I quite frankly don't know. This is a really interesting topic to think about; what does happen when you accidently bump into someone that you've talked to over a airplane site in real life?
The results from your survey make sense, I believe it would be rather uncomfortable to be approached by a stranger claiming to know you from a relatively small game community on the internet. Luckily for us the chances are marginal, SimplePlanes is a smaller community and it's a big world.
Man, I'm glad to see this plane still being flown and updated. You've taken the part count down by almost a 100 pieces, and reduced the performance cost! I love how the cockpit was able to be simply switched out for the new instrument parts. When I've got some downtime I ought to start a 100% from-scratch updated version; new instruments, fuselage smoothing, and glass all to be included.
Assuming you're taking pfp, it depends on how large the bagel is. Regular size, it's a snack. Plane sized, I may be quickly crushed by a flying carbohydrate.
I haven't built five helicopters, but I do know a thing or two about SP's rotor mechanics. Tag me unlisted and I'll take a look sometime in the near future.
@DatFiat126Fan19 College mostly, plus work and doing other projects and stuff. 3d printing was something I also picked up a few years ago and learning that skillset diverted a lot of my attention from here.
@GrFrog It would appear you cannot. In XML Overload you can change the Cowl Flaps option for hide to 'true', but that makes the entire engine base disappear, leaving you with just the prop hub head.
This reminds me of my early days playing SP, building many air-superiority jet fighters in the quest to make the best. I'll have to give this a fly tomorrow, looks very cool. I am a big fan of the internal weapons bay!
One idea I've had in the past is a 'rearm' feature, such as a zone on the airport where your aircraft can be restocked with all the expandable armaments.
This is amazing! I was going to try this using the AngleOfSlip command and breaking the direction into x and y components to achieve the same effect, but why bother now!
A bit late to the party... my guess is its the wing physics. Standard wings sometimes shake at high speeds, especially when slowing down/speeding up repetitively. The fix is simple, just go into XML and set the wing type to structural (partType = 2) and then enable control surfaces (wing > allowControlSurfaces = true).
Just spend a good while flying this thing and it is a blast!
>
Took off from Wright Airport and headed towards Maywar. I was a tad bit shaky at first, but once above 15,000 feet the Draken handled amazingly. Great flight model, I don't know if this was an intended feature, but I like how the camera shakes a bit in the cockpit, especially when then parts are moving on the aircraft. I feel it captures that early jet age feeling. Coming in for a landing at Yeager wasn't too difficult, but I think I came in too fast, leading to the jet bouncing up a few times before finally settling into a roll down the runway. The landing gear is nice!
>
Currently my only gripes are fuel consumption and the rear landing gear lights. For fuel, I may have just been running the jet at too high a power setting. With the landing gear lights, they look like they're just floating in front of the gear.
>
In terms of aesthetics this plane is beautiful. The mixing of silver on the fuselage to look like different panels, roundels, and numbers all look so clean and crisp. The cockpit is amazing, and I really like how the canopy can be opened and features an ejection seat.
>
TL:DR Great plane, deserves every upvote. Go fly!
@LIQUIDconsumer I believe you'd be better off using the rockets rather than cleavers for your JATO. Take a look at BogdanX's Tu-14, it has JATO rockets that you can disassemble to learn how they work.
@LIQUIDconsumer I think what you'll have to do is look up a custom missile tutorial. You'll essentially be building a shell around the missile, and then attaching that shell to the aircraft. If problems persist, tag me on the post unlisted and I'll take a look.
@shipfinder568 My bad, it appears that I put -roll+pitch, which would cancel each other out in the numerical values of each command. Just stick to roll+pitch.
If the devs say no- what you'll need is a plug-in map mod. Someone can make an airport that goes right over the small islands. And, to my knowledge, they still work on mobile.
I quite frankly don't know. This is a really interesting topic to think about; what does happen when you accidently bump into someone that you've talked to over a airplane site in real life?
+1The results from your survey make sense, I believe it would be rather uncomfortable to be approached by a stranger claiming to know you from a relatively small game community on the internet. Luckily for us the chances are marginal, SimplePlanes is a smaller community and it's a big world.
It just dawned on me that the original came out 4 years ago. This plane is dated lol.
Man, I'm glad to see this plane still being flown and updated. You've taken the part count down by almost a 100 pieces, and reduced the performance cost! I love how the cockpit was able to be simply switched out for the new instrument parts. When I've got some downtime I ought to start a 100% from-scratch updated version; new instruments, fuselage smoothing, and glass all to be included.
+1@CRF450 no cockpit on this one.
@jamesPLANESii thanks!
@Thorne Thanks!
+1Assuming you're taking pfp, it depends on how large the bagel is. Regular size, it's a snack. Plane sized, I may be quickly crushed by a flying carbohydrate.
I haven't built five helicopters, but I do know a thing or two about SP's rotor mechanics. Tag me unlisted and I'll take a look sometime in the near future.
@DatFiat126Fan19 College mostly, plus work and doing other projects and stuff. 3d printing was something I also picked up a few years ago and learning that skillset diverted a lot of my attention from here.
@DatFiat126Fan19 Yeah, it certainly has been a while.
@EnglishGarden well, now it's here!
@OkaNieba yeah, it kind of does look like that
+1@GrFrog It would appear you cannot. In XML Overload you can change the Cowl Flaps option for hide to 'true', but that makes the entire engine base disappear, leaving you with just the prop hub head.
+1This reminds me of my early days playing SP, building many air-superiority jet fighters in the quest to make the best. I'll have to give this a fly tomorrow, looks very cool. I am a big fan of the internal weapons bay!
+1Ignore my previous comment; this is what happens when you don't read the entire post and just skim over it quickly. Great suggestions!
One idea I've had in the past is a 'rearm' feature, such as a zone on the airport where your aircraft can be restocked with all the expandable armaments.
1) B
2) A
That's just my two cents.
This is amazing! I was going to try this using the AngleOfSlip command and breaking the direction into x and y components to achieve the same effect, but why bother now!
+1A bit late to the party... my guess is its the wing physics. Standard wings sometimes shake at high speeds, especially when slowing down/speeding up repetitively. The fix is simple, just go into XML and set the wing type to structural (partType = 2) and then enable control surfaces (wing > allowControlSurfaces = true).
Just spend a good while flying this thing and it is a blast!
+1>
Took off from Wright Airport and headed towards Maywar. I was a tad bit shaky at first, but once above 15,000 feet the Draken handled amazingly. Great flight model, I don't know if this was an intended feature, but I like how the camera shakes a bit in the cockpit, especially when then parts are moving on the aircraft. I feel it captures that early jet age feeling. Coming in for a landing at Yeager wasn't too difficult, but I think I came in too fast, leading to the jet bouncing up a few times before finally settling into a roll down the runway. The landing gear is nice!
>
Currently my only gripes are fuel consumption and the rear landing gear lights. For fuel, I may have just been running the jet at too high a power setting. With the landing gear lights, they look like they're just floating in front of the gear.
>
In terms of aesthetics this plane is beautiful. The mixing of silver on the fuselage to look like different panels, roundels, and numbers all look so clean and crisp. The cockpit is amazing, and I really like how the canopy can be opened and features an ejection seat.
>
TL:DR Great plane, deserves every upvote. Go fly!
Good times!
+1Looks slick!
@Simpleplanesgood99 That's awesome!
@Iliketoflyfastandlow It generated naturally, no player action is required.
@Kangy @jamesPLANESii @CooperFilms001 Thanks! It indeed has been a while!
+2@LIQUIDconsumer I believe you'd be better off using the rockets rather than cleavers for your JATO. Take a look at BogdanX's Tu-14, it has JATO rockets that you can disassemble to learn how they work.
+1@LIQUIDconsumer I think what you'll have to do is look up a custom missile tutorial. You'll essentially be building a shell around the missile, and then attaching that shell to the aircraft. If problems persist, tag me on the post unlisted and I'll take a look.
@LIQUIDconsumer I'm not sure what the attribute is off the top of my head, but here's the list of every attribute in the game: simplecheats
@LIQUIDconsumer the attribute should be
maxFuelTime
.@shipfinder568 My bad, it appears that I put -roll+pitch, which would cancel each other out in the numerical values of each command. Just stick to roll+pitch.
Impressive, very well done!
+1@CR929thenewSPplayer @Diloph Thanks guys!
@Dragorans Been busy, and the planes seem to take so long to build.
@Dragorans I'm still surprised it made it there!
@Mrherpderp the brown pearl targeting box only appears when you're within 5 miles of the ship.
What printer you got?
Kangy has a challenge going right now
@Vincent lol
@Kennneth if you’re looking for auto bed leveling for the v2, you gotta get a BL Touch probe. It makes leveling so much easier, but it’s really slow.
Geez this is kinda scary to play through. Well done!
The good old Ender 3
Quick question: does the enemy tanks shoot?
+1That’s disappointing. But, what can you expect from Communist China. Get that plane back up mods!
+4Pretty neat, however, I like Tactic radios better than Spektrum :)
I'll try to get ya a 4x4 armored vehicle for this.
+1Same here, the bug sets pretty much everything to max dimensions. Such as wheels, I click them and they jump to max height and width.
+2Hey, that's pretty cool!
@KnightOfRen yeah, probably going to scrap this because it’s outdated now.
Wanna hook me up with a VR headset first…?
+2If the devs say no- what you'll need is a plug-in map mod. Someone can make an airport that goes right over the small islands. And, to my knowledge, they still work on mobile.
+3