@TemporaryReplacement also. If you haven't tried it yet,since you used the f35. The arresting cables actually work good and you don't need a custom arresting hook. Just change collision to true. And you can more or less change the responsiveness in the settings of the springs. Though,it's a long process since ther are about 30 per cable...Actually, would be nice if we could make it a joint project with others, for the other features i mentioned in instructions. My knowledge of FT is limited afterall.
@TemporaryReplacement thx! "...into the ground" yeah, unless you install the original gss system i mentioned in instructions and tweak it for that specific plane,it doesn't work. I think i also shoud've mentioned, that you need custom landing gear and gear bay with collisions ON, so that your aircraft doesn't do... weird things... try testing it with the AEW of the original CVN Infinity.
@VargasSoldierT Sorry, i misspelled. I meant if I Want A word or a letter like "Waypoint", "A", e.t.c. as a value for the variable and not a numeric one. since i need that functionality for an upcoming project.
@TemporaryReplacement Hey, i uploaded another project of min yesterday, u think you and other Funkytrees guys can take a look at it? i need feedback for improvement. help is much appreciated.
The History was actually longer, but got cut off for some reason while uploading. gonna upload full history in a different post for those who like stories :-)
Read in the in the craft instructions for usage.
Pls upvote if u like it.
@KSB24 Hey, could you maybe kombine this code with the one of your seahorse boat? I want to recreate a specific scenario of ww2 but lack the knowledge of FT needed for that. Would be really cool if you could help me out with that.
@TemporaryReplacement Thanks! been thinking about it for a while now. still has to be refined a bit, but i think it's possible to make aircraft swarms now without relying on rotators and gyros...
@UltraLight how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?
Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?
@NewWorldAerospace how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?
Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?
@KSB24 You made this autopilot for bush a while back right? Could you help me with the code for a build/look over it? I'm not that good with FT, so I can't seem to find the problem. If yes, here's the link: https://www.simpleplanes.com/a/4V4885/AI-WIP-TBF-Avenger-Squadron
@TemporaryReplacement could you do a code for leading torpedo tubes? Would be neat. Also, I just recently found out that Torpedos normally travel at 45 m/s. (if you need that)
I'm sure someone already did that, but for the simplicity of things i'll post it anyway. Here's an Estimated AoA using Speed vectors and pitch: (PitchAngle - atan(rate(Altitude) / sqrt(pow(Speed_ms, 2) - pow(rate(Altitude), 2))))*-1
@Ku Could you make the Paveway series? Would be really cool if you could control at which angle the bomb hits. Just thought it would maybe be a nice side project i guess.
@KSB24 and you make repeat(..., 360) for normalization, right?
Also, could you help me with something?
I wanna make Waypoint system where my plane does pylon turns around a selected target at specific Altitude. It's for my upcoming modification on AC-130...
@Jundroo Q1 will it have better radar mechanics? Like functioning radar systems and stuff?
Q2 could you make it, so that you can choose which type of craft it is(land vehicle, ship/submarine, aircraft/helicopter)?
Q3 can you also make it, that if there are several flight comps in a build(like an aircraft carrier with aircraft)? you can have two modes on a flight computer: m1 is just like simpleplanes 1 and m2 is that you can choose for it to be evaluated as separate entity/aircraft.
No problem. It's still nice though, so upvote from me ;-)
+1@Hyperr I made a carrier Ai. It's a modern one however. still working on stuff but should be good to start.
I think the oil factory was actually from Variterra Archipelago map, if i'm not mistaken.
Really nice. That's a follow!
can i use this code on my formation plane flight ? made a post a while ago, but this method could solve the problems that i had before...maybe.
+1@whotookcarter ok, but thanks for the explanation. stoked
+1for the video.
@whotookcarter this is neat! how'd you calculate the bomb impact point? I'd like to use this for an upcoming system of mine...
+1@ZooxTark oh haha, totally forgot about that
@TemporaryReplacement also. If you haven't tried it yet,since you used the f35. The arresting cables actually work good and you don't need a custom arresting hook. Just change collision to true. And you can more or less change the responsiveness in the settings of the springs. Though,it's a long process since ther are about 30 per cable...Actually, would be nice if we could make it a joint project with others, for the other features i mentioned in instructions. My knowledge of FT is limited afterall.
@TemporaryReplacement thx! "...into the ground" yeah, unless you install the original gss system i mentioned in instructions and tweak it for that specific plane,it doesn't work. I think i also shoud've mentioned, that you need custom landing gear and gear bay with collisions ON, so that your aircraft doesn't do... weird things... try testing it with the AEW of the original CVN Infinity.
@VargasSoldierT Sorry, i misspelled. I meant if I Want A word or a letter like "Waypoint", "A", e.t.c. as a value for the variable and not a numeric one. since i need that functionality for an upcoming project.
@VargasSoldierT But what if i want a string type input variable?
@TemporaryReplacement Hey, i uploaded another project of min yesterday, u think you and other Funkytrees guys can take a look at it? i need feedback for improvement. help is much appreciated.
+1This is seriusely fine work. Especially being able to perfom PSM and Cobra is GOAT
The History was actually longer, but got cut off for some reason while uploading. gonna upload full history in a different post for those who like stories :-)
Read in the in the craft instructions for usage.
Pls upvote if u like it.
Fully functional AI Carrier !!!
@KSB24 could you modify for a ship fleet ? would be GOAT.
+1@ZooxTark How did you make it, so that the control bases for the elevators move straight instead of circular?
@Blueshift when should i run the file?
@Gestour @Kenneth how'd you make the ground target marker? I'd like to incorporate this function into a new mod i'm working on.
@JP11 Mine had always one part black and the rest transparant...
@PlanariaLab Witch unity version do i need for creating mods/maps ?
@TheFlightGuySP how do u model this? I want to get into that stuff to. Any advice?
@PlanariaLab OK, but what if I, let's say, build something in sp and export it? Wouldn't that solve that issue, since it's created by myself?
@C47skytrain thanks for the reminder, totally forgot that.
+1@KSB24 Hey, could you maybe kombine this code with the one of your seahorse boat? I want to recreate a specific scenario of ww2 but lack the knowledge of FT needed for that. Would be really cool if you could help me out with that.
+2@Grob0s0VBRa Thanks!
Edit: Is AoA not
+1V_Vert / V_Long
?@liuzehao Yeah, that's normal. you can press the button regardless. the missiles should fire.
@TemporaryReplacement Thanks! been thinking about it for a while now. still has to be refined a bit, but i think it's possible to make aircraft swarms now without relying on rotators and gyros...
+2@UltraLight how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?
Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?
@NewWorldAerospace how exactly does your AP function? Id like to configurate it for a carrier that i built myself. Which variables can o change for that/should i kepp like they are?
Edit: and how did you accomplish that the plane lands at the right angle of the flight deck onstead of the heading of the carrier?
@TemporaryReplacement nice, looking forward to it.
@KSB24 You made this autopilot for bush a while back right? Could you help me with the code for a build/look over it? I'm not that good with FT, so I can't seem to find the problem. If yes, here's the link: https://www.simpleplanes.com/a/4V4885/AI-WIP-TBF-Avenger-Squadron
+1@TemporaryReplacement could you do a code for leading torpedo tubes? Would be neat. Also, I just recently found out that Torpedos normally travel at 45 m/s. (if you need that)
+1@TunderTunder nice, can't wait. do u think there will be different/better/more enemy ai? would be neat...
@TunderTunder When r u gonna upload Combat module ?
@Ku I assume with an autopilot for planes it is the same then?
@Ku is such a guidance system possible without aoa and aos/some way around it? Need that for something i wanna try.
I'm sure someone already did that, but for the simplicity of things i'll post it anyway. Here's an Estimated AoA using Speed vectors and pitch:
(PitchAngle - atan(rate(Altitude) / sqrt(pow(Speed_ms, 2) - pow(rate(Altitude), 2))))*-1
please take military attack/utility helicopters into your list of future builds as welll. especially AH-64 would be cool. love this build.
@Ku Could you make the Paveway series? Would be really cool if you could control at which angle the bomb hits. Just thought it would maybe be a nice side project i guess.
+1ok, thx
+1@KSB24 Witch controls are used so that the helicopter circles around target ? And how can i change the radius that it circles ?
+1@Ku nice pls add the Scud-B to your list of future builds, would love to see that.
+3@Ku what happened to change your mind? i asked sometime ago and you said it wouldn't make sense in sp? even so, great as always!
+1@OpenHere I'm working on a solution for that at the moment. If I've calculated correctly I might have just what you're looking for.
@KSB24 and you make repeat(..., 360) for normalization, right?
Also, could you help me with something?
I wanna make Waypoint system where my plane does pylon turns around a selected target at specific Altitude. It's for my upcoming modification on AC-130...
@Matuoka443 hey, could you explain the FT to me in formulas? Also nice build
@zTestPilot ah okay
@Jundroo Q1 will it have better radar mechanics? Like functioning radar systems and stuff?
Q2 could you make it, so that you can choose which type of craft it is(land vehicle, ship/submarine, aircraft/helicopter)?
Q3 can you also make it, that if there are several flight comps in a build(like an aircraft carrier with aircraft)? you can have two modes on a flight computer: m1 is just like simpleplanes 1 and m2 is that you can choose for it to be evaluated as separate entity/aircraft.
+2@GalaxiesDontSlleep what's your Bandlab name?