28.0k TheFlightGuySP Comments

  • About floppy rotators and is there a way I can use funky trees to lock them in place. 2.2 years ago

    I won't be able to give an exact input expression without further details though.

    +1
  • About floppy rotators and is there a way I can use funky trees to lock them in place. 2.2 years ago

    You could give it an input that simulates floppy movement when activated and is locked when deactivated.

    (inputExpression)*clamp01(activationExpression)
    

    I've used something similar this method to simulate gear tilt on a cargo plane, and it works quite well.

    +1
  • Test 2.2 years ago

    When using postimages.org, use the Direct Link for images instead of the standard Link.

    +1
  • Is 12GB Of RAM Good? 2.2 years ago

    I run maximum physics and graphics settings on 8GB, and it works just fine. It also handles MP decently (as long as there aren't 2000 parts in the same place collectively).

    +1
  • Drag Point Issues: 2.2 years ago

    @HuskyDynamics01 Interesting. The drag points changed with the addition of wing wheels (despite them not being anywhere near the pieces that increased in drag). I would assume this is simply a minor bug of sorts.

    I'll manually edit the drag scale to something more suitable for sailplanes.

    +1
  • I’m making an Unducted Fan engine 2.2 years ago

    NASA has some UDF footage that can be used as a reference if needed. It should be pretty easy to find on YouTube.

    +1
  • I’m gonna keep this suggestion simple not complex. 2.2 years ago

    Flexible fuselages would make a neat mod (though I can see why that would be a lag nightmare in certain cases).

    +1
  • I’m gonna keep this suggestion simple not complex. 2.2 years ago

    One thing I will say about wingflex is that it needs a rework. The way the joints translate instead of just rotating like an actual joint tends to make the wings/rotors look atrocious, leading to having to settle with Wing-2 wings (which is fine, but requires extra work to get ideal flex).

    +1
  • Can we make middle doors? 2.2 years ago

    Try this:

    ceil(smooth(clamp01(FireWeapons), 0.5))
    

    This may or may not work, since I haven't tested this.
    You may need to adjust the number for more/less delay. The current delay is at 2 seconds.

    +1
  • Imagine that you have the source code of SP 2.2 years ago

    @L3FTxR1GHT Mod support was removed from mobile devices (mostly).
    The only way as of now would be to have the mods included with the stock game upon purchase.

    +1
  • Butter 2.2 years ago

    @temporaryplanetester Alright then. I'll accept.

    +1
  • Butter 2.2 years ago

    Hello there. I just received a notification about being added as a contributor on your new mod.
    Was this intentional?

    +1
  • Can you guess what concept aircraft this is? 2.2 years ago

    Looks pretty similar to a 2707.

    +1
  • Venture Aeronautics Project C710 "Flapjack" 2.2 years ago

    @IceCraftGaming Thanks!

    +1
  • P.A.A.G. Progress Update! 2.2 years ago

    ![](image link) Is the image format.
    I would recommend either postimages.org (use the Direct Link for images), or Discord.

    +1
  • Questions about helicopters 2.2 years ago

    I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).

    Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.

    Again, I am by no means an expert on this subject. These are just my personal recommendations.

    +1
  • How to do rocket powered airplanes? 2.2 years ago

    @V I thought that was exclusive to rockets.
    Thanks for the information, I'll need to revisit that.

    +1
  • Help with gyros! 2.2 years ago

    @o2o

    Pitch-(PitchRate*0.01)
    Roll+(RollRate*0.01)
    

    Mess around with these and it should work decently.

    +1
  • P.A.A.G. 141-100 Needs ILS 2.2 years ago

    I see you've made your account.
    Welcome to the SP community!

    +1
  • Projects Sitrep 01/07/2023 2.2 years ago

    I can't say I've seen a NASA NF-104 with a rocket booster in SP. I'm looking forward to seeing that if/when it comes out.

    +1
  • Venture Aeronautics Project C600 "Knife Edge" 2.2 years ago

    @GabrielSatori Much appreciated!
    It's really just an XML modified Cleaver missile with several magnets holding it in place.
    A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).

    +1
  • Messing With The ImageEffectsCamera: 2.3 years ago

    @temporaryplanetester I couldn't find any resolution properties, and scaling the views doesn't work either.

    +1
  • Messing With The ImageEffectsCamera: 2.3 years ago

    @WrightDefense
    Sun rays:

    //ImageEffectsCamera>Beautify.sunFlaresSunRayDiffractionIntensity (Single)
    

    Blur:

    //ImageEffectsCamera>Beautify.set_blur (Boolean)
    //ImageEffectsCamera>Beautify.set_blurIntensity (Single)
    

    +1
  • Fuselage shaping upgrade idea 2.3 years ago

    @TheTomatoLover No, I mean a menu that allows the user to edit the cross-section of a fuselage block.

    +1
  • Venture Aeronautics Project D410 "Snipe" 2.3 years ago

    @IDNSatyaUpdootGrinder Command console.

    +1
  • Too Many Segments: 2.3 years ago

    @IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).

    +1
  • Too Many Segments: 2.3 years ago

    @IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...

    +1
  • Fuselage shaping upgrade idea 2.3 years ago

    A cross-section editor would be a nice addition in my opinion.
    It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.

    +1
  • Too Many Segments: 2.3 years ago

    @MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
    If you nudge a hinge rotator into just the right position, it should move just fine.

    +1
  • Quick and easy question 2.3 years ago

    Yes.
    Generally if your aircraft is heavier, larger, etc., you want more engine power/more engines. This also depends on the aircraft.

    +1
  • Too Many Segments: 2.3 years ago

    @jamesPLANESii I also needed something for the title, and this is what came to mind, so I stuck with it.

    +1
  • Good Morning Convoy 2.3 years ago

    @Droidy247 I plan to upload it this weekend.

    +1
  • It’s so close to being done. 2.3 years ago

    Also, it looks very good.
    I should probably design more helicopters; they're something I rarely bother with.

    +1
  • Its my birthday 2.3 years ago

    Congratulations, you've survived another trip around the Sun!

    +1
  • why will my VTOL not take off? 2.3 years ago

    Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
    Either increase the Collective Range or the engine power itself.

    +1
  • Regarding the Verifpro problem. 2.3 years ago

    Very informative. Thank you for addressing this in detail.

    +1
  • The USS Beast Has "Interesting" Proportions... 2.3 years ago

    @Aviator01 Yep.
    It might also work with the windmills as well, but I have yet to test that.

    +1
  • How do i stop wobbling at high speeds(Mach2+) ? 2.3 years ago

    @Bryan5 Hmm...
    Normally I would just say "fly higher", but if this happens at any altitude then I'm not sure how to help with that.

    +1
  • How do i stop wobbling at high speeds(Mach2+) ? 2.3 years ago

    What altitude are you flying at?

    +1
  • The USS Beast Has "Interesting" Proportions... 2.3 years ago

    @Red920 I've got several. However I've already posted most of them in previous forums.

    +1
  • [Teaser]: Belle Harbor 2.3 years ago

    +1
  • Wait, why do we call mentioning a user "tagging"? 2.3 years ago

    Not sure how it started.
    All I know is that I call it that because that's how everyone else calls it, and they likely picked it up the same way.

    +1
  • poor sailboat 2.3 years ago

    This is fine.

    +1
  • What image uploading service do you use? 2.3 years ago

    I use postimages.org
    It rarely has issues (for me).

    +1
  • It's time for a new name for SimpleRockets 2 2.3 years ago

    @Red920 Unless of course you were talking about 4 people for mobile servers, in which case that would work well for lower-end mobile devices.

    +1
  • It's time for a new name for SimpleRockets 2 2.3 years ago

    @Red920 Also yes, that would be me.

    +1
  • It's time for a new name for SimpleRockets 2 2.3 years ago

    @Red920 It would take away from the experience.
    It would be difficult to actually enjoy MP, especially since there is only one public server that is operational.
    That would mean only 4 out of dozens of routine MP players would be able to play at any given time. Ultimately it would be a terrible idea.

    +1
  • It's time for a new name for SimpleRockets 2 2.3 years ago

    @Red920 Yeah, I see requests from time to time. I tell others the same thing.
    SP servers just don't have the capacity. They can only hold around 10-15 users without overloading, and that's being generous.
    Perhaps if separate servers for mobile users existed it would be slightly more feasible.

    +1
  • It's time for a new name for SimpleRockets 2 2.3 years ago

    @Red920 That would work much better.
    You would also need a way to set up a server. On PC it's an executable that you can download. I'm not sure exactly how that would work on mobile but it could be possible.

    The question of "Is it reasonable to add as a default feature?" also comes into play. This sort of feature is for a more specific audience.
    However, it would still be neat (and might be possible).

    +1
  • Is Rotor Brakes available? 2.3 years ago

    Alternatively, you could go through the trigonometry-nightmare task of creating your own functional rotor system with working rotor brakes.

    Or you could use the "cheat method" and make a fake rotor system (with rotor brakes) with a hidden engine somewhere (I wouldn't recommend this method though).

    Other than that, the previous comment explains it.

    +1