The ship's look is great, albeit the layout slightly going off course from the typical dreadnought layout (only three turrets, reminscent of later fast battleships). The ship not being too compatible with the ocean mod gave a bit of negative first impression and the wobbly turrets were also quite strange.
- Design/Accuracy (10/15):
As mentioned earlier, the ship went with an unusual approach to main battery layout with the three turrets and the fact that they house 18 inch main cannons (to my knowledge, unseen on any dreadnought of the era), but other than that seems to tick off the usual desin features of WWI German battleships and overall feel authentic.
- Details (10/15):
The ship takes a nice approach of detail-to-part count balance, not overdoing the the detailing in order to save parts.
Details include all sort of on deck equipment, riggings, many windows, torpedo netting and so on.
However, I did notice a few strange thins, such as binoculars being larger than entire windows, seemingly inconsistend deck heights (one deck being the height of two others) and lifeboats being insanely large.
- Features (10/20):
In terms of features, the ship seems to aim for firepower: the main features include every single weaponry on the ship being usable plus the searchlights can be switched on too.
I found the aiming of the guns to be slightly difficult at first and the aft main turret seems to turning much faster than the forward ones.
Having gyro control for steering and jet engines for propulsion was a bit disappointing.
Adding detatchers under every turret is a bit weird to me, I feel like there was a scrapped feature there but now they do nothing but make every turret a bit wobbly (unless that was the intent)
- Build Quality (7/10):
The build uses some pretty clever solutions to add more details while saving parts such as using labels for windows and also using slicing extensively. I feel like more could have been done to increase details with some other creative part usage but overall it's very solid.
I did notice some building mistakes, such as the aforementioned deck height inconsistency, and more noticeably two different colour fuselages clipping on the top of the turrets.
- Performance (8/20):
Unfortunately, the ship does not perform well with the ocean mod, being very bouncy (especially after spawning but also when underway). The ship does have limitations in place to keep a realistic max speed, and while the gyro turns a bit fast, it's still within acceptable limits.
I also found the weaponry to be a bit hard to use.
- Description and Information (9/15):
The description very fair, not too long, not too short, has a balanced mix of text and images, gets the job done. Some formatting (other than using capital letters and spaces) would have been nice but not bad overall
On first look, the ship appears quite nice although a tiny bit lacking in details here and there. The first test run was kind of meh, I'm personally not a fan of auto-aim only weapons but it's a valid system nonetheless. The lack of reverse is kind of a problem and the main guns turn painfully slowly.
- Design/Accuracy (9/15):
The ship appears to be based off of the Normandie and Lyon class battleship concepts with some personal design added to it and has a quite nice overall design. The secondary and AA guns being in turrets makes it look like it's actually a post-war refit.
The design of the AA turrets (and to some extent the secondaries too) is a bit out of place to me, looks a bit a too modern (the usage of miniguns that arent even hidden also doesn't help)
- Details (9/15):
The decks lack most detail apart from a few vents and boats added here and there.
Things like the rigging (especially the topmost cable which has a nice sagging effect), the pipes in the funnel or the lifeboats are nice details, althought the lifeboat color being orange takes away from the immersion a bit.
The little custom flag on the bow is neat though!
- Features (13/20):
The main features include every single weaponry on the ship being usable (everything being auto-aimed) plus the searchlights can be switched on too.
There is also a simple rangefinder which turns towards the target but does not give any distance information or anything else, still a nice little feature
The ship uses custom built propellers and actual rudder based steering which are both great features.
Not being able to reverse is feature I really miss though (especiall because the custom built propellers would have easily allowed it)
- Build Quality (6/10):
The build uses a few creative solutions such as using rotators for vents or halved hollow fuselages for the lifeboats but it could have gone further.
- Performance (12/20):
The ship is a bit bouncy on the ocean mod but takes it relatively well. The steering about right and the speed seems to be good too, although once again, not being able to reverse takes away from the experience.
The main turrets are painfully slow, they are kind of realistic but I feel like they could have been a bit faster to turn.
I'm not really a fan of the weapons being auto-aim only as it limits the functionality a lot although it's good that I'm at least able to somewhat adjust the aiming.
- Description and Information (4/15):
The description is very barebones with the ship not even having a name just a number. There is no history section or any screenshots, only a tutorial for the controls and some builder's notes and thats it.
Additional Points (-1, +2):
-1 for the lack of name
+2 for the ship being able to take some beating from the vanilla destroyers
The ship looks like a pretty solid attempt at a dreadnought. It has its flaws but its not bad by any means and it's clear that the builder put quite a lot of effort into it. The first sailing went rather smoothly with the ship handling the ocean mod quite well.
- Design/Accuracy (7/15):
Despite claiming to be a british ship, the design seems to be somewhat influenced by the refitted New York class dreadnoughts with some resemblance to the Orion class dreadnoughts.
According to the description, the build represents the ship in her original configuration, meaning the addition of the torpedo netting is authentic.
I feel like the lack of tall masts is what makes the ship appear somewhat too modern, but other than that, it seems to mostly follow the dreadnought design principles.
What I think could also have been improved is the shape of the hull, it should have been a bit more oval shape.
- Details (8/15):
The decks of the ship are a bit barren with not even anchors added, however, things like the railings, and the stairs are a nice touch. I also like the swung out lifeboats which were placed on the winches to actuall swing around a little.
The torpedo netting is also a neat little detail on thw side of the ship.
- Features (9/20):
The ship only has the main and secondary guns usable, all of which use centrailzed aiming which is a neat addition as many entries didnt seem to centraileze the secondaries with the main turrets.
However, other than this, the ship doesnt have any other features.
- Build Quality (5/10):
The ship doesnt seem to use any creative part saving methods (the only thin I could mention is the smokestack using a fuselage inlet). Despite this, the builder still brought the most out of the traditional building methods and there also some neat new methods used, such as slicing used for the neat bow flare.
The exposed rotators below the top secondaries is not too nice either. Im guessing the builder might have left them exposed on ourpose, for some additional detail, but I think it would have looked better without.
There was also a lifeboat that was accidentally painted partially black, I believe it must have been a mistake due to the rushed nature of the building.
- Performance (9/20):
The ship performs very well on the ocean mod, apart from some bounciness initially, after which it sails insanely smoothly even on large waves. One thing I think should be improved is the fact that the ship sits so low in the water: the black boot stripe is way below the waterline even though it should be at the waterline (or slightly above it)
The guns turn a tiny bit slow for my taste, should they have beem a bit faster, it could have been a good middle ground between realistic and arcadey fun.
The ship uses jet engines for steering and movement alike, with propellers and a rudder placed only as decoration. It's a pretty standard, traditional way of solving ship movement, I recommend trying out other solutions such as actual rudder steering or custom built propellers next time.
Max speed is a tiny bit slow (at least the max I could reach, was 18 knots, whereas even the original HMS Dreadnought could reach 21).
- Description and Information (9/15):
The description is fair. It includes a quite detailed history section, controls and a neat gallery of screenshots, presenting the ship as historical potos with even things like an photo of the disabled turret to make it look like it was photohraphed after the battle.
There is also a lengthy builder's note at the end which I feel like was dragged out a bit long but was fine.
At first sight the ship comes off as a sort of intermediate level build, not a begeinner level but could have been better and mostly captures Pennsylvania's vibe.
- Design/Accuracy (5/15):
The build seems to go for an interesting hybrid approach, representing Pennsylvania with her pre-refit superstructure but post-refit tripod masts which is of course, not the most accurate but it creates a unique look for the ship.
The ship lacks key design elements such as the secondary cannons from the hull. It's also interesting the the observation posts on the tripods are rectangular (whereas the real ones had curved fronts and backs)
- Details (3/15):
The ship is very lacking in the details department, the decks are almost completely barren, the only noatble details are the rigging and the flags
- Features (4/20):
The ship only has minimal features, movement and turret control with the turrets not being syncronized.
- Build Quality (3/10):
Most of the ship is pretty straightforward without using too many creative techniques to save on parts, but the usage of labels for the stars on the US flag is a nice touch (that one is a bit wasteful too though)
Some of the building is a bit lacking too, with decks clipping over the superstructure, the strange way the lower hull corves at the aft end or the way the main deck just drops down amidships like a slide (irl there were stairs there)
- Performance (6/20):
The ships performance is okay, it used a gyro for steering and hidden propellers for movement. The hidden airbrake to limit the speed is a nice touch but it doesn't seem to be too effective and still allows the ship to go over the real life max speed after a while.
- Description and Information (10/15):
The description very fair, not too long, not too short, has a balanced mix of text and images, good formatting, nothing special but gets the job done
Additional Points (-0, +3):
+3 for being a very solid first attempt at building a ship
The ship's appearance shows strength and fearsomeness, very well captures the essence of a dreadnought. However, the partcount made made fearful.
- Design/Accuracy (11/15):
The design looks to be that of an interwar dreadnought refit, with some heavy creative liberty taken for some for some design choices. The choice to give her 8 turrets (making her have a total of 16 main cannons) makes her slightly inaccurate, as the largest number of main turrets ever fitted to a dreadnought was 7, but I have to give it to them that there were designs with 16 cannons that even started cinstruction. The number of guns is also slightly justified by them being only 12 inch cannons.
The layout of the ship seems to be alright, and the overall look of certain elements such as the superstructure or turret houses looks pretty authentic to the era. The torpedo bulge might be a bit too wide for my taste.
The camouflage is nothings special, seems to be directly taken from the British home fleet colors, which is perfectly alright and authentic.
I could not test the maximum speed due to lag, but the description says it's 22 knots which is perfectly authentic for a ship like this. The ship's size is
- Details (15/15):
The details go above and beyond in every sense. Every centimeter of the ship is primely detailed down to smallest and most hardly noticeable parts. Some of the individual components, such the secondary cannons, searchlights or lifeboats could be fully fledged builds on their own. The model is almost if not completely on par with ship models from other videogames like World of Warships or War Thunder.
- Features (6/20):
The ship has very minimal features, basically just movement and the main weaponry, the main selling point of the ship being the static details rather than the interactive features. The turrets are not synced which I find disappointing. I also noticed the usage of jet engines and the propellers being cosmetic only (being driven by VTOL engines, a rather outdated solution) which I once again, find disappointing.
The use of a wing based rudder is nice touch though.
- Build Quality (5/10):
While the detail work is astonishing, it is mostly very wasteful. I did notice some creative part usage such the use of magnets and refuel drogues for extra details, or sliced fuselages for the railings to save parts, but I feel like more could have been done.
- Performance (6/20):
The ship was not possible to properly test due to the insane part count lagging my laptop. I did try though but I can't make a full evaluation. From what I could gather, it seems to be average. The wings based rudder seems to make a mostly realistic turning and the speed seems to be about fine (although I could not test the max speed because of the lag)
- Description and Information (10/15):
The description is great, giving a nice little lore about the ship, as well as some specifications of her design. Normally I'd find the amount of screenshots excessive, however in this case they are necassary as most players would have no other way to marvel at the ship's details.
I would have appreciated some more formatting though, to make the overall presentation a bit nicer.
Additional Points (-40, +6):
-40 for passing the 2500 line 8 times
+6 additional points for the insane detail work
The ship appears as a pretty okay beginner build with the name being a bit over the top. The first test run was pretty okay as well, nothing special.
- Design/Accuracy (4/15):
The ship seems to take inspiration from the late US standard battleship classes (in terms of hull and turret design) but with a twist as this one has 5 turrets instead of 4, and based on the very modern looking tower-like superstructure, I'm guessing it is meant to be a refit. I have no idea what the black object on the top is supposed to be but my guess is that it is a tripod mast with an observation post.
The ship goes pretty overkill with 15 guns but appears to have no secondaries or AA armament. The funnel sticking out from the back of the superstructure is also an interesting design choice.
I also have no idea what purpose those tanks on each side of the hull serve.
The ship also appears to be not 1:1 scale and a bit too small.
- Details (3/15):
The ship has very minimal detailing, the decks are mostly barren with the only major detail being the US flag on the stern.
- Features (3/20):
The ship only features basic movement and the usable main battery, the latter of which having some difficulties as the aft 2 turrets hit each other when turning.
- Build Quality (3/10):
Most of the ship is pretty straightforward without using too many creative techniques to save on parts. I do appreciate the way the US flag was made, which was kind of creative to use only one part for the red stripes.
The aft two turrets hitting each other leads be to believe it was either not properly tested or it was a known mistake and was not fixed on prupose, either way, it could have been better.
It also appears the builder forgot his own controls as the description says turning is with Roll, despite the build actually using Yaw. The rudders (which are cosmetic only) also appear to be inverted, turning to the wrong way.
- Performance (5/20):
The ship keeps bouncing on the ocean mod but stays afloat and even the bouncing is relatively manageable so it's acceptable.
The guns are not all syncronized but can all be easily trained to port or starboard for a nice broadside.
- Description and Information (3/15):
The name is definitely not something that a ship's name would be (just USS Freedom would have been better, or if you really want a long name then perhaps USS Fourth of July could have been used as there were real ships in history named after dates)
The description itself is very barebones with basically a short builder's note and the controls (which are wrong) but without any kind of formatting.
On first look, the ship is definitely a very simple build althought that doesn't immediately mean it's bad. The almost completely empty description doest not give a good firt impression for it though.
Even by the builder's own words, the build is quick and low effort, which made me question why did they enter the challenge in the first place if they were not interested in building a dreadnought but rather a battlecruiser, and then didn't put much effort into that either.
- Design/Accuracy (3/15):
The build replicates the projected design of Incomparable very loosely, with not much effort put into accurately replicating even the larger features of the ship (such as the tripod mast being way too short, the superstructure not looking like the actual design, nor are the turrets and so on)
If vieweved from afar, then the silhouette slghtly reminds of the actual design, but only slightly
- Details (2/15):
The ship is almost completely lacking in small detail work with as mentioned above, even large details are inaccurate or missing.
- Features (3/20):
Since the full list of features is not listed anywhere, I could only guess what the features are which is usable main guns, and usable auto-aimed AA weaponry.
- Build Quality (2/10):
The guns are not limited in their movement at all, which can make them collide with the superstructure and explode. The auto aimed AA weaponry is a nice touch however.
The builder didnt even do as much as hiding the gyroscope part and there is not even a cosmetic propeller and rudder added.
The ship doesn't have the controls listed anywhere, not in the description, nor in the craft istructions.
- Performance (6/20):
The ship is much slower than the projected max speed of its real life counterpart. Steering speed is fairly okay though. The ship handles the ocean mod rather well. The turrets turn a bit too fast, should they have been just slightly slower, it would have been a good middle ground between realistically slow but fast enough to be fun.
- Description and Information (0/15):
The description is almost completely empty. 4 words and a wikipedia link, with not even a list of controls.
Additional Points (-5, +0):
-1 for making a battlecruiser
-2 for not being 1:1 scale
-2 for the empty description and no controls
Bocsi a pingekért, csupán arra lennék kíváncsi, hogy mekkora érdeklődés lenne egy esetleges magyar-only discord szerverre? :)
Ha a többségeteket érdekli akkor szívesen összedobok egyet. Nem lennénk túl sokán bár a jövőben még csatlakozhatnak (kirakatnám a hivatalos szerver listára) és lenne egy kis magyar SP közösségünk
@Nitsu I'm hoping to finish the evaluation by the end of the week but I dont want to make any promises, although my next week is fully free so if I cant finish it by the end of this week, I think I'll surely be able to by the end of the next one.
As for upvotes, no, they don't influence the scoring at all
@Yeetthehen The evaluation of the entries is still in progress, I purposefully haven't tested any of them until the challenge was over to not be biased.
Incomparable was a battlecruiser proposal and not a dreadnought, so as per the rules of the challenge, it's not disqualified and will be rated the same way as any other entry, however, it cannot make it to the top three.
Great build though!
Attention!
I made a slight rule change: entries that have more than 2500 parts will NOT be disqualified anymore. Instead, they will simply lose points in the final scoring. This will be done in the following way:
For each time the part count passes 2500, five points will be deducted from the score. Here are a few examples;
- partcount 2501-5000 = -5 points
- partcount 5001-7500 = -10 points
- partcount 7501-10000 = -15 points
And so on.
@PapaKernels I'd say try Vincent or BaconAircraft, I tried them last time and one of them helped (not sure which one of them as they didn't reply just silently set the successor)
Dear participants! Please make sure that your entry is built upon the challenge cockpit so that it will be a successor. If it's not, you can fix it by saving your already built ship as a subassembly, and then load up the challenge cockpit, and place the subassembly on it.
Alternatively, you could try asking a moderator after you uploaded the build to set your post as a successor to the challenge post.
@PapaKernels Can you please ask a mod to set it as a successor (it was one of the challenge requirements). It looks great btw, Im looking forward to test it! :D
@GovernorG I recommend giving credit to the people whose work you use in the future, it's just common courtesy. It doesn't have to be much, just something like "credit to realSavageMan for the hull and to BMilan for the gun" at the end of the description would work imo.
Wow, that looks pretty good! And your other ship builds too!
May I interest you with the Port SP discord server? It's a server dedicated to ship building in Simpleplanes. We share screenshots of our builds, help each other with questions and improvements, and overall chat about ships and boats (and have other activites like movie nights), it's place for SP ship builders to get even better. If you are interested I'll leave an invite here: https://discord.gg/ftMUAtK7Ka
(P.s. I hope you dont mind this little server advertisement here, I always try to share our server with promising ship builders, but if you mind, feel free to delete this comment)
@ThatIsKrazyMan There is one done tho by Oukarine, but that one is not listed as a successor because the website is acting funny.
The rest are still working on theirs, they are showing their progress in Port SP
@w101tdi I'm not sure I can explain it easily. I recommend just using MisterT's original walk camera build (I linked it in the description), that is relatively simple to implement and the only thing you won't have is the body of the visitor (it will be just a floating camera).
I dont really have many tips for making a building as I havent made too many before but here is what comes to my mind right now:
In the case of a museum, dont overdo the building's decoration because the focus should be on the exhibition pieces and so by sparing parts on the building itself, you can use more parts on the pieces. You could maybe try designing the building around the thing you are exhibiting: I tried to make the building to look like a sort of warehouse that would be in a port where a ship docks which is relevant to Titanic.
In your case, an NBA/NFL museum would may be nice if you made the building look like a small arena or something.
@BaconAircraft Could you please help us out here?
Oukarine made an entry for the challenge but didn't use the challenge cockpit (see the comment made by him)
Can you set their post as a successor to this one?
@Vincent Could you please help here?
Oukarine made an entry for the challenge didn't use the challenge cockpit (see the comment below mine)
Can you set their post a successor to this one?
Official evaluation
Additional Points (-0, +0):
Total: 58
Official evaluation
Additional Points (-1, +2):
-1 for the lack of name
+2 for the ship being able to take some beating from the vanilla destroyers
Total: 57
Official evaluation
Additional Points (-0, +1):
+1 for the very smooth sailing on the ocean mod
Total: 51
Official evaluation
Additional Points (-0, +3):
+3 for being a very solid first attempt at building a ship
Total: 35
Official evaluation
Additional Points (-40, +6):
-40 for passing the 2500 line 8 times
+6 additional points for the insane detail work
Total: 24
Official evaluation
Additional Points (-0, +0):
Total: 23
Official evaluation
Additional Points (-5, +0):
-1 for making a battlecruiser
-2 for not being 1:1 scale
-2 for the empty description and no controls
Total: 13
T
Bocsi a pingekért, csupán arra lennék kíváncsi, hogy mekkora érdeklődés lenne egy esetleges magyar-only discord szerverre? :)
+1Ha a többségeteket érdekli akkor szívesen összedobok egyet. Nem lennénk túl sokán bár a jövőben még csatlakozhatnak (kirakatnám a hivatalos szerver listára) és lenne egy kis magyar SP közösségünk
@szeged6724
@XAircraftManufacturer
+3@HungarianTanker
@JeskoGoesVROOM
@TakicraftCorporation
+1@RedIndustries
@SanyiHun
@Nitsu I'm hoping to finish the evaluation by the end of the week but I dont want to make any promises, although my next week is fully free so if I cant finish it by the end of this week, I think I'll surely be able to by the end of the next one.
As for upvotes, no, they don't influence the scoring at all
@Yeetthehen The evaluation of the entries is still in progress, I purposefully haven't tested any of them until the challenge was over to not be biased.
Incomparable was a battlecruiser proposal and not a dreadnought, so as per the rules of the challenge, it's not disqualified and will be rated the same way as any other entry, however, it cannot make it to the top three.
Great build though!
@Samflugzeugpanzer No worries, thanks for letting me know
@ThatIsKrazyMan Is there a chance you could finish it if you were given a little extension to the deadline? (lets say a week maybe?)
Attention!
I made a slight rule change: entries that have more than 2500 parts will NOT be disqualified anymore. Instead, they will simply lose points in the final scoring. This will be done in the following way:
For each time the part count passes 2500, five points will be deducted from the score. Here are a few examples;
- partcount 2501-5000 = -5 points
- partcount 5001-7500 = -10 points
- partcount 7501-10000 = -15 points
And so on.
@Seredamia oh I just realized you are Kayoko lol
@Seredamia Of course! but you gotta hurry, there is only 16 days left. Good luck!
@LocalDealer Of course, sorry I forgot to add you to the list, my mistake
@Yeetthehen added to the list
@UnmanagedReservoir You mixed them up: text goes in rectangular brackets, url goes in normal brackets, and the ! is not needed here
+1@PapaKernels I'd say try Vincent or BaconAircraft, I tried them last time and one of them helped (not sure which one of them as they didn't reply just silently set the successor)
+1Dear participants! Please make sure that your entry is built upon the challenge cockpit so that it will be a successor. If it's not, you can fix it by saving your already built ship as a subassembly, and then load up the challenge cockpit, and place the subassembly on it.
Alternatively, you could try asking a moderator after you uploaded the build to set your post as a successor to the challenge post.
@PapaKernels Can you please ask a mod to set it as a successor (it was one of the challenge requirements). It looks great btw, Im looking forward to test it! :D
+1@GovernorG I recommend giving credit to the people whose work you use in the future, it's just common courtesy. It doesn't have to be much, just something like "credit to realSavageMan for the hull and to BMilan for the gun" at the end of the description would work imo.
+2@PapaKernels I'm sure it will be great, can't wait to see it! :D
+1that gun barrel looks very familiar
+1T
The orthographic view gives it away tho @Pilotgoose
T
Wow, that looks pretty good! And your other ship builds too!
May I interest you with the Port SP discord server? It's a server dedicated to ship building in Simpleplanes. We share screenshots of our builds, help each other with questions and improvements, and overall chat about ships and boats (and have other activites like movie nights), it's place for SP ship builders to get even better. If you are interested I'll leave an invite here:
https://discord.gg/ftMUAtK7Ka
(P.s. I hope you dont mind this little server advertisement here, I always try to share our server with promising ship builders, but if you mind, feel free to delete this comment)
Count me in!
+1ngl "Russian Air force Next Gen Air superiority Fighter 1." looks kinda cool. Stupid, but also cool. I might try to build it just for fun
@Littletrooper06 Nice! Thanks :)
Dude, misleading thumbnails are against the rules, this will most likely get removed by the moderators. You can only use SP screenshots as thumbnails
+2T
@ThatIsKrazyMan There is one done tho by Oukarine, but that one is not listed as a successor because the website is acting funny.
The rest are still working on theirs, they are showing their progress in Port SP
@ThatIsKrazyMan Sure, I'll add you to the list
@Snowedin Check out my profile, the build has been published over a year ago
@w101tdi I'm not sure I can explain it easily. I recommend just using MisterT's original walk camera build (I linked it in the description), that is relatively simple to implement and the only thing you won't have is the body of the visitor (it will be just a floating camera).
I dont really have many tips for making a building as I havent made too many before but here is what comes to my mind right now:
In the case of a museum, dont overdo the building's decoration because the focus should be on the exhibition pieces and so by sparing parts on the building itself, you can use more parts on the pieces. You could maybe try designing the building around the thing you are exhibiting: I tried to make the building to look like a sort of warehouse that would be in a port where a ship docks which is relevant to Titanic.
In your case, an NBA/NFL museum would may be nice if you made the building look like a small arena or something.
@MrShenanigansSP I'm planning go do a pre-dreadnought challenge after this one ends
+2@BaconAircraft Could you please help us out here?
Oukarine made an entry for the challenge but didn't use the challenge cockpit (see the comment made by him)
Can you set their post as a successor to this one?
@Vincent Could you please help here?
Oukarine made an entry for the challenge didn't use the challenge cockpit (see the comment below mine)
Can you set their post a successor to this one?
@TheTomatoLover Yes, it is meant to be educational, to teach users about some more and some less known facts of Titanic
+1@Poltakov5 Sorry, this isn't an American museum (jk. why would you need a gun tho?)
+2@QuitePossiblyMangled The museum accepts every donation :)
+2The post is now published:
>>Click here<<
All tags were requested