114k hpgbproductions Comments

  • Add the turning assist or not? 2.8 years ago

    Add it but keep an option in the variables or activation group to toggle it

    +2
  • Anyone has a system to simulate Zero-G or to make realistic spacecraft? 2.8 years ago

    You could make an engine connected to 3 rotators or a 3-axis control base, such that the engine always points upwards
    Adjust the engine thrust to match the weight of your aircraft

    +2
  • Text Curvature 2.8 years ago

    Unfortunately it won't bend characters, only move and rotate them. So it does nothing on a single line label like reg numbers

    +2
  • Observation Equipment -Naozumi- 2.9 years ago

    @SeguraCS12 @CanadianAircraftBuilder sorry guys I ate the fish

    +2
  • [RPM GAUGES] 2.9 years ago

    Jet engines in sp don't have a rpm variable, only thrust variable. You can simulate the rpm yourself with the thrust variable.
    Jet engines have some rpm when idle, usually around 20% of max rpm.
    .
    Try something like this (produces rpm <= 1)
    lerp(0.2, 1, THRUST / THRUST_MAX)

    +2
  • Observation Equipment -Naozumi- 2.9 years ago

    @Flash0of0green I use sketches to design the character, but I don't use it as a blueprint
    What drawings do you have?

    +2
  • Novice controls Wasp (1.11 ver.) 3.0 years ago

    @OBCdragon yeah, but i changed a word

    +2
  • Anti Missile Ball 3.0 years ago

    @SkyJayTheFirst no, so RWR and CIWS isn't possible in the vanilla game yet

    +2
  • Community questions! 3.0 years ago

    1. Fried egg with onion is the best egg dish
    2. L o n k
    3. Idk, a lot of mine
    4. I am bread dog
    5. Android for building, PC for messing around with mods
    6. Pretty ok (tm)

    +2
  • Anti Missile Ball 3.0 years ago

    @Suica not planning to, but seems like a good challenge

    +2
  • building habits idk 3.1 years ago

    @OrderlyHippo yeah, mirroring the whole plane always breaks stuff, as compared to mirroring parts which only sometimes breaks stuff

    +2
  • How long do Map Mods take to export from Unity? 3.1 years ago

    The first build is always slow, subsequent builds should be much faster
    Also depends on your PC, because compiling scripts and shaders is like most of the build process
    My expected times:
    - a few scripts only, no map, no/minimal meshes: 1 minute
    - large map with many terrains, few extra objects: 5 minutes
    - several maps with one/few terrain, in-game enemies: 5 minutes

    +2
  • **How do you make a Map Mod in Simple Planes?** 3.2 years ago

    It's still relevant except that you should:
    - change color space from gamma to linear
    - use the VR settings
    Also the android build option has been removed

    +2
  • If you think about it... 3.2 years ago

    I used to only use 2-3 grays, I like it but it's kind of boring
    I'm getting into better colors but I still build in gray before painting to reduce eye strain
    .
    Add-on: I paint hidden parts in magenta, game engines use it to show rendering bugs for good reason. A long time ago I just used red or lime but those are colors with actual use

    +2
  • building habits idk 3.3 years ago

    @ReinMcDeer front to back every time

    +2
  • SimplePlanes OCD 3.3 years ago

    6 is me rn
    when your plane has -0.2 degrees per second of auto roll, not a big problem, but enough to notice it

    +2
  • [Tabloid] Nintendo Switch Sandbox Game SimplePlanes Unofficial Release on April 1st. 3.3 years ago

    on the other hand, flight stick and throttle labo when

    +2
  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @marcox43 C:\Users[Your User Name]\AppData\LocalLow\Jundroo\SimplePlanes\Subassemblies
    From the modding wiki, the AppData folder is hidden by default so you may have to change file explorer settings to show hidden files

    +2
  • AQF-24 Type-A «AVR-Comet» 3.5 years ago

    @Micmekox not yet, gründer industries hire me pls

    +2
  • The Ultimate Feature Suggestion Post For Stuff That Will Probably Never Be Added 3.5 years ago

    • Maybe, but there are probably some premade codes for that
    • YES
    • Yes. Not in the build XML, but there should still be unique blueprints for each build
    • Yes lol
    • I heard it's faster if you use X-rays
    • YES
    • Yes (or git gud lmao)
    • Kinda exists but only for fuselage shapes

    +2
  • Cannon projectiles don’t hit enemy aircraft? 3.5 years ago

    If disableAircraftCollisions="true", cannons won't hit other aircraft. Set it on the parts around and in front of the cannons on your plane

    +2
  • Text Code Needed! [Fixed] 3.6 years ago

    @Korzalerke increase 0.001 to 0.1

    +2
  • So Jundroo accidentally added 1 part custom images to the game... 3.7 years ago

    @WIZARD2017 you can alternatively store many frames of your image in a single label, and use FT to choose between them. I don't know how laggy that is but it is doable

    +2
  • For Andrew Garrison 3.9 years ago

    Amazing, I hope the devs add it to 1.11

    +2
  • What if SP had a legit multiplayer [ART] 4.1 years ago

    Very cool (in more ways than one)

    +2
  • Reimu Hakurei (Touhou Project) 4.2 years ago

    @exosuit don't forget to "condemn" them, install nukes near them, and provide monetary aid to other groups to prevent more groups falling to the domino effect

    +2
  • Racisms Final form [Teaser] 4.3 years ago

    we did it boys, racism is uhhhhhhhhhhhhh

    +2
  • RuntimeInspector 4.3 years ago

    Got "TypeLoadException: Could not resolve type with token 0100008c (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)". Cannot open RI tool, no log in the install path
    Worth noting that it ran fine when I got this mod when it was released

    +2
  • I'm back! 4.5 years ago

    Congrats, you're a real sp player now

    +2
  • Gyroscopes that hold roll and pitch angle? 4.6 years ago

    kek i rigged up something
    activation group 1
    pitch: smooth(-PitchAngle/180, Activate1 ? 1000 : 0)
    roll: smooth(-RollAngle/180, Activate1 ? 1000 : 0)
    .
    The smooth() function locks a value defined in the first argument when AG1 is on
    .
    example (copy the yellow part in the middle of the plane)

    +2
  • Tone Generator 4.7 years ago

    @TrainDude the input must be in Hz. The default value of 256 produces a tone of 256 Hz
    Normal inputs only goes up to 1 Hz which is inaudible, you must use FT

    +2
  • Tone Generator 4.7 years ago

    @cnorth12
    - find it first, it may be in your downloads folder
    - select (left click) and copy (ctrl+c)
    - go to spmods folder, usually USERNAME/AppData/LocalLow/Jundroo/SimplePlanes/Mods
    - paste (ctrl+v) and run simpleplanes
    Reference

    +2
  • How To: 1.10 Custom Thumbnails 4.8 years ago

    Problem with this is it only supports 1 image and you can't change the image when taking screenshots (but you can have many pics in an image which solves this)

    +2
  • Downgrade ice base 4.9 years ago

    It's too easy, you can boom 50 it from the side and kill both missile launchers before they see you
    But yeah we should be able to disable it

    +2
  • Asking: Missile Thrust 5.0 years ago

    Ok I fired up the mod tools, cleaver thrust is 36000

    +2
  • How to hide inlets 5.3 years ago

    I'm sure fuselage inlets still work even when obstructed? Or you could make them the same color as a part and nudge them flush with the fuselage
    I like putting fuselage inlet blocks in my fake inlets
    If you have engines on rotators separate from the main body, you must add inlets on the rotated body

    +2
  • If There Was a Mascot for SP What Would it Be? 5.3 years ago

    The red plane in the sp logo but as an anine girl

    +2
  • SLASHING PRICES! 5.3 years ago

    Time to become the household that owns the most copies of jundroo games

    +2
  • Rate of change over a certain amount of time: Funky tree suggestion 5.3 years ago

    I'm surprised it doesn't work, maybe throttle doesn't update every frame
    Probably (and normally) coded like rate = (newValue - oldValue) / Time.deltaTime

    +2
  • "it walks kinda... funky" ~nacchan 5.4 years ago

    @Wi1dSk7 thanks lol

    +2
  • WHY DO PEOPLE HAVE ANIME GIRLS AS THEIR PROFILE PICTURE? 5.6 years ago

    To quote a wise person on an old r/AskReddit post: "if you're going to look at the avatar for hours, it might as well be something you like"
    ...
    My/Short answer: cause kawaii

    +2
  • I CHOOSE YOU, PEPE! 5.8 years ago

    Forums ruined

    +2
  • The NailDriver 5.9 years ago

    Upvote for nice forum name

    +2
  • Weird stability issues when nudging 6.0 years ago

    For me if i hold down the nudge button it's slow, but normal nudging is fine

    +2
  • Does weight of the craft distribute among all parts and the center of mass is just fictional point, or am I doing something wrong? 6.0 years ago

    All parts have mass, CoM is the resultant (where the mass appears to act when all the mass is added up)
    CoM will move if your parts move, like with rotator

    +2
  • AMC AZ-31-A Totem 6.1 years ago

    @ThomasRoderick radar is supposed to be in the head, though it won't work beyond 10 miles because sp
    The feet is just for looks (no physics in game) but should act as some kind of wing/stabilizer

    +2
  • Off topic questions 6.2 years ago

    Murder because it is separate

    +2
  • happy to be a android 6.4 years ago

    Human master race

    +2
  • LHI Sf-02 "Uchukei" Telescopic Crane 6.7 years ago

    @ThomasRoderick yes

    +2