62.9k PlaneFlightX Comments

  • How Many Parts Is This? 6 months ago

    @M109simp It's not a mod that turns groups of parts into one part; you have to manually export and process the parts into mod parts yourself (it's a custom mod called SWL-120 Parts for my upcoming plane the SWL-120). If you want to make your own mod for your plane, you can view a tutorial here.

  • SWL-120 Wings No Mods 6 months ago

    @CaptFoxworth19 It's the same wing I made 2 years ago (with minor bugfixes and improvements since); I just felt like uploading it to farm point- I mean share some of my work.

  • SWL-120 Wings No Mods 6 months ago

    @IFVuser yeah if I were to assemble every pre-export into one file, it would easily be in the tens of thousands. I can run everything no problem at 60FPS though right now with mods. Total part count is 2000, most of that being buttons and stuff in the cockpit.

    +1
  • What music you listen while building a plane? 6 months ago

    @32 yeah they are supportive of me (as long as schoolwork gets done lol)

    +2
  • SWL-120 Wings No Mods 6 months ago

    @IFVuser yes

  • SWL-120 Wings No Mods 6 months ago

    @IFVuser 2500.
    Per engine.
    And that will increase when I remake the engines again in the next few months.

    +2
  • SWL-120 Wings No Mods 6 months ago

    @IFVuser That's without engines too

    +2
  • Some more cool dev console codes 6 months ago

    Is there any way to adjust the wind using the console?

  • What music you listen while building a plane? 6 months ago

    @32 What do you mean?

  • What music you listen while building a plane? 6 months ago

    @RB107 It also depends on what I'm doing (especially since I spend almost all my free time on stuff related to my plane (and also because of how my plane is, a lot of my time is spent in other software like Blender, Unity, and Notepad++)). For example, when I'm doing something mindless like building a bunch of details I'll put on a podcast, and when I need to focus on 3 monitors of FMC code I'll put on some light music at low volume

    +2
  • What music you listen while building a plane? 6 months ago

    I listen to literally anything, from podcasts to several genres of music.

    +1
  • Waypoint Demo 6 months ago

    Very cool!

  • Moveable Blocks 6 months ago

    @vonhubert One thing my newer SWL-120 mod parts have, especially the new cockpit screens, is various sub-models that move independently within the same mod part. I do this using a foreach loop to access different models and move them (you can also access sub-models of the sub-models by nesting loops, and so on). If you would like more information let me know.

  • Moveable Blocks 6 months ago

    @vonhubert It uses nine input controllers, one for each axis. If you look at the code you can see how it is possible to manipulate the block any way you like, and changing it to just have one translation axis, for example, is pretty easy. And yes, input controllers support FT.

  • Basic Waypoint System 6 months ago

    3.3 years later and I finally used this in my plane!

  • IA Camera (no mods) 6 months ago

    @IzzyIA Ah I see. Still very cool regardless!

    +1
  • Android Mod question 6 months ago

    @IFVuser @TacticalCrusader There are several android mods in my mod archive. The folder with the most android mods is Kakhikotchauri1.

    +1
  • IA Camera (no mods) 6 months ago

    I have a question about the code for this, there is a variable error in the console saying "Unary operator not supported: And". Do you get this warning too?

    +1
  • IA Sandworld 6 months ago

    I finally got around to checking your newest builds out again and these are insane!

  • went scavenging for MP servers, here is my current haul. 6 months ago

    @Boeing727200F Rebirth hosts one of the servers. They have a website where the status of the server (and the IP) is displayed.

  • went scavenging for MP servers, here is my current haul. 6 months ago

    https://rebirths.kr/spserver/ is one of the main ones, although pinging the listed IP times out, so it could be offline temporarily.

  • Moveable Blocks 6 months ago

    @SWL120NEED You should be able to run this plane. I will tag you on an unlisted with more information soon.

  • Moveable Blocks 6 months ago

    @SWL120NEED What are your device specs?

  • Moveable Blocks 6 months ago

    @lalalalalion Thanks!

    +2
  • Question on Multiplayer 6 months ago

    @JBPAviation I just grabbed it from SPBC's multiplayer channel, must be down or something

  • Question on Multiplayer 6 months ago

    160.251.58.131 and 121.175.24.237

  • Help me! I can't put the image 6 months ago

    You need 100 or more points to post an image, likely due to previous abuse as spam.

    +3
  • Time spent working on a build in simpleplanes 6 months ago

    Sometimes all I have to show for 2 hours of "work" is a few new parts on my 3000 part interior

    +1
  • Sorry to be the party-pooper 6 months ago

    @Graingy I released the SWL-120 early if you want to check it out

    +1
  • SWL-120 Lite 6 months ago

    @Cuboidable Nah it'll be free to download (in fact I think it's against the ToS to lock it behind a paywall).

    +1
  • SWL-120 Lite 6 months ago

    @Solent Thanks!

  • SWL-120 Lite 6 months ago

    @Solent I found the issue to be a feedback loop with the smooth() I used on the trim component of the altitude autopilot... not sure why I didn't catch this earlier. I have fixed this and updated the xml. Is the issue fixed for you now?

    +1
  • SP2 Graphics Observations + My hopes for SP2 6 months ago

    I personally prefer the current building method, although I'm probably an outlier since the parts of my plane that aren't externally created are in the tens of thousands of parts, with thousands of variables. Some heavy optimization would be nice though.

    +3
  • how to put youtube video on simpleplanes forum 6 months ago

    Use the videos page.

  • [yapping] animation approach to landing gear 6 months ago

    Very interesting. My landing gear code all uses the same smooth() timer, although it's more linear, with simple code (no ternary operators) to do things like open the gear doors in the first 1 second, and retract the gear for the next 8 seconds, followed by gear doors closing for the last second.

  • 3d printing 6 months ago

    If you have the game on a computer, you can use the "3D Print/Export" button in the designer menu to export the loaded craft to a .obj file. From there you can convert it to STL and prepare it for printing.

  • Semedian Werdon FDC603-300 "Cleaver Connie" 6 months ago

    I didn't make a video, but I did test it again and this is my feedback:
    Movement: overall 5/10, but if scored relative to the type of craft 8/10 (obviously a large bomber/cruiser will be more sluggish than a fighter). The autotrim is a little jerky sometimes which detracts the score.
    Weapons: I haven't tested the advanced targeting systems, but selecting a target aims the cannons and a launched bomb will fly to the target. The autoaim on the cannons and autoflight on the bombs is good. 9/10 (sometimes bombs loop around targets)
    Playability: ignoring the actual framerate and game performance, the actual craft is fun to control and startup once I'm familiar with it. One thing I should note is the lack of any labelled diagrams, as when I first flew it a while ago I was struggling to find the controls mentioned in the checklists. Once I did know where everything was, the engine startup sequence was pretty fun. I'd give playability an 8/10, the detractors being a lack of diagrams and some quirks with how it flies sometimes.
    I would also like to note how it leans back when first spawned in. Maybe consider moving the CoG forward or the main landing gear backward?

    +1
  • i need funky tree help 6 months ago

    @LowQualityRepublic It is
    It's insanely complex and took me many months though

  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 6 months ago

    @MalaySmoker ohh I see now. I'll test and add that when I get a chance.

  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 7 months ago

    @MalaySmoker Isn't it ignitionDelay?

  • SimplePlanes Map - Everything at one place [UPDATE] 7 months ago

    @rimiha It's fixed now, excellent.

    +1
  • [solved, thx PlaneFlightX]why text label offsetting ? and how to fix 7 months ago

    @griges I can have a look, yes

    +1
  • [solved, thx PlaneFlightX]why text label offsetting ? and how to fix 7 months ago

    hmm, I don't really know then
    Is the height of the label part big enough?

    +1
  • [solved, thx PlaneFlightX]why text label offsetting ? and how to fix 7 months ago

    did you put each <voffset>tag on a new line?

  • Semedian Werdon FDC603-300 "Cleaver Connie" 7 months ago

    @SemedianIndustries Possibly, although it will be a few days.

  • The imajes thing 7 months ago

    You need to copy the direct image link, such as https://e3.365dm.com/21/07/2048x1152/skynews-boeing-737-plane_5435020.jpg

  • Funny Bomb 7 months ago

    @Graingy It's in the guide in the "Number Input Variables" section close to the top.

    +1
  • Funny Bomb 7 months ago

    One way to improve the code in the label is to use a stacked tertiary selector. For example:
    Time < 2 "Funny text" : (Time < 3 ? "..." : (Time < 4 ? "Punchline" : ("...")))

    This improves the performance, as the code only runs the required sections. I also use Time instead of sum(1) to further reduce calculations.

    +4
  • OH MY GOD 7 months ago

    game was not responding for 5 minutes and I gave up lol

    +1