@bjac0 This! I ahd to put dummy ammo with a fuel cell in mid on my tank to recreate the ammo storage, it actually explodes xdd but on airplanes it's different. My curent drachen has 4x200kg boxes of ammo in the nose of the airplane, while I only set the ammo as deadweight, it'd be really cool if those boxes actually spent their ammo and liberate weight for the airplane. it would make for better weight calculations too.
@AndrewGarrison since gauges are planned, will they vary in style and measurement?
for example, most common ones are in knots and have all sorts of flashy paint, but WWII gauges could go from Metric, to Imperial to knots. also their style is very unique, especially comparing german vs allied gauges. it would be very useful if we could select the style of the gauge, or at least... change the font of the numbers and the needle style. Another thing is screens, will we have circular screens? as for radars? could they support FunkyTrees?
also... pls Add the RPM related to specific engine, (as in AmmoCount style of code), I'm having a serious headache calculting the RPM of my engines, worse with variable pitch propellers...
well... as example you have my two companies. M.A (Marcox Aeronautics), which produces both civilian and military aircrafts. It comprises of my own designs and has as goal to have the best reliability and quality of aircraft avaible. My aircrafts sustain a rigorous failure test before passing prototype stage.
MFzF or MF for short (Marcox FlugzeugFabrik) was created as a WWII variant of my current M.A company. it has the same motto, altho it goes more for pushing the boundaries of technology avaiable in the third reich, thus requiring months of research on avaiable components of the era.
From my point of view, SP needs to solve the spaghetti of code before upgrading, I used to play KSP with at least 20 mods and that was way more demanding but optimized than SP, yet, SP is such a spaghetti of code that it doesn't use the given resources apropiately, I wrote a post about it in my bio. Unity has it's limits, it's an engine for small games, not for an overcomplex amount of stuff. if it were a newer game, maybe keep the same layout, but transfer it to a more powerful engine like Unreal engine or Havok, where we can go nuts about building and crashing stuff.
For point 1) SP is far from perfected, we still need more sliders and activation groups because there's simply not enough to make all the functions without a very clunky working mechanism. Modders have created such incredible maps, that I wish they were the default maps, visual effects and even parts completely from scratch, those things should have been by default in the game! take into account SP is no longer about aircrafts, it's aircrafts, ground vehicles, naval vessels and even spaceships.
Also, Android is a market now, and the game has to accomodate to both worlds, and difference between monster pc's and a RoG phone, there's still a gigantic gap in performance. they're completely different operating systems, one based on Linux an the other on Windows or IOs. you can't compare an android 2.2Ghz octacore vs an entry level 3.4Ghz quad core with hyperthreading, and not even joke about the ultra high gamma 4.5Ghz 12C / 24 threads that the new ryzen has. Graphics is even more of a joke.
Yay, another FACH plane! :3 may I challenge you to shoot down my M.A Red arrow? I designed it to compete with the chilean F-5 tiger II, I'll tag you in it.
well made Focke wulf, I should have readed the Full Trim on take off, but whatever, it flies well. also umm...I'll steal your gyrosight code,it fixed the pitching problem that mine had xd. I will probably stael a few more codes for components that I can't replicate properly.
@Vladimir1944 oh, that... Maybe I could implement it in a future version. The Naxos has a detection range of 50km, so it wil detect stuff beyond visual range. I just need the FT for it...
As for the other radar on my Drachen, the 240 Berlin. Someone already made a working display for it, although I'm not sure how accurate it may be, since there's next to none images of the CRT display itself, let alone a video of one working...
does this work with activation groups? ex: keep pressed AG7, that pulls a handle and the canopy is jettinsoned, following, another handle pull(a different one) and the seat ejects?
very cool machine mate. maybe put some shocks with the pistons to absorb all the wobbling. apart from that, very well done and fun to use.
From a fellow Backhoe Loader Operator ;)
@AndrewGarrison is it possible that the fuel consumption can be fixed in the future? or that it could at least be modified via xml? because making custom engines with accurate sounds can get really frustrating, real life engines have at least twice, up to 5-6 times more RPM's than the engines in the game, and making them sound like their real life versions makes them insanely fuel thirsty.
you can use that system, since it's based on parabolic trajectory, the problem is that SP lacks a zoom system, so you'd have to use the Zoom mod to have a proper long range aiming device
@Zeezar2666 if they don't stop after talking with them... there's two options
1) Use violence and make them respect you
2) Go to the higher ranks in the school and explain your case.
Now, for a rational adult, the second option would be the best, as you skip the part of dealing with annoying people, but school kids aren't exactly rational, and they might even continue bullying even after speaking up with the higher ups.(this has to do with someting very simple, the school isn't responsible for the bad habits learned at home or whatever mess they're facing at home) In the eyes of some kids, going to speak to the Principal or whoever, might be seemed as weakness, as you can't really defend your'self and worst case, they might even seek revenge when you're alone. When you defend yourself, they'll recognize you as someone they should respect instead of their punching ball prey. most bullies will understand stuff with actions rather than words.
I hope this can be of help to you.
mate, you're brilliant.
+1@Johnnyynf I'm in it, just... very busy with work. but if you tag me, I get a notif to my email, and thus, right onto my phone ;)
+1@ThomasRoderick thank you for the upvote, hope you enjoy this cool gyrosight!
+1umm... how do I enter the beta? I can't seem to find it on steam.
+1awesome build mate! Apex player here too
+1@bjac0 This! I ahd to put dummy ammo with a fuel cell in mid on my tank to recreate the ammo storage, it actually explodes xdd but on airplanes it's different. My curent drachen has 4x200kg boxes of ammo in the nose of the airplane, while I only set the ammo as deadweight, it'd be really cool if those boxes actually spent their ammo and liberate weight for the airplane. it would make for better weight calculations too.
+1@AndrewGarrison since gauges are planned, will they vary in style and measurement?
+1for example, most common ones are in knots and have all sorts of flashy paint, but WWII gauges could go from Metric, to Imperial to knots. also their style is very unique, especially comparing german vs allied gauges. it would be very useful if we could select the style of the gauge, or at least... change the font of the numbers and the needle style. Another thing is screens, will we have circular screens? as for radars? could they support FunkyTrees?
also... pls Add the RPM related to specific engine, (as in AmmoCount style of code), I'm having a serious headache calculting the RPM of my engines, worse with variable pitch propellers...
@BlackThuNDR ty!
+1are fictional planes allowed?
+1well... as example you have my two companies. M.A (Marcox Aeronautics), which produces both civilian and military aircrafts. It comprises of my own designs and has as goal to have the best reliability and quality of aircraft avaible. My aircrafts sustain a rigorous failure test before passing prototype stage.
+1MFzF or MF for short (Marcox FlugzeugFabrik) was created as a WWII variant of my current M.A company. it has the same motto, altho it goes more for pushing the boundaries of technology avaiable in the third reich, thus requiring months of research on avaiable components of the era.
@Bife @Inuyasha8215 @RicardoAs1515 Thank you very much! n.n
+1@AviationHJM thank you very much! I hope you can give plenty of use to this replica gyrosight!
+1gonna slap this on my tanks peko
+1@UsualPiooneer yo, a TMP fan!
+1T, specifically looking for either an M103 or M104. M104 is extremely similar to the 2jz, but carries timing chain instead of timing belt.
+1From my point of view, SP needs to solve the spaghetti of code before upgrading, I used to play KSP with at least 20 mods and that was way more demanding but optimized than SP, yet, SP is such a spaghetti of code that it doesn't use the given resources apropiately, I wrote a post about it in my bio. Unity has it's limits, it's an engine for small games, not for an overcomplex amount of stuff. if it were a newer game, maybe keep the same layout, but transfer it to a more powerful engine like Unreal engine or Havok, where we can go nuts about building and crashing stuff.
For point 1) SP is far from perfected, we still need more sliders and activation groups because there's simply not enough to make all the functions without a very clunky working mechanism. Modders have created such incredible maps, that I wish they were the default maps, visual effects and even parts completely from scratch, those things should have been by default in the game! take into account SP is no longer about aircrafts, it's aircrafts, ground vehicles, naval vessels and even spaceships.
Also, Android is a market now, and the game has to accomodate to both worlds, and difference between monster pc's and a RoG phone, there's still a gigantic gap in performance. they're completely different operating systems, one based on Linux an the other on Windows or IOs. you can't compare an android 2.2Ghz octacore vs an entry level 3.4Ghz quad core with hyperthreading, and not even joke about the ultra high gamma 4.5Ghz 12C / 24 threads that the new ryzen has. Graphics is even more of a joke.
+1Yay, another FACH plane! :3 may I challenge you to shoot down my M.A Red arrow? I designed it to compete with the chilean F-5 tiger II, I'll tag you in it.
+1flies pretty well and looks good.
+1well made Focke wulf, I should have readed the Full Trim on take off, but whatever, it flies well. also umm...I'll steal your gyrosight code,it fixed the pitching problem that mine had xd. I will probably stael a few more codes for components that I can't replicate properly.
+1@ACEPILOT109 np!
+1T
+1@RuvienRuvienTheCitizen this was my Me 262 from maany years ago
+1requesting permission to use this Me262 for research purposes and engine testbed
+1@GontarMotors thank you very much!
+1Wish you the best mate, it's really encouraging to see translate in-game skills to irl stuff. Salutes from a fellow student car mechanic ;)
+1@Locurapuntocom thank you for the upvote!
+1@Vladimir1944 oh, that... Maybe I could implement it in a future version. The Naxos has a detection range of 50km, so it wil detect stuff beyond visual range. I just need the FT for it...
+1As for the other radar on my Drachen, the 240 Berlin. Someone already made a working display for it, although I'm not sure how accurate it may be, since there's next to none images of the CRT display itself, let alone a video of one working...
@Spikerya thank you for the upvote!
+1@Grizzlitn_CFSP ok!
+1is this glide bomb at 1:1 scale? I'm planning on making the MCLOS version.
+1@MrVaultech yay!, thank you for the upvote!
+1my SP compass everytime
+1does this work with activation groups? ex: keep pressed AG7, that pulls a handle and the canopy is jettinsoned, following, another handle pull(a different one) and the seat ejects?
+1very cool machine mate. maybe put some shocks with the pistons to absorb all the wobbling. apart from that, very well done and fun to use.
+1From a fellow Backhoe Loader Operator ;)
@AndrewGarrison is it possible that the fuel consumption can be fixed in the future? or that it could at least be modified via xml? because making custom engines with accurate sounds can get really frustrating, real life engines have at least twice, up to 5-6 times more RPM's than the engines in the game, and making them sound like their real life versions makes them insanely fuel thirsty.
+1you can use that system, since it's based on parabolic trajectory, the problem is that SP lacks a zoom system, so you'd have to use the Zoom mod to have a proper long range aiming device
+1@MrVaultech thank you for the upvote!
+1@grizzlitn thank you very much for the upvote!
+1Okaeri!
+1Congratulations on your recovery!
+1@Zeezar2666 if they don't stop after talking with them... there's two options
+11) Use violence and make them respect you
2) Go to the higher ranks in the school and explain your case.
Now, for a rational adult, the second option would be the best, as you skip the part of dealing with annoying people, but school kids aren't exactly rational, and they might even continue bullying even after speaking up with the higher ups.(this has to do with someting very simple, the school isn't responsible for the bad habits learned at home or whatever mess they're facing at home) In the eyes of some kids, going to speak to the Principal or whoever, might be seemed as weakness, as you can't really defend your'self and worst case, they might even seek revenge when you're alone. When you defend yourself, they'll recognize you as someone they should respect instead of their punching ball prey. most bullies will understand stuff with actions rather than words.
I hope this can be of help to you.
T
+1wow, congrats on this engine! the max I could do with an inline 4 was 4.25x piston speed, but yours does 4.4x, really impressive!
+1@Thomasroderick thank you very much! hope you enjoy the tank!
+1@BuiltBionixInd10 keep the Yudachi tradition, poi.
+1Korone next? :3
+1what on earth did I just watch... this is really amazing!
+1@Sutairs @munchakoopa @ CenturiVonKikie thank you very much!, I hope you enjoy this aircraft!
+1@RicardoAs1515 @Locurapuntocom @emanuelga, thank you very much guys, I hope this aircraft can meet your expectations.
+1@MrVaultech Thank you very much! really apreciate it!
+1