The drag attributes are for the Part tag in the XML. The dragScale let's you multiply the drag the part receives. You can set it to any non-negative number. 0 indicates no drag. 1 is normal drag, 1.5 is 50% more drag, etc.
The calculateDrag attribute can be set to false to exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just set dragScale to 0.
The diffuseInertiaTensors attribute is for the Aircraft tag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings is true.
@Bryan5 It's a highly requested features so of course it is something that we are considering, but ultimately that will come down to if we have enough time before release. If not before the initial release then I suspect that we will tackle it in a future, tank themed update.
This is an outstanding build! Would you consider adding VTOL and throttle controls in the cockpit for VR players? If you ever do, please tag me and I'd love to check it out in VR.
@rfostoria Totally understandable. Without VR it's very difficult to know how to size things correctly. I'm going through a few recent designs tonight and giving feedback as I try them in VR.
If you make a new model, you will need to make a new post, unfortunately.
Very cool build, but one thing I noticed while trying this in VR is that the cockpit is very big. I'm able to comfortably stand up in the cockpit without hitting my head on the canopy.
@jamesPLANESii I would recommend the Oculus Quest 2. It's $299 and you can plug it into your computer with a USB-C cable and play VR games from your PC. It also supports Oculus Air Link so you can wirelessly stream games from your PC and of course it supports standalone Quest games when you don't have access to your PC. Another nice thing about it is that it uses inside-out tracking, so you don't need to plug in external sensors and place them around your room.
@UraniumOxide @Urya @Bishobe The update was submitted to Amazon on September 24th, but it is still in review. This is the longest we've ever seen an app take to pass Amazon's review. The current status says: "App Submission Under Review - The app submission is taking longer than expected to go live. Stay tuned for further updates."
@WarHawk95 I'm sorry to hear about your loss. Of course, everyone grieves differently, but I can ask my dad when I see him next. Also, I recently ran across this interview between Stephen Colbert and Anderson Cooper having a touching conversation about grief. They both lost their fathers at a young age.
I'm just trying to limp this tournament along to the finish, but tomorrow when I'm back in the office I would like to investigate what is causing the game to crash. If I can fix it, I'd like to do a redo tournament next Sunday. After that, I'll probably disallow airbrake propulsion for future tournaments.
@Notaleopard @Oski If you are using footage from SimplePlanes, then that is fine. If you are just linking to a random fail compilation on YouTube that has nothing to do with SimplePlanes, then that is not allowed.
If the successor system doesn't work, you can tag me and I can link it manually. If you want me to link this plane, just give me the post URL of the predecessor.
@MrSilverWolf @EternalDarkness Thanks for the feedback. I'm glad to hear there's a small performance improvement. @NathanMikeska do you think the black lines could be related to the reverse z-buffer changes in Unity?
I just pushed a small website update yesterday, so this looks like something I broke. Thanks for letting me know. It should work again now when the description is left blank.
@Chancey21 That makes me sad! I don't spend enough time on the site lately because we're crunching on SR2, but I just checked out some of your recent builds. You make great stuff.
@SimpleStudent I agree. I've actually started working on that before but had to switch gears to something else. Maybe some day I'll find time to finally implement it!
@TatsuTheOtaku Our plan is to be able to load a SP1 craft in SP2 and it should mostly work as it does in SP1. If you resave in SP2 the XML will be different and it will not load in SP1.
@WhiteRabbit lol, thanks! we'll get you that SR2 as soon as we can!
+6Must be a bug. Sorry about that. I'll fix it when I'm back in the office next week. In the meantime, just ask the OP to delete your comments :D
+6The drag attributes are for the
Part
tag in the XML. ThedragScale
let's you multiply the drag the part receives. You can set it to any non-negative number.0
indicates no drag.1
is normal drag,1.5
is 50% more drag, etc.The
calculateDrag
attribute can be set tofalse
to exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used. Typically you'll want to just setdragScale
to0
.The
+6diffuseInertiaTensors
attribute is for theAircraft
tag. We diffuse inertia tensors across the aircraft to improve stability/reduce wobbliness, but this can come at the cost of realism in some cases. The default settings istrue
.@EternalDarkness :D
+6Nice work trolling the troll!
+6@Numbers2 We do plan to have multiplayer on mobile, but probably more limited with maybe only 2-3 players at the same time.
+5I would recommend checking if you can update your graphics card drivers if you haven't already tried it.
+5@Bryan5 It's a highly requested features so of course it is something that we are considering, but ultimately that will come down to if we have enough time before release. If not before the initial release then I suspect that we will tackle it in a future, tank themed update.
+5@Ashdenpaw1 I recently turned 43, so my main goal is getting to bed at a reasonable hour.
+5Very cool craft and I enjoyed checking out the cockpit in VR. The desk with the rolled up map was a nice touch!
+5This is fixed in 1.12.203 which will roll out today. Sorry for the delay.
+5Update v1.12.201 is now available on Steam, iOS, and Android. It fixes the weird rotation bug and Fine Tuner.
@Kangy @jamesPLANESii @BaconEggs @Ian_Yashima If you have the chance, can you verify the rotation bug is now fixed in your test case(s)? Thanks!
+5@Skyler101 no worries, I appreciate your understanding!
+5@Lostpurse I believe the formula would be 1 - (1 - 0.35) * (1 - 0.15) = 0.4475, but please do let me know if you see an error!
+5This is an outstanding build! Would you consider adding VTOL and throttle controls in the cockpit for VR players? If you ever do, please tag me and I'd love to check it out in VR.
+5Amazing build! Any possibility we could get a collective lever in the cockpit for VR players? I'd love for VR players to be able to experience this!
+5Looks good. Curated.
+5@rfostoria Totally understandable. Without VR it's very difficult to know how to size things correctly. I'm going through a few recent designs tonight and giving feedback as I try them in VR.
If you make a new model, you will need to make a new post, unfortunately.
+5Very cool build, but one thing I noticed while trying this in VR is that the cockpit is very big. I'm able to comfortably stand up in the cockpit without hitting my head on the canopy.
+5Very cool, but the cockpit camera is too far back and too low in VR.
+5@jamesPLANESii I would recommend the Oculus Quest 2. It's $299 and you can plug it into your computer with a USB-C cable and play VR games from your PC. It also supports Oculus Air Link so you can wirelessly stream games from your PC and of course it supports standalone Quest games when you don't have access to your PC. Another nice thing about it is that it uses inside-out tracking, so you don't need to plug in external sensors and place them around your room.
+5@UraniumOxide @Urya @Bishobe The update was submitted to Amazon on September 24th, but it is still in review. This is the longest we've ever seen an app take to pass Amazon's review. The current status says: "App Submission Under Review - The app submission is taking longer than expected to go live. Stay tuned for further updates."
+5@jamesPLANESii We are on < day 30 of lockdown here in the US and people are getting pretty antsy already...
+5@WarHawk95 I'm sorry to hear about your loss. Of course, everyone grieves differently, but I can ask my dad when I see him next. Also, I recently ran across this interview between Stephen Colbert and Anderson Cooper having a touching conversation about grief. They both lost their fathers at a young age.
+5I'm just trying to limp this tournament along to the finish, but tomorrow when I'm back in the office I would like to investigate what is causing the game to crash. If I can fix it, I'd like to do a redo tournament next Sunday. After that, I'll probably disallow airbrake propulsion for future tournaments.
+5I'm just here for the free wifi.
+5@Nerfaddict @Sm10684 @demoman9 This race is for Snow Crawl. Sorry for the copy-paste mistake!
+5I just ran a validation check. If you were in violation, you will have received a notification. No news is good news.
+5Thank you for the kind words. That really means a lot to us to hear that our game has impacted you in a positive way. Enjoy your winter break!
+5@Awsomur Thanks, I'm glad you enjoyed it. He's an interesting guy who's lived an interesting life.
+5@Dinoairplanes Yep! This is my first mod.
+5@Notaleopard @Oski If you are using footage from SimplePlanes, then that is fine. If you are just linking to a random fail compilation on YouTube that has nothing to do with SimplePlanes, then that is not allowed.
+5If the successor system doesn't work, you can tag me and I can link it manually. If you want me to link this plane, just give me the post URL of the predecessor.
+5@MrSilverWolf @EternalDarkness Thanks for the feedback. I'm glad to hear there's a small performance improvement. @NathanMikeska do you think the black lines could be related to the reverse z-buffer changes in Unity?
+5@CrazyCatZe Are you on iOS? If so, this is a known bug and we'll look into it with the 1.8 update.
+5@Jetliner101 The @Jundroo is run by all of us and none of us. Some of us. Sometimes.
+5@flyingsteve88 You can build anything in SR2, just like in SP. Several people have made airplanes and rovers already. Also a flying pencil and a boat.
+5I just pushed a small website update yesterday, so this looks like something I broke. Thanks for letting me know. It should work again now when the description is left blank.
+5@RailfanEthan Yes, that's Philip.
+5@Chancey21 That makes me sad! I don't spend enough time on the site lately because we're crunching on SR2, but I just checked out some of your recent builds. You make great stuff.
+5@F4f879 You have to click Load More Comments at the bottom and then it will show up.
+5Wow, you found that fast! :) It was a last minute addition, thanks to Kevin, William, and Nathan for making it happen.
+5SP2 photo shoot
+4SimplePlanes 2 photo shoot
+4@StrikerUreka22 next month we plan to release another player content video in SP2.
+4@PlaneFlightX @YarisSedan I added d=0 back to allow searching for all time best posts, but you'll need to manually enter the param into the URL.
+4@RestlessGalaxies Thanks for the kind words! SimplePlanes and Juno: New Origins are free for educators.
+4@SimpleStudent I agree. I've actually started working on that before but had to switch gears to something else. Maybe some day I'll find time to finally implement it!
+4@DatFiat126Guy19 We do plan to add other characters to the game. We have so many ideas, our only limit is just time and energy.
+4@TatsuTheOtaku Our plan is to be able to load a SP1 craft in SP2 and it should mostly work as it does in SP1. If you resave in SP2 the XML will be different and it will not load in SP1.
+4