A few days ago, I stumbled across a bot. As I do, I visited its comments to look for more.
Long story short, the mod queue has over 200 reports filed as "Standard "bot comment" with a link to a random website.". I found at least 100 accounts across at least 120 forum posts/crafts.
pls fix the captcha I wasted several hours of my life reporting bots
I think the reason these accounts are being hacked is reusing the same password across different sites. If one less secure site suffers a data breach, then that username and password can be tried on other sites, and if it works, then the account on that site is compromised.
On the topic of "commenting on the Veri**pro posts can get you hacked", no. Unless the hackers somehow compromise the SimplePlanes website itself (even then hacking users would be unlikely), you cannot get hacked if you don't provide any personal information or download malware.
My recommendations, at least for now, are pretty simple: change all your passwords to strong random character passwords (unique to each site), and don't click any suspicious link.
There is nothing wrong with what you did, but let me explain how the three work.
Once sets the variable to outputValue every time you click it, ignoring the time you hold it down.
Toggle works as expected, allowing you toggle the variable between outputValue and 0.
Continuous sets the variable to outputValue every time you click it, and will continue to write to it as long as you hold it down. What you forgot is if you set it to 1 using a switch set to Continuous, you need a method of setting it to 0 (The same rule applies to Once). As you do not, it stays at 1. Define a setter in the global variables panel called "Var1" and set it's expression to "0". Try using the switch. The expected behaviour occurs.
NOTE: Make sure you set the priority of the variable in the global setters to -1. Otherwise it will overwrite the switch and the variable will always be 0.
Company: How many engines do you want?
DeveloperKorzalerke: Y E S
Company: How powerful do you want each engine?
DeveloperKorzalerke: Y E S
Company: How loud do you want each engine?
DeveloperKorzalerke: Y E S
Company: How big do you want your inlet?
DeveloperKorzalerke: Y E S
Company: How fast do you want your plane?
DeveloperKorzalerke: Y E S
Company: How inefficient do you want your plane?
DeveloperKorzalerke: Y E S
Company: Alright, here you go!
Anything created in SimplePlanes is property of Jundroo LLC. While you can use 3D models from the game for anything you want, attemping to make money off them is prohibited.
Nice presentation, and just like a few of my past suggestions, instead of saying PLz trAck jUROo, it literally designs how the whole part would function.
As someone who's spent the last 3 years making the most detailed plane in the entire game, I just like building. I don't play flight simulators because I want to build the plane myself, and I don't just make planes for flight simulators because I'm quite good at SimplePlanes.
I have both, and I strongly prefer SP. The main points are the designer and VR. I find the SR2 designer difficult to use, and it has no VR. In addition, the connection system is really confusing. I don't understand why you can't just have all connection points the same.
That being said, I have spent some time building and flying rockets. If you like flying rocket related crafts, I'd say go for it, however in my opinion, SP is still the best game for designing, coding, and flying planes.
While it is possible to achieve ultimate realism if you combine over 2 years of hard work with a quality airport, you will struggle to run this smoothly on even the best computer with today's hardware. That being said, SP is a good game to build planes. If I wanted to fly a complex airliner, I would probably get myself a flight simulator. Instead I've spent over 2 years building a plane with flight simulator realism, while learning a lot about complex aircraft systems along the way.
@RepublicOfCursedPlanes Exactly. I've been working on my SWL-120 for 2 years now, with plans to refine and further improve it next year, and I am still very interested in SP. In fact, it's the only game I've played at all the last few months.
SimplePlanes's physics are... simple. They do physics things but are not precise at all. I like to make my builds feel like they fly realistically instead of making all my parameters
(engine power, craft weight, wing area etc.) realistic.
I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
It's not a car, but I've made a pushback tug (same controls I guess). What I did is had two grips hidden inside the steering wheel. On the right one, I made pressing the trigger on your controller control pitch (gas). The left grip has brake when the trigger is pressed. As you can only go forward, I made a gearstick to go backwards or forwards.
Alternatively, players can plug in a set pedals and have that (PCVR only).
Hello! You will want to make a variable called anything, eg FuelRamp (idk what to call it). In that variable, put Time / 300 (Edit: don't do that, see below. Now, make a button, set its interactionType to Once (or Continuous, your choice), the outputValue to 0, and the input to be your variable name.
Edit: Don't use time. Make it a self referencing variable, where the variable is called FuelRamp, and the code in it is FuelRamp + 0.01 or something. If you use Time, the value will revert back to normal as soon as you release the button.
There's something familiar about that link... I just can't put my finger on it...
+14Moderators can remove a biography, such as if a user has something inappropriate in there.
+13This is a step above autotags:
+13auto autotags
I really love this; my only issue is it is in metric...
+13Can your device run 3000 parts at playable framerates? No? That's one of the many reasons there will not be mobile multiplayer.
+10I have a new phone! Great, let's just get our stuff from our old ph---
+10(we'll be right back theme intensifies)
I'd appreciate it if you do not use the SWL-120 for posts like this. Please remove all references to the SWL-120.
+9A few days ago, I stumbled across a bot. As I do, I visited its comments to look for more.
+8Long story short, the mod queue has over 200 reports filed as "Standard "bot comment" with a link to a random website.". I found at least 100 accounts across at least 120 forum posts/crafts.
pls fix the captcha I wasted several hours of my life reporting bots
hmm I wonder why it's blank?
+8.
.
.
What does AG1----AAAAAAAAAA
I think the reason these accounts are being hacked is reusing the same password across different sites. If one less secure site suffers a data breach, then that username and password can be tried on other sites, and if it works, then the account on that site is compromised.
+8On the topic of "commenting on the Veri**pro posts can get you hacked", no. Unless the hackers somehow compromise the SimplePlanes website itself (even then hacking users would be unlikely), you cannot get hacked if you don't provide any personal information or download malware.
My recommendations, at least for now, are pretty simple: change all your passwords to strong random character passwords (unique to each site), and don't click any suspicious link.
I actually found a hole in the wing.
+8Until I found the piece of dirt on my monitor.
Meanwhile me who has no idea how to use blender to do anything other than join meshes and finds SP easy and fun to use.
+8hullage
+8Alright, so it looks like the comments are disabled on the post in question. This was done by a mod. That's all I can tell you.
+8Just use Overload
+7This is insane.
+7There is nothing wrong with what you did, but let me explain how the three work.
+7Once sets the variable to outputValue every time you click it, ignoring the time you hold it down.
Toggle works as expected, allowing you toggle the variable between outputValue and 0.
Continuous sets the variable to outputValue every time you click it, and will continue to write to it as long as you hold it down. What you forgot is if you set it to 1 using a switch set to Continuous, you need a method of setting it to 0 (The same rule applies to Once). As you do not, it stays at 1. Define a setter in the global variables panel called "Var1" and set it's expression to "0". Try using the switch. The expected behaviour occurs.
NOTE: Make sure you set the priority of the variable in the global setters to -1. Otherwise it will overwrite the switch and the variable will always be 0.
Company: How many engines do you want?
+7DeveloperKorzalerke: Y E S
Company: How powerful do you want each engine?
DeveloperKorzalerke: Y E S
Company: How loud do you want each engine?
DeveloperKorzalerke: Y E S
Company: How big do you want your inlet?
DeveloperKorzalerke: Y E S
Company: How fast do you want your plane?
DeveloperKorzalerke: Y E S
Company: How inefficient do you want your plane?
DeveloperKorzalerke: Y E S
Company: Alright, here you go!
No one cares about your upload schedule
+6Anything created in SimplePlanes is property of Jundroo LLC. While you can use 3D models from the game for anything you want, attemping to make money off them is prohibited.
+6demonic coarse language wow! It's like the time @BeastHunter upvoted half my posts and got me to plat.
+6Nice presentation, and just like a few of my past suggestions, instead of saying PLz trAck jUROo, it literally designs how the whole part would function.
+6The problem with a new game is stuff from the old one wouldn't work on the new one, like crafts.
+6VR will be coming in 1.12, 1.11 is the new cockpit features, variables, and fuselage slicing.
+6Wait why are you doing panelling? The update brought fuselage fill sliders, so no-one has to panel ever again!
+6LAPTOP
+6i7-8570 H
16 GB RAM
GTX 1050
LOADED THIS INTO THE EDITOR
As someone who's spent the last 3 years making the most detailed plane in the entire game, I just like building. I don't play flight simulators because I want to build the plane myself, and I don't just make planes for flight simulators because I'm quite good at SimplePlanes.
+5Same reason my SWL-120 has tens of thousands. Because it's extremely detailed.
+5IT department be like:
+5Is it being used for classes? No
Is it literally free for use? Yes
Are students having fun? Yes, that is not allowed
I'd say it's an automated message that a moderator can choose to send when they click the remove button from the mod queue.
+5I have this mod saved in my archives, and it can be downloaded here. No android.
+5I have both, and I strongly prefer SP. The main points are the designer and VR. I find the SR2 designer difficult to use, and it has no VR. In addition, the connection system is really confusing. I don't understand why you can't just have all connection points the same.
+5That being said, I have spent some time building and flying rockets. If you like flying rocket related crafts, I'd say go for it, however in my opinion, SP is still the best game for designing, coding, and flying planes.
While it is possible to achieve ultimate realism if you combine over 2 years of hard work with a quality airport, you will struggle to run this smoothly on even the best computer with today's hardware. That being said, SP is a good game to build planes. If I wanted to fly a complex airliner, I would probably get myself a flight simulator. Instead I've spent over 2 years building a plane with flight simulator realism, while learning a lot about complex aircraft systems along the way.
+5@RepublicOfCursedPlanes Exactly. I've been working on my SWL-120 for 2 years now, with plans to refine and further improve it next year, and I am still very interested in SP. In fact, it's the only game I've played at all the last few months.
+5SimplePlanes's physics are... simple. They do physics things but are not precise at all. I like to make my builds feel like they fly realistically instead of making all my parameters
+5(engine power, craft weight, wing area etc.) realistic.
Mobile
+5Mods
No
Longer
Exist
kthxbye
Ears? What are these "ears"?
+5Reverse psychology go brrr
+5viry gud pln
+5I has gud spelin a gammer.
And then SpicyNinja returns with something which gets even more upvotes
+5@ShinyGemsBro Yeah.
+5.
Between you and me, this wasn't made in SimplePlanes. It was made in AdvancedWithWayTooMuchCodePlanes
@jamesPLANESii lol I came here for the same reason
+5U got a nasa pc to run this?
+5I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
+5It is
not
the old landing gear
+5you took the real gear and made it look like other landing gear with extra parts.
It's not a car, but I've made a pushback tug (same controls I guess). What I did is had two grips hidden inside the steering wheel. On the right one, I made pressing the trigger on your controller control pitch (gas). The left grip has brake when the trigger is pressed. As you can only go forward, I made a gearstick to go backwards or forwards.
+4Alternatively, players can plug in a set pedals and have that (PCVR only).
@TheMouse That actually means the Maywar windmills are insanely performance efficient, rather than running 56*1000 = 56,000 parts all the time
+4The answer to this question is in the FAQ.
+4Hello! You will want to make a variable called anything, eg
+4FuelRamp
(idk what to call it). In that variable, put Time / 300 (Edit: don't do that, see below. Now, make a button, set itsinteractionType
to Once (or Continuous, your choice), theoutputValue
to 0, and the input to be your variable name.Edit: Don't use time. Make it a self referencing variable, where the variable is called
FuelRamp
, and the code in it isFuelRamp + 0.01
or something. If you useTime
, the value will revert back to normal as soon as you release the button.@SILVERPANZER @HuskyDynamics01 I've been working on one plane for 2 years. I post teasers about every month or so.
+4