114k hpgbproductions Comments

  • Car engine acceleration problem 4 months ago

    Engines naturally have more acceleration at low speeds. You can multiply the input by the inverse of speed for a constant power

  • Flight Park Kirama 4 months ago

    @Windows2000 adding a railway seems interesting

    +1
  • North Railway 4 months ago

    @Windows2000 SPR switches are small af, any larger train cars can't use them
    Also the combination of goofy tooling and big maps gives trouble
    So with these problems, i don't really tech-support this map

  • JESOS! 4 months ago

    Turning into a fossil rn

    +1
  • FORD NUCLEON 4 months ago

    @Kerbango nvm i was mistaken

    +1
  • FORD NUCLEON 4 months ago

    is this post a social experiment?

  • Graingy Survey: Build Techniques You're Particularly Fond of? 4 months ago

    Normals manip is proof that geometry isn't real and we are living in a simulation (jk)
    They are methods that cause fuselage sides to look different from their geometry. Some tricks make interesting variations in surfaces

  • [HELP me again] lerpangle not right 4 months ago

    lerpangle is used like lerp, not inverselerp
    .
    lerpangle(a, b, t):
    When t = 0, output is a
    When t = 1, output is b
    This is the angle version, so it will always output a value between -180 and 180
    basically the same

    +1
  • Graingy Survey: Build Techniques You're Particularly Fond of? 4 months ago

    Fuselage vertex normals abuse of 2 kinds: round tips and smooth/unsmooth mixing
    On the topic of round tips, i have a love/hate relationship with sausagification (will explain maybe)
    .
    I'm supposed to write about those tech, but I haven't got around to it
    .
    If you have ever seen my old af donut, it uses round tips tech

    +1
  • KiHa T100 TMU 4 months ago

    @MrCOPTY thanks! Well, being almost a replica in terms of looks helps to keep things realistic xdd

    +1
  • Brick By Brick 4 months ago

    Brick to pipi

    +2
  • Graingy Survey: Demand for New Models? 4 months ago

    I need fabric that looks normal, but can actually survive contact with afterburner flames. I need to guarantee the safety of my new completely normal idol group

    +1
  • Glider Help 4 months ago

    Check detacher force

  • I m trying to upload a photo through link in my bio or plane description but it's not showing... Anyone know why? 4 months ago

    SP uses the markdown format. Read one of the top posts on the first page of the forums to learn what is supported
    Also, you need 100 points to get the image embed ability

    +1
  • Physics Settings!/? 4 months ago

    High physics, it is the one setting i will always keep high

    +1
  • Question: is it okay to simulate or create stories about FICTIONAL aircraft that crashed resulting in mass casualties 4 months ago

    it highly depends, i have sometimes mentioned that past accidents or flaws get fixed in the uploaded or future variant of the plane, but it is just that, a brief mention
    .
    other: writing about accidents solely just to do so will always lead to cringe

    +1
  • Suspension springs and G forces 4 months ago

    Lock your gear with a magnet idk
    Or try a configuration where the springs aren't vertical

  • Should I add girls to my builds? 4 months ago

    @WritersCrusadersAirCo2 you're actually good when it comes to using drawings in plane posts. Basically everyone else steals art (especially in the 2d graphics scene), so it's good to see original art on planes

    +2
  • Should I buy SimplePlanes? 4 months ago

    PC is good for screenshotting and map mods. Working with variables and labels is easier. You can regex edit (although you can still do it on some android phones). But all other building is terrible
    .
    Mods that i actually use:
    The orthographic blueprint mod, since it's easier to use than the in-game one (no combining images required)
    Nuerburgerking for car builders (and also for farmland background xdd)
    The clouds mods (only use when taking screenshots)

    +2
  • Anybody know how to make interiors easily 4 months ago

    How does it glitch? Some tips (i'm on phone so it might be hard on pc)
    Mirror parts wherever possible so you know where they are
    Game has a built-in fine tuner: hover over a part > rotate button > circle thing (iirc)
    Always follow a grid for easy precise spacing (e.g., 0.01 or 0.05)
    Assign connections manually

  • Should I add girls to my builds? 4 months ago

    :trollAYAYA:
    build it using fuselage (as others said), and for extra points it must be your own drawing

    +2
  • (solved) i uhhh still need help with that bomber. 4 months ago

    Or increase lift/ reduce mass

  • if you're ever feeling down about how many upvotes you get. 4 months ago

    @PlaneSpike inb4 :troll:

  • Aircraft Rolls to the right with no roll input 5 months ago

    Check for a mass or drag imbalance. In the normal way of building, the game sometimes gives unbalanced drag. It is also easy to accidentally put more parts on one side

  • Help with text 5 months ago

    @KPLBall try to increase the size of the label further

  • Help with text 5 months ago

    What problem do you face?
    - I recommend resizing images with your own tools instead of using the resize feature in any label generator
    - Removing backgrounds needs image editing software
    - I only made the original SPRASTER, all other generators are by other people. I don't recommend that people use mine since it's barebones and difficult to use

  • Help making automatic air brake. 5 months ago

    Use a timer system for the airbrake
    smooth(IAS>319 ? 3 : 0, IAS>319 ? 999 : 1) > 0.01
    .
    For the engine, you could use a hard cutoff
    Throttle * clamp01(Altitude<12192)
    .
    But is usually better to create a smooth curve if you have one

  • numbers 5 months ago

    What matters is followers, yes
    Not on sp, but on github (i have like 3 followers)

    +1
  • 3D Modeling Jundroo’s Bush Plane 5 months ago

    Epic
    Also bambu printer Aware

    +1
  • YARIS. 5 months ago

    Gay, G :prayge:

  • FA-7X-D Super Zenith 5 months ago

    It has a great shape and construction, but the fuselage needs to be thicker to fit bigger engines

    +4
  • What should I do for my upcoming pfp 5 months ago

    C H A O S (anime girl ofc)

  • Edit render fog/haze through Dev Console 5 months ago

    The dev console can only edit GameObjects. You can use Fog Changer mod

    +2
  • MIG 41 RUSSIA NEXT GENERATION 6 5 months ago

    @AceCombatGame
    1. Turns out this thing only exists on that shady website, it is different from the more well known concept that is also unofficially called the mig 41
    2. I can see the side view now, it has pancake syndrome, and i can at least make a plane that doesn't have it xdd
    Edit 3: From the description, I assume that you know why planes sometimes get removed. If you genuinely do not know, then disregard my first comment and have a good day

  • MIG 41 RUSSIA NEXT GENERATION 6 5 months ago

    i can't even see the screenshots and orthogonal views yet, but i can predict that it has a moderate chance of being removed

    +1
  • Sigma boy! Sigma boy! 5 months ago

    B-1 lancer privileges revoked, you are sentenced to eternal confinement in a bomb bay

    +3
  • I feel scammed... 5 months ago

    nah, 3-tone erusean is way better than osean bri'ish sky color

  • Funky fried whatrees eet ees. (NewGame+) 5 months ago

    @Grob0s0VBRa
    2:
    Imagine a sphere of radius R, with horizontal circles intersecting it. The radius of the great circle in the middle also has radius R. The circles above and below it will have radii of (R sin t), where t is the angle up or down from the horizontal. A circle will be of scale (sin t) compared to the great circle.
    .
    A label in the setup represents a certain horizontal angle. And if the label has a circular curvature, the vertical position of text should be linearly related to the vertical angle.

    +1
  • Am back, not really, here's a teaser 5 months ago

    This is 100% a transport for several regulated substances capable of landing on poorly maintained airstrips

  • Art 5 months ago

    One of the ways to draw hands is to plan them as like 2 roughly trapezoid prisms (one each for palm and fingers) and then a block for the thumb

    +2
  • Funky fried whatrees eet ees. (NewGame+) 5 months ago

    @Grob0s0VBRa
    1)
    Seems like you can't. Disabling the /Water object still keeps water physics. You can try to lower the sea level by a large number using ServiceProvider, such that it goes out of render distance. It MIGHT affect air physics and the altitude reading (I can't check without building a mod)
    .
    .
    2)
    There is no one-part method. The easiest way is to use a horizontal circle of vertical curvature labels.
    .
    .
    3)
    The easy way is to check when the input passes a smaller number. However, if players press the button for too long, then they must release it for longer as well, or the FT will drop inputs. I used this in my cars, e.g.,
    SETTER InputShiftUp:
    rate(Yaw>0.2)>1 & TimeSinceGearChange>0.1
    .
    I tried making wooting rapid trigger but since game inputs update every frame (Update), and multiple variable setter updates happen every frame (FixedUpdate), it doesn't work reliably. Variables will see inputs increasing or decreasing in multiple steps.

    +1
  • Can someone help me 5 months ago

    why not just build it yourself, train bodies are the easiest to make well (compared to planes, cars, etc.)

    +1
  • "Users" page remastered?? 5 months ago

    I am nowhere to be seen💀 (i haven't uploaded any planes in a while)

    +1
  • New pfp 5 months ago

    @YarisSedan it is a very normal part to like

    +1
  • New pfp 5 months ago

    Cute
    Also must be leg enjoyer

    +2
  • Let's play a fun game called "How closely do my higher-ups monitor my internet use?" 5 months ago

    Maybe i will get unpersoned soon :aware:

  • Why you should use samsung instead of apple [off topic but useful for mobile builders] 5 months ago

    Why not a gaming phone though, surely that will be better for sp

  • !A LITTLE HELP! 5 months ago

    I read the question again and I don't understand the desired firing cycle.
    .
    Currently, when installing the FT on a cannon, it has the cycle
    Shot 1 --> (minimum firing delay) --> shot 2 --> (deactivated for 14 seconds) -->...

  • !A LITTLE HELP! 5 months ago

    Keep track of the reloads and magazines yourself and deactivate the cannon when you need to
    Of course, there is the problem that you cannot switch from another weapon to the gun with the weapon cycle buttons if the gun is deactivated