118k PlanariaLab Comments

  • PONG 2.8 years ago

    @Kangy
    He noted that PONG was the first computer game in the world to be released to the public.

    +2
  • PONG 2.8 years ago

    @Lake
    As WolfHunter9111 is right.
    This is the "ロポリこん(Low Poly Kon)" of the avatar model sold for VRChat.
    It is a good avatar that suits everyone and is easy to handle.

    +2
  • 1Part HUD 3.4 years ago

    @2Papi2Chulo
    I just want to know how my parts are being used in the work through notifications and ego searches.
    So an description or comment is enough.

    +2
  • AV-98 INGRAM 3.7 years ago

    @Ian_Yashima
    Thanks!
    I personally like it, but I don't know if it can be applied to other builds in the future because the procedure tends to be complicated.

    +2
  • AV-98 INGRAM 3.7 years ago

    @210100
    The real thing is folded in the arm and quickly replaces the dummy on the leg or shield

    +2
  • Vino(Fix ver is in description) 4.3 years ago

    @tsampoy
    Arrange the fuselage along the orthographic view with reference to multiple photos, and then adjust the balance.
    It's a lot easier and more accurate than making it without looking at the material, but it can be very difficult if the material is inconsistent.

    +2
  • Walking FT test for large Mechs 4.3 years ago

    @CrimsonOnigiri
    The purpose of this post is to verify if FTs made for human size can be diverted to large Mechs.
    Therefore, the items shown in the video are currently frozen, and I just dug them out for verification.
    Perhaps it will be restarted when several ongoing projects are settled.
    (I was working on Delphine (from the comic "Breakblade"))

    +2
  • What do you guys think of mechs? 4.4 years ago

    A.
    Wonderfully cool things.
    .
    B.
    If it's something like a power suit I can think of an advantage, but there would be no need to dare to make it larger.
    .
    C.
    It is time-consuming and very difficult to make something that can be used in combat.
    I prefer to make them, but I wouldn't recommend.

    +2
  • Is the Mech Genre in simpleplanes dead? 4.5 years ago

    Not dead, but it's a very minority.
    There are several reasons, but I feel that the technical problem is the biggest.
    For many players, making a mech can be difficult or too much work.
    I think it's very difficult to spread.

    +2
  • TIE interceptor 4.5 years ago

    @Hellfire3627
    Depending on the processing speed of the computer, the stabilization process of the aircraft may not catch up and may tremble.
    It may be possible to reduce it by adjusting the PID and the thrust of the engine.
    But I can't support because I don't have a computer with the same symptoms ...

    +2
  • TIE interceptor 4.5 years ago

    @JKudasai
    It's based on that, but with a few changes to the controls and behavior.

    +2
  • Aeromen’s gone? 4.6 years ago

    @XP
    I'm not directly involved in this story. I was just insulted too much in the past and was traumatized.
    I wanted to say that exosuit's remarks have a long-standing reason.

    +2
  • Where fo i imput funky trees code? 4.6 years ago

    First of all, make sure the Overload MOD is enabled.
    (This mod is currently bundled with the game itself, so it can be used on any OS)
    (Enabled from the MODS button on the title screen)
    Next, select the part whose input you want to edit and press the </>✈︎ button at the bottom right of the screen with that state.
    Third, select the Input Controller from the menu at the top of the Overload window that appears.
    Finally, find the input in the displayed list and edit the part to the right of it.

    +2
  • How? 4.8 years ago

    It should be in the description here

    +2
  • BV-1 demonstration 4.8 years ago

    @DickBrazen
    Lights

    +2
  • bad apple 4.9 years ago

    @jamesPLANESii
    I'll fix the problem in the near future, but I don't think I'll publish it.
    (I don't want to upload the exact same thing in terms of both function and appearance.)

    +2
  • linu - ver - 1.2 (fix for mobile) 5.0 years ago

    @truckerSAM
    I can't answer anything unless you know exactly what kind of help you need.

    +2
  • SimplePlanes 2 – Steam Playtest Signup Now Open 2 days ago

    @Hahahahaahahshs
    It would be even better if it supported VRM format.

    +1
  • OBJModelPart one month ago

    @TunderTunder
    Added the ability to embed obj and mtl (except textures) in xml.
    It seems to be working generally well, but there seems to be a very long delay when opening the part properties. (This is happening because we are dealing with long text, the same as with text label images.)

    +1
  • FPSCameraControl 2 months ago

    @FaLLin1
    this
    It is hidden immediately after downloading, but can be displayed from the ViewMenu (eye icon) in designer.

    +1
  • OBJModelPart 2 months ago

    @TunderTunder
    It is technically possible since obj's internals are text data, but it would require modifying the library used for import, which would be tedious.
    Also, the main reason I created this mod is to handle textured model data, but it is difficult to convert image files, which vary in number, size and format from model to model, into text to fit in xml....

    +1
  • Semedian Werdon FDC603-300 "Cleaver Connie" 2 months ago

    @SemedianIndustries
    The curator team has been disbanded and Dev is now doing the curation work if I remember correctly.

    +1
  • OBJModelPart 2 months ago

    @MVC
    The monkey in the thumbnail has no smooth shade attached.
    However, the mod does support custom normal vectors for each vertex on each face.
    So if properly configured and exported, it should work.

    +1
  • OBJModelPart 2 months ago

    @NewmanSTAR
    Added it. Try setting Collider to true from the part properties.
    For the time being, it is possible to make OBJs collide with the ground or with normal parts.
    However, due to technical reasons, it is not possible at this time for two OBJs to collide with each other.

    +1
  • OBJModelPart 2 months ago

    @NewmanSTAR
    I forgot that mesh colliders can be used for RigidBody as long as they are convex in shape.
    I will try to see if it is possible.

    +1
  • OBJModelPart 2 months ago

    @JP11
    Ka originally indicates ambient light, but this mod substitutes emission, which is a close item due to shaders.
    If it is not a glowing item, then 0 0 0 is fine.

    +1
  • OBJModelPart 2 months ago

    @JP11
    Please open the mtl file and try to lower the value of "ka"

    +1
  • ConvenientParts 3 months ago

    @tehcosmicboy82
    Sorry for the delay, but I added it.

    +1
  • AC Test 4 months ago

    @ThePeruvianQuail
    Work In Progress

    +1
  • XVX-016 Aerial 4 months ago

    @elruXo
    After downloading to mobile, a warning message will appear stating that the mod is not included, but after closing it, do UnDo, and then do ReDo to successfully load all but the mod parts.
    (The mod parts included in this build are only used for visual effects, so their absence will not affect the functionality of the build.)

    +1
  • Minesweeper 8 months ago

    @EternalDarkness
    Sudoku sounds interesting, I'll put it on the candidate list.
    Thanks for the suggestion.

    +1
  • CameraAndDisplay 10 months ago

    @EDEN971
    I don't have a Mac environment at hand, so I can't say for sure...... It may be that there is no mac support for shaders.
    If we find a way to improve it, we will respond, but we can't guarantee that it will improve.

    +1
  • HOS_BootScreen(TextLabel) 11 months ago

    @SETSUNA0414
    I am interested but don't know if I can spare enough time.

    +1
  • XVX-016 Aerial 1.1 years ago

    @Stinkysock
    impossible.
    Low physics and fast-forward are incomprehensible behaviors when used in a laggy environment.

    +1
  • Andrew Garrisphere 1.2 years ago

    @IzzyIA
    As for tags, I am referring to the same one as you.
    The only tag I know so far that is not in that document is that <scale=number> can be used to stretch text horizontally.
    I think hpgbproductions' post is the most detailed about the format type.

    +1
  • AnimelookOrangeBlock 1.4 years ago

    @SomeSPGuyWhoLikesLore
    Added in v1.11.

    +1
  • GunBit test 1.5 years ago

    @StinkyRice
    How learned : reverse engineering default planes, etc. Basically self-taught, trial and error.
    100k : Thx

    +1
  • GunBit test 1.5 years ago

    @AfkSlot
    Video

    +1
  • GunBit test 1.5 years ago

    @SAINAKAJIMA
    All gunbits are completely separate from the main body and are driven by a PID engine.

    +1
  • How to turn off HUDs with activation group? 1.7 years ago

    If a text label has a character that extends beyond the bottom edge of the label area, all subsequent characters are considered to extend beyond the label area and drawing is canceled.
    The previous comment uses <voffset> to shift the first character out of the label area and cancels the drawing of all characters.

    +1
  • How to turn off HUDs with activation group? 1.7 years ago

    This is a bit aggressive, but replace <voffset=12px> in the first line of the label with {Activate1?"<voffset=12px>":"<voffset=-1200px>"}.
    (The Activate1 part is the activation condition, and the -1200 part can be any appropriately large number.)

    +1
  • 2DAction(Dormant Project) 1.8 years ago

    @IzzyIA
    I secretly admire you, so I am glad to hear that.
    It didn't work out this time, but I hope to get revenge someday.

    +1
  • 2DAction(Dormant Project) 1.8 years ago

    @PPLLAANNEE
    Perhaps SP is not designed to put tens of thousands of characters of code in a text label.
    I was editing the xml file directly to avoid crashes.

    +1
  • from mercury 1.8 years ago

    @TheTomatoLover
    I started about 2 years ago when bought SPVR
    As is the case when creating with SP, it's still fun to be able to move my work.

    +1
  • The Big-O 1.8 years ago

    @IDNSatyaSlebew
    Example of Para-II
    I'm not sure, but I tried IV and it did not work correctly.
    The file may have been old, before the bug was removed.
    But there is nothing more I can do as I do not have any other IV files on hand other than this one.

    +1
  • The Big-O 1.8 years ago

    @IDNSatyaSlebew
    Maybe it's about this.
    I don't remember much, but I think what was posted as a build was just a demonstration sample.
    .
    I-III corrected parallax by inputting the relative position of the turret and cockpit as a numerical value in advance.
    In contrast, IV is a new version that reads the turret position from an additional cockpit variable output...I think.

    +1
  • Dassault Mirage-IIIE 1.8 years ago

    @Bryan5
    Looks like another curator already did that before I saw the notification.

    +1
  • How do I make a rotator stable? 1.9 years ago

    @MrShenanigansSP
    To be precise, rigid body groups are divided according to parts that move, such as rotators.
    This means that you can increase any of the parts as long as they belong to the same section as the cockpit.
    The important thing is to lighten the weight towards the end sections.

    +1