works! Watch this space.
@AndrewGarrison gotcha! Are the cameras sort of spawn points in that scenario? I'll tag you in the finished build and see what you think. One day I'll get a VR setup...
@AndrewGarrison Is it possible to walk around in VR? I'm building an airship with a complete interior, and I'm wondering if there's any point in making the various doors operational, etc
@Craigdimension4 hmmm, no... Both props should work normally, albeit with diminishing power above 15000ft or so. If you climb above 20250ft or thereabouts the engines that simulate lift should detach though. Which engine exploded? I'll try to recreate the bug and fix it.
@CrazyCatZe Damn, I'm not on your level at all coding-wise, but I love that! Especially the seaplane version. I'll dig into the code and see what I can reverse-engineer.
@F16xl fill it up with hydrogen and that's not too far off
+3@SomeSPGuyWhoLikesLore @MahootsI love planes, but I build and repair wooden boats professionally. I guess that level of geek shows through?
+2@DISHWASHER2005 @Boeing727200F I'm sensing a theme here with these design notes... The next one will be longer and slimmer, I promise! 🤣
+2It's 2024! About time we got flying cars.
+2@SomeSPGuyWhoLikesLore Haha, thanks! No shortage of lore! I built it for a D&D campaign, so it's only the tip of the lore iceberg.
+2@WinsWings The Wind Rises is so beautiful! I'm not sure if it's my favorite (I'm a sucker for Laputa), but I think it's probably Miyazaki's best.
+2This is gorgeous. The integrated ramp/landing legs are perfect.
+2@EternalDarkness I really appreciate the thoughtful feedback! The envelope on the original ship is covered with a grid of what I believe are lines or cables. It's difficult to tell in the old photographs, but they likely play a role in securing the fabric coverings on the bow and keel, as well as helping to give the pressurized envelope shape. It definitely came out looking more like a rigid-frame-under-canvas hull, but I kept it for the visual interest! Part count is always the limit, yeah. I like to build on my phone, so I try to keep most of my designs at least kinda mobile-friendly.
+1This looks so good for <350 parts! And it feels authentic to fly.
+1@OkaNieba I really appreciate that, thank you!
+1@ThomasRoderick Vancouver, BC!
+1@WhoflerMan show those military bastards what the Dola gang is made of!
+1@WinsWings Yes! So many good possibilities from that world...
+1@WinsWings Thank you for an awesome challenge! So many good planes!
+1Edit: thank you!!
27 parts! Nicely done
+1@EternalDarkness Thank you! I really appreciate the feedback! Fixed both issues; I definitely uploaded an older save file. Smoothing is somehow a feature I hadn't played with, but I love it!
+1So damn good!
+1@Speedhunter That's really kind of you, thanks!
+1@FatPilotOne Thank you! I saw a cool ornithopter build by @Wibbley a year or so ago that used the glass-as-fabric trick and I thought it looked great.
+1@EternalDarkness Oh that's a good idea!
+1@WinsWings Thank you! I got to see one in a museum in Portugal and I've always thought it was cool.
+1Very nice!
+1@AntonWings This looks great! I love building Miyazaki's aircraft, but haven't played with this design at all.
+1Controls added to description!
+1Lol just saw this
@spectre118 Thank you for both the compliment and the feedback! I've updated the .xml file to fix that and a couple other bugs with the label attachments; please re-download and give it a try!
@MIGFOXHOUND31BSM26 I'll say this: there's a reason I built the Viper instead.
@NorthwestIndustries love your work!
"Realistic poorly attached tailfins" too soon! 😂
@YarisSedan Thank you!! I'm a boatbuilder by profession, so I have the curse of the perfectionist: "It's not historically accurate!"
@B747Driver Thank you!
@PPLLAANNEE Thank you for an inspiring upload!
@F16xl thank you!!
I like the fun balance of the buoyancy and propulsion controls
It flies like a dream. Thank you.
This is really cool. Steady as a rock, and so smooth. Nicely done
This flies beautifully
This is weirdly stable even at really low speeds
I like this approach to making a ground effect vehicle! Fun and challenging to fly. Nice
@MAHADI Porco Rosso
@MrPanzer I'm so sorry to be the bearer of that news 😂
Always good to see more airships!
@WinsWings Thank you!!
@ijntaihou44 "Get her in the air and she handles like a dream"
I know this is huge; a much more parts-efficient version with modern building techniques and a more functional bridge is in the works! Watch this space.
@AndrewGarrison gotcha! Are the cameras sort of spawn points in that scenario? I'll tag you in the finished build and see what you think. One day I'll get a VR setup...
@AndrewGarrison Is it possible to walk around in VR? I'm building an airship with a complete interior, and I'm wondering if there's any point in making the various doors operational, etc
Nice! This looks like something out of Last Exile. Love the aesthetic.
@Craigdimension4 hmmm, no... Both props should work normally, albeit with diminishing power above 15000ft or so. If you climb above 20250ft or thereabouts the engines that simulate lift should detach though. Which engine exploded? I'll try to recreate the bug and fix it.
@CrazyCatZe Damn, I'm not on your level at all coding-wise, but I love that! Especially the seaplane version. I'll dig into the code and see what I can reverse-engineer.