Message Type Accident Prevention, Traffic Control and Vehicle
Accident Prevention Message Type Hazardous Material, Vehicle and Shipping Dock
Message 1075—2; Flame Symbol
Message Contains Text and Symbols
Visibility Standard
Color Red
Message Color Black/Red/White
Border Color White
Shape Diamond
Height 10 3/4"
Width 10 3/4"
Material Vinyl Plastic
Thickness 0.011"
Mount Type Adhesive Back
RoHS RoHS 3 (2015/863/EU) Compliant
REACH REACH (EC 1907/2006) (01/19/2021, 211 SVHC) Compliant
DFARS Specialty Metals COTS-Exempt
Country of Origin United States
USMCA Qualifying No
Schedule B 391990.5060
ECCN EAR99
Alert surrounding traffic to the presence of hazardous materials.
15 is a normal age to start developing romantic feelings for your peers, if that is what you are trying to say. No need to shame yourself. Tbh after deciphering this wall of text, all of this seems fairly standard for a teenage boy, so there is no need to feel ashamed. Just don’t do anything to make your peers uncomfortable, and keep everything legal. If you are attracted to someone, don’t be afraid to ask them out or whatever - just be mature about it.
Ah. That’s probably because the code that I gave wasn’t designed for booleans (which can either be true or false). Thankfully, the code becomes more simple when we apply it to true/false statements:
. (ammo("Tomahawk 4")=0) * floor(smooth(clamp01(ammo("Tomahawk 4")=0), (ammo("Tomahawk 4")=0) ? 1 / 10 : pow(10, 10)))
.
I typed this out on my phone so lemme know if it works. I might be missing a parentheses or two
No need to make extra accommodations - my immediate future is a little uncertain so I don't know when I will be able to play SP. It is uncertain in a good way though - a nice job with a raise, a road trip, and finally finishing this semester are all things I can look forward to
Oh boy this comments section looks fun. I might as well leave a comment, but unlike the others I will actually be helpful. We can use some Funky Trees code to do what you are asking for:
. RotatorInput * floor(smooth(clamp01(sign(RotatorInput)*ceil(abs(RotatorInput))), RotatorInput ? 1 / delayTime : pow(10, 10)))
.
Replace the following words with values as you see fit: RotatorInput: the input for your rotator. It could be VTOL or trim or something delayTime: however long your delay is, in seconds
.
Let me know if this works. I am not super familiar with how rotator inputs work with my standard delay inputs. Put this code in the “input” field of the rotator using overload, and lemme know if it works!
I like to think of it this way:
.
With a replica, the advertising comes in the form of the respective vehicle’s existing clout. If it is a beloved design, then a decent replica will be received well by people who already like the model of plane.
.
With fictional creators, it is up to us to build the reputation/clout of our builds. We are tasked to create a sort of vibe or theme to the project. To make a fictional build stand out, we rely on unique designs, backstories, descriptions, and functionality. If we fail to do so, our project may not be well-received.
.
The community has a certain emotional response to a replica of a beloved plane. Fictional creators create a similar emotional response in their audience through how they present their design. It is a tough task, but it is a challenge worth pursuing!
@AN2Felllla @SnoWFLakE0s @BaconAircraft Reading this comments section was the perfect way to entertain myself while on the toilet after a long day of manufacturing for my student org, so ty.
.
Just to clarify, I am mediocre at math, but every once in a while I can grasp a particularly useful concept - hence my portfolio of verbose descriptions
.
Anyway, let’s get back to the topic at hand. In general, the liquids and gases are the states of a matter that comes under the same category as “fluids”. The incompressible flows are mainly deals with the cases of constant density. Also, when the variation of density in the flow domain is negligible, then the flow can be treated as incompressible. Invariably, it is true for liquids because the density of liquid decreases slightly with temperature and moderately with pressure over a broad range of operating conditions. Hence, the liquids are considered as incompressible. On the contrary, the compressible flows are routinely defined as “variable density flows”. Thus, it is applicable only for gases where they may be considered as incompressible/compressible, depending on the conditions of operation. During the flow of gases under certain conditions, the density changes are so small that the assumption of constant density can be made with reasonable accuracy and in few other cases the density changes of the gases are very much significant (e.g. high speed flows). Due to the dual nature of gases, they need special attention and the broad area of in the study of motion of compressible flows is dealt separately in the subject of “gas dynamics”. Many engineering tasks require the compressible flow applications typically in the design of a building/tower to withstand winds, high speed flow of air over cars/trains/airplanes etc. Thus, gas dynamics is the study of fluid flows where the compressibility and the temperature changes become important. Here, the entire flow field is dominated by Mach waves and shock waves when the flow speed becomes supersonic. Most of the flow properties change across these waves from one state to other. In addition to the basic fluid dynamics, the knowledge of thermodynamics and chemical kinetics is also essential to the study of gas dynamics.
Ah, so to summarize, you are making a deflection angle based on the forces on the wing? Pretty cool tbh. A finite wing will behave slightly differently from a 2D airfoil, but I think that won't really matter in SP tbh. Good work!
@hdhdhdhdhsdnxuwbbxuu They aren't based on anything that works in the real world if that's what you're asking. I tend to take a few shortcuts on landing gears to reduce part counts and to focus on other parts of the build.
Depends on where the design flaw is. If it is within the engine itself, then GE takes the blame. If the design flaw is within the engine's integration with the plane (i.e. how the engine connects to the plane), then Boeing is at fault.
.
It is possible that there isn't really any design flaw at all though - accidents happen, and the aircraft was designed to be able to land with one engine anyway. The engine explosion may have been caused by some extra factor, like maintenance or something that occurred during flight (like a birdstrike or something).
.
When checking to see what happened, I stumbled upon an npr article that elaborates a little more. Boeing is an easy target because of that recent avionics issue that they had.
@Rakoval500k Thanks for the info! When designing this I really had no idea how to design a bushplane. Next time I'll keep those performance metrics in mind and probably install some flaps.
Interesting.
. It’s almost like the annoying people who tend to cause mischief are the most likely to receive strikes.
.
I’m sitting rn tho, happily on the border between gray and green :)
@Kangy I'm not sure what edensk uses. Can you paste the code?
+2Yes. Use Throttle > 0.9 for your input.
+1@ThomasRoderick Ty for the tag - I'll leave an upvote :)
+1T
Message Type Accident Prevention, Traffic Control and Vehicle
+2Accident Prevention Message Type Hazardous Material, Vehicle and Shipping Dock
Message 1075—2; Flame Symbol
Message Contains Text and Symbols
Visibility Standard
Color Red
Message Color Black/Red/White
Border Color White
Shape Diamond
Height 10 3/4"
Width 10 3/4"
Material Vinyl Plastic
Thickness 0.011"
Mount Type Adhesive Back
RoHS RoHS 3 (2015/863/EU) Compliant
REACH REACH (EC 1907/2006) (01/19/2021, 211 SVHC) Compliant
DFARS Specialty Metals COTS-Exempt
Country of Origin United States
USMCA Qualifying No
Schedule B 391990.5060
ECCN EAR99
Alert surrounding traffic to the presence of hazardous materials.
No problem - happy to help!
@K2K No 2. Is definitely an advanced method, though it may be better for certain situations.
15 is a normal age to start developing romantic feelings for your peers, if that is what you are trying to say. No need to shame yourself. Tbh after deciphering this wall of text, all of this seems fairly standard for a teenage boy, so there is no need to feel ashamed. Just don’t do anything to make your peers uncomfortable, and keep everything legal. If you are attracted to someone, don’t be afraid to ask them out or whatever - just be mature about it.
Ah. That’s probably because the code that I gave wasn’t designed for booleans (which can either be true or false). Thankfully, the code becomes more simple when we apply it to true/false statements:
.
(ammo("Tomahawk 4")=0) * floor(smooth(clamp01(ammo("Tomahawk 4")=0), (ammo("Tomahawk 4")=0) ? 1 / 10 : pow(10, 10)))
.
I typed this out on my phone so lemme know if it works. I might be missing a parentheses or two
No need to make extra accommodations - my immediate future is a little uncertain so I don't know when I will be able to play SP. It is uncertain in a good way though - a nice job with a raise, a road trip, and finally finishing this semester are all things I can look forward to
This looks fun! Too bad that I will probably be much too busy in the coming months
+1@K2K Two ways:
1. Set all but a few parts to massScale = 0
2. Some funky trees magic with thrusters
Oh boy this comments section looks fun. I might as well leave a comment, but unlike the others I will actually be helpful. We can use some Funky Trees code to do what you are asking for:
+2.
RotatorInput * floor(smooth(clamp01(sign(RotatorInput)*ceil(abs(RotatorInput))), RotatorInput ? 1 / delayTime : pow(10, 10)))
.
Replace the following words with values as you see fit:
RotatorInput: the input for your rotator. It could be VTOL or trim or something
delayTime: however long your delay is, in seconds
.
Let me know if this works. I am not super familiar with how rotator inputs work with my standard delay inputs. Put this code in the “input” field of the rotator using overload, and lemme know if it works!
@Valheru It’s a busy semester, so I don’t have any projects rn. We’ll see what happens during summer!
+1Joe mama
+5I like to think of it this way:
.
With a replica, the advertising comes in the form of the respective vehicle’s existing clout. If it is a beloved design, then a decent replica will be received well by people who already like the model of plane.
.
With fictional creators, it is up to us to build the reputation/clout of our builds. We are tasked to create a sort of vibe or theme to the project. To make a fictional build stand out, we rely on unique designs, backstories, descriptions, and functionality. If we fail to do so, our project may not be well-received.
.
The community has a certain emotional response to a replica of a beloved plane. Fictional creators create a similar emotional response in their audience through how they present their design. It is a tough task, but it is a challenge worth pursuing!
@AN2Felllla @SnoWFLakE0s @BaconAircraft Reading this comments section was the perfect way to entertain myself while on the toilet after a long day of manufacturing for my student org, so ty.
+3.
Just to clarify, I am mediocre at math, but every once in a while I can grasp a particularly useful concept - hence my portfolio of verbose descriptions
.
Anyway, let’s get back to the topic at hand. In general, the liquids and gases are the states of a matter that comes under the same category as “fluids”. The incompressible flows are mainly deals with the cases of constant density. Also, when the variation of density in the flow domain is negligible, then the flow can be treated as incompressible. Invariably, it is true for liquids because the density of liquid decreases slightly with temperature and moderately with pressure over a broad range of operating conditions. Hence, the liquids are considered as incompressible. On the contrary, the compressible flows are routinely defined as “variable density flows”. Thus, it is applicable only for gases where they may be considered as incompressible/compressible, depending on the conditions of operation. During the flow of gases under certain conditions, the density changes are so small that the assumption of constant density can be made with reasonable accuracy and in few other cases the density changes of the gases are very much significant (e.g. high speed flows). Due to the dual nature of gases, they need special attention and the broad area of in the study of motion of compressible flows is dealt separately in the subject of “gas dynamics”. Many engineering tasks require the compressible flow applications typically in the design of a building/tower to withstand winds, high speed flow of air over cars/trains/airplanes etc. Thus, gas dynamics is the study of fluid flows where the compressibility and the temperature changes become important. Here, the entire flow field is dominated by Mach waves and shock waves when the flow speed becomes supersonic. Most of the flow properties change across these waves from one state to other. In addition to the basic fluid dynamics, the knowledge of thermodynamics and chemical kinetics is also essential to the study of gas dynamics.
I am a simple man. I see a sadboye12 build, and I upvote
+2Awesome! Can I see a picture of the print? I’m really curious about how well these sorts of models print
+3Nice render - if you decide to print, lemme know how it goes!
@Grroro Not sure - I would have to test it myself, which I do not have time for
@Grroro Go for it!
@GalaxyMustache I am unfamiliar with the installation process on mobile devices. Sorry
+1@GalaxyMustache GOF2 has a similarly-named pilot. But there are some differences
Helped me get familiar with some plane jargon
+2Ooooh, very nice.
Might as well leave a shameless plug.
+1Guardian missiles with zero lockTime are your best bet
@Tristanmusic It should, but it requires some complicated geometry that I don’t have time to do at the moment. Sorry about that
@Tristanmusic It should output degrees by default then
@Tristanmusic It should be. Does the variable default to radians?
@CavyNugget9000 ty!
I am #5
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jk
This comments section is a cesspool lmao
+5If I remember my physics right, the relationship is probably on the 5th power
+1Excellent. Time to break some extra rules.
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+17.
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Jk
Nice. Tbh I haven't really been able to apply fluids too heavily. Approximations are fine - everything is approximated to some degree.
Ah, so to summarize, you are making a deflection angle based on the forces on the wing? Pretty cool tbh. A finite wing will behave slightly differently from a 2D airfoil, but I think that won't really matter in SP tbh. Good work!
@ThomasRoderick Yeah lol
+1@ThomasRoderick Well yeah, I'm using terms liberally here. But a velocity ceiling such as the one on this vehicle would just result in a higher orbit.
@ThomasRoderick Depends on the orbit. If I remember right, that sort of delta-V is alright for a higher orbit.
+1@hdhdhdhdhsdnxuwbbxuu They aren't based on anything that works in the real world if that's what you're asking. I tend to take a few shortcuts on landing gears to reduce part counts and to focus on other parts of the build.
Yeah. Probably because the average consumer of media doesn't understand how many parties are involved.
@ThomasRoderick Yeah - there's a reason why I have never used this weapon lol
+1Depends on where the design flaw is. If it is within the engine itself, then GE takes the blame. If the design flaw is within the engine's integration with the plane (i.e. how the engine connects to the plane), then Boeing is at fault.
.
It is possible that there isn't really any design flaw at all though - accidents happen, and the aircraft was designed to be able to land with one engine anyway. The engine explosion may have been caused by some extra factor, like maintenance or something that occurred during flight (like a birdstrike or something).
.
When checking to see what happened, I stumbled upon an npr article that elaborates a little more. Boeing is an easy target because of that recent avionics issue that they had.
Oh! yeah I like that. I think I designed the extra heat as a sort of nerf to the flak guns.
+1@ThomasRoderick lmao yeah - something like this gun would probably be better with some FT code
+1@Rakoval500k Thanks for the info! When designing this I really had no idea how to design a bushplane. Next time I'll keep those performance metrics in mind and probably install some flaps.
Nice concept! I won’t be able to test it, but hopefully someone else will
+2@TheRealJBerry Are you ok?
Interesting.
+24.
It’s almost like the annoying people who tend to cause mischief are the most likely to receive strikes.
.
I’m sitting rn tho, happily on the border between gray and green :)