59.1k PlaneFlightX Comments

  • What music you listen while building a plane? 2 months ago

    @RB107 It also depends on what I'm doing (especially since I spend almost all my free time on stuff related to my plane (and also because of how my plane is, a lot of my time is spent in other software like Blender, Unity, and Notepad++)). For example, when I'm doing something mindless like building a bunch of details I'll put on a podcast, and when I need to focus on 3 monitors of FMC code I'll put on some light music at low volume

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  • Moveable Blocks 2 months ago

    @lalalalalion Thanks!

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  • OH MY GOD 3 months ago

    alright time to see how the NASA PC capable of running the SWL-120 handles this

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  • Graingy PSA: Tragic News! (also tragic news) 4 months ago

    Spooky coincidence, but my boot SSD went poof this morning as well. Luckily 99% of my data is backed up, but I lost 1 month worth of work on the SWL-120's mod. It's nothing critical, although it's a setback. I also am down to one laptop while I wait to get a new SSD as well.

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  • Why Can't I Search Like I Used To? 4 months ago

    Comment 1
    Comment 2
    This should provide some more information.
    TLDR website performance reasons, although if you know what to do you can still do it.

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  • POV: you are moving a big part of a build with alot of parts and you do this: 4 months ago

    @Boeing727200F I just understand how everything is connected. For example, if I wanted to move the turret of a tank, I would find the rotator it is connected to and nudge that, which moves everything else. In fact I don't even drag and drop stuff (aside from fuselages for alignment). I nudge everything into place and manually add connections.

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  • POV: you are moving a big part of a build with alot of parts and you do this: 4 months ago

    I just do everything through connections and the "move connected parts" option in the nudge tool.

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  • Heeeey besties I need some FT help 4 months ago

    @Graingy Funky trees is a programming language based around mathematics. Functions such as clamp(x, y, z) do things to and with numbers, and they can be stacked. Knowledge of algebra is essential for properly understanding the structure of code written in this language.

    The code I wrote should alternate between 0 and 1 rapidly. The core of this is the pingpong(x, y) function. This alternates a value so it is never larger than y and never less than 0. For example, say I had pingpong(Throttle * 3, 1). From 0% to 33% throttle, it would be the same, however from 33% to 66% throttle it would go back down to 0. from 66% to 100% it would go back up.

    The sum(x) function is the sum of all inputs over time (idk how to properly explain this). With a static number in there it will constantly go up. I put 5 so it goes faster than 1. This gets placed inside the pingpong function so it now alternates between 0 and 1 rapidly. The only problem is this is pretty much always greater than 0, activating the light.

    The clamp function allows us to clamp values. For example, clamp(3, 1, 2) will output 2 because 2 is the maximum value. clamp(0.5, 1, 2) will output 1 because 1 is the minimum value. clamp01(x) is the same as clamp(x, 0, 1), and exists because it is used pretty often. Before we clamp anything, I then put our pingpong code in a boolean comparison, checking if it is greater than 0.5. This could actually work without clamping it since booleans get converted to -1 and 1 for math purposes, however I like to have clean 0 and 1 values, so I clamp01 it.

    So there you go, all of clamp01(pingpong(sum(5), 1) > 0.5) broken down. Hope it helps!

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  • Heeeey besties I need some FT help 4 months ago

    For your information, anything above 0 in the input field of a beacon light will activate the light. As you want to control the blink pattern in more than one way, you will need additional FT instead of a simple blink pattern.

    TargetLocked ? 1 : (TargetLocking ? clamp01(pingpong(sum(5), 1) > 0.5) : 0)
    Not sure if that will work or not, give it a try.

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  • FA-7X-D Super Zenith 4 months ago

    @SkyJayTheFirst Hi, I'd appreciate it if you didn't tag me just because I upvoted a teaser. Thanks!

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  • Where are the old players who are still active? Why do I rarely see anyone providing support to new players? 4 months ago

    I guess I'm one of the old players, although the reason I don't seem that active is because I don't go looking for forums or airplanes that much. I don't even download much at all, unless requested to test something. If I stumble across a forum asking for help, I might make an effort, and if I'm asked outright then I'll make an effort to provide some help.

    So to sum up, even though I check the site very frequently, I often just open it to check for notifications and then close it. Sometimes, like now, I browse someone's comments for no reason in particular and end up on something I want to comment on (for example this).

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  • Quick Interior Teaser 4 months ago

    @LunarEclipseSP I also have plans to make a full (well, aside from externally modelled parts) no mods version of the entire plane. It will be unplayable and I may not even be able to do it, but when mobile users beg for a no mods version, I can link them the 30,000 part Yamato killer lol.
    (I also have a cargo no mods version with some adaptations for vanilla, and it should be 5000-6000 parts in total)

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  • Quick Interior Teaser 4 months ago

    @LunarEclipseSP Even in this stage of the interior remake, I'm already starting to use mod parts. The fuselage shell and all the window dimmer controls are easily over 3000 parts alone, now just one part by exporting everything and joining meshes in blender, then adding the mesh back as a mod part (in fact I've been doing this for a while; the old interior as well as most of the plane used this trick)

    The seats are one part per row as of now since they were modelled in blender to begin with, although once MVC finishes the model I will further join meshes and make all seats one part (business class might be separate if there are different materials in business and economy).

    The overhead panels are currently one part per panel as I set them up, and when I export the entire interior I'll add them all to the same mod part as most of the other SP parts, just like I did in the old interior.

    The seatbelt and no smoking signs were modelled in SketchUp along with all the galleys and bathrooms, and as such are one part. I use two input controllers along with some code to swap the lit and unlit (two copies, one with emissive materials) meshes. The unused mesh is stored just forward of the visible one, and you can see this if you look inside the overhead panels.

    So all up, the interior is currently at 2000 vanilla parts (combining crew rest with the main interior), along with many more parts already modded and the externally modelled parts. If I were to build something similar to the modelled parts and add all the vanilla versions of the SP-built mod parts, there are easily tens of thousands of parts here.

    One analogy of my modding method is like gears in a car, where the true vanilla part count (e.g. 30,000) is the speed, and the actual in-game part count is the RPM of the engine. As I build more details, I "gear down" by exporting and modding what I've done, or branching off into new files to continue to work on the parts (like what I've done with the 1000 part crew rest area and 1300 part interior). My computer can easily handle many more parts, but building with lag is annoying after a while, especially when doing connections (which is the only way I connect parts now lol).

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  • SimplePlanes 2 — What do YOU want to see? 5 months ago

    @LunarEclipseSP that would need a lot of storage space though; it's not anywhere near video but it's still more than just xml files or the occasional mod

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  • [website bug?] not being able to see unlisted post that's been saved to favorites/not showing up on the favorites list 5 months ago

    @AndrewGarrison yeah my favorites has been cleared entirely.
    In my own opinion, I think essentially hiding everything older than a year (aside from visiting posts directly or via a user's posts) isn't the best idea.
    Just wondering, how much of an impact does it make if you keep the ability to do ?d=0 for the highest rated post, but hide the all time button?

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  • Some SWL-120 Updates 5 months ago

    @MrCarrot FYI I planned to release this in Christmas 2023. That's how delayed it is.

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  • Holy moly 5 months ago

    @Eagleman101SP Congratulations = -1.0771520166799

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  • Some SWL-120 Updates 5 months ago

    @alexJgameYTukraine000000 Actually 3 years, and the plane has over 30,000 parts but is modded down to about 2500 with cockpit

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  • Y'all ever have more fun playing with a WIP build than actually working on it? 5 months ago

    For me it's a combination of things, like playtesting certain features, and sometimes just messing around with parts (e.g. exploring the interior in VR, or playing with the FMC for 20 minutes) (this refers to my project of 3 years, the SWL-120)

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  • When simpleplanes2 ? 5 months ago

    @Graingy SimplePlanes 2 is the best name possible. Even though it's ComplexEverything now, it is and forever will be SimplePlanes

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  • an idea. [SimpleCheats II] 6 months ago

    I would like to volunteer as editor

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  • Merry Christmas 6 months ago

    @Rb2h It's actually just 2. Tone gen because hpgbproductions said I couldn't add the source code to my mod, and my SWL-120 Parts mod with all the parts. Although, my parts mod has over 100 mod parts at this point and some are really complex with lots of scripting and input controllers.

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  • How to access VR map????? 6 months ago

    It's on the back of the checklist

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  • [Question] how did you guys come up with your sp account's username? 6 months ago

    My original username was my literal school-provided username (that's what happens when a 7 year old creates their first online account), then I choose PlaneFlightX from a list of names I came up with when username changes were added. I think PlaneFlightX was just a combination of planes, flying planes, and X because cool letters.

    If you're interested, my other username ideas were:
    LMKXYZ
    LMK11
    LMKX
    PlaneFlightX
    AircraftsX
    SWLLLASA
    PlaneCreator
    MaxPlanes

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  • A F-14B Tomcat 6 months ago

    @Rb2h I agree with you
    I start building some random small part for the SWL-120, then I blink and it has like 20 variables and 100 parts.

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  • Why SimplePlanes is better than SimpleRockets 6 months ago

    @V that connection stuff is absolute nonsense and makes no sense. With the stuff I do in SP, I would spend most of my time connecting stuff to other stuff

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  • Why SimplePlanes is better than SimpleRockets 6 months ago

    Meanwhile me turning it into ComplexPlanes after spending 3 years on 1 plane

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  • i need help... 7 months ago

    @crazyplaness also set wingPhysicsEnabled to false in the Wing category in Overload.

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  • Simpleplanes is everywhere. 7 months ago

    @Hiiamhere But what specific video?
    Edit: noticed the edit, nvmd

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  • Where is the Mod 7 months ago

    Look for the android mods here.

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  • What happened to RepublicOfCursedPlanes? 8 months ago

    They are still active in a small Discord server I'm in, but like me they are busy with education and irl stuff.

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  • Help with Pictures? 8 months ago

    Link formatting is disabled for users with no points for spam prevention, and also Imgur links don't work for some reason. I would recommend imgbb or postimages (you also need more points).

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  • Bots Are Out Of Control (PSA & Rants) 8 months ago

    @Boeing727200F "they come in groups"
    I spent 5 hours going through chains of comments, accounts, and posts once. I've seen over 10 comments on some posts.
    There are so many more that we don't see because they are on very old posts no one sees and I only find them because of the same bot commenting on newer posts and I check its comments.

    I should also add that I find myself to be insanely good at recognizing bot forums by title, and even bot accounts just by the name if I see them in my notifications (and the comment/forum itself with markdown fails and obvious links and advertising is a dead giveaway).

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  • Basic Autopilot 9 months ago

    @TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.

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  • Images Are Dying In This Site 10 months ago

    I've used imgbb since I started posting images and I've never had any issues. Sometimes the server has outages but that's pretty rare.

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  • SWL-120 Galley Cart 10 months ago

    @FlightFun Yes, that section of the interior is modded itself, and uses a wood veneer texture from the software used to model it

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  • Users of SP, What Are Trends That Started Getting Hate? 10 months ago

    @jamesPLANESii yeah I wouldn't use them for decals; I mainly use them for the following:
    - rivets and screws
    - small text on the fuselage, such as registration or the aircraft type
    - absurdly complex cockpit screens
    - the usual text you would expect to find in a cockpit, like labels

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  • Wings Turning off from irrelevant damage?? 11 months ago

    @TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.

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  • NOOOOOOOO 11 months ago

    @DatFiat126Fan19 There's many reasons why, I'd say it's related to variables/FT. If I had the xml file I could inspect it myself for issues.

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  • Teasers ;) one year ago

    Incredible.

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  • Name change one year ago

    Australia go brrr

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  • [PINNED] Markdown Formatting one year ago

    @seletera20
    simple
    Read my response on your forum, it's probably point restriction due to past issues with advertising bots.

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  • What do you play on? one year ago

    Nasa computer
    can run basically anything, although tens of thousands of parts will load very slowly (a few minutes or more) and may crash my game

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  • SWL-10 1.1 years ago

    @lancebalbin427 Sure, go ahead.

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  • What does the website look like as a moderator? 1.1 years ago

    @TheMouse From what I know the undeleting would probably be unintentional. I don't really know the actual answer to that question though since I can't see what a mod sees.

    If a user deletes a post, then they want it to be deleted. If a moderator removes a post (note I said removed), then they want it to be removed. I don't see a reason where a user would want a post deleted and a moderator actively wants it to not be deleted.

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  • What does the website look like as a moderator? 1.1 years ago

    @TheMouse From my knowledge (I have sources), IP banning can only be done by the developers themselves, but everything looks right. Additionally, I remember a mod mentioning they accidentally used a different delete option, which is the same as us clicking delete post (permanently removes post).

    I believe they can also see removed comments, as well as the edit history, per comment (e.g. if I edited this comment, a moderator can see both versions). There's also probably a few other functions that are kept secret by the moderators.

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  • A second 1.1 years ago

    How do I create an account on this website?
    How do I write a comment?
    Where did I put my keyboard? I need to type a comment.

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  • How do I stop pictures from disappearing after a few days? 1.2 years ago

    Use an image hosting service other than Discord (imgbb.com is a good one)

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  • Question about building floating airports/buildings 1.2 years ago

    Make sure you set calculateDrag to false and not dragScale to 0.

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