@XAircraftManufacturer I'd say tagging players who are featured in posts like this is a grey area. Normally I wouldn't want to be tagged, but since I was featured here I'm personally alright with it.
Some mods have a really weird experience in VR where they only render in the left eye, in particular these mods. Do you have any recommendations on Unity settings to change for the mod authors?
My SWL-120 has some of these, and I've separated them for your inspection. Note the variable setters and buttons used to control them (APU E-Stop is irrelevant to the dials).
The SimplePlanes map is perfectly fine. If it were any more complex I wouldn't be able to run my planes. SimplePlanes is about building planes, not so much exploring.
@Korzalerke2147483647 I'm hoping for the end of this year, I've been working on school stuff but I have a 2 week break coming up soon, I should get a lot done then
@Korzalerke2147483647 I haven't done much work on the plane, but it's getting there. It's missing the autopilot, ILS, autoland, backend FMC stuff, and a bunch of random cockpit switches.
Before I publish the plane I also need to make a tutorial video, pdf manual, pdf checklist, charts, and airport vehicles (player controlled AI, it's going to be epic)
@Korzalerke2147483647 I have over 50 of these stacked statements in a lot of my variables. I use a text editor and a lot of notes to make sense of them
There are two ways to do this.
1. Use the voffset and pos tags to move the arrow around the label as you rotate it
2. Use a control base (or rotator), and a fuselage or two
I'd recommend option 2, sometimes mechanical displays are better than 2 pages of text code for a single arrow.
@TinyMaus
[copied from SWL-10, better suited here]
Thanks! My goal for the SWL-120 is to make it like a real flight sim - separate throttle control, pushback tug, refueling tanker (you can spawn and control these yourself), full interior, everything.
I have an overclocked 11900K and barely get 60fps with the full assembly right now. The plane is fairly GPU heavy due to a modding trick I'm using, I have a 3060 but plan to upgrade eventually. I do have a no mods version which should be less of an impact than the full version. It's going to be cargo, that way I can have a "full interior" which is just empty. I'm also going to try and make a cockpit only version, for VR.
I use a rotator, a magnet, and two buttons. The magnet just serves as a detailed knob (not a magnet). The rotator and magnet are just for show. The two buttons increase and decrease the value of the "knob".
@U2 @WisconsinStatePolice You need to press reply (tagging the user) otherwise they won't see your comment unless they are specifically looking at the comments section of this forum.
@Hiimakeplanes Oh, that's the clamp01. This code doesn't actually need it at all, so remove the clamp01 from the expression and make it (GearDown ? Yaw : 0).
Can you send me the plane so I can have a look at it?
+1@XAircraftManufacturer I'd say tagging players who are featured in posts like this is a grey area. Normally I wouldn't want to be tagged, but since I was featured here I'm personally alright with it.
+1I guess I could have a look. It should be a simple case of adding multipliers to the input wherever it shows up in the label code.
+1Add an engine with a low max throttle (in xml) and a suitable power multiplier, and maybe write some code to make it a function of airspeed
+1I'd also recommend deleting your other three new forums, they are kind of spammy (in my opinion).
+1Some mods have a really weird experience in VR where they only render in the left eye, in particular these mods. Do you have any recommendations on Unity settings to change for the mod authors?
+1@DatRoadTrainGuy19 Depends. I'd say a year so far for the entire cockpit.
+1Great mod, but there is this weird issue in VR where only the left eye can see the airport. All your other mods have this weird issue.
+1Use a control base instead of a piston.
+1My SWL-120 has some of these, and I've separated them for your inspection. Note the variable setters and buttons used to control them (APU E-Stop is irrelevant to the dials).
+1Google drive link is unaccessable. I'd recommend checking the file permissions are set to "anyone with the link can view".
+1Wrong SP folder.
+1Correct folder path is C:\Users\yourname\AppData\LocalLow\SimplePlanes\Mods
@MrCOPTY This is an older plane, I have better methods now.
+1Sure, I'll do it
+1The SimplePlanes map is perfectly fine. If it were any more complex I wouldn't be able to run my planes. SimplePlanes is about building planes, not so much exploring.
+1! [] (imagelink)
+1Remove the spaces between the !, [], and () above.
Right click on the image and click on copy image link.
@Korzalerke2147483647 I'm hoping for the end of this year, I've been working on school stuff but I have a 2 week break coming up soon, I should get a lot done then
+1@Korzalerke2147483647 I haven't done much work on the plane, but it's getting there. It's missing the autopilot, ILS, autoland, backend FMC stuff, and a bunch of random cockpit switches.
+1Before I publish the plane I also need to make a tutorial video, pdf manual, pdf checklist, charts, and airport vehicles (player controlled AI, it's going to be epic)
@Korzalerke2147483647 I have over 50 of these stacked statements in a lot of my variables. I use a text editor and a lot of notes to make sense of them
+1I've been working on the same build for the past two years, and am not bored at all.
+1Sure, I'll do it.
+1@Skykid028 That's alright. To simplify that code, you could do
+1clamp(Pitch + Roll, -1, 1) * clamp(1 - (IAS / 500), 0.1, 1)
.There are two ways to do this.
+11. Use the voffset and pos tags to move the arrow around the label as you rotate it
2. Use a control base (or rotator), and a fuselage or two
I'd recommend option 2, sometimes mechanical displays are better than 2 pages of text code for a single arrow.
@TinyMaus
+1[copied from SWL-10, better suited here]
Thanks! My goal for the SWL-120 is to make it like a real flight sim - separate throttle control, pushback tug, refueling tanker (you can spawn and control these yourself), full interior, everything.
I have an overclocked 11900K and barely get 60fps with the full assembly right now. The plane is fairly GPU heavy due to a modding trick I'm using, I have a 3060 but plan to upgrade eventually. I do have a no mods version which should be less of an impact than the full version. It's going to be cargo, that way I can have a "full interior" which is just empty. I'm also going to try and make a cockpit only version, for VR.
@SlowSeline82 because there has been no android mod support for several years.
+1@windshifter1 I installed the minimap and other screens
+1Interesting, it's nice to see tutorials in other languages.
+1I use a rotator, a magnet, and two buttons. The magnet just serves as a detailed knob (not a magnet). The rotator and magnet are just for show. The two buttons increase and decrease the value of the "knob".
+1clamp01(Activate1 & Activate2)
+1You know you can just change your bio
+1I don't think those users even remember this game.
+1Are the fuselages connected correctly? Smoothing relies on connections and tries to match the textures.
+1Or just own a computer
+1@IMFLYINHERE 3 public, 10 unlisted, and unlimited forums.
+1You can technically make unlisteds public for 13 public posts a day... but please don't.
Press F9 to hide GUI
+1@U2 @WisconsinStatePolice You need to press reply (tagging the user) otherwise they won't see your comment unless they are specifically looking at the comments section of this forum.
+1@Tingly06822 Ah, I see. I would recommend using a piston with a very high speed or a control base with V's modification with that code then.
+1@HuskyDynamics01 Actually the biggest plane Boeing ever made is the Boeing Dreamlifter
+1Everyone can comment on this post.
+1@Hiimakeplanes Oh, that's the clamp01. This code doesn't actually need it at all, so remove the clamp01 from the expression and make it
+1(GearDown ? Yaw : 0)
.
+1clamp01(GearDown ? otherCode : 0)
That's one way to do it.
otherCode
is whatever code you want to put in it.Moderators
+1The detail on that engine is insane.
+1You can refer to this, however there is a better method which follows a similar style.
+1I saw this earlier and sent it to a friend (I can explain it too but don't feel like it)
+1send it to someone not on android.
+1Like me
You need to save the plane first.
+1@Farewellntchii Physics are the same on mobile and computer.
+1@SONYPVM9041QM I already saw this, it's insanely simple.
+1You download them from the quest 2.
There's an airplane browser in SPVR
@Korzalerkle @SheriffHackdogMCPE rating old been has the comment this grandfathered from in system
+1