@Lizardman06 It seems like you are increasing the max input to infinity which gives an infinite rotation target. When you lower the desired input, it goes backwards to the value you have just set. Maybe you should try something that adds input when the throttle or whatever is above a certain position.
Right, while we're begging:
Can you add glass so you can make canopies that aren't single shapes that are actually see through from the inside? I really can't think of much more other than adding FT support to more parts (that, and the tank tracks people obviously want)
@SnoWFLakE0s Oh, that is very, very nice! Is there a way to distinguish negative and positive G?
Also, could more parts be made compatible with Funky Trees (namely, the VTOL RCNs)?
Since the major 1.9 update added stuff like AngleOfAttack and now we're getting G-forces and such, can you make a readout window so we can actually know these stats and calibrate control systems and instruments properly? It would certainly be nicer than doing everything by feel, let's say.
Wow. Wow. Simply stellar. There are so many great things in this build... Custom landing gear that actually goes into compartments, detailed wings with custom airfoils, DOUBLE SLOTTED FOWLERS, custom nozzles, extremely detailed cockpit... You are a SimplePlanes God.
I see the inspiration as well. Very nice!
This is a very nice plane! I see some F-4 inspiration 👀
One thing though: in my opinion, it is nowhere near maneuverable enough. I'm not saying it should be able to turn on a dime, but terrain evasion like in this challenge is going to be very hard to pull off in this. Best of luck!
Wow, this is really really good! I haven't tried it yet but don't worry too much about maneuverability, the F-4 was after all made with two key principles in mind:
1. Since it's an interceptor meant to launch missiles from far away, it doesn't need to be very maneuverable.
2. Given enough thrust, even a brick could fly.
The cockpit looks amazing and it externally looks to be very true to the real thing.
Apparently you have a newer version coming so keep it up!
Hey @WNP78 my question is not about Funky Trees but you did write the guide. I'm having an issue where I can't get Overload to accept my custom missile functions. All the other options I'm trying to customize on the Cleaver work, but it's not taking "AirToAir" with or without quotes.
Edit: never mind, got it to work. I think I just typed it in with the first A being lowercase and then it worked. It even corrected it for it to be all first letters to be uppercase.
@DPSAircraft Helmet Mounted Cueing System. You use it to slave your IR missile and radar lock to where you're looking. Skim through this: https://www.youtube.com/watch?v=OoWOGsER29Q
If we had access to view angles, we could make gimballing guns (so no black magic with activation groups and flight controls), we could expand the capabilities of dogfights... At what point does SP become too serious? Maybe I'm setting my expectations a bit too high.
@davygravy10 Aaah that's a good fear to have :)
If they are young enough that you still watch over them online then they will have almost certainly not picked up the "internet sense" to avoid malware.
Regardless, calling Dropbox a "Russian hacker site" is quite the hyperbole. 😆
@davygravy10 Quit being such a scaredy cat. Dropbox doesn't do any of that stuff. They only provide cloud storage. If people who want to take advantage of you and want to give you a bad time use Dropbox as well it is a completely different thing.
So we can build literally anything as long as it meets the requirements?
Question 2: SP will apply drag even to parts completely obscured from the oncoming air. Can we remove drag from these parts or must they too have drag?
Very interesting! A variation of this kind of thing will be very useful for carrier landings. Now if only we could bang our heads together to see if a flight path vector is possible...
@CRJ900Pilot This kind of thing is called a HOTAS, Hands On Throttle And Stick.
I use an X52 I got used for 40€. It's very nice, I recommend it if you are a bit of a tinkerer since you can open it up when the potentiometers get dirty and keep cleaning them to keep it usable for years.
@mikoyanster La escarapela se la pongo a casi todo. Son otras 10 o 20 partes en un detallito fácil de poner... Estoy haciendo una versión C, debería estar interesante. Le meteré cabina detallada y movimiento realista de cabeza. Eso es relativamente simple pero me quedé tó Loki cuando lo vi en el F-413B.
Y las armas... Es pasarse mucho pero tampoco quería quedarme corto. Hay bastantes creaciones decentes que se han quedado sin hacer nada por no tener suficientes partes.
@ACEPILOT109 mean that I made up the plane in SP and then made (kinda) a recreation of it for the X-Plane flight simulator. It's quite a bit more challenging.
@Marcochoy2007 Landing smoke should appear when touching down with at least some friction. Try something bigger or landing more roughly. I get it just fine on PC.
I'm very sorry for taking down the other one and reuploading, but there were some things I still had to fix. Namely, the targeting, the hook, the firing system (it blowed up when you fired sometimes).
It also brings some new features! The new penta rails make it easier to carry a lot of stuff and not blow yourself up with it. The targeting pod also makes it possible to lock quickly and fire salvos (just keep the fire button pressed).
[Edit: don't go too crazy with the salvos either. Maybe just rails of three would be better for less blowing up, but we can't really afford to carry less equipment can we? Hehe.]
The aircraft has also gotten bigger, and, while there are less hardpoints, the layout is more practical for the intended role of sinking ships.
@MasterLobster I just added a "state of the art targeting pod" and modded the missiles accordingly. At least I came up with some cool stuff, even if it's not realistic.
I've actually been using this map to fine-tune my own entry to the Naval Attack Challenge. I must say, you must have put some powerful missiles on those aircraft to actually kill off the ships.
@DickBrazen GeForce Now. You should go on the subreddit :D
+1It annoys me that I only just found out about the existence of the KAI T-50. I immediately saw it and went- hey, I've seen this before!
Good job!
+7@Lizardman06 It seems like you are increasing the max input to infinity which gives an infinite rotation target. When you lower the desired input, it goes backwards to the value you have just set. Maybe you should try something that adds input when the throttle or whatever is above a certain position.
Right, while we're begging:
+2Can you add glass so you can make canopies that aren't single shapes that are actually see through from the inside? I really can't think of much more other than adding FT support to more parts (that, and the tank tracks people obviously want)
@SnoWFLakE0s Oh, that is very, very nice! Is there a way to distinguish negative and positive G?
Also, could more parts be made compatible with Funky Trees (namely, the VTOL RCNs)?
Since the major 1.9 update added stuff like AngleOfAttack and now we're getting G-forces and such, can you make a readout window so we can actually know these stats and calibrate control systems and instruments properly? It would certainly be nicer than doing everything by feel, let's say.
+1Wow. Wow. Simply stellar. There are so many great things in this build... Custom landing gear that actually goes into compartments, detailed wings with custom airfoils, DOUBLE SLOTTED FOWLERS, custom nozzles, extremely detailed cockpit... You are a SimplePlanes God.
I see the inspiration as well. Very nice!
@Tessemi SP does have wind, what do you mean? But Flyout does look good.
¡Olé!
+2@TheMachinist The same way you do on PC. You enable Overload and plug your formula into the input.
Oh my! This is ingenious. Best carpet bomb I've seen!
+1@RicardoAs1515 Te ganó locura, estamos hablando lol
Pero bien hecho
This is a very nice plane! I see some F-4 inspiration 👀
One thing though: in my opinion, it is nowhere near maneuverable enough. I'm not saying it should be able to turn on a dime, but terrain evasion like in this challenge is going to be very hard to pull off in this. Best of luck!
Wow, this is really really good! I haven't tried it yet but don't worry too much about maneuverability, the F-4 was after all made with two key principles in mind:
+11. Since it's an interceptor meant to launch missiles from far away, it doesn't need to be very maneuverable.
2. Given enough thrust, even a brick could fly.
The cockpit looks amazing and it externally looks to be very true to the real thing.
Apparently you have a newer version coming so keep it up!
I find it a bit odd that you did not give the wing any dihedral, but it's still a really, really nice airplane!
+1Hey @WNP78 my question is not about Funky Trees but you did write the guide. I'm having an issue where I can't get Overload to accept my custom missile functions. All the other options I'm trying to customize on the Cleaver work, but it's not taking "AirToAir" with or without quotes.
Edit: never mind, got it to work. I think I just typed it in with the first A being lowercase and then it worked. It even corrected it for it to be all first letters to be uppercase.
@DPSAircraft Helmet Mounted Cueing System. You use it to slave your IR missile and radar lock to where you're looking. Skim through this: https://www.youtube.com/watch?v=OoWOGsER29Q
If we had access to view angles, we could make gimballing guns (so no black magic with activation groups and flight controls), we could expand the capabilities of dogfights... At what point does SP become too serious? Maybe I'm setting my expectations a bit too high.
It would be pretty cool if we had some way to get data from the view. Like an HMCS sort of thing. Love your stuff!
@davygravy10 No worries! :)
@davygravy10 Aaah that's a good fear to have :)
If they are young enough that you still watch over them online then they will have almost certainly not picked up the "internet sense" to avoid malware.
Regardless, calling Dropbox a "Russian hacker site" is quite the hyperbole. 😆
+1@Typicalbuilder Gestour made a vapor cone mod, but I don't know how well it works nowadays and it's obviously not available on mobile.
@Shippy456 KSP it. Moar fuel! Or make your actual plane heavier, or hang more weapons from it.
@davygravy10 Quit being such a scaredy cat. Dropbox doesn't do any of that stuff. They only provide cloud storage. If people who want to take advantage of you and want to give you a bad time use Dropbox as well it is a completely different thing.
¿Se puede reducir en vez de quitar por completo el drag del fuselaje? La resistencia al aire excesiva impide una aceleración realista.
@Shippy456 check Miko's profile for a video. You can also check out the YouTube video linked here for what this challenge is based on.
One of the rules is to paint it in a desert camo. You've still got plenty of time though. Otherwise, this is absolutely stunning!
+1@ND40X Must be a jet.
So we can build literally anything as long as it meets the requirements?
Question 2: SP will apply drag even to parts completely obscured from the oncoming air. Can we remove drag from these parts or must they too have drag?
you little piece of-
I wonder how well your missions can be flown with an over the top setup by using stuff like head tracking...
+1Those are some very nice split winglets!
Very interesting! A variation of this kind of thing will be very useful for carrier landings. Now if only we could bang our heads together to see if a flight path vector is possible...
+1Clocks are important
Also designated crew members T-pose on carriers to signal the pilot to unfold their wings
I don't think I've had a performance nerf updating to 1.9. My PC is pretty decent though, so YMMV.
@freedompilot98 ¡Sí, soy Madrileño! ¿Quieres unirte al Discord de SP en castellano? Tengo la invitación en mi descripción.
+1@CRJ900Pilot This kind of thing is called a HOTAS, Hands On Throttle And Stick.
I use an X52 I got used for 40€. It's very nice, I recommend it if you are a bit of a tinkerer since you can open it up when the potentiometers get dirty and keep cleaning them to keep it usable for years.
@mikoyanster La escarapela se la pongo a casi todo. Son otras 10 o 20 partes en un detallito fácil de poner... Estoy haciendo una versión C, debería estar interesante. Le meteré cabina detallada y movimiento realista de cabeza. Eso es relativamente simple pero me quedé tó Loki cuando lo vi en el F-413B.
+1Y las armas... Es pasarse mucho pero tampoco quería quedarme corto. Hay bastantes creaciones decentes que se han quedado sin hacer nada por no tener suficientes partes.
Daaang... I see. Must be easier to fly and not blow up... How'd you like the rest? I also noticed the complete lack of bomb dropping.
@ACEPILOT109 mean that I made up the plane in SP and then made (kinda) a recreation of it for the X-Plane flight simulator. It's quite a bit more challenging.
Cool! I have just the thing >:)
I'm actually making the same aircraft in X-Plane but that's a wee bit harder lol
@RicardoAs1515 In your Play Store library, there's a tab at the right called Beta. That should be it, you should be able to leave and join at will.
Oh my... I'm getting too inspired. Next I'll have to add cockpits with instruments and (this particularly) AoA indexers to my fighters...
+1@Mustang51 Ye I'll just get rid of the wingtip hardpoints ;)
@Marcochoy2007 Landing smoke should appear when touching down with at least some friction. Try something bigger or landing more roughly. I get it just fine on PC.
@mikoyanster Ask and you shall receive! Here's an invite, it doesn't expire. https://discord.gg/jGeradA
Wha- there's SimplePlanes squadrons? What?!
On the flipside, there's a Discord I recently joined for the Castillian speaking community within SP. Do you wanna join?
+1I second the OBS suggestion, it is really very nice. How long did this take you to complete?
I'm very sorry for taking down the other one and reuploading, but there were some things I still had to fix. Namely, the targeting, the hook, the firing system (it blowed up when you fired sometimes).
It also brings some new features! The new penta rails make it easier to carry a lot of stuff and not blow yourself up with it. The targeting pod also makes it possible to lock quickly and fire salvos (just keep the fire button pressed).
[Edit: don't go too crazy with the salvos either. Maybe just rails of three would be better for less blowing up, but we can't really afford to carry less equipment can we? Hehe.]
The aircraft has also gotten bigger, and, while there are less hardpoints, the layout is more practical for the intended role of sinking ships.
@MasterLobster I just added a "state of the art targeting pod" and modded the missiles accordingly. At least I came up with some cool stuff, even if it's not realistic.
I've actually been using this map to fine-tune my own entry to the Naval Attack Challenge. I must say, you must have put some powerful missiles on those aircraft to actually kill off the ships.