Great job. FYI you can simply implement the fixed code and re-upload without deleting this post (it will allow any future downloads to have the fixed version).
@mrxml
.
You're complaining about the accuracy of a nearly 5-year old build. There was way less to work with then; this does not account for drag or terrain deviations.
The crosshairs being orange is a you problem... colors are determined by the palette you have on the destination build (as you are likely using this as a subassembly).
Pac man most certainly is complicated for such a simple game. I've been thinking of how to code the game properly, but there still are some roadblocks.
@SemedianIndustries
.
I can't comment on what's being added next to Funky Trees as I am not a dev, but that would certainly be a step in the right direction. Hopefully!
@XD69 @MrShenanigans2020
.
Sound mod is in the works, and unfortunately it obviously will not be available for mobile. That being said, you cannot simply just "replace SimplePlanes sound files" on your own.
@ItsHighbraker2912
.
They don't. Unless you somehow figured out something they do that I've never heard of...
You don't need to declare variables explicitly, FT handles implicit declarations.
Unsure why this doesn't have this yet, but dynamic tag properties are done by using curly brackets as with simply displaying FT values. For example, <rotate={Time}> would be something that works.
.
Quick plug--I was originally going to write the "label guide" as well, but life has been catching up to me and time is tight, so I've'nt been able to do so--but you seem to be doing a great job. Would you like to have this document hosted on the FT guide site? If you'd like, shoot me a message and I'll arrange for it.
Your results seem odd to me. MBP 13" 2018, running a 2.6k part build with nearly 3 times the performance impact of this build, getting some 20 fps... Odd.
@Formula350
.
It'd be great if this could be done in-game, but for one I'm not as competent in C#, and two, I've found that Unity is hard to work with for me... lol
.
If it was done with a mod, it'd probably be done with a mod, but it'd have to use aircraft modifying methods similar to Overload, and that is considered pretty much black magic... So not anytime soon. RIP
export Variables into a single Database file, which then we'd be able to access from any build we open, to "install" them onto that plane
I can make that happen, given the that the installer works in what it does adding an ability to read from other files isn't too hard. The functionality for having more than one variable package is planned anyway. Reminder that this is marked v0.1-alpha lol. Barebones functional, still some kinks to iron out.
@Amirabadi
.
That is the way it is intended. It is only shown as long as you are holding down MR. You cannot manipulate the stored data after the fact.
Great job. FYI you can simply implement the fixed code and re-upload without deleting this post (it will allow any future downloads to have the fixed version).
+1@mrxml
+1.
You're complaining about the accuracy of a nearly 5-year old build. There was way less to work with then; this does not account for drag or terrain deviations.
The crosshairs being orange is a you problem... colors are determined by the palette you have on the destination build (as you are likely using this as a subassembly).
@32
+1.
The code itself is over 4 years old so you're not wrong. I just happened to tidy it up and release it recently.
https://www.simpleplanes.com/a/v30lb9/Electronic-Scale
Measures mass.
Pressure = Force/Area.
Mass x g = Force.
Thus pressure = (Mass x g)/Area.
Simple & old as the shock compression variable.
+1The energy in this post is incredible
+1@spefyjerbf
+1.
Indeed, a certified
F = -kx
momentいいですね~
+1@Reworkable
+1.
Wikipedia is not "open source".
Frankly I'm not sure if anyone does. Lol
+1@TRD
+1.
Thanks for the compliments! Lots of things to find and explore on this build. At the expense of 2690 parts, however :)
Pac man most certainly is complicated for such a simple game. I've been thinking of how to code the game properly, but there still are some roadblocks.
+1One of these will be fufilled... Albeit in unofficial form soon.
+1Your approach to this is not helping your case.
+1@Bummer
+1.
Official Changelog
Manual / Guide
....AND RICH STRIKE IS COMING UP ON THE INSIDE! OH MY GOODNESS-
+1Awfully well timed!
What @spefyjerbf said, but you can omit the 1 and just do
+1-Input
. Just don't add a space because that makes it a subtraction not a * -1.@ReinMcDeer
+1.
They lost me completely at gradients
@SemedianIndustries
+1.
I can't comment on what's being added next to Funky Trees as I am not a dev, but that would certainly be a step in the right direction. Hopefully!
@Hazerz
+1.
🤣 It's the code from this build
Hold on...
+1@SheriffHackdogMCPE
+1.
What version are you on...?
You can code this with FT and build a display! If I can find the time to refine it into a scope, I would upload...
+1@XD69 @MrShenanigans2020
+1.
Sound mod is in the works, and unfortunately it obviously will not be available for mobile. That being said, you cannot simply just "replace SimplePlanes sound files" on your own.
@Tang0five
+1.
Something I have in the works might remedy that...
A bit late, but that's some crazy detail
+1@winterro
+1.
Mobile generally can't run root level programs
Vertical curvature appears to only crush text and not actually curve it at the moment.
+1@JamesDean
+1.
<color={a ? "FFFFFF" : "000000"}>
White & black for an example. I'm sure you can infer from here on out
Neat, welcome to the realm of Funky Carpenters!
+1@ItsHighbraker2912
+1.
They don't. Unless you somehow figured out something they do that I've never heard of...
You don't need to declare variables explicitly, FT handles implicit declarations.
Just another thought I had earlier--this would be much more useful if autosaves were timestamped.
+1Nice! Glad to see someone actually made it through. I couldn't myself!
+1@V
+1.
Mobile "low physics" runs 50 Hz.
The VR headsets go from anywhere from about 60 to 120Hz.
Long since it's been done. Full missile guidance with nothing aside from FT.
+1Unsure why this doesn't have this yet, but dynamic tag properties are done by using curly brackets as with simply displaying FT values. For example, <rotate={Time}> would be something that works.
+1.
Quick plug--I was originally going to write the "label guide" as well, but life has been catching up to me and time is tight, so I've'nt been able to do so--but you seem to be doing a great job. Would you like to have this document hosted on the FT guide site? If you'd like, shoot me a message and I'll arrange for it.
Your results seem odd to me. MBP 13" 2018, running a 2.6k part build with nearly 3 times the performance impact of this build, getting some 20 fps... Odd.
+1@TheNightmareCompany
+1.
It's the new Gravatar default.
The XML uploading should really help. Awesome!
+1@Formula350
+1.
It'd be great if this could be done in-game, but for one I'm not as competent in C#, and two, I've found that Unity is hard to work with for me... lol
.
If it was done with a mod, it'd probably be done with a mod, but it'd have to use aircraft modifying methods similar to Overload, and that is considered pretty much black magic... So not anytime soon. RIP
@Formula350
.
I can make that happen, given the that the installer works in what it does adding an ability to read from other files isn't too hard. The functionality for having more than one variable package is planned anyway. Reminder that this is marked v0.1-alpha lol. Barebones functional, still some kinks to iron out.
+1@BoganBoganTheKid
+1.
Software isn't free. You're committing theft.
@laSoul
+1.
I maintain the documentation.
Please refer to the FT docs
@Amirabadi
+1.
That is the way it is intended. It is only shown as long as you are holding down MR. You cannot manipulate the stored data after the fact.
@ReinMcDeer
+1.
Ask and you shall receive.
@WereOutOfNames
+1.
You'll see soon. Something coming from me this week to demonstrate all the new stuff.
If it's relevant to you you'd know it already, but it's a new way for Funky Trees expressions to be represented and stored.
+1The second variable menu is not the same menu as the bottom bar variable menu. They do different things.
+1pepega
+1Absolutely game changing. I can't stress enough.
+1Probably the most game-changing update.
+1