Take a 1.5x1.5x1.5m cube in the designer. It has 2322 drag points. Coefficient of drag = 1.09 for a cube (NASA). Air density at sea level is 1.225 kg/m^3. With the assumption that drag points are in Newtons, use the drag force equation:
.
Fd = (0.5)(p)(v^2)(Cd)(A)
2322 = (0.5)(1.225)(v^2)(1.09)(2.25), v = 39.3164 m/s
.
Repeat this with a 0.5x0.5x0.5 m cube (258 drag points):
.
258 = (0.5)(1.225)(v^2)(1.09)(0.25), v = 39.3164 m/s
.
Velocity holds constant for both situations. I assume this is the velocity and air pressure that the drag points are calculated with. Therefore, drag points would be in units of Newtons.
I would assume newtons or kilonewtons given everything else is in SI units. However it's a fixed value, while drag force will change at speeds and attitude. Perhaps it is calculating drag force at a fixed speed and altitude for all aircraft, so that there is a common baseline of comparison across designs.
This is awesome! Drives like a champ, super durable, love the pontoon design. One suggestion- add a parking break perhaps? Something simple simple such as a piston that extends into the ground when activated, preventing the SnoCat from rolling away on you. Otherwise, great build!
@YarisSedan Pardon the late response; I currently do not have an estimate on when I'll finish the rover up. I am eager to finish it, but there's a few hurdles to overcome still. Primarily I don't know how to allow control of the main arm. There are four rotating joints, which each need independent articulation. The current plan is a deployable board of sliders/joysticks/switches that in a specific camera view users can interact with to move the arm around. Will it work? Maybe? Thankfully my semester is wrapping up and perhaps I can sink some more hours into this project over winter break. I appreciate the inquiry- its good to see I haven't been forgotten about in my hiatus 😂.
I quite frankly don't know. This is a really interesting topic to think about; what does happen when you accidently bump into someone that you've talked to over a airplane site in real life?
The results from your survey make sense, I believe it would be rather uncomfortable to be approached by a stranger claiming to know you from a relatively small game community on the internet. Luckily for us the chances are marginal, SimplePlanes is a smaller community and it's a big world.
Man, I'm glad to see this plane still being flown and updated. You've taken the part count down by almost a 100 pieces, and reduced the performance cost! I love how the cockpit was able to be simply switched out for the new instrument parts. When I've got some downtime I ought to start a 100% from-scratch updated version; new instruments, fuselage smoothing, and glass all to be included.
Assuming you're taking pfp, it depends on how large the bagel is. Regular size, it's a snack. Plane sized, I may be quickly crushed by a flying carbohydrate.
I haven't built five helicopters, but I do know a thing or two about SP's rotor mechanics. Tag me unlisted and I'll take a look sometime in the near future.
@DatFiat126Fan19 College mostly, plus work and doing other projects and stuff. 3d printing was something I also picked up a few years ago and learning that skillset diverted a lot of my attention from here.
@GrFrog It would appear you cannot. In XML Overload you can change the Cowl Flaps option for hide to 'true', but that makes the entire engine base disappear, leaving you with just the prop hub head.
This reminds me of my early days playing SP, building many air-superiority jet fighters in the quest to make the best. I'll have to give this a fly tomorrow, looks very cool. I am a big fan of the internal weapons bay!
One idea I've had in the past is a 'rearm' feature, such as a zone on the airport where your aircraft can be restocked with all the expandable armaments.
This is amazing! I was going to try this using the AngleOfSlip command and breaking the direction into x and y components to achieve the same effect, but why bother now!
A bit late to the party... my guess is its the wing physics. Standard wings sometimes shake at high speeds, especially when slowing down/speeding up repetitively. The fix is simple, just go into XML and set the wing type to structural (partType = 2) and then enable control surfaces (wing > allowControlSurfaces = true).
Just spend a good while flying this thing and it is a blast!
>
Took off from Wright Airport and headed towards Maywar. I was a tad bit shaky at first, but once above 15,000 feet the Draken handled amazingly. Great flight model, I don't know if this was an intended feature, but I like how the camera shakes a bit in the cockpit, especially when then parts are moving on the aircraft. I feel it captures that early jet age feeling. Coming in for a landing at Yeager wasn't too difficult, but I think I came in too fast, leading to the jet bouncing up a few times before finally settling into a roll down the runway. The landing gear is nice!
>
Currently my only gripes are fuel consumption and the rear landing gear lights. For fuel, I may have just been running the jet at too high a power setting. With the landing gear lights, they look like they're just floating in front of the gear.
>
In terms of aesthetics this plane is beautiful. The mixing of silver on the fuselage to look like different panels, roundels, and numbers all look so clean and crisp. The cockpit is amazing, and I really like how the canopy can be opened and features an ejection seat.
>
TL:DR Great plane, deserves every upvote. Go fly!
@LIQUIDconsumer I believe you'd be better off using the rockets rather than cleavers for your JATO. Take a look at BogdanX's Tu-14, it has JATO rockets that you can disassemble to learn how they work.
@LIQUIDconsumer I think what you'll have to do is look up a custom missile tutorial. You'll essentially be building a shell around the missile, and then attaching that shell to the aircraft. If problems persist, tag me on the post unlisted and I'll take a look.
@shipfinder568 My bad, it appears that I put -roll+pitch, which would cancel each other out in the numerical values of each command. Just stick to roll+pitch.
Congrats!
@Subsere It is arbitrary, but it's still constant value for comparison. This all hinges on the fact that drag points are assumed to be in newtons.
Take a 1.5x1.5x1.5m cube in the designer. It has 2322 drag points. Coefficient of drag = 1.09 for a cube (NASA). Air density at sea level is 1.225 kg/m^3. With the assumption that drag points are in Newtons, use the drag force equation:
+1.
Fd = (0.5)(p)(v^2)(Cd)(A)
2322 = (0.5)(1.225)(v^2)(1.09)(2.25), v = 39.3164 m/s
.
Repeat this with a 0.5x0.5x0.5 m cube (258 drag points):
.
258 = (0.5)(1.225)(v^2)(1.09)(0.25), v = 39.3164 m/s
.
Velocity holds constant for both situations. I assume this is the velocity and air pressure that the drag points are calculated with. Therefore, drag points would be in units of Newtons.
I would assume newtons or kilonewtons given everything else is in SI units. However it's a fixed value, while drag force will change at speeds and attitude. Perhaps it is calculating drag force at a fixed speed and altitude for all aircraft, so that there is a common baseline of comparison across designs.
Color changing. Fancy!
+1Lets go platinum!
+2@rexzion the one and only
This is awesome! Drives like a champ, super durable, love the pontoon design. One suggestion- add a parking break perhaps? Something simple simple such as a piston that extends into the ground when activated, preventing the SnoCat from rolling away on you. Otherwise, great build!
+1I bet the longest part was waiting for it to update lol. Every time I've turned on the PS3 at my residence- surprise! -something needs an update.
This reply was made on a Framework Laptop 13.
+1A simple yet innovative approach to this problem. Very cool!
I also am guilty of this. Ha ha 😂
Whooooo! And here's to SP2!
+1I love the shape of it of it- super clean! The two different fuselage styles blended together well.
@YarisSedan Pardon the late response; I currently do not have an estimate on when I'll finish the rover up. I am eager to finish it, but there's a few hurdles to overcome still. Primarily I don't know how to allow control of the main arm. There are four rotating joints, which each need independent articulation. The current plan is a deployable board of sliders/joysticks/switches that in a specific camera view users can interact with to move the arm around. Will it work? Maybe? Thankfully my semester is wrapping up and perhaps I can sink some more hours into this project over winter break. I appreciate the inquiry- its good to see I haven't been forgotten about in my hiatus 😂.
+1I quite frankly don't know. This is a really interesting topic to think about; what does happen when you accidently bump into someone that you've talked to over a airplane site in real life?
+1The results from your survey make sense, I believe it would be rather uncomfortable to be approached by a stranger claiming to know you from a relatively small game community on the internet. Luckily for us the chances are marginal, SimplePlanes is a smaller community and it's a big world.
It just dawned on me that the original came out 4 years ago. This plane is dated lol.
Man, I'm glad to see this plane still being flown and updated. You've taken the part count down by almost a 100 pieces, and reduced the performance cost! I love how the cockpit was able to be simply switched out for the new instrument parts. When I've got some downtime I ought to start a 100% from-scratch updated version; new instruments, fuselage smoothing, and glass all to be included.
+1@CRF450 no cockpit on this one.
@jamesPLANESii thanks!
@Thorne Thanks!
+1Assuming you're taking pfp, it depends on how large the bagel is. Regular size, it's a snack. Plane sized, I may be quickly crushed by a flying carbohydrate.
I haven't built five helicopters, but I do know a thing or two about SP's rotor mechanics. Tag me unlisted and I'll take a look sometime in the near future.
@DatFiat126Fan19 College mostly, plus work and doing other projects and stuff. 3d printing was something I also picked up a few years ago and learning that skillset diverted a lot of my attention from here.
@DatFiat126Fan19 Yeah, it certainly has been a while.
@EnglishGarden well, now it's here!
@OkaNieba yeah, it kind of does look like that
+1@GrFrog It would appear you cannot. In XML Overload you can change the Cowl Flaps option for hide to 'true', but that makes the entire engine base disappear, leaving you with just the prop hub head.
+1This reminds me of my early days playing SP, building many air-superiority jet fighters in the quest to make the best. I'll have to give this a fly tomorrow, looks very cool. I am a big fan of the internal weapons bay!
+1Ignore my previous comment; this is what happens when you don't read the entire post and just skim over it quickly. Great suggestions!
One idea I've had in the past is a 'rearm' feature, such as a zone on the airport where your aircraft can be restocked with all the expandable armaments.
1) B
2) A
That's just my two cents.
This is amazing! I was going to try this using the AngleOfSlip command and breaking the direction into x and y components to achieve the same effect, but why bother now!
+1A bit late to the party... my guess is its the wing physics. Standard wings sometimes shake at high speeds, especially when slowing down/speeding up repetitively. The fix is simple, just go into XML and set the wing type to structural (partType = 2) and then enable control surfaces (wing > allowControlSurfaces = true).
Just spend a good while flying this thing and it is a blast!
+1>
Took off from Wright Airport and headed towards Maywar. I was a tad bit shaky at first, but once above 15,000 feet the Draken handled amazingly. Great flight model, I don't know if this was an intended feature, but I like how the camera shakes a bit in the cockpit, especially when then parts are moving on the aircraft. I feel it captures that early jet age feeling. Coming in for a landing at Yeager wasn't too difficult, but I think I came in too fast, leading to the jet bouncing up a few times before finally settling into a roll down the runway. The landing gear is nice!
>
Currently my only gripes are fuel consumption and the rear landing gear lights. For fuel, I may have just been running the jet at too high a power setting. With the landing gear lights, they look like they're just floating in front of the gear.
>
In terms of aesthetics this plane is beautiful. The mixing of silver on the fuselage to look like different panels, roundels, and numbers all look so clean and crisp. The cockpit is amazing, and I really like how the canopy can be opened and features an ejection seat.
>
TL:DR Great plane, deserves every upvote. Go fly!
Good times!
+1Looks slick!
@Simpleplanesgood99 That's awesome!
@Iliketoflyfastandlow It generated naturally, no player action is required.
@Kangy @jamesPLANESii @CooperFilms001 Thanks! It indeed has been a while!
+2@LIQUIDconsumer I believe you'd be better off using the rockets rather than cleavers for your JATO. Take a look at BogdanX's Tu-14, it has JATO rockets that you can disassemble to learn how they work.
+1@LIQUIDconsumer I think what you'll have to do is look up a custom missile tutorial. You'll essentially be building a shell around the missile, and then attaching that shell to the aircraft. If problems persist, tag me on the post unlisted and I'll take a look.
@LIQUIDconsumer I'm not sure what the attribute is off the top of my head, but here's the list of every attribute in the game: simplecheats
@LIQUIDconsumer the attribute should be
maxFuelTime
.@shipfinder568 My bad, it appears that I put -roll+pitch, which would cancel each other out in the numerical values of each command. Just stick to roll+pitch.
Impressive, very well done!
+1@CR929thenewSPplayer @Diloph Thanks guys!
@Dragorans Been busy, and the planes seem to take so long to build.
@Dragorans I'm still surprised it made it there!
@Mrherpderp the brown pearl targeting box only appears when you're within 5 miles of the ship.
What printer you got?