@FuriousChicken My current job satisfies my need for engineering design, so I don’t really have any builds planned at the moment. I still browse the site every once in a while though
@BeastHunter Often used for measuring parts to make sure that they are not defective. I also considered using one on an optomechanical system to help with calibration.
Based on the vent on the end of the tail, yes, it would have a NOTAR system. Though I am unsure if the aerodynamics of this heli’s tail would allow for such a design choice. Based on the reading that you linked, such a system produces lift that counters the torque of the helicopter, using something called a boundary layer. I honestly do not know too much about boundary layers, but I do know that they need to form over a surface that does not have any jarring edges, which may be present on the tail here. Still, a very nice build!
Also tagging @ThomasRoderick bc he said something about NOTAR a few hours ago
THANK YOU! This extends to all other commonly useless requests, such as updating to the new unity engine, or comments saying something along the lines of “it doesn’t work”.
Message Type Accident Prevention, Traffic Control and Vehicle
Accident Prevention Message Type Hazardous Material, Vehicle and Shipping Dock
Message 1075—2; Flame Symbol
Message Contains Text and Symbols
Visibility Standard
Color Red
Message Color Black/Red/White
Border Color White
Shape Diamond
Height 10 3/4"
Width 10 3/4"
Material Vinyl Plastic
Thickness 0.011"
Mount Type Adhesive Back
RoHS RoHS 3 (2015/863/EU) Compliant
REACH REACH (EC 1907/2006) (01/19/2021, 211 SVHC) Compliant
DFARS Specialty Metals COTS-Exempt
Country of Origin United States
USMCA Qualifying No
Schedule B 391990.5060
ECCN EAR99
Alert surrounding traffic to the presence of hazardous materials.
Oh boy this comments section looks fun. I might as well leave a comment, but unlike the others I will actually be helpful. We can use some Funky Trees code to do what you are asking for:
. RotatorInput * floor(smooth(clamp01(sign(RotatorInput)*ceil(abs(RotatorInput))), RotatorInput ? 1 / delayTime : pow(10, 10)))
.
Replace the following words with values as you see fit: RotatorInput: the input for your rotator. It could be VTOL or trim or something delayTime: however long your delay is, in seconds
.
Let me know if this works. I am not super familiar with how rotator inputs work with my standard delay inputs. Put this code in the “input” field of the rotator using overload, and lemme know if it works!
A good build with proper crediting practices is always ok. In fact, I quite like it when others use my systems to make cool stuff of their own. Great work!
@AsteroidAsteroidTheBook Unfortunately having some simple landing skids was my only option, as a retractable option would blow up when using the spaceworthy engines.
Ty though!
In fact, DebugExpression can be used for a wide variety of things. You can use it for any value, such as PitchRate, YawRate, AltitudeAgl, etc. You can also use DebugExpression with any funky trees expression.
Responding to Wiiimini's response, BLM wasn't really a bad part of 2020...
Police reform has been long overdue in the US by now -- 99% of the movement's proposed reforms are common sense, and have been implemented in every other comparable country.
.
My comment may be out of place here, but this is an issue that I am passionate about. This issue is also quite prone to misinformation.
.
As for my 2020, this year hasn't been so bad. Socially it was meh, but my career prospects skyrocketed. Might take a new job relating to flight systems and aerospace vehicle dynamics (fingers crossed).
Lmao why do your restrictions specifically exclude futuristic builds? It seems like a completely arbitrary decision that only results in you having less good builds to choose from...
Nothing too insane haha - just a nice gig I picked up a few summers ago. My experience with Taylor's solution comes from outside of SP - I did some research a while ago to adjust for some of the assumptions made when that equation was derived. As much as I would like to elaborate, I would be giving you some personally-identifiable info as the research (and its context) was pretty niche. I didn't make anything blow up if that makes you feel more comfortable :)
.
It seems like my info helped, which was really cool! Often guesstimation and ballparking is the best option we have.
As usual a part of the community relieves their boredom by squabbling in the forums, which I can see in the comments. As for everyone else, we’re kinda vibin. Good to see a post from you!
@Mostly @Jerba I'd definitely say that I'm impressed. I'm really liking the vibes that this build gives off.
.
By the way, I love the way this looks! Please tag me when it's done @AzureCorp
@ThomasRoderick I misread a good amount of this post, but I'd say that I was trying to answer how the blast yield is calculated. It seems like the relationship between explosionScalar and the damage of the weapon is not linear, yes. I'd say the explosionScalar actually can be interpreted as the blast radius, as it scales the blast radius up by a certain value. In this case, the yield (energy) of the weapon is directly related to what we would call the damage of the weapon. I guess that any change we make to the explosionScalar of the weapon would not necessarily give us an expected, linearly-scaled, damage value.
.
As for the turrets, we would need to consider reference frames. In other words, we need to know what our "local" orientation is. I'd say adding the pitchAngle to the TargetElevation would be a good start. I'm not sure if targetHeading would actually need to be adjusted. I haven't been able to play much SP due to school, so I have not actually experimented with these new FT variables yet.
.
It is also important to note that your turret's code will need to be adjusted based on its position on your aircraft. An underside turret will have slightly different code from a turret on the side or top of your aircraft.
If we are talking about real-life blast yields, the relationship between blast radius and blast yield is certainly not linear. I would assume that the blast radius solution differs between types of weapons (a small explosive most likely differs from a nuclear weapon in the megaton regime).
.
Taylor's solution, in the form of this equation, is an entry-level method to estimate yields from blast radii. Note that the radius, r, is a function of time, t.
.
Just thought that this would be interesting. There is a lot of cool research related to blast waves out there :)
Sure, why not:
1. Anything that comes from the cute little mom-and-pop sushi restaurant in my hometown
2. I was looking for a sandbox game on iOS, and eventually upgraded to PC
3. Designing stuff is fun. Now that we have FT, I can apply my technical knowledge to my builds too! Applying mathematics to SP is really satisfying.
@jamesPLANESii @SavageMan While the “don’t tread on me” flag has been recently associated with a certain US political party, I wouldn’t say that the flag itself is very controversial or political.
.
However, if there is any rhetoric attached to the flag, then it would be political. And yes, such rhetoric can include applauding the actions of certain people who have put the flag on their trucks, and have driven them to various cities to make a very political statement. If you don’t know what I’m talking about, then you can disregard this part of my comment.
Very possible. Not sure why the first comment says that it can’t be done. I’ll leave the rest of the commenters to help you for now. If you don’t get a code that works, tag me later.
@BogdanX I’ve had that opinion for a long time too. I am guilty of using custom thumbnails though - I simply get a drastically lower amount of reception when I do not use a custom thumbnail.
@ThomasRoderick Ah, yeah that’s an annoying bug. Using different sets of drives would be cool. Maybe some Funky Trees with throttle inputs would make gearing more user-friendly.
@FuriousChicken My current job satisfies my need for engineering design, so I don’t really have any builds planned at the moment. I still browse the site every once in a while though
+2@LobsterBisque128 Nothing is planned at the moment. My life seems to be too busy for SP
+2Excellent furnace fuel.
+2Can XML be updated on unlisted posts too? If so, that would save a decent amount of server space for y’all :)
+2Anything on my profile is free-to-use so long as appropriate credit is given.
+2Looks good. The wings seem to be a little large for the body though - perhaps the sizing is fine for a mid-size passenger jet such as this one.
+2A true 2.0 version has 100 extra engines attached to it
+2@DeezDucks uh oh
+2@BeastHunter Often used for measuring parts to make sure that they are not defective. I also considered using one on an optomechanical system to help with calibration.
+2Mitutoyo Dial Indicator
+2No problem! I’m happy to share code :)
+2Nice
+2Based on the vent on the end of the tail, yes, it would have a NOTAR system. Though I am unsure if the aerodynamics of this heli’s tail would allow for such a design choice. Based on the reading that you linked, such a system produces lift that counters the torque of the helicopter, using something called a boundary layer. I honestly do not know too much about boundary layers, but I do know that they need to form over a surface that does not have any jarring edges, which may be present on the tail here. Still, a very nice build!
Also tagging @ThomasRoderick bc he said something about NOTAR a few hours ago
+2lmao thank you
+2THANK YOU! This extends to all other commonly useless requests, such as updating to the new unity engine, or comments saying something along the lines of “it doesn’t work”.
+2@Kangy I'm not sure what edensk uses. Can you paste the code?
+2Message Type Accident Prevention, Traffic Control and Vehicle
+2Accident Prevention Message Type Hazardous Material, Vehicle and Shipping Dock
Message 1075—2; Flame Symbol
Message Contains Text and Symbols
Visibility Standard
Color Red
Message Color Black/Red/White
Border Color White
Shape Diamond
Height 10 3/4"
Width 10 3/4"
Material Vinyl Plastic
Thickness 0.011"
Mount Type Adhesive Back
RoHS RoHS 3 (2015/863/EU) Compliant
REACH REACH (EC 1907/2006) (01/19/2021, 211 SVHC) Compliant
DFARS Specialty Metals COTS-Exempt
Country of Origin United States
USMCA Qualifying No
Schedule B 391990.5060
ECCN EAR99
Alert surrounding traffic to the presence of hazardous materials.
Oh boy this comments section looks fun. I might as well leave a comment, but unlike the others I will actually be helpful. We can use some Funky Trees code to do what you are asking for:
+2.
RotatorInput * floor(smooth(clamp01(sign(RotatorInput)*ceil(abs(RotatorInput))), RotatorInput ? 1 / delayTime : pow(10, 10)))
.
Replace the following words with values as you see fit:
RotatorInput: the input for your rotator. It could be VTOL or trim or something
delayTime: however long your delay is, in seconds
.
Let me know if this works. I am not super familiar with how rotator inputs work with my standard delay inputs. Put this code in the “input” field of the rotator using overload, and lemme know if it works!
I am a simple man. I see a sadboye12 build, and I upvote
+2Helped me get familiar with some plane jargon
+2Nice concept! I won’t be able to test it, but hopefully someone else will
+2drop smash mains
+2Sp is dying post #284747929273747290376481
+2Do a lot of people actually believe that criticism is hate speech? This sounds like a laughable strawman of someone’s argument.
+2A good build with proper crediting practices is always ok. In fact, I quite like it when others use my systems to make cool stuff of their own. Great work!
+2@AsteroidAsteroidTheBook Unfortunately having some simple landing skids was my only option, as a retractable option would blow up when using the spaceworthy engines.
+2Ty though!
No problem! My CMDR name is the same as my SP name, in case you (and anyone else) are curious.
+2In fact, DebugExpression can be used for a wide variety of things. You can use it for any value, such as PitchRate, YawRate, AltitudeAgl, etc. You can also use DebugExpression with any funky trees expression.
+2@Gluck Ty! I was going for a Milano vibe.
+2@BigBigTheMac Ty! I keep part counts low out of, among other factors, laziness. After all, 500 parts are much easier to work with than 1000 :)
+2Not sure why, but this aircraft looks extra appealing for some reason!
+2Responding to Wiiimini's response, BLM wasn't really a bad part of 2020...
+2Police reform has been long overdue in the US by now -- 99% of the movement's proposed reforms are common sense, and have been implemented in every other comparable country.
.
My comment may be out of place here, but this is an issue that I am passionate about. This issue is also quite prone to misinformation.
.
As for my 2020, this year hasn't been so bad. Socially it was meh, but my career prospects skyrocketed. Might take a new job relating to flight systems and aerospace vehicle dynamics (fingers crossed).
Lmao why do your restrictions specifically exclude futuristic builds? It seems like a completely arbitrary decision that only results in you having less good builds to choose from...
+2PC is much easier to work with than any other platform. The transition is quite easy from mobile, as the controls are basically the same.
+2My advice would be to not go overboard with lights. I like lights, but they need to be done tastefully.
+2Nothing too insane haha - just a nice gig I picked up a few summers ago. My experience with Taylor's solution comes from outside of SP - I did some research a while ago to adjust for some of the assumptions made when that equation was derived. As much as I would like to elaborate, I would be giving you some personally-identifiable info as the research (and its context) was pretty niche. I didn't make anything blow up if that makes you feel more comfortable :)
+2.
It seems like my info helped, which was really cool! Often guesstimation and ballparking is the best option we have.
As usual a part of the community relieves their boredom by squabbling in the forums, which I can see in the comments. As for everyone else, we’re kinda vibin. Good to see a post from you!
+2@Mostly @Jerba I'd definitely say that I'm impressed. I'm really liking the vibes that this build gives off.
+2.
By the way, I love the way this looks! Please tag me when it's done @AzureCorp
@ThomasRoderick I misread a good amount of this post, but I'd say that I was trying to answer how the blast yield is calculated. It seems like the relationship between
+2explosionScalar
and the damage of the weapon is not linear, yes. I'd say theexplosionScalar
actually can be interpreted as the blast radius, as it scales the blast radius up by a certain value. In this case, the yield (energy) of the weapon is directly related to what we would call the damage of the weapon. I guess that any change we make to theexplosionScalar
of the weapon would not necessarily give us an expected, linearly-scaled, damage value..
As for the turrets, we would need to consider reference frames. In other words, we need to know what our "local" orientation is. I'd say adding the pitchAngle to the TargetElevation would be a good start. I'm not sure if targetHeading would actually need to be adjusted. I haven't been able to play much SP due to school, so I have not actually experimented with these new FT variables yet.
.
It is also important to note that your turret's code will need to be adjusted based on its position on your aircraft. An underside turret will have slightly different code from a turret on the side or top of your aircraft.
If we are talking about real-life blast yields, the relationship between blast radius and blast yield is certainly not linear. I would assume that the blast radius solution differs between types of weapons (a small explosive most likely differs from a nuclear weapon in the megaton regime).
+2.
Taylor's solution, in the form of this equation, is an entry-level method to estimate yields from blast radii. Note that the radius, r, is a function of time, t.
.
Just thought that this would be interesting. There is a lot of cool research related to blast waves out there :)
Sure, why not:
+21. Anything that comes from the cute little mom-and-pop sushi restaurant in my hometown
2. I was looking for a sandbox game on iOS, and eventually upgraded to PC
3. Designing stuff is fun. Now that we have FT, I can apply my technical knowledge to my builds too! Applying mathematics to SP is really satisfying.
Idk. Might just make the barrier for entry even larger for these advanced concepts.
+2@jamesPLANESii @SavageMan While the “don’t tread on me” flag has been recently associated with a certain US political party, I wouldn’t say that the flag itself is very controversial or political.
+2.
However, if there is any rhetoric attached to the flag, then it would be political. And yes, such rhetoric can include applauding the actions of certain people who have put the flag on their trucks, and have driven them to various cities to make a very political statement. If you don’t know what I’m talking about, then you can disregard this part of my comment.
Very possible. Not sure why the first comment says that it can’t be done. I’ll leave the rest of the commenters to help you for now. If you don’t get a code that works, tag me later.
+2Very cute. Makes me want to add another plant to my living room.
+2@BogdanX I’ve had that opinion for a long time too. I am guilty of using custom thumbnails though - I simply get a drastically lower amount of reception when I do not use a custom thumbnail.
+2No problem! You deserve recognition for your builds.
+2Ight ok. Glad that this got resolved. Next time contact the mods privately though, instead of ranting on the forums. Take care.
+2@ThomasRoderick Ah, yeah that’s an annoying bug. Using different sets of drives would be cool. Maybe some Funky Trees with throttle inputs would make gearing more user-friendly.
+2