@Roswell Hm. I get the idea, but my mechanism is vastly different from yours. Mine is much closer to a gas-piston long recoil type system found on rifles. Thanks for the link.
@jamesPLANESii One more to add. Make a good description. A crappy description or a nonexistent one completely puts me off. I personally take time to pre-write my descriptions for about 10 minutes at the very least.
@Minecraftpoweer I know that you wont reply for the time being, but is the maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate adjusted? I would assume this allows for quicker rotation.
@Aizen The missile inside the turret guides itself towards the target. The turret is freely rotating, which lets the turret turn automatically to the target. You then fire. Simple concept really, but hard to make it not explode.
@ThomasRoderick Brilliant idea, (albeit damaged part notif spam (due to high RPM) lol) and one nitpick, the VTOL/Trim aim can be improved with the use of a Roll/Pitch system for Mouse Joystick Aiming methods.
@metallicplanes The hand turned crank serves no purpose except for aesthetics. However, the turning of the platform and elevation is 100% done by gears.
@Roswell Yeah, from a functional standpoint it would be much more beneficial to use a normal rotator system (albeit gears were added for enhanced realism.)
@iwannabeelected At this point, with all the big builders developing new methods of producing thrust, I feel kinda sad... I keep doing a lot of these and never can perfect it. Simple genius good sir, deserves more upvotes but anything that isn't "cool" won't get attention.
@SpiritusRaptor Come to think of it, the only reason why piston engines used to fail was because they would reciprocate between two positions, not producing a single-directional movement. How'd you figure out the distance from the magnets to parts of the pistons? Plus, how'd you make this work without putting a crankshaft in the middle of the piston parts? Thanks for your time.
@ACEPILOT109 Exactly correct. The concept is simple; the execution done here is done differently to enable the recoil springs to move and simulate the method of operation seen on the Bofors. And yes, no mods- I always make every build mod-free.
@Ryn176 A dead discussion, but a rather inadequate explanation. Something on wing sections that create extra lift or drag depending on usage. They are classified as "high lift devices".
@goboygo1 As of my knowledge, there is no such XML attribute. Oh, and I tried the placing order, but it seems to be completely different. Thanks for the help though.
Hey, mind if you step up on your grammar and spelling? It helps you seem more professional. Also, try not to make builds that have changed nearly nothing from the original.
@Roswell Hm. I get the idea, but my mechanism is vastly different from yours. Mine is much closer to a gas-piston long recoil type system found on rifles. Thanks for the link.
+1@Roswell Mind if you share? Also, does it share the same operating mechanism?
@jamesPLANESii great, might as well make a video compiling starter tips later on
+1@jamesPLANESii One more to add. Make a good description. A crappy description or a nonexistent one completely puts me off. I personally take time to pre-write my descriptions for about 10 minutes at the very least.
+1@SpiritusRaptor Always exploring the limits of game mechanics, I see. Although, this seems pretty darn cool to work with.
+5@belugasub haha okay.
@belugasub Perhaps use F9 to take clean screenshots?
@cmdrzami Definitely not with winches.
@TheOwlAce None. It tracks a locked target automatically using a missile.
@Aizen Make a hollow tube and block one end.
Haha. Desc in 30 minutes. Why not pre-write and copypaste?
+3@Minecraftpoweer I know that you wont reply for the time being, but is the maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate adjusted? I would assume this allows for quicker rotation.
@Aizen The missile inside the turret guides itself towards the target. The turret is freely rotating, which lets the turret turn automatically to the target. You then fire. Simple concept really, but hard to make it not explode.
+1@Hedero Mac Pro Retina Late 2013. Send help.
@Kitten777 The magic of the Klann Linkage.
@EliteArsenals24 Exactly, currently en route to doing exactly that.
@PositivePlanes I need the rounds to pass through so not possible
@Imashovel Soon to be shaped into an ultra realistic artillery or blowback firearm.
+2Hate dealing with Hellcat spam at USSR 5.7 BR
+2Yess.... Muchine gun...
While not a bad build, your description should be improved and I find the barrel guard a tad too thick. Great work!
@pavthepilot @destroyerP @ThePrototype
I think ya guys might've wanted get notifs about this one as well. Sorry for the ping!
@goboygo1 @LancasterAce @Gravity
The teaser was long ago, but here you go anyway. Sorry for the ping!
@tsampoy @PvPSky @Spectre2520
+1@iwannabeelected What the hell. I did not know that at all.
@iwannabeelected Thank you for all the support. I have something in the deep abyss of my builds folder that I think will finally work with your motor!
@ThomasRoderick Test Results
@ThomasRoderick Currently going to test your claim, hold on tight...
+1@ThomasRoderick Ah- I see, it loses the mobile friendly aspect.
+1@EliteArsenals24 Thanks for the feedback, great to see you!
+1@ThomasRoderick Brilliant idea, (albeit damaged part notif spam (due to high RPM) lol) and one nitpick, the VTOL/Trim aim can be improved with the use of a Roll/Pitch system for Mouse Joystick Aiming methods.
+1@metallicplanes The hand turned crank serves no purpose except for aesthetics. However, the turning of the platform and elevation is 100% done by gears.
@Roswell Yeah, from a functional standpoint it would be much more beneficial to use a normal rotator system (albeit gears were added for enhanced realism.)
@iwannabeelected At this point, with all the big builders developing new methods of producing thrust, I feel kinda sad... I keep doing a lot of these and never can perfect it. Simple genius good sir, deserves more upvotes but anything that isn't "cool" won't get attention.
@SpiritusRaptor Come to think of it, the only reason why piston engines used to fail was because they would reciprocate between two positions, not producing a single-directional movement. How'd you figure out the distance from the magnets to parts of the pistons? Plus, how'd you make this work without putting a crankshaft in the middle of the piston parts? Thanks for your time.
@EliteArsenals24
Thought you might be interested. Sorry if the ping bothers you- how you doing? Great to see you're still active.
@Nerfenthusiast @Minecraftpoweer @TrueSlav
Here ya guys go, fixed some things up.
@ACEPILOT109 Exactly correct. The concept is simple; the execution done here is done differently to enable the recoil springs to move and simulate the method of operation seen on the Bofors. And yes, no mods- I always make every build mod-free.
+1@cedblox332 Code, code, and more code.
@Nerfenthusiast fixed, thank you. Don't know why it changed, when i used to be around a lot more it worked normally the way I did it.
@Minecraftpoweer ack. last time i checked it worked... Crap.
@engineer40k Go ahead! Sorry for late reply :)
+1@Ryn176 A dead discussion, but a rather inadequate explanation. Something on wing sections that create extra lift or drag depending on usage. They are classified as "high lift devices".
+1@ChallengerHellcat Hahaha funny story. Go buy the game mate.
@YuukaNeko I don't! Could you tag me in it? I'd like to see what you did.
@goboygo1 As of my knowledge, there is no such XML attribute. Oh, and I tried the placing order, but it seems to be completely different. Thanks for the help though.
@Minecraftpoweer I want a fuselage block to be released when I use a bomb.
Hey, mind if you step up on your grammar and spelling? It helps you seem more professional. Also, try not to make builds that have changed nearly nothing from the original.
Activation Groups are good and all, but you can improve it by setting it like a normal bomb (via detacher). Keep on building!
Why does this have to use fuel? Setting input level maximum at infinity should give you infinite rotation.
+1@Toxicareonuatics A mechanical system utilizing piston-powered joints would be much more sustainable and easier to control. Try doing so.