138 llDeadboyll Comments

  • ASM-60S FUNKYTREE A/G MISSLE 18 days ago

    No problem. It's still nice though, so upvote from me ;-)

    +1
  • [AI-K] A6M Zero 25 days ago

    @Hyperr I made a carrier Ai. It's a modern one however. still working on stuff but should be good to start.

  • SimplePlanes 2: All available info about new things, but compress and sorted one month ago

    I think the oil factory was actually from Variterra Archipelago map, if i'm not mistaken.

  • SimplePlanes - Weapon Display Demo one month ago

    Really nice. That's a follow!

  • potato Chevrolet Camaro SS 2016 LSPD Ai Police one month ago

    can i use this code on my formation plane flight ? made a post a while ago, but this method could solve the problems that i had before...maybe.

    +1
  • All-In-One Radar Display one month ago

    @whotookcarter ok, but thanks for the explanation. stoked
    for the video.

    +1
  • All-In-One Radar Display 2 months ago

    @whotookcarter this is neat! how'd you calculate the bomb impact point? I'd like to use this for an upcoming system of mine...

    +1
  • ACO-1011 Stardust Class Helicopter Carrier 2 months ago

    @ZooxTark oh haha, totally forgot about that

  • [AI] A.S.C Liberty CVN-94 V1.0.0 2 months ago

    @TemporaryReplacement also. If you haven't tried it yet,since you used the f35. The arresting cables actually work good and you don't need a custom arresting hook. Just change collision to true. And you can more or less change the responsiveness in the settings of the springs. Though,it's a long process since ther are about 30 per cable...Actually, would be nice if we could make it a joint project with others, for the other features i mentioned in instructions. My knowledge of FT is limited afterall.

  • [AI] A.S.C Liberty CVN-94 V1.0.0 2 months ago

    @TemporaryReplacement thx! "...into the ground" yeah, unless you install the original gss system i mentioned in instructions and tweak it for that specific plane,it doesn't work. I think i also shoud've mentioned, that you need custom landing gear and gear bay with collisions ON, so that your aircraft doesn't do... weird things... try testing it with the AEW of the original CVN Infinity.

  • FLIGHT COMPUTER (Altitude, Heading, Speed) 2 months ago

    @VargasSoldierT Sorry, i misspelled. I meant if I Want A word or a letter like "Waypoint", "A", e.t.c. as a value for the variable and not a numeric one. since i need that functionality for an upcoming project.

  • FLIGHT COMPUTER (Altitude, Heading, Speed) 2 months ago

    @VargasSoldierT But what if i want a string type input variable?

  • [AI] [WIP] TBF Avenger Squadron 2 months ago

    @TemporaryReplacement Hey, i uploaded another project of min yesterday, u think you and other Funkytrees guys can take a look at it? i need feedback for improvement. help is much appreciated.

    +1
  • [F] Project 11-2 (D-20) 2 months ago

    This is seriusely fine work. Especially being able to perfom PSM and Cobra is GOAT

  • [AI] A.S.C Liberty CVN-94 V1.0.0 2 months ago

    The History was actually longer, but got cut off for some reason while uploading. gonna upload full history in a different post for those who like stories :-)
    Read in the in the craft instructions for usage.

    Pls upvote if u like it.

    Fully functional AI Carrier !!!

  • Cadillac Presidential Motorcade 2 months ago

    @KSB24 could you modify for a ship fleet ? would be GOAT.

    +1
  • ACO-1011 Stardust Class Helicopter Carrier 3 months ago

    @ZooxTark How did you make it, so that the control bases for the elevators move straight instead of circular?

  • [solved] how to replace the standard 'AI-Refuel tanker' ? 3 months ago

    @Blueshift when should i run the file?

  • Kaboom 3 months ago

    @Gestour @Kenneth how'd you make the ground target marker? I'd like to incorporate this function into a new mod i'm working on.

  • OBJModelPart 3 months ago

    @JP11 Mine had always one part black and the rest transparant...

  • OBJModelPart 3 months ago

    @PlanariaLab Witch unity version do i need for creating mods/maps ?

  • Mikeska Airport 3 months ago

    @TheFlightGuySP how do u model this? I want to get into that stuff to. Any advice?

  • OBJModelPart 3 months ago

    @PlanariaLab OK, but what if I, let's say, build something in sp and export it? Wouldn't that solve that issue, since it's created by myself?

  • [AI] [WIP] TBF Avenger Squadron 3 months ago

    @C47skytrain thanks for the reminder, totally forgot that.

    +1
  • Presidental Motorcade 3 months ago

    @KSB24 Hey, could you maybe kombine this code with the one of your seahorse boat? I want to recreate a specific scenario of ww2 but lack the knowledge of FT needed for that. Would be really cool if you could help me out with that.

    +2
  • AoS / AoA 3 months ago

    @Grob0s0VBRa Thanks!

    Edit: Is AoA not V_Vert / V_Long?

    +1
  • Okratovsk-5 3 months ago

    @liuzehao Yeah, that's normal. you can press the button regardless. the missiles should fire.

  • [AI] [WIP] TBF Avenger Squadron 3 months ago

    @TemporaryReplacement Thanks! been thinking about it for a while now. still has to be refined a bit, but i think it's possible to make aircraft swarms now without relying on rotators and gyros...

    +2
  • Complete Autoland 3 months ago

    @UltraLight how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?

    Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?

  • Autoland Lightning II [Open Beta Test] 3 months ago

    @NewWorldAerospace how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?

    Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?

  • [LHI] Atlanta class '43 3 months ago

    @TemporaryReplacement nice, looking forward to it.

  • Alexander Dennis ENVIRO500 Sightseeing hong kong bus Ai Racer 3 months ago

    @KSB24 You made this autopilot for bush a while back right? Could you help me with the code for a build/look over it? I'm not that good with FT, so I can't seem to find the problem. If yes, here's the link: https://www.simpleplanes.com/a/4V4885/AI-WIP-TBF-Avenger-Squadron

    +1
  • [LHI] Atlanta class '43 3 months ago

    @TemporaryReplacement could you do a code for leading torpedo tubes? Would be neat. Also, I just recently found out that Torpedos normally travel at 45 m/s. (if you need that)

    +1
  • Variterra Archipelago 3 months ago

    @TunderTunder nice, can't wait. do u think there will be different/better/more enemy ai? would be neat...

  • Variterra Archipelago 3 months ago

    @TunderTunder When r u gonna upload Combat module ?

  • Funky Trees Missile - KADM MK.4 3 months ago

    @Ku I assume with an autopilot for planes it is the same then?

  • Funky Trees Missile - KADM MK.4 3 months ago

    @Ku is such a guidance system possible without aoa and aos/some way around it? Need that for something i wanna try.

  • Useful FT Codes 2.0 3 months ago

    I'm sure someone already did that, but for the simplicity of things i'll post it anyway. Here's an Estimated AoA using Speed vectors and pitch: (PitchAngle - atan(rate(Altitude) / sqrt(pow(Speed_ms, 2) - pow(rate(Altitude), 2))))*-1

  • [VR] HELIMASTER CGH-10X 2024 COAST GUARD 3 months ago

    please take military attack/utility helicopters into your list of future builds as welll. especially AH-64 would be cool. love this build.

  • [FT BM] Funky Trees Ballistic Missile 3 months ago

    @Ku Could you make the Paveway series? Would be really cool if you could control at which angle the bomb hits. Just thought it would maybe be a nice side project i guess.

    +1
  • Motorsport Helicopter FT Cam Pro 3 months ago

    ok, thx

    +1
  • Motorsport Helicopter FT Cam Pro 3 months ago

    @KSB24 Witch controls are used so that the helicopter circles around target ? And how can i change the radius that it circles ?

    +1
  • [FT BM] Funky Trees Ballistic Missile 4 months ago

    @Ku nice pls add the Scud-B to your list of future builds, would love to see that.

    +3
  • [FT BM] Funky Trees Ballistic Missile 4 months ago

    @Ku what happened to change your mind? i asked sometime ago and you said it wouldn't make sense in sp? even so, great as always!

    +1
  • Regarding FT Guided Weapon Systems 4 months ago

    @OpenHere I'm working on a solution for that at the moment. If I've calculated correctly I might have just what you're looking for.

  • Useful FT Codes 2.0 4 months ago

    @KSB24 and you make repeat(..., 360) for normalization, right?

    Also, could you help me with something?
    I wanna make Waypoint system where my plane does pylon turns around a selected target at specific Altitude. It's for my upcoming modification on AC-130...

  • SACLOS Test 4 months ago

    @Matuoka443 hey, could you explain the FT to me in formulas? Also nice build

  • SimplePlanes 2 FAQ 4 months ago

    @zTestPilot ah okay

  • SimplePlanes 2 FAQ 4 months ago

    @Jundroo Q1 will it have better radar mechanics? Like functioning radar systems and stuff?

    Q2 could you make it, so that you can choose which type of craft it is(land vehicle, ship/submarine, aircraft/helicopter)?

    Q3 can you also make it, that if there are several flight comps in a build(like an aircraft carrier with aircraft)? you can have two modes on a flight computer: m1 is just like simpleplanes 1 and m2 is that you can choose for it to be evaluated as separate entity/aircraft.

    +2
  • I make music (music for a potential teaser video?) 4 months ago

    @GalaxiesDontSlleep what's your Bandlab name?