nice flames, this is definitely me after borgar
but, be careful of:
- landing gear entering engine bay
- pancake plane (fuselage being too thin when viewed from the side)
I think (i don't have VR):
- If you can drag it around in flat-screen mode, then your setup should work (aside from whether the human body will actually let you do it)
- A control base can have any combination of the 6 degrees of freedom, so you can do anything with just one control base at the pivot point
- If the control base has too many degrees of freedom, such that there can be multiple orientations of the object for a grip position, then you will get undefined behavior
time to jailbreak your bike :moai:
but a 40km/h limit seems similar to a 50cc scooter
edit: i read the brochure, so instead of paying directly for energy, you pay for distance?
samsung s10+
the more parts you run at a time, the more likely a lag spike will happen, and overload the game touch input handler, which will sometimes crash the game, which is very fun (latest sp version + manufacturer nerfing your phone over time moment). It basically hard caps me to the VR limit, which is ok i guess
You can restrict the movement of the needle just using a certain function. If that's not what you want, provide graphs and state diagrams to help others understand
.
You can learn FT using the list of functions and by trying to port designs/programs from outside SP. As it turns out, gauges are an easy way to learn and apply FT, since the functions aren't hidden by game physics
In some world that my brother and I came up with, there is something that is lucky to come across. "hpgb" is the short form of the term
On other sites I might also use the term "ntnc", it stands for nataniachan (funny fake name)
Make sure to provide enough space for engines and pilot(s), a lot of fighter builders don't do it.
Also, planes are very often not flat on the top and bottom when viewed from the side.
When both of these appear, it is pancake plane syndrome
@YarisSedan a torque curve simulation naturally limits speed when force = drag
Usually, torque drops a lot after the redline on turboshaft and gasoline/diesel engines. But on motors, it depends. DC motors have a no-load speed, which depends on design. AC motors are limited by the switching rate of the inverter. But both types of motors might be further limited by software if there are safety requirements.
On jet planes, you might manage the acceleration of the plane using a curve as well. Jet thrust varies with airspeed.
For any car (or jet) engine, torque (or thrust) is proportional to input, except during the throttle response duration and at very low speeds for car engines. You can make your own torque curve/controller to naturally restrict speed. If you want to add a software speed limiter you should also do so using the engine.
.
If a motor has a constant power output, and torque is proportional to (speed / power), then the torque curve will have the form T = k/v, where k is a constant. To prevent excessive torque at low speeds, the function must be clamped. (You can also use your own torque curve formula, I usually use joined straight lines instead of a smooth curve, but generally, torque must decrease with speed)
.
Other speed limiter methods have side effects:
Airbrakes might cause unnatural behavior at high speeds and in the air, which need more FT to counteract
maxAngularVelocity produces a harsh and fixed speed limit. It is only suitable if the car has a hard speed limiter
@ShinyGemsBro dw it's reasonably easy to fake it, just gotta make your SNS following list consist of roughly 98% artists, study topography, and/or gain access to precomputed fold data
random unsorted thoughts
- this is cooking for a 2-day post
- possibly might want to look at clothing folds though
- its*
- feet
- idk anything about muscle formations so i can't comment on that
If talking about activation groups:
you can't
.
If talking about variables:
Remember that if a setter is not active, it will not set the value of its corresponding variable during that frame. This means you can make a setter that changes a variable only in specific conditions.
.
E.g., set myVar2 to 0 during a rising edge of myVar1
myVar2: 0
- activator: rate(myVar1)>0
Also check the rotator settings
- Set the rotation range to the value specified by the code (you can also do this by setting the InputController.min and ".max values)
- Set shortestAngle to true if required
- Front gunner code for the connection structure (plane - horizontal rotation - vertical rotation - gun) can probably be converted to rear gunner code by adding or subtracting 180 degrees from the local y angle to the target
Do they have inertial reference systems? Those can work to provide coordinates
They look like their controls are 100% visual
Edit: they do not have inertial nav or GPS, literally cooked
@AvantRevaty these are known, i need to split the rails for performance reasons, which introduces gaps
The gaps are put in slow areas to reduce the chance of derailment
Tips but i write them as poorly as possible:
- don't be afraid to use precomputed (3d models) or precollected (photos) reference data from time to time
- draw anything and everything you like the look of, including your waifu/husbando and the random guy across the street
- the face may be approximated as a double-curved structure, so it distorts when viewed from angles other than along the local z axis
@Kikikokikomarumaru15000 this is probably a reference to a certain miko
As an additional note, the numbers correspond to unicode symbols too
nice flames, this is definitely me after borgar
but, be careful of:
- landing gear entering engine bay
- pancake plane (fuselage being too thin when viewed from the side)
I think (i don't have VR):
- If you can drag it around in flat-screen mode, then your setup should work (aside from whether the human body will actually let you do it)
- A control base can have any combination of the 6 degrees of freedom, so you can do anything with just one control base at the pivot point
- If the control base has too many degrees of freedom, such that there can be multiple orientations of the object for a grip position, then you will get undefined behavior
L(egendary) moment
+1time to jailbreak your bike :moai:
+1but a 40km/h limit seems similar to a 50cc scooter
edit: i read the brochure, so instead of paying directly for energy, you pay for distance?
samsung s10+
the more parts you run at a time, the more likely a lag spike will happen, and overload the game touch input handler, which will sometimes crash the game, which is very fun (latest sp version + manufacturer nerfing your phone over time moment). It basically hard caps me to the VR limit, which is ok i guess
@YarisSedan @LowQualityRepublic make it pink, it's not the same car but it will be very funny
It does have one downside (in ac6) which is that it is unstable after doing a high-g turn
I challenge all CFA builders to recreate its behavior
ikr, i like spiky triangle
it can also clear a whole valley of targets with fire and forget missile spam
a green bouncy solid (jelly) with the most punchable face ever
+2It might be someone you know :susge:
+1You can restrict the movement of the needle just using a certain function. If that's not what you want, provide graphs and state diagrams to help others understand
.
You can learn FT using the list of functions and by trying to port designs/programs from outside SP. As it turns out, gauges are an easy way to learn and apply FT, since the functions aren't hidden by game physics
Should be fine, maybe credit sp, especially if you use the engine or gizmo meshes
In some world that my brother and I came up with, there is something that is lucky to come across. "hpgb" is the short form of the term
+1On other sites I might also use the term "ntnc", it stands for nataniachan (funny fake name)
Make sure to provide enough space for engines and pilot(s), a lot of fighter builders don't do it.
Also, planes are very often not flat on the top and bottom when viewed from the side.
When both of these appear, it is pancake plane syndrome
Drives nice, for a quick improvement i would suggest reducing the brake torque, since you can currently stop from max speed in about a second
+1@YarisSedan a torque curve simulation naturally limits speed when force = drag
Usually, torque drops a lot after the redline on turboshaft and gasoline/diesel engines. But on motors, it depends. DC motors have a no-load speed, which depends on design. AC motors are limited by the switching rate of the inverter. But both types of motors might be further limited by software if there are safety requirements.
On jet planes, you might manage the acceleration of the plane using a curve as well. Jet thrust varies with airspeed.
Try a large hidden flap with NACAProp (can't remember exact spelling) wing profile
For any car (or jet) engine, torque (or thrust) is proportional to input, except during the throttle response duration and at very low speeds for car engines. You can make your own torque curve/controller to naturally restrict speed. If you want to add a software speed limiter you should also do so using the engine.
.
If a motor has a constant power output, and torque is proportional to (speed / power), then the torque curve will have the form T = k/v, where k is a constant. To prevent excessive torque at low speeds, the function must be clamped. (You can also use your own torque curve formula, I usually use joined straight lines instead of a smooth curve, but generally, torque must decrease with speed)
.
Other speed limiter methods have side effects:
Airbrakes might cause unnatural behavior at high speeds and in the air, which need more FT to counteract
maxAngularVelocity produces a harsh and fixed speed limit. It is only suitable if the car has a hard speed limiter
woah he has yoke-controlled reindeer now, north pole tech is advanced
+1@ShirakamiShimada poggers
@ComradeSandman but you are sand, which is one of the forms i don't take orders from :troll:
@YarisSedan this looks nothing like them??
+1bwoah
+1aerogel... aeroplane
Yes but i don't take orders from literal sand xdd
:o7:
@ShinyGemsBro dw it's reasonably easy to fake it, just gotta make your SNS following list consist of roughly 98% artists, study topography, and/or gain access to precomputed fold data
random unsorted thoughts
- this is cooking for a 2-day post
- possibly might want to look at clothing folds though
- its*
- feet
- idk anything about muscle formations so i can't comment on that
chocolate or butter
If talking about activation groups:
you can't
.
If talking about variables:
Remember that if a setter is not active, it will not set the value of its corresponding variable during that frame. This means you can make a setter that changes a variable only in specific conditions.
.
E.g., set myVar2 to 0 during a rising edge of myVar1
myVar2: 0
- activator: rate(myVar1)>0
One of the operators is wrong for FT btw, guess chat has some obscure programming language learning to do
@Kikikokikomarumaru15000 PID proportional component multiplier
idk, no title and vin seems sus, i wouldn't pay this guy 2.9 million dollars
drah-ken (it follows standard vowel pronounciations) or drachen
i think that ai planes ignore or wrongly use the spawn on ground parameter since one of the big updates, making them bugged on spawn
+2@ComradeSandman use yourself as the rock
Also check the rotator settings
- Set the rotation range to the value specified by the code (you can also do this by setting the InputController.min and ".max values)
- Set shortestAngle to true if required
- Front gunner code for the connection structure (plane - horizontal rotation - vertical rotation - gun) can probably be converted to rear gunner code by adding or subtracting 180 degrees from the local y angle to the target
If you mean gunners, use auto aim code, and then you have to select the enemy plane for the turret to aim, and press the gun button manually
Accidentally hit him with a rock
chinese styles: cabbage
western styles: potato
the thing is my spirit cold war ground vehicle
armored core weapon arms looking mf
congrats on reaching the void and existing for miku/10 years
Do you have the logs
fluid of the comet variety
Do they have inertial reference systems? Those can work to provide coordinates
+1They look like their controls are 100% visual
Edit: they do not have inertial nav or GPS, literally cooked
Yeah but does genshin have miku? Probably not
@AvantRevaty these are known, i need to split the rails for performance reasons, which introduces gaps
+1The gaps are put in slow areas to reduce the chance of derailment
Tips but i write them as poorly as possible:
+1- don't be afraid to use precomputed (3d models) or precollected (photos) reference data from time to time
- draw anything and everything you like the look of, including your waifu/husbando and the random guy across the street
- the face may be approximated as a double-curved structure, so it distorts when viewed from angles other than along the local z axis
@winterro no, this isn't designed as an island, and i also don't have any interest in combining it with the base map
@Apollo018362 i will add buildings and trees to this map soon (tm), but they will be limited to near the tracks
+1