@Samfpanzer It's not really about luck, it's about effort: what's the point of entering a challenge if you are just doing it out of boredom? All the other non-disqualified entries showed a great amount of effort put into them by their builders, even tho some of them used borrowed parts as well. I recommend if you join a challenge in the future, don't do it out of boredom, do it while trying to build the best possible entry you can, and the different attitude will definitely show on your creation;)
@spectre118 I downloaded it and it works fine for me, what exactly do you mean by "not accessible"? you can't find the buttons? or you found them but they dont work?
The ship looks absolutely magnificent. The immaculate detail work immediately stands out. The ship handles well on the ocean mod an the weaponry is very easy to use
- Design/Accuracy (15/15):
I didn't find any notable inaccuracies compared to the real ship.
- Details (14/15):
The ship is extremely well detailed, down to the inclusion of a fully built bow crest as well as full rigging. It even hase casemate doors that can open and close. The fuselage art naval flag on the stern was beautifully made as well.
The only thing I missed was the addition of railings.
- Features (18/20):
The build has all weaponry of the vessel being usable, including all calibers of guns as well as the torpedo tubes. The guns are auto-aimed and very accurate. I also liked that they get disabled when the target is out of their firing arc.
I really liked the added feature of some of the casemate guns being retractable, with the bow mounted ones even having doors that close on them
There is also a small bridge interior with the steering wheel as well as an open platform with the EOT. Unfortunately, neither are usable but they are nice details.
- Build Quality (10/10):
The build is clearly made with very high effort, the hull is perfectly smooth and well built. The builer used tons of creative, part saving solutions, I was amazed at how genius some of them were.
- Performance (20/20):
The ship handles very well, even on the ocean mod. The use of custom propellers and rudder based steering was very appreciated. The handling of the ship feels realistic (with an accurate maximum speed) but still fun to use.
The auto-aimed weaponry is very easy to use and does the job perfectly.
- Description and Information (15/15):
The description is just perfect. The length of it great, it features a lot of information but not too much to become boring. Thereare also a lot of images, including diagrams of the firing arcs, as well as a custom artwork of the ship being presented as a shipgirl
Additional Points (-0, +3):
+3 for the effort of building a Borodino-class from scratch just for the sake of a screenshot in the distance
On first look, the build looks beautiful, it excellently captures the look of the real ship. The detail work is simply amazing. The accientally forgotten instructions however made it a bit hard to figure out the features.
However, it was compensated by some of those features such the the bridge interior, funnel smoke and the custom gun sound which were all awesome.
- Design/Accuracy (15/15):
I didn't find any notable inaccuracies compared to the real ship.
- Details (14/15):
The ship is very well detailed, featuring railings, rigging, even anchor chains. I also appreciated the inlcusion of naval flags.
The only thing I think could have made it better is the addition of windows at least on the superstructure, but other than that, excellent job
- Features (17/20):
Unfortunately, the builder forgot to add the operational manual to the final upload and I was only able to obtain it after the end of the challenge.
The build has all weaponry of the vessel being usable, including all calibers of guns as well as the torpedo tubes. The main turrets even feature custom gun sounds using jet engines which was a very nice detail.
Unfortunately, the builder seems to have forgotten to double check every weapon system: Some of the torpedo tubes have random activation groups added to them, while some of the tertiary cannons have accidental attachments, making them unable to rotate
The use of custom built propellers and actual rudder based steering was very welcome and works quite well.
A full bridge interior is also built and while the equipment in there can't be used, it does a great job at immersion. Speaking of interiors, the ship also has a simple gun reticle for aiming the guns which was also very nice.
I also really appreciated the funnel smoke made using rockets, a very nice and creative detail.
- Build Quality (8/10):
The ship is excellently built, with the creator using quite a few part saving methods which I really appreciated. I could hardly find any places where there could be more parts saved.
Unfortunately, the builder didn't carefully test the ship before publishing, which led to mistakes being left in, such as the missing operation manual, the random AGs on the torpedoes or the stuck tertiary cannons.
- Performance (17/20):
The vessel handles very nicely overall, and while it has a bit of a rough launch on the ocean mod, after it settles, it sails well on it.
Steering is very smooth and thanks to the addition of a wave dampening system, the ship even slightly rolls during sharp turns which was nice to see
Unfortunately, the build seems to exceed the maximum speed of the real ship by a lot, which is not very accurate.
The weaponry is rather easy and fun to use as well, minus the stuck cannons that occasionally blow up the ship.
- Description and Information (10/15):
The description lacks any screenshots or photos but has an okay length overall, the screnshots would have made it better tho both in terms of look and length. The inclusion of the controls in the descirption would have also been useful, that way the entry wouldnt have lost points for that.
On first look the ship neatly captures the style and vibe of a predread. The weapons and ship controls are easy to understand and use, and the performance is great as well
- Design/Accuracy (13/15):
The design of the vessel is pretty authentic, it fits the look of the prdreads well. One problem I noticed however is the use of 350mm main cannons, for which I could find no example in history, as most predreads only had max 305mm cannons
However, the ship having 4 different calibers perfectly captures the madness of predread designs, which I really appreciate. The underwater torpedo tube is also worth mentioning, once again, being a common feature on real life predreads.
Another great detail was the tumblehome hull and I also liked the inclusion of the bow crest, both are great.
The extensive use of green a bit uncommon, but I'm willing to accept it as the builder's style and it's not too out of place.
- Details (11/15):
The ship has mostly minimalistic details but features all the necessary components to make it authentic. The inclusion of a bridge interior was a nice touch.
The biggest focus was definitely on the weaponry. The 203mm cannons amidships definitely take the cake, they've got great detail work on them and even a recoil mechanism.
Other details such as random pipes, capstans etc, the rangefinders and searchlights that rotate with the cannons were all nice too.
The ship also features rigging and some railings.
- Features (15/20):
There are 4 calibers of usable guns, all being synced and deactivating when the user aims outside of their arc. The camera aim used for the weapons is great and very easy to use.
There is also a torpedo that can be fired which is also nice. The bridge interior is also appreciated even if the equipment cant be used.
It's also a nice little feature that the navigation and searchlights can all be activated and deactivated independently.
The ship uses jet engines for propulsion and a gyro for steering with only havingt actual propellers and a rudder for decoration, a fairly standard solution, tho could have been better with functioning propellers and rudder.
- Build Quality (8/10):
The builder used a number of creative part saving solutions, including the use of magnets for capstans, pistons for pipes, engines for skylight and these are just a few examples, all very creative. The use of labels for the windows is also appreciated.
The railings being covered in canvas is a nice part saving solution. The builder also excellently uses fuselage slicing in many places to save on parts. One thing I think the builder could have considered is to use fuselage slicing to make mirrored rigging with a single part.
Another problem I noticed is the not very good looking bow bulge, it's a bit out of place and the builder could have made it blend in better with the rest of the hull.
- Performance (14/20):
The ship performs well on the vanilla ocean, the speed and turning rate are close to realistic and mostly fun to use (minus the fact the the ship takes some time to speed up or slow down). It's slightly unrealistic as the gyro can turn the ship when stopped.
The cannons' traverse speed also nails a nice middle ground between realistic and fun to use, it could have been only slightly slower but overall pretty good and they are easy to use
Unfortunately the ship doesnt handle well on the Ocean mod
- Description and Information (15/15):
The description is excellent, a great combination of screenshots and text, with a nice fictional design history, specifications and also a number of nice screenshots, while being not too long or too short.
Additional Points (-0, +1):
+1 fro being below 1000 parts despite the amount of details packed into it
The ship looks excellent, perfectly captures the essence of a pre-dread (it seems to be heavily based on the Indiana-class battleships, with a few creative liberties taken here and there)
The only things I had problem with was the very slow speeding up and the barren decks with close to no details. But other than these, I liked it.
- Design/Accuracy (12/15):
As mentioned above, the ship seems to be based on the Indiana-class but with some changes here and there. Overall, it's design is good, very authentic.
The thing I think was kind of over the top was the multiple propellers on one shaft. While the technology itself did exist around the time, I couldn't find any examples of this being fitted on a pre-dreadnought battleship, tho I also understand that the ship is based on an anime where technology gets mixed up a bit (if the uploader can provide an example I'm willing to give an extra point)
The base of the main turrets being painted the same color as the deck was also a bit unusual, it would have been better if they were painted in the steel color of the ship.
The anchor is also too large. The portholes also seem to be a bit too big.
- Details (10/15):
The ship features some pretty nice details such as modeled anchor chains, railings and rigging as well as a pretty neatly made flag.
I also liked the addition of torpedo netting poles on the sides and the tumblehome hull as well.
The decks however are scarcely detailed, there are a few skylights and some lifeboats but other than those, nothing else. The flag also seems to be floating in midair, either because the builder forgot to move it in place or because they forgot to add a rigging line there.
- Features (12/20):
The vessel has all usable main, secondary and tertiary battery which are controlled by a neat system of AGs that allows you to train them either to port or starboard which I think was a clever solution without having to use a complicated FT system.
However, there were no torpedo tubes, nor was there any extra features such as a bridge interior. Steering is also solved using a gyro instead of an actual rudder, whereas the rudder while being modeled, doesn't turn.
- Build Quality (6/10):
The builder used a few part saving solutions and overall managed to achieve a very good and low part count.
Unfortunately, I noticed some mistakes such as the main mast's rigging going through the stern and coming out below. It was also a bit strange that the builder solved flotation with very small buoyancy blocks outside of the ship, rather then hiding them inside the hull along the edge.
The bow bulge also doesnt smoothly flow into the hull.
- Performance (14/20):
The ship's gaining of speed is very very slow, I understand that it was meant ot be realistic, but I feel like it's not the most fun like this, a good middle ground would have been better. The steering is good tho.
The guns have realistic reload as well, the main guns take ages to reload of which I'm once again not the fan of but I understand they were meant to be realistic. Their rotation was also realistically slow but they were okay.
The AGs to train the guns to one side or the other was rather well usable, however, the lack of any aiming system makes long range gunnery difficult. The ship needs some time to settle on the ocean mod but after that, it handles the waves fairly okay.
- Description and Information (12/15):
The description was pretty okay, it contained all the necessary information and featured some nice images such as a propaganda poster. I also liked that the creator used a black and white edited photo on the thumbnail which was a nice detail.
I did feel the description to be a bit too short, some more screenshots would have made it much better in my opinion.
The ship has a rather unique design and appears to be based on the real life Brandenburg-class pre-dreadnoughts with some creative liberties taken and a fictional lore being built around it.
The turning was just unusably slow and I was saddened to see that the builder forgot to enable smoothing, which made an otherwise very well built tumblehome hull a bit less appealing. I also noticed some uncredited parts used.
- Design/Accuracy (13/15):
As mentioned, the ship is based on the Brandenburg-class with some changes and is overall very authentic.
The only problem is that the borrowed anchors are a bit too large.
- Details (12/15):
The build has okay detailing, nothing too fancy tho there are some great parts such as the finely built bow crest or the well detailed falgs. The decks have good detail work, the rigging is pretty minimal but it's there, the railings only on the upper decks and are completely absent from the main deck and there is an almost empty bridge interior.
The funnel smoke and the flags waving where also nice details as well as the crane hooks swinging on actual winches.
- Features (10/20):
The ship has all weapons usable, including the main and secondary cannons as well as the torpedo tubes.
The build features a system that allows the turrets to be trained to either side and then manually adjusted once they are there, which I think was a celver solution without having to use a complicated FT syncing system.
There is an almost empty bridge interior with a ship's wheel that isn't even correctly set up as the ship turns to the opposite direction than which the wheel was turned to.
- Build Quality (7/10):
The builder did try to use some good part saving solutions including slicing for the railings or labels used for the portholes and ladders.
The builder forgot to enable smoothing on the hull which was a real shame because the tumblehome looks great but seeing the individual segments ruins the illusion a bit. this also applies to the vertical fuselages at the bow and stern which would have looked much better with smoothing.
Upon checking the flags, I noticed that the creator was rather wasteful with parts on them, they could have been solved much more efficiently.
- Performance (12/20):
The ship needs a bit of time to speed up but it's really on the edge between too slow and acceptable so I'll put it to acceptable. The steering however is unusably slow, I'd have to sail around the entire vanilla map just to make a 360 turn.
The guns' traverse rate was okay, a good balance between realistic and usable, but the reload time was once again way too slow to be enjoyable, even if it was done for realism.
It handles okay on the ocean mod but only at low waves as higher waves disable the propellers so it's hard to gain any speed.
- Description and Information (12/15):
The description is very informative with a full lore and history written for the ship, however I feel like it's too long, it's almost a wikipedia page worth of information which I believe would have worked better if the creator put all the history part into a document and given a link for it while the description itself would have only included a brief summary of it.
The screenshots are great.
Additional Points (-3, +0):
-3 for not giving credit for the ship's wheel and the anchors
The ship has every element to look like a proper pre-dreadnought, but I feel like the builder went a bit overboard with the chubbyness. The build is soo wide and short that it feels more like a toy or an eggship than an actual vessel.
Other than that, the ship looks pretty okay, adequate detailing and the controls are clear and easy to use as well.
- Design/Accuracy (11/15):
As mentioned, the ship's thickness is a bit too much, however, other features such as the tumblehome hull, weapon placement, the look of the superstructure and so on seem to well representing the design of pre-dreadnoughts.
My only other criticims would be the slanted funnel tops as that was not really a thing in this era of warships
I also couldn't find any real life examples of 4 screw pre-dreadnoughts but I found some with 3 screws so I'm willing to accept this as reasonable.
- Details (9/15):
The ship has pretty minimal details overall, tho there are a few nice things such as the individually modeled chain pieces (albeit the chains themselves make no sense as they don't lead to any hawse hole or anchor, they seem to bge just connecting a few capstans)
The builder also included some portholes too, as well as windows on the superstructure and even flags on the masts.
- Features (7/20):
There are usable main, secondary and tertiary guns on the vessel and nothing else.
Propulsion is solved with jet engines and steering with a gyro, not very great.
- Build Quality (4/10):
The build is not very efficient with parts. I was very suprised to see vtol nozzles still being used for port holes, it being a very old and outdated techniqe. The hull's parts dont flow into each other smoothly either.
There is not much else to say about it.
- Performance (13/20):
The vessel is easy to handle, I found no problem with any of controls, they are easy to understand and use. Speed and turning are good as well, they are not too fast or too slow.
Unfortunately, the ship couldn't handle the ocean mod well, it was rather bouncy
- Description and Information (15/15):
The description was pretty great. It features a lot of informaton such as a history section, controls and a ton of screenshots, inlcuding ones that are edited to look like old photographs. The length of it was pretty good as well and some formatting was done too to make it more easily readable.
Additional Points (-0, +3):
+3 for the effort of building the ironclad ship after which this one was named
While the ship is a bit barebones, given that it comes from someone who is relatively new in the community I found this ship to be rather impressive. The handling of the ship was great and it had some rather great solutions for the weapons and some details.
- Design/Accuracy (14/15):
The build is replica of the US Battleship Oregon (BB-3) and it does a good job at replicating the overall look of the ship. The only negative I found is the lack of some major details like the tertiary guns but I understand the ship was built on mobile so it's acceptable.
- Details (7/15):
The ship is rather scarcely detailed with basically only the major component being present and nothing beyond that. Again, I understand that it was built on mobile and so the builder had to stay below a limit so Im taking that into consideration with the score.
- Features (10/20):
The vessel only has the main and secondary cannons usable, with the forward and main guns as well as the port and starboard secondaries being separated into 4 groups. No other armament is present like the tertiary guns or the torpedo tubes.
For propulsion and steering, there are custom built propellers and a functional rudder installed which where great to see, one thing I noticed however is that the propellers are spinning in the wrong direction than they should in order to push the ship forward or backward.
- Build Quality (8/10):
Despite being rather low detail, what is present on the ship is well made, inclduding the FT based gun controls or the custom propellers and rudder.
One very interesting thing I noticed is that there are what appear to be hitboxes inside the hull, each providing some amount of buoyancy. I'm assuming this ship was meant to have a functional damage model which in the end didnt work out well (I tested two of them against each other but the enemy ship just blew up from one secondary shell) for actual naval battles which I think would have been fantastic.
The use of tire smoke for adding smoke on the funnels was also rather ingenious, I really liked it.
The hull is also very well built with even sliced hollow fuselages being used for the concave part at the bottom of the stern, between the propellers.
Apart from these, the builder tried their best to be as part saving as possible and used some creative solutions to get the msot detail out of the limited part count.
- Performance (12/20):
The ship bounces a little on the ocean mod but once it settles, it handles well on it. Speed and steering are okay, albeit speeding up a bit slow.
The guns are rather easily usable, tho they might be a bit too fast to traverse and they are also lacking an aiming system other than the game's predictor.
- Description and Information (10/15):
The description is a bit barebones with there being only one screenshot that is inaccessible. All the necessary information is there but with a few working screenshots, I think it would have looked better.
The ship looks beautiful and nicely detailed, although I did notice a few small issues. The controls also had a few problems.
- Design/Accuracy (14/15):
I didn't find any notable inaccuracies compared to the real ship, except for the lack of lifeboats.
- Details (10/15):
The ship is very well detailed and some parts show a lot of effort. However, others show a bit less: The anchors are just slapped on the side of the ship without properly aligning them with the hawsepipes.
There is a clear emphasis on the ship's weapons with them being the most detailed. Unfortunately, due to too many parts being wasted on them, the ship lacks in other department, for example it only has two motor launches for her lifeboat complement.
There are also no chains for the anchors. The full rigging with the cables sagging however looks very good, I liked it a lot (even if it makes no sense for example on the cargo booms, since those cables are holding them from falling down)
The flags were also very well made and make the ship look much better.
- Features (10/20):
The build features usable main and secondary guns. These have a function called Turret Deviation/Dispersion which was a really cool idea and I liked it.
Sadly, those very well detailed tertiary guns are all static which is unfortunate.
The ship uses rudder based steering but it's not very well made and is painfully slow to turn. The propellers are just cosmetic and dont actually provide the propulsion.
- Build Quality (5/10):
I feel like the builder focused their efforts on the wrong parts of the ship: things like lifeboat davits were made to have a perfect curvature using dozens of segments, but there were no parts left to make the actual lifeboats themselves.
There are no anchor chains (not even in a simple form like adding a single fuselage to represent them) and the anchors themselves were just quickly slapped on the side, whereas things like the cargo booms are very highly detailed.
The quality just seems inconsistent, somewhere it's very well built, elsewhere it feels like the builder just wanted to get it over with.
I also didn't like the fact that the builder received help from another participant
- Performance (10/20):
The ship is just unusably slow at turning. Forward speed is good and is capped out at the max speed of the real ship which in great, but I missed the ability to go reverse.
It didn't ride over the waves of the Ocean mod too smoothly but it was not too problematic.
The camera aim for the guns was great, minus one problem with the aft main turret: after one full rotation with the camera, it de-syncs from the rest of the guns until I rotate all the way back. Their traverse speed was good, not too slow, not too fast.
- Description and Information (9/15):
The description lacks any screenshots or photos and feels a bit too short and barebones.
On first look the ship has a very unique and atypical design. Things like the detailed lifeboats or the fact that the ship lands smoothly on the ocean mod were welcome surprises.
Despite including a controls section in the description it was lacking some information that I had to figure out on my own.
- Design/Accuracy (8/15):
The ship's design shows a small resemblance to the French battleship Masséna, mostly on the hull shape but other details showed some resemblance as well.
However, the bridge's design kind of stood out to me in a negative way, a big blocky bridge like this would hardly be found on warships of the era.
I also couldn't find any real life examples of 4 screw pre-dreadnoughts but I found some with 3 screws so I'm willing to accept this as reasonable.
- Details (7/15):
The build includes many neat small details like the oars in the lifeboats, ladders on the hull and superstrucure or pipes running up on the smokestacks. There is also some very minimal rigging added as well as a few doors and windows.
The wooden deck even has panel lines to spearate the indiviudal planks which was very nice too.
Unfortunatley, other than these, the ship lacks any other kind of details like anchors, bollards etc.
- Features (10/20):
The vessel features both the main and secondary cannons to be usable but has no other weaponry other than those (some tertiary cannons or torpedo tubes would have made it better)
Ther is also a barebones bridge interior with a helm and two EOTs but they dont have much detail on them.
- Build Quality (3/10):
I couldn't really find any clever part usage or part saving solutions, in fact in some places the builder is even a bit wasteful with parts. (there were only 1-2 cases where I found fuselage slicing used to save on parts)
The use of vertical fuselages for the hull shape was not bad, I liked it.
The forward turret can only be traversed by activating AG2 instead of AG1 (which is listed as the AG of it) which leads me to believe the builder did not properly check this before uploading.
I didn't really like the fact that the builder didnt bother to change the color of the cockpit and the pilot parts and just left them as pink.
- Performance (12/20):
The ship is easy to control and the weapons are easy to use. The turrets turn a tiny bit too slow for my taste but they are sort of realistic so it's fine. The ship's speed however is way too much, I couldn't find a single example of a pre-dreadnought battleship doing 26 knots (the use of a speed limiter however was very good)
The ship despite having custom built propellers, still seem to use jet engines for propulsion, while the steering is solved with gyroscopes only, there isn't even a decorative rudder.
I liked the fact how well the vessel lands on the ocean mod, close to no bouncing at all.
- Description and Information (4/15):
The description is rather barebones with only a controls section inlcuded (and even that is missing some key information such as the function of VTOL and Trim) as well as some small notes.
Adding more content like screenshots and a history section would have made it much better. It would have also been better if the post's title was the ship's name instead of the challenge's name.
The ship's look give nice first impression for a mobile build, it's a solid build from someone who is relatively new on the website and new to shipbuilding.
I also liked the fact that it settled on the ocean mod and handled well on it, which I'm assuming was probably not intentional but it was great.
The really high max speed and the secondaries blowing up the ship was not too good tho
- Design/Accuracy (9/15):
The build represents the original ship mostly accurately, although there are some very noticeable inaccuracies and missing features on the superstructure. The inclusion of AA guns was also anachronistic.
- Details (9/15):
The build features mostly minimal detail (I understand that the builder is on mobile, I'm taking that into account) tho the inclusion of some railings and some rigging was nice. The funnels also have visible seams and even some pipes which I really liked.
I also noticed what I assume to be booms for the torpedo netting, a nice little detail.
- Features (9/20):
The ship has usable main, secondary and tertiary guns (the latter two being combined into one). The secondaries can only be traversed and can't be elevated.
It also features the mentioned anachronistic AA guns that can't be traversed or elevated, they just fire at a fixed direction.
Steering is solved with a wing giving the build an actual rudder-like steering system which I appreciated. Propulsion is solved with jet engines while there are some decorative-only vanilla props for the propellers.
The little cameras around the superstructure were rather nice, tho I didn't see much reason for adding cameras to the secondaries as well.
- Build Quality (4/10):
The hull looks a bit janky here and there and the builder completely forgot to use smoothing on it which would have made it look a lot better. The brown deck piece is even visible through the bottom of the stern even though this could have been easily solved with silcinig if not anything else.
The only creative part saving solutions I could find was the use of vanilla props for the propeller as decoration but they use Scimitar blade style, probably the worst possible style to be used for an old ship's propeller.
- Performance (8/20):
When Throttle is set to max, the ship is just way too fast, there is no system to control the max speed. There is also no way to reverse the ship. The rudder-like steering was very good although it only functions well when the ship is at the unrealistic max speed, and works a bit too slow when the ship is at a realistic speed.
The turrets traverse a bit too fast imo. The secondary weapons' traverse is not connected to their AG so they can be moved even if AG3 is off. There is also no way to fire only one side of the secondaries and just slightly traversing them and then firing always blows up the ship so they are close to unusable.
The aft main cannons both have very low firing delay which makes them fire like a machine gun when not used together with the forward cannons, whereas the forward cannons both have higher delay.
The AA guns just can't be elevated or traversed at all.
The ship handles well on the ocean mod which was appreciated. I also liked it that the main guns have different elevation speeds, a nice feature.
- Description and Information (5/15):
The description features a long copied section from the ship's wikipedia and some details about the armour of the real life ship (which I think is not really necessary because the build itself features no actual armour damage model, but I'm accepting it as part of the creator's personal style choice to include).
I think including some screenshots and maybe the controls would have made it much better because it feels a bit lazily but together like this.
The ship doesn't really resemble a pre-dreadnought at all. The superstructure and funnels look way too modern even for a 1938 refit and the shape of the hull with the completely flat aft end looks more like a 21st century vessel than one from the late-1800s/early-1900s
The forward and amidships turrets just didn't traverse at all.
There was also no controls included anywhere, not in the craft instructions or in the description.
- Design/Accuracy (2/15):
As said before, the superstructure looks way too modern even for a refit. The hull looks nothing like a pre-dreadnought hull.
The description mentions the cannons being 16 inch which was possible because the ship was for some reason built much larger. I couldn't find anything even close to this in real life where a pre-dreadnought would be refitted with 16 inch guns and 6 of them no less, making it way too far fetched even for a fictional ship.
The only accurate part about this build is the fact that it has 3 centerline twin main turrets, something which there is real life examples of (the Brandenburg-class for example). The bridge tower mast also seems to somewhat resemble a ww2 stlye mast like that of the US fast battleships, but it's really on the edge.
The ship's top speed seem to also be accurate to that of a pre-dreadnought
- Details (2/15):
The ship has barely any details to speak of, it's completely minimalistic. The only thing I could think of being some form of extra detail is the circular shapes randomly placed around the deck, but I couldn't figure out their purpose (hatches maybe?)
There are also some radio antennas on the mast tho they are looking way more futuristic even for a ww2-refit.
- Features (3/20):
The ship has main and secondary guns, although only the aftmost main turret can be rotated, all other weapons are fixed in place.
Propulsion is solved with jet engines and steering with a gyro, not very great.
- Build Quality (2/10):
The forward and aft turrets can't be moved because they have a accidental attachments to the hull. This leads me to believe that the builder didn't even bother to do a final round of testing before uploading
There are no part saving solutions anywhere and the hull is not very well built, especially the blacked aft end, caused by making fuselages too short.
The builder also used someone else's turrets on the ship, but at least they gave credit in the description.
- Performance (5/20):
The top speed of the ship is realistic and good, steering speed is okay as well.
The guns are pretty much useless because they can't be traversed.
It was an unexpected but welcome surprise that the ship settles nicely on the ocean mod and then sails very smoothly on it, no bouncing around.
- Description and Information (5/15):
The description only includes a short history section and a list of the weaponry, nothing else. Including the controls and some screenshots would have made it better, as well as adding some formatting to the otherwise short and dry text.
I immediately recognized my own pre-dreadnought hull being used here, which on its own, wouldn't have been a problem, but (at the time of the writing of this comment) the uploader did not give credit anywhere, thus making it build theft, a serious offense in my eyes.
The builder admittedly so made this while being bored and the lack of effort shows, therefore I shall take no effort to evaluate it. Disqualified.
This build is nothing more than two stolen, modern cannons and a stolen, modern CIWS gun, slapped on top of a stolen dreadnought (not even pre-dreadnought) hull. There was clearly no effort taken to build a proper entry, therefore I shall take no effort to evaluate it. Disqualified.
Unfortunately, the build looks nothing like a pre-dreadnought, the creator probably didn't even take a few minutes to read the part of my post where I presented the general design of pre-dreadnoughts.
While the builder specified that they are not good at building ships, during my evaluation I concluded that they didn't try much.
The build shows a clear lack of effort, further reinforced by the almost empty description, therefore I shall take no effort to evaluate it. Disqualified.
@DatFiat126Fan19 It's a very unkown ship (I mean, the only reason I know about it is because of wows too) and it seems my teaser post wasn't enough to get people interested before the post
@Eggplant dont worry, I have no intention of removing any detail. I will simply make it more efficient (there are places where I was a bit wasteful at the beginning of the construction) so that it's still the same amount of detail but with fewer parts
I'm not saying people shouldn't use others' work at all, the rules themselves state that tweaking builds is okay, and as you said, they are a great learning opportunity as well as improving on someone else's work can make it even better... but is it really that hard to write "Credit to xy for the original plane" in the description? does it really take that much effort?
@theNoobCountry2withM1911 this has been said a million times before, nobody got hacked. One user deleted their account, and a few others got theirs banned around the same time, then a bunch of clueless users started spreading this misinformation about hacking, but it's not what happened.
Short novel warning:
I completely agree. I don't mean to sound like an elitist, but in my opinion, getting upvotes is something that should be earned and needed to work for, not getting it for granted just because one is a new player. Most users will not be encouraged to make better builds if any low effort build they make will recieve upvotes regardles of their quality (Of course, there are a few users, myself included, who do build for the sake of building and not for the sake of points, but recently it seems they are fewer and fewer, and there are more people who just do it for the points, and these mass upvotings aren't making the situation any better)
And don't get me wrong, I'm all about supporting new players, but within reasonable limits. Does a new player show great talent and potential to be great builder? Support them! Does a player just upload low effort repaints, tutorial planes or any other stuff that can be thrown together in a few minutes? Then you probably shouldn't upvote/spotlight and instead, kindly let them know that they should practice their skills a bit more or maybe even point out where they could have improved their builds.
That being said, everyone has the right to enjoy the game and use the website in whatever way they want it, as long as they don't violate any rules. But maybe, as a community we should be focusing on bringing out the best from everyone, rather than handing out participation awards. Again, that's just my opinion.
@Majakalona That comment was a joke btw, and Inuyasha already clarified this to you before, so no, it's not the reason why SGB was banned, please don't spread misinformation. He deleted that comment because the joke flew right over your head
(also why do you keep misspelling his name?)
@Alternation Indeed. I'd invite you to join but the deadline is literally today, so unless you can throw something together in 11 and half hours, it's too late unfortunately (which is a bummer, I think you could have made an awesome entry as well)
@HondaBoi200 Honda doesn't want their brand/name to be present on the website and they'd sue Jundroo if they don't remove any mention of their name from the website. So the moderators will most likely change your username and the title of this post too.
@Apollo018362 His main account was banned and by posting on this alt account he violated the rule about ban evasion, so the mods banned this account as well
Make a custom wheel and attach it on a rotator with and FT input (dont use the "very large range" thing, it's not a good solution, very obsolete and you essentially can't control it)
The FT input can be as simple as `sum(Throttle)' (you can replace throttle with any input like Pitch or VTOL or something) but it can be made even more complex to add things like gear shifting and such, tho I'm not familiar with making those, but the sum(input) FT code should be good for a start.
This will allow you to fine tune it a lot btw, by changing it like sum(Throttle*2) you can double the performance, or sum(Throttle/2) will halve it, you get the idea
If it's supposed to be Hungarian, why did you make it with Bulgarian markings? (the flag on the tail and the roundels on the fuselage and wings are Bulgarian)
@KPLBall Sorry, I'm not that much interested in light cruisers
@spectre118 I tested it on my own mobile and it's working fine for me, so I have no idea what could cause the problem on yours, sorry:(
@spectre118 The default camera view should allow them to be visible at any moment, did you zoom in perhaps?
@Samfpanzer It's not really about luck, it's about effort: what's the point of entering a challenge if you are just doing it out of boredom? All the other non-disqualified entries showed a great amount of effort put into them by their builders, even tho some of them used borrowed parts as well. I recommend if you join a challenge in the future, don't do it out of boredom, do it while trying to build the best possible entry you can, and the different attitude will definitely show on your creation;)
@spectre118 I downloaded it and it works fine for me, what exactly do you mean by "not accessible"? you can't find the buttons? or you found them but they dont work?
@dekanii well, the trophies are actually all the same shape, roughly based on the Mikasa
@Fineilldoitmyself
+2Congratulations!
@LocalDealer
+4@MentallyDistorted
@NavalGunnery
Official evaluation
Additional Points (-0, +3):
+3 for the effort of building a Borodino-class from scratch just for the sake of a screenshot in the distance
Total: 100
+1Official evaluation
Additional Points (-0, +2):
+2 for the funnel smoke
Total: 87
Official evaluation
Additional Points (-0, +1):
+1 fro being below 1000 parts despite the amount of details packed into it
Total: 81
Official evaluation
Additional Points (-0, +0):
Total: 70
Official evaluation
Additional Points (-3, +0):
-3 for not giving credit for the ship's wheel and the anchors
Total: 66
+1Official evaluation
Additional Points (-0, +3):
+3 for the effort of building the ironclad ship after which this one was named
Total: 65
+1Official evaluation
Additional Points (-0, +0):
Total: 65
Official evaluation
Additional Points (-0, +0):
Total: 62
Official evaluation
Additional Points (-0, +2):
+2 for the funnel smoke
Total: 50
Official evaluation
Additional Points (-0, +0):
Total: 47
Official evaluation
Additional Points (-0, +0):
Total: 20
Official evaluation
Official evaluation
Official evaluation
Beautiful work!
@tirpitz0309 I mean, if you want to keep a list of the planes you liked, just add them to your favourites list, so you can access them later
+1@Ijustwanttoenjoylife scrap what?
@DatFiat126Fan19 It's a very unkown ship (I mean, the only reason I know about it is because of wows too) and it seems my teaser post wasn't enough to get people interested before the post
+1@Zhixunlin23 I might, I have some plans but Im also horrible at executing my plans xd
+1but I'll try, I have few things in cooking
@LunarEclipseSP yup, that was intentional:)
+1@Kerbango It happens.🗿
+7Requested tag:
+1@DatFiat126Fan19
ㅤ
@Eggplant dont worry, I have no intention of removing any detail. I will simply make it more efficient (there are places where I was a bit wasteful at the beginning of the construction) so that it's still the same amount of detail but with fewer parts
I respectfully disagree. Giving credit is very important not just for courtesy reasons, but because given that Andrew himself explained in a comment that we own our creations, not giving credit essentially counts as plagiarism.
Also note that the rules specifically state that one should give credit to the original author of a creation (it's at the end of the "Tweaking is okay" section), the auto-credit system exists for this very reason, and while unfortunately, it can be (and often is) circumvented, that doesn't mean you shouldn't give credit.
I'm not saying people shouldn't use others' work at all, the rules themselves state that tweaking builds is okay, and as you said, they are a great learning opportunity as well as improving on someone else's work can make it even better... but is it really that hard to write "Credit to xy for the original plane" in the description? does it really take that much effort?
+24Just a heads up: reuploading something with only the colors changed is against the website rules, the mods will most likely remove this
What did you change?
What did you change?
@theNoobCountry2withM1911 this has been said a million times before, nobody got hacked. One user deleted their account, and a few others got theirs banned around the same time, then a bunch of clueless users started spreading this misinformation about hacking, but it's not what happened.
+1Short novel warning:
I completely agree. I don't mean to sound like an elitist, but in my opinion, getting upvotes is something that should be earned and needed to work for, not getting it for granted just because one is a new player. Most users will not be encouraged to make better builds if any low effort build they make will recieve upvotes regardles of their quality (Of course, there are a few users, myself included, who do build for the sake of building and not for the sake of points, but recently it seems they are fewer and fewer, and there are more people who just do it for the points, and these mass upvotings aren't making the situation any better)
And don't get me wrong, I'm all about supporting new players, but within reasonable limits. Does a new player show great talent and potential to be great builder? Support them! Does a player just upload low effort repaints, tutorial planes or any other stuff that can be thrown together in a few minutes? Then you probably shouldn't upvote/spotlight and instead, kindly let them know that they should practice their skills a bit more or maybe even point out where they could have improved their builds.
That being said, everyone has the right to enjoy the game and use the website in whatever way they want it, as long as they don't violate any rules. But maybe, as a community we should be focusing on bringing out the best from everyone, rather than handing out participation awards. Again, that's just my opinion.
+5@Majakalona That comment was a joke btw, and Inuyasha already clarified this to you before, so no, it's not the reason why SGB was banned, please don't spread misinformation. He deleted that comment because the joke flew right over your head
+4(also why do you keep misspelling his name?)
@Alternation Indeed. I'd invite you to join but the deadline is literally today, so unless you can throw something together in 11 and half hours, it's too late unfortunately (which is a bummer, I think you could have made an awesome entry as well)
@HondaBoi200 Honda doesn't want their brand/name to be present on the website and they'd sue Jundroo if they don't remove any mention of their name from the website. So the moderators will most likely change your username and the title of this post too.
@Apollo018362 His main account was banned and by posting on this alt account he violated the rule about ban evasion, so the mods banned this account as well
+11fyi I talked to SGB on discord, he is temp banned
+1Make a custom wheel and attach it on a rotator with and FT input (dont use the "very large range" thing, it's not a good solution, very obsolete and you essentially can't control it)
+6The FT input can be as simple as `sum(Throttle)' (you can replace throttle with any input like Pitch or VTOL or something) but it can be made even more complex to add things like gear shifting and such, tho I'm not familiar with making those, but the sum(input) FT code should be good for a start.
This will allow you to fine tune it a lot btw, by changing it like sum(Throttle*2) you can double the performance, or sum(Throttle/2) will halve it, you get the idea
@L1nus Sometime I do, but not too often lol
T
@DauntB Good to hear! You'll have to hurry tho, there is less than two weeks until the deadline
If it's supposed to be Hungarian, why did you make it with Bulgarian markings? (the flag on the tail and the roundels on the fuselage and wings are Bulgarian)
+1@SiBangsatYa Alright, thanks for letting me know
*cries in freedom* so democratic
+1