67.1k SnoWFLakE0s Comments

  • Funky Trees - Notes for 1.11 3.1 years ago

    @PlaneFlightX
    .
    I can't make any promises, but at least not long after 1.11 is out of beta. A lil' busy with schoolwork.

    +1
  • Fleet Remastered 3.1 years ago

    zum zum

    +1
  • Functional 70mm Smoke Launcher (No Mods) 3.1 years ago

    @Sosig1
    .
    Feel free.

    +1
  • SERIOUS wasted potential if this is not implemented 3.1 years ago

    CoolPeach has it right, the devs have said already that they are planning to add more variable write out.

    +1
  • SPVR Update - Control Base 3.2 years ago

    Epic!

    +1
  • I've been hurt... 3.3 years ago

    @BaconAircraft
    .
    smh im boutta orthographically project your butt
    <3

    +1
  • FT Rotator CW/CCW? 3.3 years ago

    Use sum for non returning values.

    +1
  • HOS boot screen 3.3 years ago

    たしかに徹夜テンーションだなこりゃ

    +1
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    @Kangy
    .
    Scripts exist, they take 2 seconds for the job

    +1
  • IKEA Challenge (Closed) 3.4 years ago

    @TheIronGamer300
    .
    Ping a mod to add the successor link for you, thanks for entering!

    +1
  • how does landing gear funky trees delay and stuff like that work? 3.4 years ago

    Here's something for doors that open then also close:
    https://www.desmos.com/calculator/j3wlgr4mui

    Generally you use smooth() to create a linear progression then add some sort of comparative operator to check when that progression reaches a certain threshold so you get the right sync times.

    You could also change up this code format to work with GearDown.

    +1
  • Functional Bombsight - All-Altitude, All-Weather 3.4 years ago

    @MaverickHendricks
    .
    Feel free.

    +1
  • Funky tree list of elements 3.4 years ago

    @Formula350
    .
    GearDown is a lot more intuitive.
    Quite simply, if the gear is down, GearDown = true, and if the gear is up, GearDown = false.
    .
    The same applies for Activation Groups.
    To take an example with AG1, if the AG1 is on, Activate1 = true, and if AG1 is off, Activate1 = false.
    .
    Basic Funky Trees documentation and guides are available at the FT guide page.

    +1
  • IzzyIA Pong 3.5 years ago

    @GuyFolk
    .
    Yeah! I first saw it on the Doom game that came up some months ago. It's useful but seems kinda gimmicky for moving components.

    Still, this seems very well done.

    +1
  • Digital Pong Teaser 3.5 years ago

    Whoa! Interested in how you would've done the bouncing algorithm. Got a headache and gave up the last time I tried.

    +1
  • Object 3.5 years ago

    I object.

    +1
  • kthnxbye privileges revoked 3.6 years ago

    kthnxbye

    +1
  • Graphing Calculator JI-84 3.6 years ago

    @Dathcha
    .
    Maybe! I'll see what I can do to make a barebones computer.

    +1
  • Graphing Calculator JI-84 3.6 years ago

    @Sadboye12
    .
    Yeahhhhh!!

    +1
  • Funky Trees Addendum - OR logic operator behavior 3.6 years ago

    @AN2Felllla
    .
    Check your brackets. FT tries to auto-complete if possible, sounds like that might be the case. Are you using implicit multiplication as well?

    +1
  • Jundroo Instruments JI-84 3.6 years ago

    @RC1138Boss
    .
    Quite literally a graphing calculator.

    +1
  • Regular Dodecahedron 3.6 years ago

    @Vincent_
    .
    Oh no! What am I gonna do now???

    +1
  • Regular Icosahedron 3.6 years ago

    @AN2Felllla
    .
    Please, I challenge you, point out where I have been needlessly verbose. If you can simplify my words without changing the meaning or making it too long, I'll gladly accept the proposition that I'm doing this verbose thing intentionally.
    .
    I forgot to mention, please drop the openly mocking attitude. It helps no-one.

    +1
  • Challenger 2 3.7 years ago

    @ArkRoyalTheDDhunter
    .
    Nope, completely unrelated. It's made using rockets. It's a further development of this system here.

    +1
  • An issue with AI turrets 3.7 years ago

    Might be possible to have the AI cockpit track the player.

    +1
  • T o o b the destroyer of worlds 3.7 years ago

    elongated circle

    +1
  • Hydraulic Cranes: Procedural Input Demonstration 3.8 years ago

    @CaptFoxworth19
    .
    It's simply a stepped function. Each piston has a dependency on the threshold of the Throttle value, for example the first piston would have Throttle > 0.25 as the qualifier, the next Throttle > 0.5, etc.

    +1
  • Multi-plane direction finder 3.8 years ago

    @edensk
    .
    Possible**.

    **Requires stupid amounts of math. Math not included.

    +1
  • New Wright Airport 3.8 years ago

    @Lanc
    .
    We've gone over this once before--I assume this is a joke, but still, for those who take this a bit too far: just because one can make maps does not make you a developer... The two are very different things.
    .
    One can do programming magic... the other does not necessarily.

    +1
  • Fog Changer Update 3.8 years ago

    Very scenic.

    +1
  • Funky Trees Lab 3.9 years ago

    @PvtJok3r
    .
    Join link is uh, in the post.

    +1
  • Funky Trees Lab 3.9 years ago

    @Numbers
    .
    The current guide is definitely not the most easy thing to understand, but it still functions as extensive documentation that most can get by. Don't worry though, the project I'm pushing ahead right now is precisely an easier, more interactive course for FT.

    +1
  • Challenger 2 3.9 years ago

    @spefyjerbf
    .
    Ha! Happens to me from time to time as well. No idea.

    +1
  • . 3.9 years ago

    @KingOog000
    .
    ;) Meant to be

    +1
  • Challenger 2 3.9 years ago

    @shipster
    .
    Seems like a known issue. I've had one other report from a iOS user that the sights do not seem to function. Thank you for the notification.

    +1
  • Challenger 2 3.9 years ago

    @Nirvash
    .
    why must you do this

    +1
  • Challenger 2 3.9 years ago

    @RYAviation
    .
    And selected the weapon? Sounds like it might be some isolated issue on your end- never seen that one happen to anyone else.

    +1
  • Challenger 2 3.9 years ago

    @HappyFeetWhyshouldi @Jefftheneef @Bernkastel
    .
    Thanks for the kind words!

    +1
  • Challenger 2 3.9 years ago

    @DarthAbhinav
    .
    A bit too long! I might make a little something about exactly that sometime. A reflection of sorts, perhaps?

    +1
  • "The Replica Aircraft Theory" (Coined By Dr. WiiMini Phd.) 4.0 years ago

    1. Stating the obvious is not a "theory"- that's the opposite of a theory
    2. "I've calculated it is impossible"- how do you even calculate this? Care to give a formula?
    3. "It is the same reason an AI cannot create a perfect circle"- ROFL. The definition of a circle is given by x^2 + y^2 = r^2, you're saying an equation can't be calculated, what?
    4. Your idea about "impeccable detail" is simply invalid because by your logic no production aircraft is perfect in the first place because they all have minute differences. You do realize that, no?
    5. SP replicas are supposed to be a visual/performance replica. If it looks similar enough it's good enough. If it acts similar enough it's good enough, because in the given context it's the best thing we have.

    Stop packaging your statements in such a verbose fashion. It helps no-one.

    +1
  • IJN Shimakaze 4.0 years ago

    @typeZERO
    .
    誤解してます、Adithecat3459ーさんは島風がアメリカの船だと言いませんでした

    +1
  • How to grow SP Drama in 3 easy steps 4.0 years ago

    Fair point. I'll concede on that. Although, I've to admit that it genuinely is intrusive when I'm exposed to something multiple times a day.

    +1
  • Loading Position Tech Demonstration 4.1 years ago

    @KnightOfRen
    .
    Do the parachutes not have a delay function inbuilt? I suppose you can use a smoothed boolean to do that then.

    +1
  • HELP ME PLEASE (Test) 4.1 years ago

    The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
    In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
    The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.

    +1
  • More Funky Trees Rotator stuff 4.1 years ago

    Wikipedia
    Other
    .
    People take university courses in learning how to tune PIDs. You can learn it using online resources, but it is difficult.

    +1
  • Loading Position Tech Demonstration 4.1 years ago

    @marcox43
    .
    Correct.

    +1
  • Selected weapon name 4.2 years ago

    @Highground @MausTrap1946
    .
    Y'all are wrong. I don't know how the myth of SelectedWeaponName propagated, but the correct variable name is SelectedWeapon, not SelectedWeaponName. When in doubt, verify your variables with the Funky Tree Guide.

    +1