@AgentWash1 you can try this method:
1. Place a very long fuselage block on your build, where you want to attach this
2. Do the same on this build.
3. Attach both builds. They should now be connected by a long rod
4. Shorten the linkage fuselage blocks using the in-game menus. Dont use overload for this
If you have SP on PC, see if you can extract the code for flak from the game, and use with the missile launcher rotation proxy (?) not sure if it works like that
@Awsomur @Oski
- sci-fi stuff: new structure parts not required, but new engines and guns (sfx) yes
- fuel is so the devs dont need to add a new power system
Engine:
Under the Engine section, change the overrideExhaustColor parameter. It uses the alpha-RGB format, but the color you put is not the actual resultant color, as it is mixed with another color first. Gun:
Under Gun, change the tracerColor parameter. This uses a normal RGB format. The color of the projectiles will be directly changed if you edit the tracerColor parameter.
XML TIP: setting input of RCN:
1. Open the .xml file or Overload
2. Under ReactionControlNozzle, set autoAssignType to false
3. Edit type. This is the input that will activate it.
4. Edit reverse. This is whether a positive or negative input will activate the RCN
5. Profit
Note: there is little use in changing the input type of RCN
Do they have inertial reference systems? Those can work to provide coordinates
They look like their controls are 100% visual
Edit: they do not have inertial nav or GPS, literally cooked
@AvantRevaty these are known, i need to split the rails for performance reasons, which introduces gaps
The gaps are put in slow areas to reduce the chance of derailment
Tips but i write them as poorly as possible:
- don't be afraid to use precomputed (3d models) or precollected (photos) reference data from time to time
- draw anything and everything you like the look of, including your waifu/husbando and the random guy across the street
- the face may be approximated as a double-curved structure, so it distorts when viewed from angles other than along the local z axis
@Apollo018362 i can't upload a lot of stuff on the github, mainly the terrains, since it has a file size limit
and also there are some non-open source stuff
@YarisSedan @ShinyGemsBro this is an inverted document tray🗿
My old solution for 3-4 years was causing the laptop to suffer from creep (very slow deformation over time)
The mesh matches the one in the game but is always suboptimal (tm), also there may be some parts that don't work, like glass and labels, but i haven't tested those before
So uuh the big things
- Make sure your plane is large enough and clearly visible
- Learn some photo composition (or copy others). Air/ground to air photos also have lower FOVs than the default game camera.
- DO NOT try to crop out the HUD, you can remove it
- Reshade is good but not necessary
If actual thumbnail (first image), then it's the comfy air to air photos: this for being mildly cute, or this for MisterT clouds mod abuse
Which also reminds me that i haven't redownloaded reshade yet, which is why my """"recent"""" posts don't have funky screenshots
Fortunately for you (unfortunately for them), people with animal features don't have rights, as they are genetically non-human
Sources: oozora police, and that one game series
@ShirakamiShimada yep it's based on a special 103 train set
According to the website i'm using, Sa only means unpowered/trailer car.
I think pantographs tend to be on motorized cars but in theory they could be on any car
@ComradeSandman the question says wallpaper, so i assume it's my desktop wallpaper (funny eldritch being)
i would die to the girl in my pfp (human impostor made by mad scientists)
the girl on my phone wallpaper (flying shrine maiden) can "only" throw pieces of paper but i would still lose
Human master race
+2@ThomasRoderick yes
+2Pink is the no texture color, i think
+2FYI: you can reduce the chance of part doubling if you only press undo when the previous undo is complete
Because of people that steal more server space than me
Dont worry, if you try to add more detail to your builds, you will eventually never see that message again
+2@AgentWash1 you can try this method:
+21. Place a very long fuselage block on your build, where you want to attach this
2. Do the same on this build.
3. Attach both builds. They should now be connected by a long rod
4. Shorten the linkage fuselage blocks using the in-game menus. Dont use overload for this
If you have SP on PC, see if you can extract the code for flak from the game, and use with the missile launcher rotation proxy (?) not sure if it works like that
+2@Awsomur @Oski
+2- sci-fi stuff: new structure parts not required, but new engines and guns (sfx) yes
- fuel is so the devs dont need to add a new power system
Engine:
+2Under the
Engine
section, change theoverrideExhaustColor
parameter. It uses the alpha-RGB format, but the color you put is not the actual resultant color, as it is mixed with another color first.Gun:
Under
Gun
, change thetracerColor
parameter. This uses a normal RGB format. The color of the projectiles will be directly changed if you edit thetracerColor
parameter.XML TIP: setting input of RCN:
1. Open the .xml file or Overload
2. Under
ReactionControlNozzle
, setautoAssignType
tofalse
3. Edit
type
. This is the input that will activate it.4. Edit
reverse
. This is whether a positive or negative input will activate the RCN5. Profit
Note: there is little use in changing the input type of RCN
+2@MrMecha nope took less than 20 min, i write more in my plane descriptions which can take over 30 min
+2And the entire story is based off the video
What about the big black text that are in some peoples bios?
+2Do they have inertial reference systems? Those can work to provide coordinates
+1They look like their controls are 100% visual
Edit: they do not have inertial nav or GPS, literally cooked
@AvantRevaty these are known, i need to split the rails for performance reasons, which introduces gaps
+1The gaps are put in slow areas to reduce the chance of derailment
Tips but i write them as poorly as possible:
+1- don't be afraid to use precomputed (3d models) or precollected (photos) reference data from time to time
- draw anything and everything you like the look of, including your waifu/husbando and the random guy across the street
- the face may be approximated as a double-curved structure, so it distorts when viewed from angles other than along the local z axis
@Apollo018362 i will add buildings and trees to this map soon (tm), but they will be limited to near the tracks
+1@Apollo018362 i can't upload a lot of stuff on the github, mainly the terrains, since it has a file size limit
+1and also there are some non-open source stuff
@Apollo018362 no
+1this is cool but please add ambient light(s) to smooth out the lighting
+1An outhouse that looks like it could fit an ogre
+1It's been easy, i don't have enemies here
+1@YarisSedan @ShinyGemsBro this is an inverted document tray🗿
+1My old solution for 3-4 years was causing the laptop to suffer from creep (very slow deformation over time)
@WritersCrusadersAirCo2 just wondering what is the sauce, or if it's your design
+1reverse image search gives nothing
btw is this an original pixel art?
+1Their OC's weapon does not get the engineer's seal of approval, other than that idk much else
+1The mesh matches the one in the game but is always suboptimal (tm), also there may be some parts that don't work, like glass and labels, but i haven't tested those before
+1Like if you don't think
+1So uuh the big things
+1- Make sure your plane is large enough and clearly visible
- Learn some photo composition (or copy others). Air/ground to air photos also have lower FOVs than the default game camera.
- DO NOT try to crop out the HUD, you can remove it
- Reshade is good but not necessary
SP user paperback book is wild lmao
+1Might be epic, I don't know how to review stories, But... (intentional typo)
Why more word when few do trick
+1If actual thumbnail (first image), then it's the comfy air to air photos:
+1this for being mildly cute, or
this for MisterT clouds mod abuse
Which also reminds me that i haven't redownloaded reshade yet, which is why my """"recent"""" posts don't have funky screenshots
make gril, do it now
+1F-15 S/MTD, it's like an F-15 but you can do goofy things with it
+1I use a shortened version of good grammar, good enough to be readable but easier to type
+1Already better than most people on the internet
plump sort ahead
+1@Christiant2 if you owe negative money, then the bank must pay you :moai:
+1Don't choose between many constants, see if you can fit a curve or line through your experimental values
+1For straight lines, try this
Average afk climber
+1Both, i build on mobile, but make mods and take screenshots on pc
+1i have some houses made in sp, but it's obj and unity prefabs
+1Fortunately for you (unfortunately for them), people with animal features don't have rights, as they are genetically non-human
+1Sources: oozora police, and that one game series
AngleOfAttack is negative compared to what is expected, very weird but that's how it is
+1I stopped providing extra images for the most part, if i need to i post on twitter first :troll:
+1I think they are cool but not great as transport, they are slow and infrequent. They are only good when it's too rural to build bridges/tunnels
+1skukuy
+1GIMP or the builtin Photos programs
+1@ShirakamiShimada yep it's based on a special 103 train set
+1According to the website i'm using, Sa only means unpowered/trailer car.
I think pantographs tend to be on motorized cars but in theory they could be on any car
@ComradeSandman the question says wallpaper, so i assume it's my desktop wallpaper (funny eldritch being)
+1i would die to the girl in my pfp (human impostor made by mad scientists)
the girl on my phone wallpaper (flying shrine maiden) can "only" throw pieces of paper but i would still lose
Whomst
+1@Kerbango one side is correct, the other is mirrored, and it's like that on the car in gt4
+1Mostly, but maybe not exactly, upvote to age ratio
+1