Help me... My funky tree codes are 3k characters long and SP won't accept it. I'm boggling my brain to fix it, but it's not looking good... My build has already gone on delay for three weeks now as well, lol.
@randomusername
.
Also for testbed purposes I strongly recommend using Desmos. It supports common FT functions such as clamp01, floor, ceil etc. Pretty useful.
@WNP78
.
Will we potentially get variable assignment features? Also- is there a limit to the number of functions the system can process? This statement isn't evaluating properly, even when I manipulate the included inputs: ((((Trim*10000*cos(Pitch*90)) - sqrt(pow((Trim*10000*cos(Pitch*90)), 2) - ((96.177249*pow((Trim*10000*cos(Pitch*90)), 4)+19614000* (Trim*10000*sin(Pitch*90))*pow((Trim*10000*cos(Pitch*90)), 2))/1000000000000)))*1000000)/(9.807*pow((Trim*10000*cos(Pitch*90)), 2)))
Intriguing. Personally, ambivalence != hostility, but sure.
If tagging is a problem for you I can gladly avoid that.
why now?
I've attempted to start up a constructive discussion solely because the build is of interest, not the user necessarily. Probably why I don't have a track record of upvoting your creations, 'cause flying things don't really fit my bill. It's just another opinion on a common field of creation, mate.
Well, cool with the upvotes, though. I just sometimes neglect to do so.
@Tums
.
With FineTuner, select the scale menu- and scale everything to whatever scale you want (X, Y, Z should be the same scale factor). Disable the "scale only selected parts" option and press scale. Everything should be scaled accurately at once.
My version of a fixed-interval timer uses the following input.
Time - x*floor(Time/x)
Where x is any time interval you wish to use. I've used this to create a timer for assisting relative velocity approximation. This one is way cooler, though.
@jamesPLANESii
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v<asdf is the archaic input version. Funky trees and v<asdf style inputs are not compatible.
@goboygo1
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It's not hard, but I need exact specifications from OP.
@Thueerra
+1.
I'll do so when I find the time.
@CrashFighter05
.
Really? Works completely fine for me. Did you put in the script properly?
@Thueerra
.
Weird. Works fine for me... The rotator only moves when I press on Pitch with that function.
There is a dark mode addon for the site. Please use the search bar for that, it's a script by WNP78 I believe.
@Thueerra
+1.
Yep, use boolean logic. Something like
clamp01(Pitch)*sin(180*Time)
.*peek.
Help me... My funky tree codes are 3k characters long and SP won't accept it. I'm boggling my brain to fix it, but it's not looking good... My build has already gone on delay for three weeks now as well, lol.
+1@Timewolf
.
Not in-game, just literally convert units.
@Timewolf
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What part are you inputting that to? Also, make sure to only use SI units- the game is coded with it.
@Sm10684
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Depending on what you want, it may be possible.
오호... 간단하고 효과적인 방법이네요. 플랫폼 위에 안정기를 올려도 되겠네요. 물론 포탑 무게가 늘어나면 조금은 어려워지겠지만.
Not possible. Entity tracking isn't a thing yet.
@sheepsblood
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Haha, I just happened to pass by. Very cool!
@WarHawk95
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This is within the realm of most modern high school curricula. Most should be able to understand some of it.
Very nice. Like the oscillating thingy there.
+1@randomusername
+1.
Cool, great to hear I helped.
@randomusername
+1.
Look here for a interactive graphing visual of your function. I'm not sure what to make of this, though.
@randomusername
+1.
Also for testbed purposes I strongly recommend using Desmos. It supports common FT functions such as clamp01, floor, ceil etc. Pretty useful.
@randomusername
.
What do you want to do? Also a*exp(x) is not a^x, you have to do pow(a, x) to do a^x.
Hey.
@Chancey21
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Cool, leave a comment or something, or just DM me on Discord.
@BogdanX
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I do, contact me on Discord @SnoWFlakE0s#7577.
Leave a DM or something when you need me.
Sorry for the lack of mobile formatting! But still very cool, this'll be my entry into the cannon challenge.
It's all cool. All's good to help our favorite devs stay afloat.
+1@GhettoScouser
.
MP mod is made by a dev.
@WarHawk95
.
Will work:
clamp01(ceil(0.1 - Fuel))
@WNP78
.
No, it just doesn't want to function. Manipulating any of the variables should result in some change at least, so that's confusing me.
@WNP78
+4.
Will we potentially get variable assignment features? Also- is there a limit to the number of functions the system can process? This statement isn't evaluating properly, even when I manipulate the included inputs:
((((Trim*10000*cos(Pitch*90)) - sqrt(pow((Trim*10000*cos(Pitch*90)), 2) - ((96.177249*pow((Trim*10000*cos(Pitch*90)), 4)+19614000* (Trim*10000*sin(Pitch*90))*pow((Trim*10000*cos(Pitch*90)), 2))/1000000000000)))*1000000)/(9.807*pow((Trim*10000*cos(Pitch*90)), 2)))
@SimpleMachineIndustry
+1.
I definitely do need to up my aesthetics game a bit, working on it!
@Rickyjasper2
+6.
That's not Jundroo's problem, that's Google's. Please stop.
@Nerfaddict
.
I'll get to your question later today.
It's not a bug. It's your design.
+6@BeryllCorp
.
No, this is completely free of errors and is perfect.
@edensk
+1.
Cool, will do.
Try this:
+1clamp01(ceil(V - IAS))*clamp01(ceil(Altitude - 3))
This should allow for your specified requirements.
@Random40
.
Set
input
=clamp01(ceil(V - IAS))
Set
+5V
to any speed limit you want in meters per second.Intriguing. Personally, ambivalence != hostility, but sure.
If tagging is a problem for you I can gladly avoid that.
I've attempted to start up a constructive discussion solely because the build is of interest, not the user necessarily. Probably why I don't have a track record of upvoting your creations, 'cause flying things don't really fit my bill. It's just another opinion on a common field of creation, mate.
Well, cool with the upvotes, though. I just sometimes neglect to do so.
@Tums
+1.
With FineTuner, select the scale menu- and scale everything to whatever scale you want (X, Y, Z should be the same scale factor). Disable the "scale only selected parts" option and press scale. Everything should be scaled accurately at once.
@Tums
+1.
Sure, with FineTuner you can scale it easily. You can probably find a guide somewhere easily. Well, built upon XML modding and Funky Trees.
@Bife
.
Cool, nice use of it!
@SledDriver
.
Nope! Extremely useful when I use my digital display system. Numbers are a bit more quick to catch than analog displays for me personally. The digital display works with any number regardless of what it is.
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Use this to embed your image. Just copy & paste.
+1My version of a fixed-interval timer uses the following input.
Time - x*floor(Time/x)
Where
x
is any time interval you wish to use. I've used this to create a timer for assisting relative velocity approximation. This one is way cooler, though.@ArcturusAerospace
.
maxAngularVelocity on wheels.
@WarHawk95
.
MCP asked for it- read the thread and the code here.
@Avro683Lancaster @asteroidbook345
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Thanks for the help. I'll begin testing and troubleshooting soon!
@nadvgia
+1.
No inputController, no input system. Use a rotator and a wing piece instead.
@Person05
.
Only possible if the missile has the cockpit is attached to the missile. Otherwise not possible.