49.3k PlaneFlightX Comments

  • "Player's biography has been removed." 7 months ago

    Moderators can remove a biography, such as if a user has something inappropriate in there.

    +13
  • The Overhead Panel - SWL-120 Progress Update 7 7 months ago

    @L3FT2R1GHT Honestly you may actually be right.

  • Vertigo 7 months ago

    POV you can spotlight the original developer of the game.

    +1
  • SWL-120 Landing Gear 7 months ago

    @NGC543 More to come!

  • Some SWL-120 Updates 7 months ago

    @windshifter1 Thanks!

    1. In the modded version, every single static body is a mod part. Image 1 | Image 2. There's over 90 modded parts the last time I counted. You can view more information here and here, as well as some other random bits scattered across the progress updates.

    2. This plane has infinite fuel, which I guess screws up the empty weight calculations. The plane weighs EXACTLY 30,000 pounds, on the dot, both the modded and non-modded versions.

    3. As explained and shown in 1, yes. The seats are the exact same models from this mod I made with klm747, except 1 part for the entire interior, as I have access to the source files.

    4. The SWL-120's main fuselage in its current state (I've slightly redesigned it over the years) is the 787, with a 787 interior (the galleys are also literally modelled after 787 galleys). It has 787 landing gear, and 767 redo/787 cockpit screens. The FMC is inspired by the A320. The wings are 777, with 737 wingtips. The engines are meant to be the GE90, but with the 787 chevrons (I plan to redesign them to be more like the GE90 later, still with chevrons). The overhead panel and most of the center panel is also inspired by the 787, although some elements are redesigned for convenience of building and coding. Some other parts around the plane are also probably modified from real life to better suit SP.

  • Some SWL-120 Updates 7 months ago

    @windshifter1 In response to the AI vehicles, I do have a somewhat developed pushback tug. It can't pushback anything yet, but I'll upload something for you soon. Just typing out a detailed response to your first comment.

  • Engine Start Procedures 7 months ago

    @NGC543 This is 2.4 years old, and very simple, however you can view a tutorial on variables here.

  • 727-100 7 months ago

    This is insane.
    Also, I have a fix to your switch issue. It happened to me. To restore all functionality, all you need to do is re-add all your switches and buttons to the plane. What I've found so far is control bases with certain configurations have a higher part id than switches, those switches lose their interactivity. However, any freshly added switches will work (including old switches that are just readded so they have a higher part id).

  • Thanks for 10k (priceless art piece) 7 months ago

    ...
    .....
    This somehow crashed my NASA computer

    +2
  • Magnet car 7 months ago

    free energy confirmed?!!?!

  • How to make money on SimplePlanes (possibility) 7 months ago

    @Spacedoge12345plane And there's another bot comment lol

    +1
  • WR-31 Surge (Carrier Capable) 7 months ago

    @Seeras @windshifter1
    Hello, I guess I'd be alright with it, just make sure to credit me in the description.

  • Need help with my PID code 7 months ago

    Stop the target in the PID from going up that high. (Make the PID think it's reaching its target so it stops trying harder)

    +2
  • Petition To Ban April fools Jokes. 7 months ago

    I donated $-69 through your donation page.

    Really nicely designed donation website and process, I like it.

    +1
  • TargetDistance Output 7 months ago

    It's in meters. A value of 1 is 1 meter.

    +1
  • do you guys use temporary saves? 7 months ago

    @Speedhunter "final, actual final, final final I promise, final 2, absolute final, absolute final (2), upload"

    +1
  • do you guys use temporary saves? 7 months ago

    I have an external saving system, in that all my files aside from the active ones (currently just 7 or so SWL-120 subprojects) are stored in other folders. In my SWL-120 project folder, different subprojects such as fuselage, wings, interior, landing gear, parts of landing gear, cockpit, FMC, etc are stored in their own folders. For every few hours spent on a file, or when I choose, I drag the file to its appropriate folder, and add a number to the end of the name. I'm currently up to version 82 of the landing gear, version 22 of the nose gear, version 37 of the cockpit controls (it's the cockpit, mounted in the flight model), version 45 for the non-modded wings, and so on. I have a total of 459 archived XML files, totaling 385 megabytes.

    That's just the SWL-120, which if you think about it is one plane.

    +1
  • No Pictures 7 months ago

    Discord has recently stopped hosting images for more than a day after the link was generated. In terms of viewing these images, you cannot do anything about this, unfortunately. The only way to get these images back is for the creators of the posts to switch to another image hosting service.

  • To provide mods for Android, l need the old Mod Tool! 8 months ago

    I'm not sure if it works, but I have this modtools file which I believe was obtained from someone who makes android mods.

    +1
  • whats in your sub assemblies? 8 months ago

    nothing
    I use them to transfer parts across files, otherwise it's nothing.

  • NCPS Hawksbill-Class Freight Airship 8 months ago

    @LonelySea22 Another idea for a walking system is to have a camera on a control base, as seen here.

  • lurkers of sp unite 8 months ago

    I exist many, many times a day.

    +1
  • Hinge Rotator XML tutorial (I want answers lol) 8 months ago

    @Shiro0804 Happy to help!

    +1
  • Hinge Rotator XML tutorial (I want answers lol) 8 months ago

    Pitch - Throttle
    or if I misunderstood, Pitch + (1 - Throttle)

    +1
  • help??? i cant update the xml 8 months ago

    In the xml file, there is an attribute called "url". It is at the top of the xml file. You need to get the URL code of your post and place it in this attribute. More info can be found here.

    +1
  • Why?! 8 months ago

    Just checked it myself, the output appears in the input box on the bottom of the page. You need to select everything in the input box.

    +3
  • SimplePlanes modding tutorial 8 months ago

    Cool tutorial!

    Tip: the .spmod-info is just a text file with contents being the name of the mod. If you need to, you can just change the name there before creating the mod.

  • Cylinder Grip or Basic Joystick for a Custom VR Yoke? 8 months ago

    My SWL-120 has a custom-built yoke which was thoroughly tested in VR by me. You can view it (and some other cockpit essentials) here. Additionally, you and @Graingy might benefit from the throttle quadrant.

  • Question about VR users 8 months ago

    @Graingy I'd be happy to test it/make it work, just on my own schedule.

    Sometime from this afternoon to the heat death of the universe.

  • Question about VR users 8 months ago

    @Graingy I would assume it does. Probably best to have a VR player test it before you post it though.

  • Question about VR users 8 months ago

    @Graingy If you grab a base, build anything, and slap a cylinder grip on it, it will just... work.

    To make a cylinder grip draggable on PC/mobile is a different story and requires xml black magic that I just copy from another existing cylinder grip.

    +1
  • Question about VR users 8 months ago

    @Graingy I guess so. They do improve moving stuff in VR (your hands "snap" to things, so it feels more realistic) though. (Although you don't need the xml magic to grab them in VR unlike you do on a screen)

  • Question about VR users 8 months ago

    @Graingy Also something, cylinder grips just work out of the box in VR. The fancy XML magic is just so you can interact with them outside of VR.
    I don't think there is a weight limit. Due to physics reasons, control bases actually do have a limit to their power, but it's set ludicrously high by default. I've made control bases do black magic like hybrid spring-rotators or better springs by modifying some of this, but I have no idea how to explain it.

  • Question about VR users 8 months ago

    @Graingy Yes hehe. Made it myself using the 6dof control base.
    "Anything" literally means anything that is connected to a control base. You can slap a fuselage on a control base and grab it in VR (although without a grip your hand doesn't "lock" to the grip, but rather just follows your hand).

  • Question about VR users 8 months ago

    @Graingy Basically anything you grab with your virtual reality hand follows your hand (or at least tries to). Example 1 Example 2

  • Question about VR users 8 months ago

    In VR, everything perfectly matches where our hand is. Since the game is 3D, and VR is also 3D, things just... match what your hand is doing. In fact, you can slap anything on a control base and it just... works (following the control base's defined axis tho).

  • Question about VR users 8 months ago

    @Graingy They do, just keep in mind the orientation of the hand displayed on them. In VR, our virtual hands snap to things like levers and throttles if we grab them, which includes the orientation.

  • imgbb test 8 months ago

    You didn't copy the direct link for imgbb.

  • Question about VR users 8 months ago

    @Graingy I'd say that should be alright (of course critical controls like the joystick/yoke/steering wheel and throttle should be closer than that).

  • Question about VR users 8 months ago

    @Graingy I think cockpit camera relates to the sound of the cockpit (muffles things like engine sounds).
    One thing, make sure everything is scaled correctly. I've had several planes I've tried where everything is just a tad on the small side. One way to do this is use the dummy that shows up when you select a seat as a reference.

    +1
  • Question about VR users 8 months ago

    Yes

    We can control everything with our controllers actually. Detailed cockpits just make life a lot easier.

    +2
  • Is it illegal to post map mods that use other game data? 8 months ago

    I'd say check the attribution of the content. If it's free use, then you should have no issues. (I'm not a lawyer by any means though)

  • How 8 months ago

    I've made several tutorials on how to use the variables system, the first of which being this one.

  • SWL-120 Main Gear Swing 8 months ago

    @MrCarrot Please read the FAQ on the eighth progress update

  • i lost interest :( 8 months ago

    It just occurred to me that I've been working on the SWL-120 since before you even created your account.

    Only one more year to go! (Hopefully, school's taken up much of my time now)

    +1
  • what the hell is happening with Boeing now? 8 months ago

    @MrSilverWolf The 737-800 is one of my favorite planes, followed by the 777 and 787.

    +1
  • Making A Literal Computer In SimplePlanes (Part 5) - SWL-120 Progress Update 6.5 8 months ago

    @NGC543 Not until I release it, which will be at least a year.