@Dathcha
Yes, but ground that doesn't move still exists as a thing and with it being all 3D, it takes a lot of processing power. The fact there is an alien spaceship, 2 pyramids, a sphynx, a small village, a 'garden area', a race track, a large wind turbine farm and a ground convoy doesn't help either.
@Hedero
The little drop-down arrow next to the downloads counter has the option to update the XML of a build. You can find a build's XML in the main Jundroo folder if you're not aware. (On PC (don't know where it is on Mac or mobile), it's here: C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes)
This is all good and all, but something about the pilot preview on the seats is off to me, mainly with the basic seat. Looking at it, either the seat is too small or the preview pilot is too big.
@Korzalerke
I get your point with the controller, but it can be nice to use one as you get more control out of your aircraft. For example, a controller allows you to use rudder input the same as aileron and elevator controls in mouse control mode, which can be helpful.
@WarRaptor17
If you're in the designer, you just press the menu button to open up the designer menu (what you would do to leave the designer and go to the main menu). The tab
for the Craft Instructions is there.
It is a nice build, but just to be a bit critical for a moment, the horizontal stabiliser looks far too small relative to the rest of the aircraft, so that can be improved for next time.
Ok, so I may have a way that you can somewhat get vertical curve.
If you start a label with <rotate=90>, then use the <pos=Xpx> (changed the elevation of the letter and <voffset=X> (moves the letter side to side) commands before each letter, but after the first letter, then rotate the label with fine tuner 90 degrees, you can then sort of curve the text vertically.
It's not perfect, it's a little complicated and you'll have to experiment, but it's a start.
I had the idea of if you can actually rotate the text in a label with something like FT codes whilst not physically rotating the part, you can then use like, fine tuner or something to rotate the actual part in the opposite direction so the text will be back where it was before, but with the label hit/selection box going top to bottom instead of front to back.
Don't know if this works, but it would be cool if it does.
(Using the side of a fuselage for this example)
Good looking build.
Dunno why, but looking at the side of the tail fin in the blueprint view, it looks a bit...off, yet it looks fine from like, any other angle :|
(FYI, your bit about the 262 being the first operational jet fighter (this is just a fun fact), isn't entirely true as the Gloster Meteor entered active combat service just before the 262, which technically makes it the first operational jet fighter, though it was also less capable and less advanced then the 262.)
@KipSqueaks
In a sense, updating the XML of the build you can download to reflect the XML of the current version you possess will basically change the parts and such of the build other players can download.
(Basically, you upload something, but then make a physical change to your build afterwards. Updating the XML of the uploaded build will allow players to download the build with the change you made after uploading.)
@MrShenanigans
Well to my knowledge, there isn't an FT code related to your aircraft crashing. If such an FT code exists, you could maybe link a mechanism to an AG that when the AG is active, switching to the camera will turn on the mechanism and do something like explode the aircraft, but I doubt that's the sort of thing you are looking for.
It gets easier the more stable your aircraft is.
(Also, I recommend spawning the tanker at a lower speed so your plane won't be as sensitive to control inputs and move as rapidly)
@Alanthelegendaryfighter
Not sure exactly why, but it's most likely either because they're an SPVR Alpha tester or Curator.
(Edit: Because they're a Curator)
You take a picture of it and just upload. You get the option to upload thumbnail images when you do. I recommend taking screenshots in-game and then using the blueprint tool in the designer to have custom thumbnail images.
You need to put the image on an image hosting website or on Discord.
Also, if you use a website, sometimes the image address needs to start with something like http, without the S.
"Unless you live in Britain then it can I guess."
Well, over here in good old Blighty, the worst 'tornados' we get is just some somewhat strong wind.
The worst natural disasters we get are just floods, if you were wondering.
@SilverStar
I know.
@Dathcha
Yes, but ground that doesn't move still exists as a thing and with it being all 3D, it takes a lot of processing power. The fact there is an alien spaceship, 2 pyramids, a sphynx, a small village, a 'garden area', a race track, a large wind turbine farm and a ground convoy doesn't help either.
Sorry, but I beat you too it.
+1@Hedero
The little drop-down arrow next to the downloads counter has the option to update the XML of a build. You can find a build's XML in the main Jundroo folder if you're not aware. (On PC (don't know where it is on Mac or mobile), it's here: C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes)
This is all good and all, but something about the pilot preview on the seats is off to me, mainly with the basic seat. Looking at it, either the seat is too small or the preview pilot is too big.
@Star737
+1Thanks
@Korzalerke
+1I get your point with the controller, but it can be nice to use one as you get more control out of your aircraft. For example, a controller allows you to use rudder input the same as aileron and elevator controls in mouse control mode, which can be helpful.
@parkrangerjerry
Lol, thanks.
@Viper_Z3R0
+1Thanks
@teodor99
Thank you. Spent over a year on this build actually. Surprised myself by that.
@Dastin
+1Thank you.
@Dastin
+1@ThomasRoderick
(People who were credited.)
Here: https://www.simpleplanes.com/a/LWA264/V2-Custom-Nozzle-Afterburner-Engine
+1@WarRaptor17
+1If you're in the designer, you just press the menu button to open up the designer menu (what you would do to leave the designer and go to the main menu). The tab
for the Craft Instructions is there.
@PapaKernels
+1You just look at it's wiki page....
It is a nice build, but just to be a bit critical for a moment, the horizontal stabiliser looks far too small relative to the rest of the aircraft, so that can be improved for next time.
@PapaKernels
+1The A-10C has a fuel capacity of 11,000 lb (4,990 kg) internally.
Ok, so I may have a way that you can somewhat get vertical curve.
If you start a label with <rotate=90>, then use the <pos=Xpx> (changed the elevation of the letter and <voffset=X> (moves the letter side to side) commands before each letter, but after the first letter, then rotate the label with fine tuner 90 degrees, you can then sort of curve the text vertically.
It's not perfect, it's a little complicated and you'll have to experiment, but it's a start.
I had the idea of if you can actually rotate the text in a label with something like FT codes whilst not physically rotating the part, you can then use like, fine tuner or something to rotate the actual part in the opposite direction so the text will be back where it was before, but with the label hit/selection box going top to bottom instead of front to back.
+1Don't know if this works, but it would be cool if it does.
(Using the side of a fuselage for this example)
'Rocket lock alarm'
(I think you mean Missile instead of Rocket)
Good looking build.
Dunno why, but looking at the side of the tail fin in the blueprint view, it looks a bit...off, yet it looks fine from like, any other angle :|
Very nice build!
(FYI, your bit about the 262 being the first operational jet fighter (this is just a fun fact), isn't entirely true as the Gloster Meteor entered active combat service just before the 262, which technically makes it the first operational jet fighter, though it was also less capable and less advanced then the 262.)
+1@LieutenantSOT
+2Figures.
Ok, is this actually serious or just some on-going joke?
@KipSqueaks
+2In a sense, updating the XML of the build you can download to reflect the XML of the current version you possess will basically change the parts and such of the build other players can download.
(Basically, you upload something, but then make a physical change to your build afterwards. Updating the XML of the uploaded build will allow players to download the build with the change you made after uploading.)
A very relatable build. Great work.
I get your suggestions, but what has the third one got to do with Fuel probes...?
+1@bombardierboy
@IceCraftGaming
@TatsuTheOtaku
@Noname918181
@NimbusHeliosZex
Thank you everyone, much appreciated.
@JuanNotAnAlt
+4Already driving. Dunno about other countries, but you can legally drive from 17 in Britain.
@Chillybaconface
+1To me, the original Hellkeska more closely resembles the Panavia Tornado (ADV varient) if I'm being honest.
I would suggest going to one of the Discord servers (FT Labs would be best) as well.
@MrShenanigans
+1Well to my knowledge, there isn't an FT code related to your aircraft crashing. If such an FT code exists, you could maybe link a mechanism to an AG that when the AG is active, switching to the camera will turn on the mechanism and do something like explode the aircraft, but I doubt that's the sort of thing you are looking for.
It gets easier the more stable your aircraft is.
+2(Also, I recommend spawning the tanker at a lower speed so your plane won't be as sensitive to control inputs and move as rapidly)
There is an option in the camera to just look at the cockpit.
Ok, so an Ardvark with an Su-24 cockpit section, hm...
+1(Good job anyways, looks very nice.)
@V
So Wing-2 and 3 are both structural wings....?
@Alanthelegendaryfighter
Not sure exactly why, but it's most likely either because they're an SPVR Alpha tester or Curator.
(Edit: Because they're a Curator)
@TatsuTheOtaku
+1Go for it. You have a valid reason, so I'll accept it.
I think most of the new default military aircraft that have the display screens has this in it's cockpit, so that's somewhere to start.
@sobaka
It's just something that happens with rotators and hinge rotators when they get damaged enough, like if you get shot for example.
@jamesPLANESii
Is that just the nose wheel, rear wheels or all of them?
@asteroidbook345
Ahhh.
Thanks.
@asteroidbook345
How did you add the VariableOutput section to the prop in Overload?
@Bobyo
Yeah, we do get things like Tornados and Earthquakes over here, but they are so incredibly minor that they basically don't exist as such.
@Usatiger
You take a picture of it and just upload. You get the option to upload thumbnail images when you do. I recommend taking screenshots in-game and then using the blueprint tool in the designer to have custom thumbnail images.
Little tiny jet, I like it.
![](*image address/link*)
You need to put the image on an image hosting website or on Discord.
+1Also, if you use a website, sometimes the image address needs to start with something like http, without the S.
"Unless you live in Britain then it can I guess."
Well, over here in good old Blighty, the worst 'tornados' we get is just some somewhat strong wind.
The worst natural disasters we get are just floods, if you were wondering.