Yaw isn't a boolean.. It's a number. That explains the incorrect interaction with the and operator.
For disabling something when a condition isn't fulfilled, you want to do something I call clamping a boolean. In this context, since we want Yaw input only when GearDown = true, we can simply do Yaw*clamp01(GearDown)- to which when GearDown = false, the clamp01() function will output 0, making any input from Yaw multiply out to 0.
@Jerba
. Simple of a game??? Not to be too brash, but SP is far from simple at in its current form. The level of depth it offers is simply outstanding. No other game in the genre holds a candle to it.
.
I do find that while mobile builds can be decent, if you'd ask me to choose a build from mobile or PC I'd bet on PC any day. You got any examples of mobile builds that offer the same level of quality as good PC builds?
If I recall correctly, you can use NACA wing profile types directly using XML edit, so you have a bit more freedom than that of just the default selection types.
If you so dislike how they listen to suggestions all the time, go start modding and become prominent enough to become a dev yourself and also snatch a job along the way. 2 devs out of the small team we have at Jundroo are community member-turned-devs.
Why are you in beta?
Mirror issues are likely caused by faulty connections. Duplication, not sure. Check your input hardware, might be a rapid switch on-off thing.
@Avro683Lancaster
.
You can, use only logic to handle operations, but it makes the code far simpler if you just use selection by calculation, using 0 and 1 instead of false / true (-1, 1).
@ArcturusAerospace
.
For qualifiers, you need to use boolean logic. That is, something like clamp01(Altitude - 20000) * clamp01(35000 - Altitude). Of course, that's in meters- I do recommend you do look into boolean logic expressions (0 or 1 things).
@Thueerra
.
You might have messed up the syntax. As for range and speed, use sinusoidal transformations. Range correlates with amplitude, period the speed.
@ChisP
.
If you've read my work at all, you'll understand that
This calculates the ballistic trajectory of a "dropped" projectile
The system assumes a free-fall trajectory- no deviation.
This system is not for guiding bombs, but for estimating where the bomb will hit. Although, I am fairly sure you'll be able to make guided bombs if you really try.
@Leehopard @Stormfur @marcox43
.
This is already with a floor function to ignore decimal input- meaning that autocorrect only activates when there is more than 1 degree of deviation. The problem is, this works pretty well at low speeds, but at higher speeds any deflection causes larger changes that actually cause the plane to 'correct' itself too much, which then turns into a vicious cycle, thereby causing the wobble.
@KerlonceauxIndustries Thanks- but it was just a few tweaks here & there! I thought people must feel dissatisfied using chaffs and flares for smoke grenades.
Edit: Just to say, the chaffs and flare people use for smokes otherwise don't last or give a large enough visual effect to seem like "smoke". That's what I was trying to alleviate with this build.
A quick refresher- be sure to check out Funky Trees. In-depth documentation is available on my website. You were known for bombsights- check out the one made using Funky Trees, which works for all altitudes and plane orientations with exceptional accuracy.
+2Yaw isn't a boolean.. It's a number. That explains the incorrect interaction with the
and
operator.For disabling something when a condition isn't fulfilled, you want to do something I call clamping a boolean. In this context, since we want Yaw input only when GearDown = true, we can simply do
+2Yaw*clamp01(GearDown)
- to which when GearDown = false, the clamp01() function will output 0, making any input from Yaw multiply out to 0.@Jerba
+2.
Simple of a game??? Not to be too brash, but SP is far from simple at in its current form. The level of depth it offers is simply outstanding. No other game in the genre holds a candle to it.
.
I do find that while mobile builds can be decent, if you'd ask me to choose a build from mobile or PC I'd bet on PC any day. You got any examples of mobile builds that offer the same level of quality as good PC builds?
@JustDatGuy
+2.
Custom thumbnails are a mod. Mobile users don't get to complain about mods.
Did I mention mobile pays less?
If I recall correctly, you can use NACA wing profile types directly using XML edit, so you have a bit more freedom than that of just the default selection types.
+2Twitterでも見ましたが、やはりすごいですね。ただ、ピクセルが多くなるのは仕方ないでしょ。。自分は4:3比率で20x15くらいがいいんだっとおもっています。
+2lol
+2
+2smooth(FireWeapons*pow(10,10), clamp01(FireWeapons))
@BadFreed
+2.
clamp01((Throttle > 0.01) & (Throttle < 0.8))
Darn well done. I'm digging these gears.
+2Set the activationGroup value to None. It should work. For the 2nd question,
+2!Activate8
should do the trick.Why are you in beta?
+2Mirror issues are likely caused by faulty connections. Duplication, not sure. Check your input hardware, might be a rapid switch on-off thing.
@TakeYourLife3000
+2.
You can remove any comments on this post.
@icantake
+2.
Basic
But that doesn't teach you about how to do the things involved in this build. Check this site for info on Funky Trees.
@CookieCrumz
+2.
role
=AirToGround
@Avro683Lancaster
+2.
You can, use only logic to handle operations, but it makes the code far simpler if you just use selection by calculation, using 0 and 1 instead of false / true (-1, 1).
Cool, try your hand at other linkages as well.
+2@SpiritusRaptor
+2.
Oh my god, you're back! Glad to see you around, ask me all about the new features.
Rejoice... I'm crying in my seat rn...
+2I am speed
+2@Leehopard
.
끙... 수학 더 하기 너무 귀찮아서 그냥 이렇게 했어용...
편의상 리호파드님 방식대로하는게 낫긴 할텐데, 시간이 별로 없어서... ㅎㅎ
+2Tags
+2.
@edensk @Dastin @SovietBun
@CruzerBlade
+2.
You called?
@ArcturusAerospace
+2.
For qualifiers, you need to use boolean logic. That is, something like
clamp01(Altitude - 20000) * clamp01(35000 - Altitude)
. Of course, that's in meters- I do recommend you do look into boolean logic expressions (0 or 1 things).Christ... This is insane.
+2충성!! 복귀 기다릴게요!!
@Thueerra
+2.
You might have messed up the syntax. As for range and speed, use sinusoidal transformations. Range correlates with amplitude, period the speed.
@spefyjerbf
+2.
Even better, a system with thrusters in x, y, and z directions to reduce all velocity.
Gosh darn. Thick.
+2You cannot- maybe code one it with Funky Trees.
+2@Galland
+2.
Go ahead, it's free for use.
name='name'
+2@MattEpic
+2.
Definitely possible now.
Don't use mods. #1 rule when building.
+2@Imashovel
+2.
Weapons Guidance is realistically impossible with mere inputs... At least with what we have now.
@ChisP
.
If you've read my work at all, you'll understand that
This system is not for guiding bombs, but for estimating where the bomb will hit. Although, I am fairly sure you'll be able to make guided bombs if you really try.
+2Cool! Definitely. Although, one could argue those would go under 'Parts'.
+2@Leehopard @Stormfur @marcox43
+2.
This is already with a
floor
function to ignore decimal input- meaning that autocorrect only activates when there is more than 1 degree of deviation. The problem is, this works pretty well at low speeds, but at higher speeds any deflection causes larger changes that actually cause the plane to 'correct' itself too much, which then turns into a vicious cycle, thereby causing the wobble.@PositivePlanes @Imashovel
+2.
Ask and you shall receive. Salvo Naval Cannons.
@Randomdoggo
Since when was 1200 parts mobile friendly?
+2Not worth uploading at all.
+2Care to follow rules, buddy.
+2No, the Devs decide if they want to include it as a stock plane. The Devs ask the original creator if they can include it as a stock plane.
+2@KerlonceauxIndustries Thanks- but it was just a few tweaks here & there! I thought people must feel dissatisfied using chaffs and flares for smoke grenades.
Edit: Just to say, the chaffs and flare people use for smokes otherwise don't last or give a large enough visual effect to seem like "smoke". That's what I was trying to alleviate with this build.
+2@EternalDarkness I thought pings with over 3 people didn't work? Or is that a mod thing?
+2@ShermanFirefly It's a well-known pre-existing concept. I just made a module that's easy to use.
+2@Mmdben Holy crap, you got all the spotlights you can possibly ever get. Congratulations on the amazing build and the crazy feedback you're getting.
Well crap, you got a featured build way before I ever will...
I can already see you reaching gold soon!
+2@Imashovel Soon to be shaped into an ultra realistic artillery or blowback firearm.
+2Hate dealing with Hellcat spam at USSR 5.7 BR
+2Resolution aside, beautifully crafted video!
+1