Paneling (working with thin shapes formed by fuselage blocks, try height 0.01) can be used to get around many aircraft shape limitations. It's great for a faceted design.
You can also panel with curved and circular fuselage blocks to produce large, smooth, non-standard circular shapes
Bomb systems are not limited in ammo. They use the detach force of the detacher they are connected to, as long as it is active. Thus, you can have as many bombs you want, at a part count of 2-3 per bomb depending on how you build. The system only uses up one AG.
I have made a cannon like this with 16 shots, and spefyjerbf has one with 17 shots.
ONLY USE AGs WHEN YOU MUST EASILY PROGRAM THE FIRING SEQUENCE OF BOMBS, LIKE IN A BOMB REVOLVER!
Also the gun system sucks as there is no splash damage and no bullet drop
put a large part wider than your entire plane, then you can control the X and Z center (but if you use the fuselage menu, you have to exit the designer to reset it)
The ability to fly, alternatively the amount of blood in the pilot (less is better)
NullReferenceException: The variable "following" does not exist in the current context
They should be upgraded whenever significant upgrades are available. The oldest should be replaced with the newest only when they cannot be feasibly maintained anymore, because buying new is quite expensive.
Small notes since i was tagged
- instrument panel is usually much larger on this class of aircraft, and the small panel also gives rise to an abnornally large windshield, but it can be explained away as being futuristic
- dark blue sections being disjointed is a bit strange, it might be better to extend the upper side coloring all the way to the tail
- stepped tail design is suboptimal (tm) for aero and cargo space, but is also interesting and looks like a submarine hunter
I assume that the rolling resistance between the plane and conveyor belt is constant and small compared to thrust. The conveyor belt will have almost no effect.
.
If you can put a car in neutral at low speeds, where drag is very small, the acceleration will mostly be from rolling resistance.
.
If you put a plane with brakes off on a conveyor belt and gradually start the conveyor belt from rest, the plane should accelerate very slowly from rolling resistance. The acceleration is in the direction that the conveyor belt is moving.
.
If the conveyor belt is moving forwards, you can apply the brake to reach the same speed as the conveyor belt without using the engine.
.
If the conveyor belt is fast enough, you can approach takeoff speed, but rolling resistance (and friction during braking) are proportional to normal reaction force of the belt on the plane, which is equal and opposite to weight of the plane on the belt. The normal force will be zero somewhere around takeoff speed, so speed is asymptomatic at the takeoff speed (if drag is ignored). You cannot exceed the takeoff speed unless you do something that reduces lift first, like pitching down or retracting flaps.
.
The above paragraphs assume that air is static. If you want to consider it, there should be a small effect from the no-slip property of fluids, where the air touching the belt moves at the same speed of the belt. This will affect the takeoff speed if the conveyor belt is fast enough, and the wings are low enough.
.
Conclusion: You can still take off if you have thrust, but not if you have no thrust
.
tl;dr 👆🤓, i am bored rn
As an artist-type person, i slightly hate PEA since a lot of them look very bad, not necessarily as in inaccurate or unrealistic, but rather, visibly rough and low quality
Quick check of recent PEA (very small sample size):
- fuselage that has like 3 parts in a line, i joke to myself that my tris are visible but this is too much
- [point partially taken back] airbrake that can be made with fuselage cutting (which will make it have FEWER parts), but instead the builder made a rectangular-ish 3 part panel that looks very rough (The airbrake actually uses just one airbrake part, but it sticks out from a circular fuselage when retracted)
Additional (about 2 days of newest):
- semi-circular intake on a replica of a well-known stealth plane xdd (there is no way to build that shape with 1 part, just use a few more)
- allegedly using a lot of wing parts to make a curved wingtip (i didn't download but a commenter called it out)
- the common pet peeves, like blue or chrome windows, etc
@001 :xpp: :ElNoSabe:
But seriously, programming has this stuff called dependencies, where you rely on others' code. Some company made some changes and along the way you lose mobile mods
@Yish42 @Majakalona the reason why mobile cannot use mods is because the scripting backend (il2cpp) cannot import new code at runtime. If mods are permanently in the game, they are imported beforehand and mod activation just toggles whether they work
It's why you can use fine tuner and overload on mobile
For me, 1000 is currently my "normal parts" so low parts might be 500
Devs also used to take 5000 cost as vr friendly, but still can be quite heavy. That can be 1000-2000 parts to hit it, depending on number of gizmos
If the label doesn't use the alpha tag, you can use it to hide all text
You can also try to put a line at the beginning with 0% line-height, and switch to a large line-height to hide text
Nice! I think you captured her look quite well. The skirt is supposed to be a pleated skirt, but I don't know how to make one that can bend/rotate. This type of skirt works too
Also the blue rectangles remind me of the lens flare effect in one of the thumbnails
I really need to do more digital drawing
Cringe plot warning
After terrorism is eradicated and world peace is achieved, the arms companies have nothing to do, so they fight each other for sport
Jundroo doesn't want you to know this, but all you have to do is send them an email with only a rick roll link. It's a test of courage and assertiveness required of moderators
Repair wave effect: maybe you can use multiple labels or a circular label (360 degrees curvature) to approximate it.
Aegis shield: labels can become fully visible and invisible with FT, I saw someone make hexagons that do that. A ball shaped shield will need one label per hexagon
Relative to the ground is a bit misleading, more accurately it's relative to any fixed point and the velocity vector includes the vertical component.
GS is only different from TAS when there is wind, because TAS is relative to wind. IAS is also relative to wind.
.
You can try it:
GS = sqrt( pow(rate(Latitude),2) + pow(rate(Altitude),2) + pow(rate(Longitude),2) )
Horizontal GS = sqrt( pow(rate(Latitude),2) + pow(rate(Longitude),2) ) = GS * abs(cos(PitchAngle))
Turn off the War Thunder packet loss sim option lol (jk)
+4It might be partially possible with mods
+4I don't think you can get and set the selected weapon though
Maybe it should be a toggleable option, for certain things you shouldn't stop
Would be great for guns though
+4thumbnail-making 100
+4Paneling (working with thin shapes formed by fuselage blocks, try height 0.01) can be used to get around many aircraft shape limitations. It's great for a faceted design.
You can also panel with curved and circular fuselage blocks to produce large, smooth, non-standard circular shapes
+4Chaff is counter radar-targeting missiles (guardian)
+4Flares counter heat-seeking missiles (inferno)
Bomb systems are not limited in ammo. They use the detach force of the detacher they are connected to, as long as it is active. Thus, you can have as many bombs you want, at a part count of 2-3 per bomb depending on how you build. The system only uses up one AG.
I have made a cannon like this with 16 shots, and spefyjerbf has one with 17 shots.
ONLY USE AGs WHEN YOU MUST EASILY PROGRAM THE FIRING SEQUENCE OF BOMBS, LIKE IN A BOMB REVOLVER!
Also the gun system sucks as there is no splash damage and no bullet drop
+4put a large part wider than your entire plane, then you can control the X and Z center (but if you use the fuselage menu, you have to exit the designer to reset it)
+3@SuperSuperTheSylph the default expression of that live2d model looks very weird, me from 2023 wasn't cooking
+3the entirety of the rick arc
+3B-1 lancer privileges revoked, you are sentenced to eternal confinement in a bomb bay
+3you can roll the camera 90 degrees to take vertical screenshots (but on pc you can do it without the dev console)
+3Small notes since i was tagged
+3- instrument panel is usually much larger on this class of aircraft, and the small panel also gives rise to an abnornally large windshield, but it can be explained away as being futuristic
- dark blue sections being disjointed is a bit strange, it might be better to extend the upper side coloring all the way to the tail
- stepped tail design is suboptimal (tm) for aero and cargo space, but is also interesting and looks like a submarine hunter
ninomae ina'nis my beloved
+3I assume that the rolling resistance between the plane and conveyor belt is constant and small compared to thrust. The conveyor belt will have almost no effect.
+3.
If you can put a car in neutral at low speeds, where drag is very small, the acceleration will mostly be from rolling resistance.
.
If you put a plane with brakes off on a conveyor belt and gradually start the conveyor belt from rest, the plane should accelerate very slowly from rolling resistance. The acceleration is in the direction that the conveyor belt is moving.
.
If the conveyor belt is moving forwards, you can apply the brake to reach the same speed as the conveyor belt without using the engine.
.
If the conveyor belt is fast enough, you can approach takeoff speed, but rolling resistance (and friction during braking) are proportional to normal reaction force of the belt on the plane, which is equal and opposite to weight of the plane on the belt. The normal force will be zero somewhere around takeoff speed, so speed is asymptomatic at the takeoff speed (if drag is ignored). You cannot exceed the takeoff speed unless you do something that reduces lift first, like pitching down or retracting flaps.
.
The above paragraphs assume that air is static. If you want to consider it, there should be a small effect from the no-slip property of fluids, where the air touching the belt moves at the same speed of the belt. This will affect the takeoff speed if the conveyor belt is fast enough, and the wings are low enough.
.
Conclusion: You can still take off if you have thrust, but not if you have no thrust
.
tl;dr 👆🤓, i am bored rn
Perpendicular to its axis of symmetry, so i get both the yolk and white
+3No but it is slightly cringe
+3save your plane with your project's codename and then never update the filename when uploading :troll:
+3@TheMouse maybe, not sure if it's exactly what you mean
+3But i think that if [PEA] doesn't look better than "my first plane", than why [PEA]?
As an artist-type person, i slightly hate PEA since a lot of them look very bad, not necessarily as in inaccurate or unrealistic, but rather, visibly rough and low quality
+3Quick check of recent PEA (very small sample size):
- fuselage that has like 3 parts in a line, i joke to myself that my tris are visible but this is too much
- [point partially taken back] airbrake that can be made with fuselage cutting (which will make it have FEWER parts), but instead the builder made a rectangular-ish 3 part panel that looks very rough (The airbrake actually uses just one airbrake part, but it sticks out from a circular fuselage when retracted)
Additional (about 2 days of newest):
- semi-circular intake on a replica of a well-known stealth plane xdd (there is no way to build that shape with 1 part, just use a few more)
- allegedly using a lot of wing parts to make a curved wingtip (i didn't download but a commenter called it out)
- the common pet peeves, like blue or chrome windows, etc
@001 :xpp: :ElNoSabe:
+3But seriously, programming has this stuff called dependencies, where you rely on others' code. Some company made some changes and along the way you lose mobile mods
@Yish42 @Majakalona the reason why mobile cannot use mods is because the scripting backend (il2cpp) cannot import new code at runtime. If mods are permanently in the game, they are imported beforehand and mod activation just toggles whether they work
+3It's why you can use fine tuner and overload on mobile
@Ihavesnowball just because it's not called "sam destruction"
+3For me, 1000 is currently my "normal parts" so low parts might be 500
+3Devs also used to take 5000 cost as vr friendly, but still can be quite heavy. That can be 1000-2000 parts to hit it, depending on number of gizmos
the bri'ish when they realize jet fuel is just dinosaur tea:
+3You can only passively balance a plane for a certain speed. Below that speed you will pitch down, above it you will pitch up. That's why trim exists
+3@alexJgameYTukraine000000 it's not possible to convert this model, but I can make an extremely potato version
+3If the label doesn't use the alpha tag, you can use it to hide all text
+3You can also try to put a line at the beginning with 0% line-height, and switch to a large line-height to hide text
Nice! I think you captured her look quite well. The skirt is supposed to be a pleated skirt, but I don't know how to make one that can bend/rotate. This type of skirt works too
+3Also the blue rectangles remind me of the lens flare effect in one of the thumbnails
I really need to do more digital drawing
Cringe plot warning
+3After terrorism is eradicated and world peace is achieved, the arms companies have nothing to do, so they fight each other for sport
@IndoMaja no
+3@OkaNieba funny label practice
+3when the funky
+3@cedboiyyy123 you can make merkava trophy with this
+3But technically, how the mod works is it basically hacks into missiles
@jamesPLANESii I was surprised to get some famous/high-point users when trying the funny numbers
+3Jundroo doesn't want you to know this, but all you have to do is send them an email with only a rick roll link. It's a test of courage and assertiveness required of moderators
+3can we also talk about the fact that someone made a blueprint for the roomba
+3Repair wave effect: maybe you can use multiple labels or a circular label (360 degrees curvature) to approximate it.
Aegis shield: labels can become fully visible and invisible with FT, I saw someone make hexagons that do that. A ball shaped shield will need one label per hexagon
+3@TRD6932 i prefer to hide references in plain sight
+3Use the Mobile Friendly tag
+3Relative to the ground is a bit misleading, more accurately it's relative to any fixed point and the velocity vector includes the vertical component.
+3GS is only different from TAS when there is wind, because TAS is relative to wind. IAS is also relative to wind.
.
You can try it:
GS =
sqrt( pow(rate(Latitude),2) + pow(rate(Altitude),2) + pow(rate(Longitude),2) )
Horizontal GS =
sqrt( pow(rate(Latitude),2) + pow(rate(Longitude),2) )
=GS * abs(cos(PitchAngle))
idk, google says it's a toad
+3@exosuit no because that also means no more ice fairies
+3Also remember to save before leaving or loading another plane
+3Yes but only if it is praise of our mighty god
+3@Minecraftpoweer I don't really trust features because some of my worst-looking things got featured lmao
+3Imagine unironically using emojis
+31e+7
+3Well uh... a certain good song
+3Old username and name on other websites (hpgbproductions) comes from a weird thing that my brother and I made