110k hpgbproductions Comments

  • I am not sorry for this 25 days ago

    reminder that rocks can turn into dust

    +2
  • Graingy PSA/Survey: IT'S HALLOWEEN IT'S TIME TO GET S P O O K Y ! one month ago

    i will hang a skeleton on a ceiling fan

    +2
  • Speed question for the resizable wheel one month ago

    It is affected by wheel size, so it is probably some kind of rotational unit. I didn't test it but i would guess radians per second

    +2
  • Pros VS Cons: Mac 2 months ago

    Pros:
    - more comfortable if you are already a mac guy
    - cheaper if you need a mac and cannot buy another pc just for gaming
    .
    Cons:
    - apple hardware related tomfoolery (you cannot switch parts or companies)
    - something like 2 small useless mods cannot work on mac (tbf they also might not work on linux via wine) (i know they are useless because i made them)

    +2
  • guess what this program is? 2 months ago

    does ti-basic not allow numbers to be passed into disp 🗿 (i don't have a graphing calculator)
    also try if-else-end blocks

    +2
  • Blackboard 3 months ago

    garlic

    +2
  • N301 series EMU 4 months ago

    @Zhixunlin23 yes, it's SPR

    +2
  • SCENARIO: You're forced to fight the thing/character in your wallpaper. 4 months ago

    it will turn me into a cute small octopus (or maybe i will just be oneshot by a crowbar)

    +2
  • So uhhhh there was (still is?) a massive windows issue that pretty much haulted a ton of the world 4 months ago

    me when an f1 sponsor finally becomes socially relevant (it was for knocking out critical infrastructure)

    +2
  • Can I breed woodpeckers with penguins and train them to poke holes under enemy ships' waterlines? 5 months ago

    you know explosive, tube-shaped machines that can swim like penguins exist right?

    +2
  • I don't know, I'm tired of changing all drag to 0 5 months ago

    if you have sp on pc, or you can access the xml files on your phone (old versions of android only), you can use a very fast method to remove drag that's already there

    +2
  • Do you Love or Hate PEA? 5 months ago

    As an artist-type person, i slightly hate PEA since a lot of them look very bad, not necessarily as in inaccurate or unrealistic, but rather, visibly rough and low quality
    Quick check of recent PEA (very small sample size):
    - fuselage that has like 3 parts in a line, i joke to myself that my tris are visible but this is too much
    - [point partially taken back] airbrake that can be made with fuselage cutting (which will make it have FEWER parts), but instead the builder made a rectangular-ish 3 part panel that looks very rough (The airbrake actually uses just one airbrake part, but it sticks out from a circular fuselage when retracted)
    Additional (about 2 days of newest):
    - semi-circular intake on a replica of a well-known stealth plane xdd (there is no way to build that shape with 1 part, just use a few more)
    - allegedly using a lot of wing parts to make a curved wingtip (i didn't download but a commenter called it out)
    - the common pet peeves, like blue or chrome windows, etc

    +2
  • What do you play on? 5 months ago

    I have both a phone and a laptop. I only use my phone for building now, it crashes randomly in the simulation. My laptop can probably run 2000 parts on high physics, since it's a semi gaming or workstation design

    +2
  • Suspicious 5 months ago

    ____■■■
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    ■■■□□□
    ■■■□□□
    ■■■■■■
    __■■■■■
    __■■ ■■
    __■■ ■■
    

    +2
  • i love upvotes 6 months ago

    when i see the UPVOTE i think of andrew with lightning eyes

    +2
  • SimplePlanes 2 trailer and steam post breakdown 7 months ago

    The A-10 with laser targeting designator is a reference to one of the best combinations in ace combat 7 :clueless:

    +2
  • [solved] How do you properly scale fuselage art 7 months ago

    separate it from the plane completely, use scale selected parts OFF and relative scale ON
    this also means you must re-attach the fuselage art, if it was previously attached to a plane

    +2
  • Is it bad to publish a car that doesn't drive straight and becomes increasingly crooked? (Resolved) 7 months ago

    Uh kinda yeah
    Check your wheels and suspension have the same settings on the left and right, it's easy to miss one side when changing settings

    +2
  • Graingy Survey: How many people here use Mobile vs Desktop? 8 months ago

    I build on mobile and play on pc

    +2
  • 98 DAIHATSU MIDGET II D-TYPE 9 months ago

    midget II my beloved

    +2
  • how to make flaps slower 9 months ago

    Try the smooth function

    +2
  • Elliptical grip model 10 months ago

    @001 :xpp: :ElNoSabe:
    But seriously, programming has this stuff called dependencies, where you rely on others' code. Some company made some changes and along the way you lose mobile mods

    +2
  • What happened to "read more" buttons in descriptions? 10 months ago

    it used to be a feature, then it got removed
    maybe it was removed because it was buggy, you usually see some duplicated characters around the read more point

    +2
  • Handrails Help! 10 months ago

    I have a method using 3 hollow fuselage to make rails in the shape of any standard fuselage
    Idk how to explain it so here is an example

    +2
  • Anti Missile Ball 11 months ago

    @Ihavesnowball just because it's not called "sam destruction"

    +2
  • VE-60SNA Stun Needle Launcher 11 months ago

    Amazing model and animations, unfortunately fake screenshot

    +2
  • Digital Painting Tool one year ago

    @Majakalona you can draw rick astley on it (jk jk... unless?)

    +2
  • In my very early 20s one year ago

    you have now joined the internet seniors club

    +2
  • A question on wheel physics one year ago

    (🤓 answer) technically the engine and brake spins the wheel, then the game determines the slip and applies forces on the plane using the slip
    Differentials can be made completely in FT but you need one engine for each wheel

    +2
  • AI Plane Replacer one year ago

    @TheTomatoLover no more 69, not nice >:(

    +2
  • is there a funky tree code when you fire a cannon.. 1.2 years ago

    1. Not enough info. For example, what does the piston do?
    2. You can make a semi auto weapon by using the armed group !FireWeapons. Therefore, try Activate1 ? true : !FireWeapons

    +2
  • How to make ships not sink 1.3 years ago

    • Buoyant force in the game depends on the mass of the part. If you add more dead weight, or increase massScale, a fuselage can float more. If massScale is 0, the fuselage will not provide any buoyant forces. This is the opposite of real life.
    • Buoyant force applies from a single point. Each force is like a thin table leg. You need many to keep level.

    +2
  • Couple of website suggestions 1.3 years ago

    I like the idea of downvoting comments and adding reactions to comments.
    .
    For commenting with pictures, i think the current method of using links is good enough. Embedding images increases loadtimes and data usage. If the sp website hosts images, then the server data will grow much faster than it already does. Some sp users, both low and high ranks, don't consider the size of images and will push tens of HD screenshots into a single plane description or forum post, and adding to comments will worsen the load times.

    +2
  • Is it okay if I put on bikini anime girl for my PFP? 1.3 years ago

    I had anime girl with exposed sarashi cloth for a while and no one complained so idk
    There is a wide range of nsfw levels for bikini anime girl pics, so it depends

    +2
  • 2018 McLaren Senna 1.3 years ago

    you probably want to fill in the gap between the wheels, almost every car will use that space

    +2
  • [solved] how to replace the standard 'AI-Refuel tanker' ? 1.6 years ago

    @Blueshift oh yeah, i forgot to write it here, but i've made a mod for it, so you don't have to run batch files everytime you play sp

    +2
  • More Color slots 1.7 years ago

    Go to your plane's xml file and add more rows to the materials section

    +2
  • How to Download planes in SP PC? 1.7 years ago

    If you click download from the steam browser, the plane will load automatically
    If you use normal browsers but don't want to end up with a bunch of .splane files, you can copy the aircraft link, and in the designer press ctrl+L

    +2
  • Is there's a a way to turn on/off an HUD text or flight instruments hud text using Funky Trees? 1.8 years ago

    If the label doesn't use the alpha tag, you can use it to hide all text
    You can also try to put a line at the beginning with 0% line-height, and switch to a large line-height to hide text

    +2
  • 7:22 on Nordschleife with updated NIKE ONE 2022 1.8 years ago

    NIKE ONE 2022

    Notes:
    - FT on the top is a timer, but I forgot to use it so I used the video
    - Timer in the car directly uses the Time variable, so it's not the lap time
    - My current times in GT4 are 7:38.8 with Sports Medium tires and 7:08.8 with Racing Medium tires
    - In SP, the car is slower in a straight line, but faster in the corners. The cornering is probably similar to Racing Medium or Soft tires.
    - A more realistically tuned version has been added

    +2
  • Another question about exhaust 1.8 years ago

    This is a bug in the game where the exhaust particles don't rotate with the engine. This means that no matter the rotation of your engine, each particle does not change shape, and if you use different xyz values, the gap between the particles changes
    Don't use different xyz particle scale
    You can try increasing the engine input controller value past 1, using multiple very small engines in a line, or alternatives like label engine effects

    +2
  • Engine overheat code 1.9 years ago

    Well, the first thing is that there is no way to use guns except with FireGuns, so you cannot drop the health of engines
    However, you can deactivate the engines.
    Example code based on timer code:
    sum(smooth(Throttle>=0.95?99:0, Throttle>=0.95?1:COOL_MUL) > 60 ?1:0) < 0.01
    .
    For cooling time multiplier COOL_MUL > 0
    .
    Smooth argument 2 is the max rate of change towards smooth argument 1.
    Value inside sum() is 1 if the timer>60, 0 if timer<=60. This means sum() increases at 1/second only when timer>60.
    Sum is compared against a small number 0.01. At first, sum() is 0. When timer>60, sum() will exceed 0.01 and deactivate your engine

    +2
  • Engine Power Variable 2.0 years ago

    The ? : operators form the ternary operation:
    ARGUMENT ? TRUE_VALUE : FALSE_VALUE
    .
    To multiply, use the * operator, e.g.
    Throttle * AngleOfSlip

    +2
  • Rotator Physics sux 2.0 years ago

    Luckily, they suck consistently, so you can put another rotator that rotates parts in the opposite direction
    The strange thing is that rotators produce torque even if they rotate parts with no mass

    +2
  • How do I do this?? 2.0 years ago

    funky trees guide - part variables
    After you enable part output variables, you can use them in parts or other variables

    +2
  • How do you add a ammo count in simpleplanes as a variable? 2.0 years ago

    ammo("Rocket Pod")
    You can put a different name, even custom names if your weapons use them

    +2
  • Funky Trees help… 2.1 years ago

    You can't launch flares from custom inputs, only LaunchCountermeasures input
    Also, the firing delay is fixed at 1 chaff/flare per second

    +2
  • How to make brakes? 2.1 years ago

    You can have pistons that push from the bottom of the tank

    +2
  • [QUESTION+HELP] Is there a way to press a button and have it unpress by itself a few seconds later? 2.1 years ago

    @JustWingIt to change the time, change the 1 in MyButton variable
    Stopping the button from being pressed is more complicated, I tried it and I don't know how to do it without actual trickery (pistons or storing a whole lot more variables)

    +2
  • [QUESTION+HELP] Is there a way to press a button and have it unpress by itself a few seconds later? 2.1 years ago

    @JustWingIt yes it works with a light using the same input as the button

    +2