74 llDeadboyll Comments

  • [FT BM] Funky Trees Ballistic Missile one month ago

    @Ku nice pls add the Scud-B to your list of future builds, would love to see that.

    +3
  • Area88 1.4 years ago

    Why can't I download the map anymore

    +3
  • [AI] [WIP] TBF Avenger Squadron 6 days ago

    @TemporaryReplacement Thanks! been thinking about it for a while now. still has to be refined a bit, but i think it's possible to make aircraft swarms now without relying on rotators and gyros...

    +2
  • SimplePlanes 2 FAQ one month ago

    @Jundroo Q1 will it have better radar mechanics? Like functioning radar systems and stuff?

    Q2 could you make it, so that you can choose which type of craft it is(land vehicle, ship/submarine, aircraft/helicopter)?

    Q3 can you also make it, that if there are several flight comps in a build(like an aircraft carrier with aircraft)? you can have two modes on a flight computer: m1 is just like simpleplanes 1 and m2 is that you can choose for it to be evaluated as separate entity/aircraft.

    +2
  • Funky-Trees Missile Instruction Package 7 months ago

    @Ku Definetely

    +2
  • KC 300 MK.2 Showcase 7 months ago

    @Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).

    +2
  • [M-WAR] JS Yamato Aegis Super-Battleship 'MRNS Yamato' 8 months ago

    @LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...

    +2
  • It's time for a new name for SimpleRockets 2 2.0 years ago

    Hey there. I'm a big fan of both games, but my question is actually about simpleplanes. Would it be possible for you to add AI wingman and maybe something like an target marker as a part, which you could choose air or ground? I think that would be totally awesome. And builds like aircraft carriers and such could be more advanced that way.

    +2
  • Explosion mod teaser ft. Michael Bay 2.1 years ago

    where is the mod?

    +2
  • SV-22 Osprey 2.2 years ago

    Hey, thats pretty amazing. i like ur a-10 too. could you upload the Nimitz carrier in the background too?

    +2
  • [AI] [WIP] TBF Avenger Squadron 2 days ago

    @C47skytrain thanks for the reminder, totally forgot that.

    +1
  • Presidental Motorcade 2 days ago

    @KSB24 Hey, could you maybe kombine this code with the one of your seahorse boat? I want to recreate a specific scenario of ww2 but lack the knowledge of FT needed for that. Would be really cool if you could help me out with that.

    +1
  • AoS / AoA 5 days ago

    @Grob0s0VBRa Thanks!

    Edit: Is AoA not V_Vert / V_Long?

    +1
  • [LHI] Atlanta class '43 8 days ago

    @TemporaryReplacement could you do a code for leading torpedo tubes? Would be neat. Also, I just recently found out that Torpedos normally travel at 45 m/s. (if you need that)

    +1
  • [FT BM] Funky Trees Ballistic Missile 24 days ago

    @Ku Could you make the Paveway series? Would be really cool if you could control at which angle the bomb hits. Just thought it would maybe be a nice side project i guess.

    +1
  • Motorsport Helicopter FT Cam Pro 24 days ago

    ok, thx

    +1
  • Motorsport Helicopter FT Cam Pro 26 days ago

    @KSB24 Witch controls are used so that the helicopter circles around target ? And how can i change the radius that it circles ?

    +1
  • [FT BM] Funky Trees Ballistic Missile one month ago

    @Ku what happened to change your mind? i asked sometime ago and you said it wouldn't make sense in sp? even so, great as always!

    +1
  • [AI Heli] Mi-2 one month ago

    @dabestsock well, i'm working on it, but For some reason it won't work properly. i'll uplod it as soon as i've fixed that.

    +1
  • [AI Heli] Mi-2 2 months ago

    @verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.

    +1
  • [AI Heli] Mi-2 2 months ago

    @Ku is this portable to any other well-handeling helicopter?

    +1
  • Ai Police Squad (Experimental) 2 months ago

    @KSB24 Hey, could you like, convert the ft from this build for the ai follow pilot for 4 planes? and is there a roundabout way for AngleOfSlip?

    +1
  • [FT AAM] Spear MK.1 6 months ago

    thx, have done that. the com was way behind the col.

    +1
  • (HOS)Power Shield Test BB-03 6 months ago

    @DISHWASHER2005 How'd you do it exactly? and will you upload it?

    +1
  • [FT AAM] Spear MK.1 6 months ago

    @Ku how'd you manage terrain avoidance?

    +1
  • potato Ford GT 2016 Ai Police 6 months ago

    @KSB24 hey, could you put the plane autopilot on a jet too? Kinda struggling with getting it to work with jets...

    +1
  • ASM-60S FUNKYTREE A/G MISSLE 7 months ago

    @Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?

    +1
  • (Camera Aim Missile) SHT-7 WIOR 7 months ago

    How'd you do the camera aim missiles?

    +1
  • How to make detachable weapons/deployable vehicles that can use weapons. From Carrier Aircraft to SLBM's! 7 months ago

    @ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.

    +1
  • [LHI] USS Essex CV-9 (full) 7 months ago

    My prayers were heard! Thank you my man. Amazing work as always

    +1
  • Ai Pilot (Follow) Bush Plane 7 months ago

    @KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?

    Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.

    +1
  • Fletcher on Fletcher violence (AI torpedo launch demo) 8 months ago

    how'd you do that armor thing?

    +1
  • [LHI] IJN Furutaka 8 months ago

    @TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?

    +1
  • [LHI] IJN Furutaka 8 months ago

    pls consider making big warships like ijn yamato too. awesome build, just like always!!

    +1
  • [M-WAR] JS Yamato Aegis Super-Battleship 'MRNS Yamato' 8 months ago

    @LunarEclipseSP ok, thx

    +1
  • Mikoyan-Gurevich MiG-29 Fulcrum 8 months ago

    @MAPA Cool, can't wait. I like your ai builds, because I can use them with many others without crashing my potato pc.

    +1
  • Mikoyan-Gurevich MiG-29 Fulcrum 8 months ago

    @MAPA nice! And next a F18-F version pls. Would be much appreciated.

    +1
  • Kaboom 8 months ago

    @Gestour @Kennneth How did you get to make a custom part that marks the aircraft as a ground target?

    +1
  • AH-64D Apache 9 months ago

    What does Act2 do exactly? If I activate it and tilt even just 1 deg, it just starts wildly spinning around...(I'm on the low part version)

    +1
  • [Structure] Lighthouse I 11 months ago

    @Monarchii Nice, can't have enough targets...

    +1
  • DC-10-30 Garuda Indonesia (PK-GIC 1996) one year ago

    Nice build man! Could you also make the military KC-10 Variant? That would be really awesome.

    +1
  • FT SAM, RIM-7 M one year ago

    @Ku So, could you make a SLBM with a similar guidance system? The missile would only be able to turn after a certain amount of time and have 2 to 3 stages. Any answer or help would be much appreciated.

    +1
  • FT Air-To-Air Missile, Aim9-P 1.2 years ago

    Love your ft guided-Series as always! Kept it up! Could you maybe tell me how the code for elevation of the missile works? I'm currently working on a Tomahawk cruise missile and need some help...

    +1
  • CH-4 UAV 1.3 years ago

    Which carrier did you make the screenshots on?

    +1
  • B-2 Spirit (Update v2) 1.4 years ago

    @RX9115S Very appreciated, thanks!

    +1
  • FT missile fins 1.4 years ago

    @Brandon182003 Look for ft missile aim 9. @Ku already made it. You could use the codes for future projects. i don't think that they have anything against that.

    +1
  • FT Air-To-Air Missile, Aim-7M 1.4 years ago

    With those methods you're using.. Wouldn't it also be possible to make an kind of Ai wingman? for example, You could use the outputs of different flight computers to "let the wingman know ts direction and distance from the main plane" and use the variables to calculate accordingly. This again could be used for keeping the distance between the planes and the ground too. My knowledge in this is kinda basic, but if my line of thinking is correct, it should be possible, thanks to your codes.

    +1
  • Funky Trees guided bomb? 2.0 years ago

    @LobsterBisque128 Could you explain in more detail maybe? I'm an complete idiot when it comes to funkytrees guided weapons. do you have an examle Variable/code maybe?

    +1
  • Autopilot AI bomber teaser (Yet another one!) 2.0 years ago

    Can't wait to to get the new one

    +1
  • ACO-1011 Stardust Class Helicopter Carrier 15 hours ago

    @ZooxTark How did you make it, so that the control bases for the elevators move straight instead of circular?