27.8k TheFlightGuySP Comments

  • Venture Aeronautics Project C710 "Flapjack" 1.8 years ago

    @IceCraftGaming Thanks!

    +1
  • P.A.A.G. Progress Update! 1.8 years ago

    ![](image link) Is the image format.
    I would recommend either postimages.org (use the Direct Link for images), or Discord.

    +1
  • Questions about helicopters 1.8 years ago

    I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).

    Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.

    Again, I am by no means an expert on this subject. These are just my personal recommendations.

    +1
  • How to do rocket powered airplanes? 1.8 years ago

    @V I thought that was exclusive to rockets.
    Thanks for the information, I'll need to revisit that.

    +1
  • Help with gyros! 1.8 years ago

    @o2o

    Pitch-(PitchRate*0.01)
    Roll+(RollRate*0.01)
    

    Mess around with these and it should work decently.

    +1
  • P.A.A.G. 141-100 Needs ILS 1.8 years ago

    I see you've made your account.
    Welcome to the SP community!

    +1
  • Projects Sitrep 01/07/2023 1.8 years ago

    I can't say I've seen a NASA NF-104 with a rocket booster in SP. I'm looking forward to seeing that if/when it comes out.

    +1
  • Venture Aeronautics Project C600 "Knife Edge" 1.8 years ago

    @GabrielSatori Much appreciated!
    It's really just an XML modified Cleaver missile with several magnets holding it in place.
    A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).

    +1
  • Messing With The ImageEffectsCamera: 1.8 years ago

    @temporaryplanetester I couldn't find any resolution properties, and scaling the views doesn't work either.

    +1
  • Messing With The ImageEffectsCamera: 1.8 years ago

    @WrightDefense
    Sun rays:

    //ImageEffectsCamera>Beautify.sunFlaresSunRayDiffractionIntensity (Single)
    

    Blur:

    //ImageEffectsCamera>Beautify.set_blur (Boolean)
    //ImageEffectsCamera>Beautify.set_blurIntensity (Single)
    

    +1
  • Fuselage shaping upgrade idea 1.8 years ago

    @TheTomatoLover No, I mean a menu that allows the user to edit the cross-section of a fuselage block.

    +1
  • Venture Aeronautics Project D410 "Snipe" 1.8 years ago

    @IDNSatyaUpdootGrinder Command console.

    +1
  • Too Many Segments: 1.8 years ago

    @IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).

    +1
  • Too Many Segments: 1.8 years ago

    @IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...

    +1
  • Fuselage shaping upgrade idea 1.8 years ago

    A cross-section editor would be a nice addition in my opinion.
    It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.

    +1
  • Too Many Segments: 1.8 years ago

    @MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
    If you nudge a hinge rotator into just the right position, it should move just fine.

    +1
  • Quick and easy question 1.8 years ago

    Yes.
    Generally if your aircraft is heavier, larger, etc., you want more engine power/more engines. This also depends on the aircraft.

    +1
  • Too Many Segments: 1.8 years ago

    @jamesPLANESii I also needed something for the title, and this is what came to mind, so I stuck with it.

    +1
  • Good Morning Convoy 1.8 years ago

    @Droidy247 I plan to upload it this weekend.

    +1
  • It’s so close to being done. 1.8 years ago

    Also, it looks very good.
    I should probably design more helicopters; they're something I rarely bother with.

    +1
  • Its my birthday 1.9 years ago

    Congratulations, you've survived another trip around the Sun!

    +1
  • why will my VTOL not take off? 1.9 years ago

    Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
    Either increase the Collective Range or the engine power itself.

    +1
  • Regarding the Verifpro problem. 1.9 years ago

    Very informative. Thank you for addressing this in detail.

    +1
  • The USS Beast Has "Interesting" Proportions... 1.9 years ago

    @Aviator01 Yep.
    It might also work with the windmills as well, but I have yet to test that.

    +1
  • How do i stop wobbling at high speeds(Mach2+) ? 1.9 years ago

    @Bryan5 Hmm...
    Normally I would just say "fly higher", but if this happens at any altitude then I'm not sure how to help with that.

    +1
  • How do i stop wobbling at high speeds(Mach2+) ? 1.9 years ago

    What altitude are you flying at?

    +1
  • The USS Beast Has "Interesting" Proportions... 1.9 years ago

    @Red920 I've got several. However I've already posted most of them in previous forums.

    +1
  • [Teaser]: Belle Harbor 1.9 years ago

    +1
  • Wait, why do we call mentioning a user "tagging"? 1.9 years ago

    Not sure how it started.
    All I know is that I call it that because that's how everyone else calls it, and they likely picked it up the same way.

    +1
  • poor sailboat 1.9 years ago

    This is fine.

    +1
  • What image uploading service do you use? 1.9 years ago

    I use postimages.org
    It rarely has issues (for me).

    +1
  • It's time for a new name for SimpleRockets 2 1.9 years ago

    @Red920 Unless of course you were talking about 4 people for mobile servers, in which case that would work well for lower-end mobile devices.

    +1
  • It's time for a new name for SimpleRockets 2 1.9 years ago

    @Red920 Also yes, that would be me.

    +1
  • It's time for a new name for SimpleRockets 2 1.9 years ago

    @Red920 It would take away from the experience.
    It would be difficult to actually enjoy MP, especially since there is only one public server that is operational.
    That would mean only 4 out of dozens of routine MP players would be able to play at any given time. Ultimately it would be a terrible idea.

    +1
  • It's time for a new name for SimpleRockets 2 1.9 years ago

    @Red920 Yeah, I see requests from time to time. I tell others the same thing.
    SP servers just don't have the capacity. They can only hold around 10-15 users without overloading, and that's being generous.
    Perhaps if separate servers for mobile users existed it would be slightly more feasible.

    +1
  • It's time for a new name for SimpleRockets 2 1.9 years ago

    @Red920 That would work much better.
    You would also need a way to set up a server. On PC it's an executable that you can download. I'm not sure exactly how that would work on mobile but it could be possible.

    The question of "Is it reasonable to add as a default feature?" also comes into play. This sort of feature is for a more specific audience.
    However, it would still be neat (and might be possible).

    +1
  • Is Rotor Brakes available? 1.9 years ago

    Alternatively, you could go through the trigonometry-nightmare task of creating your own functional rotor system with working rotor brakes.

    Or you could use the "cheat method" and make a fake rotor system (with rotor brakes) with a hidden engine somewhere (I wouldn't recommend this method though).

    Other than that, the previous comment explains it.

    +1
  • (TEASER#2) Snipe: 1.9 years ago

    @MrCOPTY I'll be busy for several hours. I will likely be on later.

    +1
  • What are the basics to making a human-like walker? 1.9 years ago

    Hopefully this helps a bit. I am by no means an expert on the matter.

    +1
  • What are the basics to making a human-like walker? 1.9 years ago

    My NOVA robot is a good start for walking on uneven terrain. Its feet have a set cycle that allow it to walk both up and down slopes.

    Traction? No idea. I think if the legs move too fast it causes issues.

    I use gyros for bipedal walkers. They take a bit of tuning, but they work fine. Adding FT inputs to the gyro helps a lot as well.

    Size can be adjusted with Fine Tuner. See what works best, and then go with that.

    I'm sure rolling is entirely possible, but I have no idea how that would function on a bipedal walker.

    How to make the walker go faster is really dependent on what code you're using. Higher speed can also be achieved by giving the walker a longer stride with each step (though settings this too high may cause balance issues).

    +1
  • Update Suggestion 1.9 years ago

    @XAircraftManufacturer I think it's a great idea, and a logical one at that (given the additions in 1.11).

    +1
  • Update Suggestion 1.9 years ago

    A part with preset noises would be neat. Since we already have gauges/buttons/switches I don't see why adding alarm sounds would be a bad idea.
    As far as imported sounds go, refer to the previous comment.

    +1
  • (TEASER) Snipe: 1.9 years ago

    @MrCOPTY Just be careful not to accidentally send a report. I'm not sure what it would do, but it could lead to trouble.

    +1
  • (TEASER) Snipe: 1.9 years ago

    @MrCOPTY View this. Click on the image in the description.

    +1
  • (TEASER) Snipe: 1.9 years ago

    @MrCOPTY I noticed that. Happens occasionally. I'm not concerned about it.

    +1
  • I200 Landing Gear 1.9 years ago

    @MrCOPTY Actually, I've already made plans for a teaser video featuring my upcoming stealth helicopter.
    Sorry, but I won't have the time.

    +1
  • Venture Aeronautics Project I200 1.9 years ago

    @alexJgameYTukraine000000 Ціную!

    +1
  • Some more cool dev console codes 1.9 years ago

    Didn't know some of these (removing water, light, yourself, and the sky).
    Nice find!

    +1
  • Fuselage Splitter, Version 2! 1.9 years ago

    @MrCOPTY Hmm... It would be useful for splitting wings into sections automatically instead of manual wing calculation.
    It would also be nice for landing gear/weapon bays, especially on aircraft that use paneling.

    +1
  • Into The Depths: 1.9 years ago

    @MrCOPTY Thanks!

    +1