13.4k Grob0s0VBRa Comments

  • [S-5K] BARRETT M82A1 11 months ago

    @Monarchii
    *Slowly slips through space and time*
    *Smacks lips*
    *Asks calmly*
    Pootis?

    +1
  • Andrew Garrisphere 11 months ago

    Garrisonprism when?!

    +1
  • [Structure] le warm tea in lorge glass 11 months ago

    It's a Plane?

    It's a Cup?

    It's a BEFFFGEEEEEEEEE 9000!!!

    +1
  • (PLATINUM SPECIAL) SHT-5 VERGAL one year ago

    *Ahem*

    I am the storm that is approa...

    Oh, wait, wrong game...

    +1
  • WINNERS of the 96 Part Challenge 1.2 years ago

    So, technically the 4th place, pretty high for the first steps in building of that few parts.

    Sickness is Temporary. Russian Bias are Eternal.

    I mean that notification was a good birthday gift, lol.

    +1
  • Is My Aircraft Moving Forward, Sideways, or Upward? Lateral, Longitudinal, and Vertical Velocity Components 1.2 years ago

    Just out of boredom decided to run debug expressions...
    Found:
    1) V_Long value is simillar to TAS/GS and Speed local variable of cokpits and F.C. (flight computer part)
    2) V_Lat value is simillar to AngleOfSlip
    3) V_Vert value is simillar to AngleOfAttack
    Conclusion:
    Probably, it is possible to get AoA and AoS for a local cockpit or F.C.

    +1
  • Help Needed 1.2 years ago

    Such problem seem to occur when the gyroscope is connected directly to rotator.
    Try adding a fuselage piece on the same coordinates as the gyroscope + don't set its (fuselage) mass to 0.

    +1
  • NJR-AV-1-13 - T'kol-T'ok - 1.2 years ago

    @LordGardevoirX Hm...
    Nope.
    But i guess that's not bad if it looks somewhat simillar to Star Trek things.

    +1
  • 96 Parts Challenge 9.20.23 [CLOSED] 1.3 years ago

    Good day/night.
    Question: HUD on an UAV build will count as a cockpit in terms of rating?
    If not i'll leave it amphibious (submersible, as originally planned) with all the parts that's needed for such feature. Yes, it is at 96 parts. Literally my first build out of that few pieces in years.
    Thanks in advance, PeRhApS.

    +1
  • Monolith II 1.3 years ago

    I dunno what to write here, well...
    Hoi!

    +1
  • What's your best build 1.4 years ago

    The one that is still in plans...
    Well, fine, a draken semi-replica

    +1
  • Hover vehicle template 1.4 years ago

    @Kerbango assign to a button? to activate/deactivate whenever the button is pressed?
    Well yes.
    just add an clamp01(x)
    Where x is inputid of button part

    +1
  • When Life Gives You Ball 1.5 years ago

    @The26thMeowng When life gives you a metal pipe...

    +1
  • "Do you feel lucky, punk?" - If-else loop, Ammo Counter, and Autoloaders 1.5 years ago

    "Make us One, Isaac."
    *ahem*
    It Is A Good Day To Have Sandwich.

    Also, nice discovery.
    Oh, wait...
    (1 - smooth(clamp01(-rate(ammo(Canon))), clamp01(-rate(ammo(Canon)))*pow(10, 4)
    + (0.5 +clamp(21.5 -(21.5*smooth(clamp01(-FireWeapons),0.09
    + floor(smooth(clamp01(1-FireWeapons),0.25)))),0,21.5)) )) = 1
    Found this around 2 years old code in one of the saved concepts.
    It simulates a wind up for cannon pieces when used in activation group, so you set 0.01 firing delay and insert code into a multiple cannons with same name.

    Cannons were on a rotator piece so i guess i made something like GAU-8 and haven't used it, yet.

    Plus, recently experimented with hover vehicles and made an subassembly which kinda acts as a "artificial" AltitudeAgl sensor based on this, it holds it's position according to the main cockpit or specific Flight Computer.
    To simplify: 1 subassembly allowed to make all-terrain hover vehicle with relatively low true AltitudeAgl and decent speed.
    By all-terrain i mean it covers whole Maywar with ease, wanna test it on other islands.
    Bah, what if it would be useful for bigger, multi-legged walkers.
    p.s. *KeanuIntensifies*, well, lol

    +1
  • NJR-AV-2-07 - Phaeton - 1.7 years ago

    @MAHADI
    Always Has Been...
    *pistol goes click-click*

    yea, sort of.

    +1
  • NJR-AV-2-07 - Phaeton - 1.7 years ago

    @ZeroHours
    "Фрейм Возврата пустил корни."

    +1
  • NJR-AV-2-07 - Phaeton - 1.7 years ago

    @ThomasRoderick Ow,
    Thanks for upvoting my
    Definitely not a Nurgle approved Dorito chip.

    +1
  • NJR-AV-2-07 - Phaeton - 1.7 years ago

    @IceCraftGaming @Dracul0Anderson
    And you too too
    *lol*

    +1
  • VTOL nozzle color request 1.7 years ago

    FFFFFF - is a code for a white color
    And yes, color can be changed from
    exhaustStartColorOverridePrimary property in EngineThrustPort tab.
    Just type FFFFFFFF there
    Yes, use the Overload for that

    +1
  • Command and Conquer 1.8 years ago

    That's a good idea and there is a plenty of people that knows about the series/ built something from it.
    So, why not?
    the main thing is to bring their attention to the challenge itself somehow... don't forget rules, a bit of description to clarify how many parts is allowed, can mods like tracks 2 be used, how many submissions from one person can be accepted, the deadline of challenge, can there be only replicas, and so on.

    +1
  • Buoyancy fuselage bug. 1.8 years ago

    Opening fuselage settings tab returns the values to default min/max if they were modified via xml (overload)

    For example, you can have fuselage with 15 length, accesing it with the tab returns it to 10 length.

    It's not a bug.
    it's just an [undo]

    +1
  • PeltM.D 04-25 - Golem - 1.8 years ago

    @Sergio666 Ow, thanks for spotlight as well.

    +1
  • PeltM.D 04-25 - Golem - 1.8 years ago

    @BeastHunter @InsertNameHere01
    Thank you

    +1
  • PeltM.D 04-25 - Golem - 1.8 years ago

    @ThomasRoderick
    i did not noticed that this mech looks like Wh40k titan, am i?
    i mean, with the help of search, i found out what Mantha meant. And yep, while im into 40k universe prety much (why am i use necrons as a profile pic after all...). I did not realized that it's shaped just like a titan, a warlord titan to be precise.
    Lol, i'm ancient.


    Oh and thanks for the vote.

    +1
  • PeltM.D 04-25 - Golem - 1.8 years ago

    @spefyjerbf @PlanariaLab
    Many thanks for upvotes.
    And inspiration i guess.

    +1
  • PeltM.D 04-25 - Golem - 1.8 years ago

    @mahardika @FOXG @BuiltBionixInd10
    Thanks for spotlighting this piece of... engineering.
    And upvotes too.

    +1
  • F105 Thunderchief 1.9 years ago

    *Inhales*
    Found-a-cheese...

    +1
  • Can you see this image? Testing something. 1.9 years ago

    Well, yes.
    Eh, the battlefront before the battlefront.

    +1
  • Star for label 1.9 years ago

    I did one and you can have it.
    Here

    if your device cant download a 7 hundred parts build, please notify me so i could upload and tag you on an unlisted. Note: due to how labels work, rescaling is possible only with Overload.

    +1
  • Fat Amy? No. Battle Penguin? Yes. 2.0 years ago

    *Lacrimosa intensifies*

    +1
  • AI bomber - work in progress 2.0 years ago

    @MisterT Well, sadge

    +1
  • AI bomber - work in progress 2.0 years ago

    @MisterT What about placing the main cockpit on a rotators so it will auto-aim on you, making the AI to shoot wing guns?
    We can use variable outputs of flight computers for turret aiming codes. I think it will not turn the variables used in a bombing run into a mess because flight computer provides the most variables the main cockpit does (exceptions are AltitudeAgl, AngleOfAttack, AngleOfSlip, maybe a couple more... ).
    Distance and turret limits can also be used as an activation groups for wing guns so the bomber will not fire all its guns at once.

    I did not tested the cockpit trick, but it might work.

    Anyways its already cool.
    I guess i wrote it all simple enough and understandable... but i can only guess.

    +1
  • What are the basics to making a human-like walker? 2.0 years ago

    Hmm...
    1) For better traction i use sphere and hemisphere parts, they have friction and bounciness parameters to play with. Its a good idea to put them in the lower part of mech feet.

    2) Well, the easiest way is adding an offset to the walking cycle and/or gyro aligning the whole mech to the terrain and tethering the offset value to, lets say, Trim for manual control.
    It possibly will look pretty rough at times, but it will work with some tuning.

    The hard way, atleast the one that comes to mah lifetime buddy, a.k.a. brain, is making mech to detect rough terrain autonomously, using variable output of rotators (which would be placed on feet itself or ,perhaps, close enough to it) with specifically resized wheels on them. Its hard to tell, so i'll leave this link here
    Well its a bit outdated actually, but you can notice the white thin stripes in front of each feet (to access rotators open connections of the red-and-black-fuselage panel on the feet(not toes) ) which are the wheels... feel free to study.

    There is also a way when we to put a suspension part somewhere in the legs, but tuning it while giving the mech ability to just walk and run would be a painful process.

    3) Its all about the codes...

    4) Gyroscopes will do, probably there are other ways but i didnt tested much enough to recommend something.

    5) I build things in 2,2,2 scale then downscale it with fine tuner, and only after that i make the codes, tune the gyros and make adjustments to the structure if they needed.

    6) Roll? possible, like in 2nd question, the main difficulty is making mech align itself on pitch and roll axis at the same time, be it hull rotation or leg bending...

    Phew, well i think something of it may help you, experiment.

    +1
  • GR-NS 05 Lysis I 2.0 years ago

    @MAHADI Hahaha
    I was with Gaijin all the time (since 2011, War Thunder aircrafts got me in; actually since 2009 because there was a single-player variant of War Thunder called Birds of Steel).
    *vine boom.mp3*
    You cant fight Gantulyst if your PC does not approves your actions.
    *vine boom-bass-boosted.mp3*
    The Only Thing I Fear Is Rap-Tap-Tap (in Warframe)
    *vine boom intensifies.mp3*
    Those Venus and Earth *bosses* pack a punch, yeah, they can make you and your PC suffer for real.
    *holdup*
    2012 i ve got ze Birds of Steel and in 2013 i jumped into War Thunder. In 2011 I got Apache: Air Assault, a single-player helicopter sim from Gaijin

    +1
  • GR-NS 05 Lysis I 2.0 years ago

    @Sadboye12 To be honest, I played Warframeme only solo, all the time...
    Host migration thing gave me pain way too often.

    +1
  • GR-NS 05 Lysis I 2.0 years ago

    @Sadboye12 Digital Extremes just want you to grind the meat as exteremely as digitally possible.
    Gawd darn, how i ended with that in my head, lol

    +1
  • GR-NS 05 Lysis I 2.0 years ago

    @MAHADI Wort Wort Wort
    (Doubt.)
    Edit: psst. Planetside 2.

    +1
  • GR-MS 01 Pawn 2.0 years ago

    Seeing percentage go up cures depression with 100% efficiency and 0% side effects.
    Congrats on 20k downloads and happy holidays.
    Nice Revenant skin btw.
    hehe.

    +1
  • Deactivation through Activation? 2.1 years ago

    Simple example clamp01(Activate1!=1)
    Best used as a multiplier, placed after your code.

    +1
  • GR-MS 01 Pawn 2.1 years ago

    @MAHADI Meanwhile.
    In our universe.
    Volt: exists
    Volt passive ability: exists
    Radiation status: letmeintroducemyself

    +1
  • GR-MS 01 Pawn 2.2 years ago

    @MAHADI Hmm, Grendel?

    +1
  • MiG-9 Troika (I-303) 2.2 years ago

    @XAircraftManufacturer @Bryan5
    You asked for a tag on teasers

    +1
  • How to make weapons activate in range 2.2 years ago

    (abs(TargetElevation-PitchAngle) + abs(TargetHeading-Heading) ) less than 10
    Try this, insert it in activation group of cannon part.

    +1
  • Walker Tutorial or somthin idk 2.3 years ago

    @Sergio666 apologies for disturbance but i'm also interested in mechanical builds and probably may help too.

    +1
  • Does anyone know if this is possible, anybody at all. 2.3 years ago

    Hmm, you can place tail wheel on another, second rotator and set it's input to -rate(Angle).
    Where :
    Angle - a variable output name that you can set on the first rotator (yes, the output is called current angle).
    That will lock the wheel in it's current position, also use activation group for that.


    If you need wheel to be locked in neutral position then use -(Angle).


    Don't forget to set equal range on the rotators, and probably speed parameter on the second one should be high enough.
    That's all i guess.

    +1
  • Walker Tutorial or somthin idk 2.3 years ago

    Oh i love the smell of Math in the morning.
    And welcome back i guess

    +1
  • HELP ME FIND A GOOD NAME 2.3 years ago

    @mahardika Staple=paper clip if i remember it right.
    Just changed characters position.
    ...
    Voila
    Stapel

    +1
  • HELP ME FIND A GOOD NAME 2.3 years ago

    Stapel A-2

    +1
  • Eye Lads 2.4 years ago

    @SheriffHackdogMCPE You can't be sentenced if there is no mental institution.
    Perhaps...

    +1