121 llDeadboyll Comments

  • [FT BM] Funky Trees Ballistic Missile 2 months ago

    @Ku nice pls add the Scud-B to your list of future builds, would love to see that.

    +3
  • Area88 1.5 years ago

    Why can't I download the map anymore

    +3
  • Presidental Motorcade one month ago

    @KSB24 Hey, could you maybe kombine this code with the one of your seahorse boat? I want to recreate a specific scenario of ww2 but lack the knowledge of FT needed for that. Would be really cool if you could help me out with that.

    +2
  • [AI] [WIP] TBF Avenger Squadron one month ago

    @TemporaryReplacement Thanks! been thinking about it for a while now. still has to be refined a bit, but i think it's possible to make aircraft swarms now without relying on rotators and gyros...

    +2
  • SimplePlanes 2 FAQ 2 months ago

    @Jundroo Q1 will it have better radar mechanics? Like functioning radar systems and stuff?

    Q2 could you make it, so that you can choose which type of craft it is(land vehicle, ship/submarine, aircraft/helicopter)?

    Q3 can you also make it, that if there are several flight comps in a build(like an aircraft carrier with aircraft)? you can have two modes on a flight computer: m1 is just like simpleplanes 1 and m2 is that you can choose for it to be evaluated as separate entity/aircraft.

    +2
  • Funky-Trees Missile Instruction Package 8 months ago

    @Ku Definetely

    +2
  • KC 300 MK.2 Showcase 8 months ago

    @Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).

    +2
  • [M-WAR] JS Yamato Aegis Super-Battleship 'MRNS Yamato' 9 months ago

    @LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...

    +2
  • It's time for a new name for SimpleRockets 2 2.1 years ago

    Hey there. I'm a big fan of both games, but my question is actually about simpleplanes. Would it be possible for you to add AI wingman and maybe something like an target marker as a part, which you could choose air or ground? I think that would be totally awesome. And builds like aircraft carriers and such could be more advanced that way.

    +2
  • Explosion mod teaser ft. Michael Bay 2.2 years ago

    where is the mod?

    +2
  • SV-22 Osprey 2.2 years ago

    Hey, thats pretty amazing. i like ur a-10 too. could you upload the Nimitz carrier in the background too?

    +2
  • All-In-One Radar Display 11 days ago

    @whotookcarter this is neat! how'd you calculate the bomb impact point? I'd like to use this for an upcoming system of mine...

    +1
  • [AI] [WIP] TBF Avenger Squadron 29 days ago

    @TemporaryReplacement Hey, i uploaded another project of min yesterday, u think you and other Funkytrees guys can take a look at it? i need feedback for improvement. help is much appreciated.

    +1
  • Cadillac Presidential Motorcade one month ago

    @KSB24 could you modify for a ship fleet ? would be GOAT.

    +1
  • [AI] [WIP] TBF Avenger Squadron one month ago

    @C47skytrain thanks for the reminder, totally forgot that.

    +1
  • AoS / AoA one month ago

    @Grob0s0VBRa Thanks!

    Edit: Is AoA not V_Vert / V_Long?

    +1
  • Alexander Dennis ENVIRO500 Sightseeing hong kong bus Ai Racer one month ago

    @KSB24 You made this autopilot for bush a while back right? Could you help me with the code for a build/look over it? I'm not that good with FT, so I can't seem to find the problem. If yes, here's the link: https://www.simpleplanes.com/a/4V4885/AI-WIP-TBF-Avenger-Squadron

    +1
  • [LHI] Atlanta class '43 one month ago

    @TemporaryReplacement could you do a code for leading torpedo tubes? Would be neat. Also, I just recently found out that Torpedos normally travel at 45 m/s. (if you need that)

    +1
  • [FT BM] Funky Trees Ballistic Missile one month ago

    @Ku Could you make the Paveway series? Would be really cool if you could control at which angle the bomb hits. Just thought it would maybe be a nice side project i guess.

    +1
  • Motorsport Helicopter FT Cam Pro one month ago

    ok, thx

    +1
  • Motorsport Helicopter FT Cam Pro one month ago

    @KSB24 Witch controls are used so that the helicopter circles around target ? And how can i change the radius that it circles ?

    +1
  • [FT BM] Funky Trees Ballistic Missile 2 months ago

    @Ku what happened to change your mind? i asked sometime ago and you said it wouldn't make sense in sp? even so, great as always!

    +1
  • [AI Heli] Mi-2 3 months ago

    @dabestsock well, i'm working on it, but For some reason it won't work properly. i'll uplod it as soon as i've fixed that.

    +1
  • [AI Heli] Mi-2 3 months ago

    @verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.

    +1
  • [AI Heli] Mi-2 3 months ago

    @Ku is this portable to any other well-handeling helicopter?

    +1
  • Ai Police Squad (Experimental) 3 months ago

    @KSB24 Hey, could you like, convert the ft from this build for the ai follow pilot for 4 planes? and is there a roundabout way for AngleOfSlip?

    +1
  • [FT AAM] Spear MK.1 7 months ago

    thx, have done that. the com was way behind the col.

    +1
  • (HOS)Power Shield Test BB-03 7 months ago

    @DISHWASHER2005 How'd you do it exactly? and will you upload it?

    +1
  • [FT AAM] Spear MK.1 7 months ago

    @Ku how'd you manage terrain avoidance?

    +1
  • potato Ford GT 2016 Ai Police 7 months ago

    @KSB24 hey, could you put the plane autopilot on a jet too? Kinda struggling with getting it to work with jets...

    +1
  • ASM-60S FUNKYTREE A/G MISSLE 8 months ago

    @Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?

    +1
  • (Camera Aim Missile) SHT-7 WIOR 8 months ago

    How'd you do the camera aim missiles?

    +1
  • How to make detachable weapons/deployable vehicles that can use weapons. From Carrier Aircraft to SLBM's! 8 months ago

    @ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.

    +1
  • [LHI] USS Essex CV-9 (full) 8 months ago

    My prayers were heard! Thank you my man. Amazing work as always

    +1
  • Ai Pilot (Follow) Bush Plane 8 months ago

    @KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?

    Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.

    +1
  • Fletcher on Fletcher violence (AI torpedo launch demo) 9 months ago

    how'd you do that armor thing?

    +1
  • [LHI] IJN Furutaka 9 months ago

    @TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?

    +1
  • [LHI] IJN Furutaka 9 months ago

    pls consider making big warships like ijn yamato too. awesome build, just like always!!

    +1
  • [M-WAR] JS Yamato Aegis Super-Battleship 'MRNS Yamato' 9 months ago

    @LunarEclipseSP ok, thx

    +1
  • Mikoyan-Gurevich MiG-29 Fulcrum 9 months ago

    @MAPA Cool, can't wait. I like your ai builds, because I can use them with many others without crashing my potato pc.

    +1
  • Mikoyan-Gurevich MiG-29 Fulcrum 9 months ago

    @MAPA nice! And next a F18-F version pls. Would be much appreciated.

    +1
  • Kaboom 9 months ago

    @Gestour @Kennneth How did you get to make a custom part that marks the aircraft as a ground target?

    +1
  • AH-64D Apache 10 months ago

    What does Act2 do exactly? If I activate it and tilt even just 1 deg, it just starts wildly spinning around...(I'm on the low part version)

    +1
  • [Structure] Lighthouse I one year ago

    @Monarchii Nice, can't have enough targets...

    +1
  • DC-10-30 Garuda Indonesia (PK-GIC 1996) one year ago

    Nice build man! Could you also make the military KC-10 Variant? That would be really awesome.

    +1
  • FT SAM, RIM-7 M one year ago

    @Ku So, could you make a SLBM with a similar guidance system? The missile would only be able to turn after a certain amount of time and have 2 to 3 stages. Any answer or help would be much appreciated.

    +1
  • FT Air-To-Air Missile, Aim9-P 1.3 years ago

    Love your ft guided-Series as always! Kept it up! Could you maybe tell me how the code for elevation of the missile works? I'm currently working on a Tomahawk cruise missile and need some help...

    +1
  • CH-4 UAV 1.4 years ago

    Which carrier did you make the screenshots on?

    +1
  • B-2 Spirit (Update v2) 1.5 years ago

    @RX9115S Very appreciated, thanks!

    +1
  • FT missile fins 1.5 years ago

    @Brandon182003 Look for ft missile aim 9. @Ku already made it. You could use the codes for future projects. i don't think that they have anything against that.

    +1