Small notes since i was tagged
- instrument panel is usually much larger on this class of aircraft, and the small panel also gives rise to an abnornally large windshield, but it can be explained away as being futuristic
- dark blue sections being disjointed is a bit strange, it might be better to extend the upper side coloring all the way to the tail
- stepped tail design is suboptimal (tm) for aero and cargo space, but is also interesting and looks like a submarine hunter
I assume that the rolling resistance between the plane and conveyor belt is constant and small compared to thrust. The conveyor belt will have almost no effect.
.
If you can put a car in neutral at low speeds, where drag is very small, the acceleration will mostly be from rolling resistance.
.
If you put a plane with brakes off on a conveyor belt and gradually start the conveyor belt from rest, the plane should accelerate very slowly from rolling resistance. The acceleration is in the direction that the conveyor belt is moving.
.
If the conveyor belt is moving forwards, you can apply the brake to reach the same speed as the conveyor belt without using the engine.
.
If the conveyor belt is fast enough, you can approach takeoff speed, but rolling resistance (and friction during braking) are proportional to normal reaction force of the belt on the plane, which is equal and opposite to weight of the plane on the belt. The normal force will be zero somewhere around takeoff speed, so speed is asymptomatic at the takeoff speed (if drag is ignored). You cannot exceed the takeoff speed unless you do something that reduces lift first, like pitching down or retracting flaps.
.
The above paragraphs assume that air is static. If you want to consider it, there should be a small effect from the no-slip property of fluids, where the air touching the belt moves at the same speed of the belt. This will affect the takeoff speed if the conveyor belt is fast enough, and the wings are low enough.
.
Conclusion: You can still take off if you have thrust, but not if you have no thrust
.
tl;dr 👆🤓, i am bored rn
@Yish42 @Majakalona the reason why mobile cannot use mods is because the scripting backend (il2cpp) cannot import new code at runtime. If mods are permanently in the game, they are imported beforehand and mod activation just toggles whether they work
It's why you can use fine tuner and overload on mobile
For me, 1000 is currently my "normal parts" so low parts might be 500
Devs also used to take 5000 cost as vr friendly, but still can be quite heavy. That can be 1000-2000 parts to hit it, depending on number of gizmos
Nice! I think you captured her look quite well. The skirt is supposed to be a pleated skirt, but I don't know how to make one that can bend/rotate. This type of skirt works too
Also the blue rectangles remind me of the lens flare effect in one of the thumbnails
I really need to do more digital drawing
Cringe plot warning
After terrorism is eradicated and world peace is achieved, the arms companies have nothing to do, so they fight each other for sport
Jundroo doesn't want you to know this, but all you have to do is send them an email with only a rick roll link. It's a test of courage and assertiveness required of moderators
Repair wave effect: maybe you can use multiple labels or a circular label (360 degrees curvature) to approximate it.
Aegis shield: labels can become fully visible and invisible with FT, I saw someone make hexagons that do that. A ball shaped shield will need one label per hexagon
Relative to the ground is a bit misleading, more accurately it's relative to any fixed point and the velocity vector includes the vertical component.
GS is only different from TAS when there is wind, because TAS is relative to wind. IAS is also relative to wind.
.
You can try it:
GS = sqrt( pow(rate(Latitude),2) + pow(rate(Altitude),2) + pow(rate(Longitude),2) )
Horizontal GS = sqrt( pow(rate(Latitude),2) + pow(rate(Longitude),2) ) = GS * abs(cos(PitchAngle))
I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
...
Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
Edit: so there is a scale function for it, but the button is too tiny
@ThomasRoderick uchukei isn't spacecrane, spacecrane is the machine class
Kei is cut from scenery (fukei), so basically a messy mix of words that may not be 100% correct
The Japanese in the banner image is a transliteration of spacecrane
Can you do this? Stare at the space between your thumb and index finger on one hand. Then touch your thumb with your index finger. If you did it right you should feel t r i g g e r e d
I have only ever seen one person playing sp irl and i just grinned to myself xdd
I use sp outside, even on the laptop if i have it, and don't really think about it. I have opened my sp profile and other sites that are connected to it
Small notes since i was tagged
+3- instrument panel is usually much larger on this class of aircraft, and the small panel also gives rise to an abnornally large windshield, but it can be explained away as being futuristic
- dark blue sections being disjointed is a bit strange, it might be better to extend the upper side coloring all the way to the tail
- stepped tail design is suboptimal (tm) for aero and cargo space, but is also interesting and looks like a submarine hunter
No, people already don't care about load times and will put 27 4k screenshots in a single page, now imagine if people can use gifs in thumbnails
+3ninomae ina'nis my beloved
+3I assume that the rolling resistance between the plane and conveyor belt is constant and small compared to thrust. The conveyor belt will have almost no effect.
+3.
If you can put a car in neutral at low speeds, where drag is very small, the acceleration will mostly be from rolling resistance.
.
If you put a plane with brakes off on a conveyor belt and gradually start the conveyor belt from rest, the plane should accelerate very slowly from rolling resistance. The acceleration is in the direction that the conveyor belt is moving.
.
If the conveyor belt is moving forwards, you can apply the brake to reach the same speed as the conveyor belt without using the engine.
.
If the conveyor belt is fast enough, you can approach takeoff speed, but rolling resistance (and friction during braking) are proportional to normal reaction force of the belt on the plane, which is equal and opposite to weight of the plane on the belt. The normal force will be zero somewhere around takeoff speed, so speed is asymptomatic at the takeoff speed (if drag is ignored). You cannot exceed the takeoff speed unless you do something that reduces lift first, like pitching down or retracting flaps.
.
The above paragraphs assume that air is static. If you want to consider it, there should be a small effect from the no-slip property of fluids, where the air touching the belt moves at the same speed of the belt. This will affect the takeoff speed if the conveyor belt is fast enough, and the wings are low enough.
.
Conclusion: You can still take off if you have thrust, but not if you have no thrust
.
tl;dr 👆🤓, i am bored rn
Perpendicular to its axis of symmetry, so i get both the yolk and white
+3No but it is slightly cringe
+3save your plane with your project's codename and then never update the filename when uploading :troll:
+3@Yish42 @Majakalona the reason why mobile cannot use mods is because the scripting backend (il2cpp) cannot import new code at runtime. If mods are permanently in the game, they are imported beforehand and mod activation just toggles whether they work
+3It's why you can use fine tuner and overload on mobile
For me, 1000 is currently my "normal parts" so low parts might be 500
+3Devs also used to take 5000 cost as vr friendly, but still can be quite heavy. That can be 1000-2000 parts to hit it, depending on number of gizmos
the bri'ish when they realize jet fuel is just dinosaur tea:
+3You can only passively balance a plane for a certain speed. Below that speed you will pitch down, above it you will pitch up. That's why trim exists
+3@alexJgameYTukraine000000 it's not possible to convert this model, but I can make an extremely potato version
+3Nice! I think you captured her look quite well. The skirt is supposed to be a pleated skirt, but I don't know how to make one that can bend/rotate. This type of skirt works too
+3Also the blue rectangles remind me of the lens flare effect in one of the thumbnails
I really need to do more digital drawing
Cringe plot warning
+3After terrorism is eradicated and world peace is achieved, the arms companies have nothing to do, so they fight each other for sport
@IndoMaja no
+3@OkaNieba funny label practice
+3when the funky
+3@cedboiyyy123 you can make merkava trophy with this
+3But technically, how the mod works is it basically hacks into missiles
@jamesPLANESii I was surprised to get some famous/high-point users when trying the funny numbers
+3Jundroo doesn't want you to know this, but all you have to do is send them an email with only a rick roll link. It's a test of courage and assertiveness required of moderators
+3can we also talk about the fact that someone made a blueprint for the roomba
+3Repair wave effect: maybe you can use multiple labels or a circular label (360 degrees curvature) to approximate it.
Aegis shield: labels can become fully visible and invisible with FT, I saw someone make hexagons that do that. A ball shaped shield will need one label per hexagon
+3@TRD6932 i prefer to hide references in plain sight
+3(software) engineer gaming
+3Use the Mobile Friendly tag
+3Relative to the ground is a bit misleading, more accurately it's relative to any fixed point and the velocity vector includes the vertical component.
+3GS is only different from TAS when there is wind, because TAS is relative to wind. IAS is also relative to wind.
.
You can try it:
GS =
sqrt( pow(rate(Latitude),2) + pow(rate(Altitude),2) + pow(rate(Longitude),2) )
Horizontal GS =
sqrt( pow(rate(Latitude),2) + pow(rate(Longitude),2) )
=GS * abs(cos(PitchAngle))
idk, google says it's a toad
+3@exosuit no because that also means no more ice fairies
+3Also remember to save before leaving or loading another plane
+3Yes but only if it is praise of our mighty god
+3@Minecraftpoweer I don't really trust features because some of my worst-looking things got featured lmao
+3Imagine unironically using emojis
+31e+7
+3Well uh... a certain good song
+3Old username and name on other websites (hpgbproductions) comes from a weird thing that my brother and I made
Or just andrew garrison, the number 1 mascot
+3Game doesn't use the space of my long phone screen (2280x1080), huge black bars on either side of the game
+3I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
+3...
Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
Edit: so there is a scale function for it, but the button is too tiny
I heard u liek mods
+3Sorry Andrew but root beer is the best
...
dontbanmedontbanmedontbanmedontbanmedontbanmedontbanme
@CrashFighter05 overload only does one part at a time, gonna have a bad time editing 400 parts
+3@ThomasRoderick uchukei isn't spacecrane, spacecrane is the machine class
+3Kei is cut from scenery (fukei), so basically a messy mix of words that may not be 100% correct
The Japanese in the banner image is a transliteration of spacecrane
Can't run on mobile :( too detailed
+3I might continue to use SP for 3D modelling for a long time... :3
+3Can you do this? Stare at the space between your thumb and index finger on one hand. Then touch your thumb with your index finger. If you did it right you should feel t r i g g e r e d
+3@Dllama4 i see youre a man of culture as well
+3I know that link
+3(I don't know where the simpleplanes folder is except on android, its device storage/android/data/com.jundroo.simpleplanes)
+3mig-31 with pulse lasers
+2I have only ever seen one person playing sp irl and i just grinned to myself xdd
+2I use sp outside, even on the laptop if i have it, and don't really think about it. I have opened my sp profile and other sites that are connected to it
@LunarEclipseSP it is either an artstyle or skill issue but i can't draw angy lmao
+2simpleplanes couple real
+2build a suzuki cappuccino