@TheTomatoLover there's not much that can't be added, it's just a question of how much time it would take and if that's worth it versus how much we want it. In this case, there is the extra issue that the underwater part of the SP map was never designed to be seen, the terrains simply end. That was fine when you couldn't see underwater, but allowing the camera underwater in the stock game would push that into bug territory
I felt inclined to write a long response to this, but I don’t think it’d flow so I’ll try to summarise it in as few bullet points as I can. It’ll probably be really long anyway, because I have a lot of thoughts and I type too fast for my own good. First, on your comments about fuselage cutting:
Fuselage cutting never removed any options to the game, only added more.
I started work on the fuselage cutter after pondering solutions to the issue of easily making hollow cockpits – necessary to lower the skill barrier to making planes with detailed cockpits – a necessary change for the launch of SimplePlanes VR. Countless people had asked for a mesh subtraction feature, but this was always seen as complex and time consuming to implement, the interface would also be complex to use and there are technical constraints that would make life hard; such as PhysX not supporting dynamic concave meshes – subtracting one mesh shape from another can produce a concave shape even if both initial shapes are convex. I picked clipping by a flat plane because it’s the simplest 3d clipping, which made implementing the algorithm with the particular quirks of SP’s mesh system achievable. Also, clipping a convex mesh by a flat plane will always yield flat planes, which fixes the collider issue. It was only after this investigation that I came up with the idea of defining the plane using sliders in the same way in the UI as width, height or corner radius.
Understand that you’re playing ‘SimplePlanes’ and although you, and other players who put such huge amounts of effort into getting their planes to precisely match real life, are important to us and we’re always impressed with what you manage – naturally, you are pushing the game to its limit. And that can be fun. But remember, this a PC/mobile game about snapping blocks together and flying them.
I don’t understand your complaints about other people’s builds being ‘lazy’ since 1.11 – I’ve only seen top-end quality permeate across to a much wider range of people.
There are definitely some annoyances to the workflow in building in SP, especially at the high end. And we’d all love to have everything work as flawlessly as possible but we have a lot of other things deserving of our time to work on – personally I’m also at university now too, so the time I do get is stretched even thinner.
Everyone enjoys the game differently and everyone’s free to do that. We play games for fun and if you’re not enjoying it, simply don’t play. It’s not like you’re paying Jundroo a subscription or anything – I’d absolutely prefer players to not burn themselves out, and maybe pop back in once in a while to check out what we’ve been up to :)
And secondly, about your comments on Flyout (which seem to have changed since I wrote most of this):
Flyout and SimplePlanes are at heart different games with different target groups they appeal to
Of course, there is overlap between these groups – and you’re free to play one, the other, or both! This isn’t a romantic relationship or an exclusive contract, and barely anyone plays just one game
In addition, there are many other games that also overlap with SP’s fanbase, like War Thunder, KSP, SR2, Besiege, Homebrew, and I’m sure countless I haven’t named. And that’s fine. I play other games too.
In particular, I think Flyout definitely has a lot of appeal to the people like you who want to design their aircraft in a more technical way (this would explain your perspective on it)
In addition to targeting a different (though overlapping) audience, Flyout (as far as I know) isn’t targeting the mobile market.
To summarise, Flyout looks like a nice game and I’m sure plenty of people who play SimplePlanes will give it a go – this isn’t some sort of cult. To paraphrase what you said earlier, my metaphorical pants will remain un-pooped.
@Dad it was hard making the selected material... I wanted people to be able to see the unedited glass material when it was selected so they could tweak the opacity slider and see how it looks. If there's problems with depth perception I guess we better add VR lmao.
I also don't get how the auto-hide feature makes panelling difficult. If you set override hide, then it's basically disabled.
Some extra detail in the EULA that isn't shown in the FAQ, there is a clause that requires everyone on the wrong timezone to change their sleep cycles and clocks to the correct one, or we reserve the right to terminate your SimplePlanes subscription. SimplePlanes is a lifestyle, if you aren't committed, don't waste our time. :)
@jamesPLANESii I already tagged you explaining exactly why it was that way. It's a tool for debugging and developing, it's not designed for users. If you called another user's stuff half-assed and dumb I'd be removing it for starting drama, but I'll leave it here for now.
The water is a disc, that follows you around. As you near islands, they load, and when you fly away they unload. The ocean, not around the islands, has no bottom. The USS beast would pass to the West of Krakabloa, theoretically passing within 2.75 miles of the hangars at bandit. Unless you knock it...
@Graingy @YarisHatchback we don't offer a private messaging service and this is not the intended use of unlisted posts. Moderators always consider context when making decisions but this is content hosted on the SP website whether it's marked as listed on your profile or not, so it cannot be exempt from moderation. Take an example case: rule breaking content is placed on an unlisted aircraft, which is then linked to from a forum. The content is still public, but there's no way for us to know that without scouring the entire site/rest of the internet for any reference to the post. And that's just not possible. In essence, making exemptions for "private speech" would be very difficult because unlisted posts are not private - anyone with the URL can access them, and we don't know how many people have that URL, or in fact whether it's indexed and discoverable in some search engines by being linked from other pages. We can't give people a pass for "speaking in private" if the site was never designed for private communication and there is no way for moderation to determine if a post is in fact private.
tldr; this website does not offer a private messaging servive, and this is not an intended use of unlisted posts. We can't lift moderation on "private" posts as there is no way to determine if a post is quote-unquote "private". There are many companies in the business of private messaging and as of now we are not a part of that market.
There's no need to give the person or the matter attention really. Maybe you occasionally see a spam comment, you report it and move on with your day, it gets cleaned up at some point. All they want is attention, all we have to do is not give it to them, and they'll eventually grow up and think back and cringe at how they thought that they could somehow "destroy" a game company and it's wonderful community by... checks notes being annoying on the internet.
@Palliumindustries I can't speak for the company, but I will say that you're not exactly the first person to mention that here. I personally think people that think we should just copy over or inspire features from flyout are missing a few key points, first of which being that making our game into another game that already exists is a terrible business strategy. The other thing I think that happens a lot is people make the false assumption that "if [game x] gains n users, [game y] will lose n users!" which isn't true at a scale like this. Playing a game isn't an exclusive contract and very few people just play one game all the time. If anything, increased interest in the genre is good for us, and the chance of Flyout "replacing" SP is approximately zero because it's a PC only game, which SP is not. This reasoning is backed up by the fact that the massively popular Kerbal Space Program and its AAA-backed successor KSP 2 has yet to kill Juno: New Origins. More people interested in engineering and aerospace? Cool. That's what we make games about. Also, this is the bug report post, not for suggestions. The forums are for those.
SP screenshots actually come up a lot on image search results. I've actually been looking for reference material on aircraft while working, and ironically all I could find was SP screenshots. Most people don't know it's an SP screenshot if it's well built, so those who don't do huge amounts of research are bound to end up with some.
There isn't really a concept of intellectual property in SP - sure you will get a post taken down for literally re-uploading someone else's work, but if you built it yourself, it doesn't matter if somebody has done it before, and nobody can "own" a concept.
No, uservoice is a very useful platform, and the rule is there for a reason. Otherwise you'd get lots of "im-more-important-than-everyone-else-so-im-going-to-put-all-my-ideas-into-one-post-so-that-then-people-vote-for-it-and-they-all-get-added" posts with a load of votes, and the devs have no idea how they are to be prioritised. It also means people have to choose wisely where they put their votes instead of just blindly seeing something on the forums and thinking "huh, that sounds cool" and upvoting. As well as this, it keeps everything in one place and frankly, I'm getting quite annoyed (and I'm not even on the dev team lol) at all the posts complaining about x and y and asking things of the developers which would take months to implement fully instead of putting it on uservoice like all the other people because my idea is better and it needs attention on the forums.
It's a group of people from SP who chat. That's about it. You don't get in by just asking nicely though, we select people at our own pace and vote on all new members. Some people accuse us of being elitist, some of them have inflated egos and think they have the right to be in there, but most simply don't understand. We vote carefully to make sure we have a good balance of talent, and keep the environment free from conflict and arguments. To be honest, nobody really needs to know - if you were voted in, you'd be contacted privately. If not, you'd probably never hear about it. The concept may sound harsh and elitist, especially to a new person or outsider, but it is what keeps the chat friendly, productive and conflict free.
@windshifter1 unfortunately I feel like there just isn't enough time. Personally I have about a million ideas for things to do to SP, and a finite amount of time. Also, the ideas you suggested, although they sound simple on the surface would actually require a lot of reworking of SP's systems - which would be a nonsensical thing to do if we were already thinking of a potential sequel
@Shmitzseneous nope, this uses scripts which don't work on android mods any more. Only mods without scripts like some simple maps or parts etc work on android.
I believe it is set to just 9.81m/s2. If it looks off, then what's probably happening is the scale of your car is off - there's very little sense of scale when viewing on a 2d monitor. If your brain assumes it's normal car size, then the gravitational acceleration seems small in comparison, when in fact the gravity is normal and the car is big.
@ParziParziTheVal please don't comment on my post just for the sake of leaving a pointless trail of links through the site. It's a waste of space and time.
@JustDatGuy Contrary to what you've assumed, I've personally investigated it. It's not like we throw your ideas into a pit - I'm a player too and I'd love to have transparent parts! But some things are impractical or would be glitchy to implement for technical reasons. In this case, the water system uses something called the depth buffer to determine what depth value things are at on the screen. It is an image, each pixel corresponds to each pixel on the screen and gives information as to how far the object drawn at that pixel is from the game camera. This allows it to determine if said pixel is underwater, and render it accordingly. But when a transparent part is used, you can now look through the transparent part and see other parts - so there's multiple objects being drawn, at the same pixel on the screen - but the depth buffer only stores one value, and the water rendering wouldn't work. Even playing games with massive budgets, like JC4, I've noticed glass being completely broken in water. Water isn't the only thing that uses the depth buffer, but this is an example. Of course, it'd be surmountable with enough work and consideration. But time is money.
Imgur has actually for some reason blocked requests that have the origin marked as from this site. When you set the protocol to http, the browser recognises that it's communicating on an insecure channel, and so doesn't actually provide the "origin" field as it normally would, I guess for security/privacy reasons in case anyone's eavesdropping. But as a side-effect of that, imgur doesn't know the request is coming from a page on this site so doesn't block it. HTTP links have their own problems, and I don't recommend them since they cause security warnings in browsers. I'd just recommend you use a different image host, like the ones below or just post it to discord and link from there.
You should try and make it more realistic...
- Size is off. Try getting the passenger, (hidden part, you can find a subassembly somewhere, partType is Passenger-1. You could almost fit two floors of sitting people in that cabin if they reclined, and it's supposed to be a one-seater. The cabin itself is about the same width as a 4-seat Cessna 172.
- Also weighs a lot too much (heavier than a 172 on max load)
- Has way too much drag, so that despite having modded wing area (twice that of a decent glider), it's glide ratio is that of a brick
- To compensate for the huge amount of drag you've massively overpowered the engines, which causes it to accelerate at roughly 0.9g forwards, and can maintain a climb of 50 degrees. The thing this is based on which only floats were added to claims "realistic performance". It does 0-60 in the same time as a Ferrari F50, but on water.
- The engine placement is simply not feasible. Putting the engines in a reinforced airtight metal box would protect them from a propstrike very well, but blocking off so much of it is just terrible for efficiency.
- It carries roughly as much fuel as a Cessna 208 regional airliner but with it's flight endurance of a drunk cockroach can only just about make it to Bandit from the seaplane hangar at water, and landed with 2% fuel. It uses 3% to take off.
You've put some work into detailing it, but it's better to start out with a reasonable design in the first place.
@Korzalerke I don't maintain the site, however I am able to tell pretty easily that what you have stumbled on is in fact your own bio. They're posts like any other so that they can fit in with the rest of the system for reporting, deleting, editing etc.
By the way, you could just save locations, open your Settings.xml file, and check the co-ordinates there if you didn't want to use the dev console. Or use the Mod Tools Assets package to view the entire world's models in the unity editor, where you can view positions directly.
For a quick bodge, you could disable the guidance on an A2A missile by setting the manoeuvrability characteristics (maxHeadingAngleAdjustmentRate and maxVelocityAngleAdjustmentRate to 0). Would still require a lock to fire but you could make it instant 360 lock I guess.
@TheTomatoLover there's not much that can't be added, it's just a question of how much time it would take and if that's worth it versus how much we want it. In this case, there is the extra issue that the underwater part of the SP map was never designed to be seen, the terrains simply end. That was fine when you couldn't see underwater, but allowing the camera underwater in the stock game would push that into bug territory
+9I felt inclined to write a long response to this, but I don’t think it’d flow so I’ll try to summarise it in as few bullet points as I can. It’ll probably be really long anyway, because I have a lot of thoughts and I type too fast for my own good. First, on your comments about fuselage cutting:
And secondly, about your comments on Flyout (which seem to have changed since I wrote most of this):
@Dad it was hard making the selected material... I wanted people to be able to see the unedited glass material when it was selected so they could tweak the opacity slider and see how it looks. If there's problems with depth perception I guess we better add VR lmao.
I also don't get how the auto-hide feature makes panelling difficult. If you set override hide, then it's basically disabled.
+9Some extra detail in the EULA that isn't shown in the FAQ, there is a clause that requires everyone on the wrong timezone to change their sleep cycles and clocks to the correct one, or we reserve the right to terminate your SimplePlanes subscription. SimplePlanes is a lifestyle, if you aren't committed, don't waste our time. :)
+9@jamesPLANESii I already tagged you explaining exactly why it was that way. It's a tool for debugging and developing, it's not designed for users. If you called another user's stuff half-assed and dumb I'd be removing it for starting drama, but I'll leave it here for now.
+9I knew this would happen xD
+9@BuiltBionixInd10 thanks for the tag but I think there are more pressing concerns since this post is 2.8 years old...
+9@Gravity that's a faked link, stop spreading lies. Like anyone's gonna trust you anyway, squirrel is a mod so he is a reliable information source.
+9The water is a disc, that follows you around. As you near islands, they load, and when you fly away they unload. The ocean, not around the islands, has no bottom. The USS beast would pass to the West of Krakabloa, theoretically passing within 2.75 miles of the hangars at bandit. Unless you knock it...
+9haha
+9@DuckMintnewprofile "easy points" haahhahahaahahahaaaa no
+9@Graingy @YarisHatchback we don't offer a private messaging service and this is not the intended use of unlisted posts. Moderators always consider context when making decisions but this is content hosted on the SP website whether it's marked as listed on your profile or not, so it cannot be exempt from moderation. Take an example case: rule breaking content is placed on an unlisted aircraft, which is then linked to from a forum. The content is still public, but there's no way for us to know that without scouring the entire site/rest of the internet for any reference to the post. And that's just not possible. In essence, making exemptions for "private speech" would be very difficult because unlisted posts are not private - anyone with the URL can access them, and we don't know how many people have that URL, or in fact whether it's indexed and discoverable in some search engines by being linked from other pages. We can't give people a pass for "speaking in private" if the site was never designed for private communication and there is no way for moderation to determine if a post is in fact private.
tldr; this website does not offer a private messaging servive, and this is not an intended use of unlisted posts. We can't lift moderation on "private" posts as there is no way to determine if a post is quote-unquote "private". There are many companies in the business of private messaging and as of now we are not a part of that market.
+8There's no need to give the person or the matter attention really. Maybe you occasionally see a spam comment, you report it and move on with your day, it gets cleaned up at some point. All they want is attention, all we have to do is not give it to them, and they'll eventually grow up and think back and cringe at how they thought that they could somehow "destroy" a game company and it's wonderful community by... checks notes being annoying on the internet.
+8@Palliumindustries I can't speak for the company, but I will say that you're not exactly the first person to mention that here. I personally think people that think we should just copy over or inspire features from flyout are missing a few key points, first of which being that making our game into another game that already exists is a terrible business strategy. The other thing I think that happens a lot is people make the false assumption that "if [game x] gains n users, [game y] will lose n users!" which isn't true at a scale like this. Playing a game isn't an exclusive contract and very few people just play one game all the time. If anything, increased interest in the genre is good for us, and the chance of Flyout "replacing" SP is approximately zero because it's a PC only game, which SP is not. This reasoning is backed up by the fact that the massively popular Kerbal Space Program and its AAA-backed successor KSP 2 has yet to kill Juno: New Origins. More people interested in engineering and aerospace? Cool. That's what we make games about. Also, this is the bug report post, not for suggestions. The forums are for those.
+8dude's cooking some kinda TempleOS game
+8SP screenshots actually come up a lot on image search results. I've actually been looking for reference material on aircraft while working, and ironically all I could find was SP screenshots. Most people don't know it's an SP screenshot if it's well built, so those who don't do huge amounts of research are bound to end up with some.
+8There isn't really a concept of intellectual property in SP - sure you will get a post taken down for literally re-uploading someone else's work, but if you built it yourself, it doesn't matter if somebody has done it before, and nobody can "own" a concept.
+8No, uservoice is a very useful platform, and the rule is there for a reason. Otherwise you'd get lots of "im-more-important-than-everyone-else-so-im-going-to-put-all-my-ideas-into-one-post-so-that-then-people-vote-for-it-and-they-all-get-added" posts with a load of votes, and the devs have no idea how they are to be prioritised. It also means people have to choose wisely where they put their votes instead of just blindly seeing something on the forums and thinking "huh, that sounds cool" and upvoting. As well as this, it keeps everything in one place and frankly, I'm getting quite annoyed (and I'm not even on the dev team lol) at all the posts complaining about x and y and asking things of the developers which would take months to implement fully instead of putting it on uservoice like all the other people because my idea is better and it needs attention on the forums.
+8It's a group of people from SP who chat. That's about it. You don't get in by just asking nicely though, we select people at our own pace and vote on all new members. Some people accuse us of being elitist, some of them have inflated egos and think they have the right to be in there, but most simply don't understand. We vote carefully to make sure we have a good balance of talent, and keep the environment free from conflict and arguments. To be honest, nobody really needs to know - if you were voted in, you'd be contacted privately. If not, you'd probably never hear about it. The concept may sound harsh and elitist, especially to a new person or outsider, but it is what keeps the chat friendly, productive and conflict free.
+8i had to stop for a challenger 2 crossing the road once
+7@windshifter1 unfortunately I feel like there just isn't enough time. Personally I have about a million ideas for things to do to SP, and a finite amount of time. Also, the ideas you suggested, although they sound simple on the surface would actually require a lot of reworking of SP's systems - which would be a nonsensical thing to do if we were already thinking of a potential sequel
+7@Bellcat jokes? we don't do jokes here.
+7@IDNSatyaUpdootGrinder the propellor part is being added as part of the 1.0 update
+7Ukraine tag has been added. If anyone wants another country to be added, feel free to ask.
+7Simply recolouring and reuploading a post isn't considered enough to be "significant changes" to a craft.
+7@Shmitzseneous nope, this uses scripts which don't work on android mods any more. Only mods without scripts like some simple maps or parts etc work on android.
+7@asteroidbook345 no
+7@DeezDucks It wasn't to cackle at you later, I was cackling as you were doing it, on mute
+7Thanks to @pedro16797 for helping with the thumbnail, though I chose not to use the alternative version that Andrew suggested he make.
+7I believe it is set to just 9.81m/s2. If it looks off, then what's probably happening is the scale of your car is off - there's very little sense of scale when viewing on a 2d monitor. If your brain assumes it's normal car size, then the gravitational acceleration seems small in comparison, when in fact the gravity is normal and the car is big.
+7I don't know if you have enough points now or it just works because I edited it but it shows the photo now
+7@ParziParziTheVal please don't comment on my post just for the sake of leaving a pointless trail of links through the site. It's a waste of space and time.
+7This has been found and was fixed by Andrew for the next round of beta testing.
+7@JustDatGuy Contrary to what you've assumed, I've personally investigated it. It's not like we throw your ideas into a pit - I'm a player too and I'd love to have transparent parts! But some things are impractical or would be glitchy to implement for technical reasons. In this case, the water system uses something called the depth buffer to determine what depth value things are at on the screen. It is an image, each pixel corresponds to each pixel on the screen and gives information as to how far the object drawn at that pixel is from the game camera. This allows it to determine if said pixel is underwater, and render it accordingly. But when a transparent part is used, you can now look through the transparent part and see other parts - so there's multiple objects being drawn, at the same pixel on the screen - but the depth buffer only stores one value, and the water rendering wouldn't work. Even playing games with massive budgets, like JC4, I've noticed glass being completely broken in water. Water isn't the only thing that uses the depth buffer, but this is an example. Of course, it'd be surmountable with enough work and consideration. But time is money.
+7Imgur has actually for some reason blocked requests that have the origin marked as from this site. When you set the protocol to http, the browser recognises that it's communicating on an insecure channel, and so doesn't actually provide the "origin" field as it normally would, I guess for security/privacy reasons in case anyone's eavesdropping. But as a side-effect of that, imgur doesn't know the request is coming from a page on this site so doesn't block it. HTTP links have their own problems, and I don't recommend them since they cause security warnings in browsers. I'd just recommend you use a different image host, like the ones below or just post it to discord and link from there.
+7I'm not the best at it, but it could have gone worse
+7@tsampoy @Chancey21 the kraken does not take damage.
except during a long and convoluted easter egg trail I left in a mod and nobody has found yet.
+7From the very end, yeager airport runways are 2.71km long. From the start location, it's 2.577km
+7You should try and make it more realistic...
+7- Size is off. Try getting the passenger, (hidden part, you can find a subassembly somewhere, partType is
Passenger-1
. You could almost fit two floors of sitting people in that cabin if they reclined, and it's supposed to be a one-seater. The cabin itself is about the same width as a 4-seat Cessna 172.- Also weighs a lot too much (heavier than a 172 on max load)
- Has way too much drag, so that despite having modded wing area (twice that of a decent glider), it's glide ratio is that of a brick
- To compensate for the huge amount of drag you've massively overpowered the engines, which causes it to accelerate at roughly 0.9g forwards, and can maintain a climb of 50 degrees. The thing this is based on which only floats were added to claims "realistic performance". It does 0-60 in the same time as a Ferrari F50, but on water.
- The engine placement is simply not feasible. Putting the engines in a reinforced airtight metal box would protect them from a propstrike very well, but blocking off so much of it is just terrible for efficiency.
- It carries roughly as much fuel as a Cessna 208 regional airliner but with it's flight endurance of a drunk cockroach can only just about make it to Bandit from the seaplane hangar at water, and landed with 2% fuel. It uses 3% to take off.
You've put some work into detailing it, but it's better to start out with a reasonable design in the first place.
we are so back
+6or should I say wing're so back
@OwO we literally made a whole game about that
+6@Korzalerke I don't maintain the site, however I am able to tell pretty easily that what you have stumbled on is in fact your own bio. They're posts like any other so that they can fit in with the rest of the system for reporting, deleting, editing etc.
+6I'd just go for it now, you'll probably want to start anew after the update with the latest blog post
+6Except this forum. This forum can be in the mods section.
+6@Yeetmenflyer mods that work on the 1.9 android version do not have code in them.
+6By the way, you could just save locations, open your Settings.xml file, and check the co-ordinates there if you didn't want to use the dev console. Or use the Mod Tools Assets package to view the entire world's models in the unity editor, where you can view positions directly.
+6@randomusername they do, just missed them off the update notes by accident. Check again!
+6@klm747klm747 I wish you good luck finding that end... keep looking
+6For a quick bodge, you could disable the guidance on an A2A missile by setting the manoeuvrability characteristics (
+6maxHeadingAngleAdjustmentRate
andmaxVelocityAngleAdjustmentRate
to 0). Would still require a lock to fire but you could make it instant 360 lock I guess.