So painful, usually I just nudge the part I am trying to connect too away from the fuselage then I connect the part there, also annoying when you are using the rise and run in the fuselage and it auto connects to every singe part on the plane
Also engine sound directly tied to rpm too, when I set the max rpm to 12,000 in overload, it should sound more like a an F1 car, not a slow Cessna revving to 2800, despite it actually being 12krpm
Sorry for the questions, but are custom sound blocks planned, at one point, because it would be nice, you could use it for custom engine sound or warnings, and also, how about lights that actually emit light?
Are we finally getting proper screens now? Also hope that there might be half fuselages now, with independently adjustable front and back cutout amount
There is a lot of effort put into this, but the cabin windows have open gaps in the fuselage, along with requiring full trim to take off (not enough lift/ center of lift is too far back), although the takeoff distance is realistic. this is really detailed though and there aren’t too many full interior airliners, although I tested this on mobile and it says something about a beta being required so there could issues on my end
It is because the min value is supposed to be used for negative inputs. Set the input to VTOL or trim, and if you slide VTOL up all the way, the prop will run at the full 100% speed. But because you set the min to 0.1 instead of 0, the prop will spin, but only at 10% speed if you slide it all the way down, and if you kept it at the default value of 0, sliding the VTOL slider down all the way would not make the prop spin at all.
And I say set the input to VTOL or trim because you can slide them both ways (-1,0,1, 0 being neutral, 1 being slid up all the way, and -1 being slid all the way down), whereas throttle is just one way (0, 1,) and if you move the throttle joystick (if you are on mobile) will just activate the brake, hope this helps!
There is never going the be another tournament, sp development has seemingly stopped and they are prioritizing sr2 now, and tournaments most likely wouldn’t happen with that
Fuselage hub with smoothing and adjustable on all edges, so a 6 axis fuselage as opposed to the traditional 2 axis, angle on all sides would be adjustable and it would be extremely useful for paneling builds
Just curious, but would it be possible to add an “enginesoundrpmmultiplier” or something, where basically what it would do is change the pitch of the engine with a number in the .xml file, 1 would be the default and 2 would play the engine sound at x2 speed, and 0.5 would play at half speed (you should get the rest), might be useful for people who want to change how their crafts sound
Because of upvote farming, a poor quality plane with a teaser will get much more upvotes than a high quality, high detail plane without a teaser
+14Being able to choose engine sounds would be better too, along with a separate electric motor that doesn’t use fuel
+12I can do proper cockpit windows now!!
+10This is a very simple request, remove the max rotation speed, it would be useful for mechanical builds
+9New engine sounds (3D sound if possible, where it sounds different front to back), how high bypass jet engines should really sound or this too (for last video skip to 12:28)
+9I have a feeling half of sp players are furries
+8When your build is ripped off it shows that it is popular
+8So tagging users who wanted to be tagged from teasers is allowed?
+8The Ai gyro might be why some of my planes are much more maneuverable when the ai flies them
+7The fuselage glow technique only works on mobile
+7So painful, usually I just nudge the part I am trying to connect too away from the fuselage then I connect the part there, also annoying when you are using the rise and run in the fuselage and it auto connects to every singe part on the plane
+6Also engine sound directly tied to rpm too, when I set the max rpm to 12,000 in overload, it should sound more like a an F1 car, not a slow Cessna revving to 2800, despite it actually being 12krpm
+6Anyone else notice how all of the airplanes are fighters of some kind?
+6Sorry for the questions, but are custom sound blocks planned, at one point, because it would be nice, you could use it for custom engine sound or warnings, and also, how about lights that actually emit light?
+5Are we finally getting proper screens now? Also hope that there might be half fuselages now, with independently adjustable front and back cutout amount
+5⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣤⣤⣤⣤⣶⣦⣤⣄⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠛⠉⠙⠛⠛⠛⠛⠻⢿⣿⣷⣤⡀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⠋⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠈⢻⣿⣿⡄⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣸⣿⡏⠀⠀⠀⣠⣶⣾⣿⣿⣿⠿⠿⠿⢿⣿⣿⣿⣄⠀ ⠀⠀⠀⠀⠀⠀⠀⣿⣿⠁⠀⠀⢰⣿⣿⣯⠁⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⡄ ⠀⠀⣀⣤⣴⣶⣶⣿⡟⠀⠀⠀⢸⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣷ ⠀⢰⣿⡟⠋⠉⣹⣿⡇⠀⠀⠀⠘⣿⣿⣿⣿⣷⣦⣤⣤⣤⣶⣶⣶⣶⣿⣿ ⠀⢸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿ ⠀⣸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠉⠻⠿⣿⣿⣿⣿⡿⠿⠿⠛⢻⣿⡇ ⠀⣿⣿⠁⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣧ ⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿ ⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿ ⠀⢿⣿⡆⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿ ⠀⠸⣿⣧⡀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠃ ⠀⠀⠛⢿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⣰⣿⣿⣷⣶⣶⣶⣶⠶⠀⢠⣿⣿⠀ ⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⣽⣿⡏⠁⠀⠀⢸⣿⡇⠀ ⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⢹⣿⡆⠀⠀⠀⣸⣿⠇⠀ ⠀⠀⠀⠀⠀⠀⠀⢿⣿⣦⣄⣀⣠⣴⣿⣿⠁⠀⠈⠻⣿⣿⣿⣿⡿⠏⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⠛⠻⠿⠿⠿⠿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Omg Sus!!1!1!11!!!!!1!!1!!1!!
+510) Make it low quality
Don’t bother to learn how to use fusulages, or properly place wings and landing gear.
Use all block construction, or even make it out of fuel tanks
+5There is a lot of effort put into this, but the cabin windows have open gaps in the fuselage, along with requiring full trim to take off (not enough lift/ center of lift is too far back), although the takeoff distance is realistic. this is really detailed though and there aren’t too many full interior airliners, although I tested this on mobile and it says something about a beta being required so there could issues on my end
+4What speed unit is the hud measured in?
+4Thank you, I was fed up with all the “pLz jOiN mY dIsCoRd sErVeR1!1!1!!1!11” spam
+4Or use it for fabric-skinned aircraft
+4It is because the min value is supposed to be used for negative inputs. Set the input to VTOL or trim, and if you slide VTOL up all the way, the prop will run at the full 100% speed. But because you set the min to 0.1 instead of 0, the prop will spin, but only at 10% speed if you slide it all the way down, and if you kept it at the default value of 0, sliding the VTOL slider down all the way would not make the prop spin at all.
And I say set the input to VTOL or trim because you can slide them both ways (-1,0,1, 0 being neutral, 1 being slid up all the way, and -1 being slid all the way down), whereas throttle is just one way (0, 1,) and if you move the throttle joystick (if you are on mobile) will just activate the brake, hope this helps!
+4@jamesPLANESii @Strucker the main reason I don’t play sr2 is because of it’s awful ui, can’t stand going through dozens of menus just to rotate a part
+4@AndrewGarrison how about lights that actually emit light and half fusulages
+4Yes, we need more of these super high quality posts
+4There is never going the be another tournament, sp development has seemingly stopped and they are prioritizing sr2 now, and tournaments most likely wouldn’t happen with that
+4This glitch is not game-breaking, and it is very useful (I’m currently using this glitch on the displays in one of my upcoming planes)
+4@ReinMcDeer it is probably related to covid vaccine videos with 300 likes but 15k dislikes
+3@Bo1233 “Remember we're looking for small suggestions, so comments like "Add multiplayer" will be silently ignored by us.”
+3Fuselage hub with smoothing and adjustable on all edges, so a 6 axis fuselage as opposed to the traditional 2 axis, angle on all sides would be adjustable and it would be extremely useful for paneling builds
+3Less gooooooo
+3Notifications are one of the most satisfying things in the world
+3@AndrewGarrison we need another tournament
+3It can make it difficult to mirror if it is offcenter
+3I see way to many “I am leaving” posts
+3Needs to be used on a cybertruck
+3Custom landing gear is mostly useful for landing gear that has more than 2 wheels and when there are landing lights on it
+3@PlanariaLab there is a way to make the glass fusulages glow, you make it’s opacity at 1,000% and set the metallic value at 0
+3@SuperRoto the “global warming” was a glitch with explosion scaled bombs that would cause the sea levels to rise instantly
+3Maybe in a future update, add lights that will illuminate surfaces, it would be useful for headlights, landing lights, and wing inspection lights
+3Sp would be better graphically if they just changed the textures, the shading looks fine but the water and terrain textures look very dated
+2@Gestour lol
+2Literal bottle rocket
+2@CrimsonOnigiri yes I think we all get bored of flankers and fishbeds
+2The rear elevators are a little thick, but other than that, this is very clean and smooth
+2I didn’t know that this was possible
+2Also an engine rotator like the engine out mod implemented into the game would be nice too
+2Just curious, but would it be possible to add an “enginesoundrpmmultiplier” or something, where basically what it would do is change the pitch of the engine with a number in the .xml file, 1 would be the default and 2 would play the engine sound at x2 speed, and 0.5 would play at half speed (you should get the rest), might be useful for people who want to change how their crafts sound
+2